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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine.Networking;
- using UnityEngine;
- using System;
- using System.Text;
- using UnityEngine.UI;
- using DG.Tweening;
- using LitJson;
- using UniRx;使用UniRx 插件链接:https://link.zhihu.com/?target=https%3A//assetstore.unity.com/packages/tools/integration/unirx-reactive-extensions-for-unity-17276
-
- public class YanZhen : MonoBehaviour
- {
- public InputField phoneNumberInput;//手机号输入框
- public InputField VerificationcodeInput;//验证码输入框
-
- private Button sent;
- private Text times;
- private bool ison;
- private int time;
- private float t;
-
- private float movedis;//移动的距离
-
- private void Start()
- {
- //查找当前层级下的控件
- sent = transform.Find("send").GetComponent<Button>();
- times = transform.Find("Timer").GetComponent<Text>();
- times.gameObject.SetActive(false);
- sent.onClick.AddListener(LoginButton);
- movedis = GetComponent<RectTransform>().rect.height;
-
- //使用litjson创建json格式的参数数据
- //JsonData data = new JsonData();
- //data["phone"] = "13759190279";
- }
-
- // Update is called once per frame
-
- /// <summary>
- /// 发送验证码
- /// </summary>
-
- private void Update()//验证码时间
- {
- if (ison)
- {
- times.text = time.ToString();
- t += Time.deltaTime;
- if (t >= 1)
- {
- time--;
- t = 0;
- }
- if (time < 0)
- {
- ison = false;
- sent.gameObject.SetActive(true);
- times.gameObject.SetActive(false);
- }
- }
- }
-
-
- public void LoginButton()//方法:点击按钮调用这个方法
- {
- string strSend = GetInputDate();//获取输入框字符串
- //使用litjson创建json格式的参数数据
- JsonData data = new JsonData();
- data["phone"] = strSend;
- if (strSend != null)
- {
- ison = true;
- time = 120;
- sent.gameObject.SetActive(false);
- times.gameObject.SetActive(true);
-
- byte[] postBytes = System.Text.Encoding.Default.GetBytes(data.ToJson());
- StartCoroutine(UnityWebRequestPost("后台url地址", postBytes));
- //使用UniRx
- ObservableWWW.Post("后台url地址", postBytes, new Dictionary<string, string>() { { "Content-Type", "application/json" } }).Subscribe(result => Debug.Log(result));
-
-
-
- }
- else
- {
- ison = false;
- sent.gameObject.SetActive(true);
- times.gameObject.SetActive(false);
- Debug.Log("手机号为空,请输入!");
- }
- }
- public string GetInputDate()//合并字符串方法
- {
- if (phoneNumberInput.text != "" /*&& VerificationcodeInput.text != ""*/)
- {
- //获取输入框文本,并剔除掉空格
- string userName = phoneNumberInput.text.Replace(" ", "");
- //string password = VerificationcodeInput.text.Replace(" ", "");
- //将字符串合并
- string strSend = userName ;
- return strSend;
- }
- return null;
- }
-
-
-
- IEnumerator UnityWebRequestPost(string url, byte[] postBytes)
- {
- UnityWebRequest request = new UnityWebRequest(url, "POST");
-
- request.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
- request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
- request.SetRequestHeader("Content-Type", "application/json");
- yield return request.SendWebRequest();
- Debug.Log("Status Code: " + request.responseCode);
- if (request.result == UnityWebRequest.Result.ProtocolError || request.result == UnityWebRequest.Result.ConnectionError)
- {
- Debug.LogError(request.error);
- }
- else
- {
- Debug.Log(request.downloadHandler.text);
- }
- }
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