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做个记录,也方便自己以后查看,大家共同交流
源代码
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
-
- public class TestShow : MonoBehaviour
- {
- //要显示的ui
- public RectTransform tip;
-
- // Update is called once per frame
- void Update()
- {
- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- RaycastHit hit;
- bool raycast = Physics.Raycast(ray, out hit);
- if (raycast)
- {
- GameObject go = hit.collider.gameObject;
- tip.gameObject.SetActive(true);
- tip.GetComponentInChildren<Text>().text = go.GetComponent<ObjectTips>().ObjectName;
- FollowMouse(hit .point);
- }
- else
- {
- tip.gameObject.SetActive(false);
- }
-
- }
-
- //ui位置实时变化
- void FollowMouse(Vector3 position)
- {
- Vector3 screenPoint = Camera.main.WorldToScreenPoint(position);
- tip.anchoredPosition = screenPoint +new Vector3(10f, 5f, 0);
- }
- }

挂载在任意物体上,记得把tip赋值,在3D物体上加collider组件,射线才会检测到物体
- using UnityEngine;
- public class ObjectTips : MonoBehaviour
- {
- //物体显示名称
- //挂在物体上
- public string ObjectName;
- }
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