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整体流程图:
其中,Go to position StandInit的Block由右侧的姿势库拖拽出,而Robot dance的Block类型为时间轴
Dance Block 具体行为层:
在基础实验的基础上完成.
这两个实验最重要的是知道行为层可以将各个行为分开,并且在不影响其他行为下,改变某一个行为.
其中,Walk Python的代码为:
- import math
- import time
-
- class MyClass(GeneratedClass):
- def __init__(self):
- GeneratedClass.__init__(self)
- self.motionProxy = ALProxy("ALMotion")
-
- def simplifyAngle(self, theta):
- while(theta > math.pi):
- theta -= 2*math.pi
- while(theta < -math.pi):
- theta += 2*math.pi
- return theta
-
- def updateTheta(self, previousTheta, theta):
- nextTheta = self.motionProxy.getRobotPosition(False)[2]
- theta += self.simplifyAngle(nextTheta - previousTheta)
- return (theta, nextTheta)
-
- def onLoad(self):
- #put initialization code here
- pass
-
- def onUnload(self):
- #put clean-up code here
- pass
-
- def onInput_onStart(self):
- #self.onStopped() #activate the output of the box
- self.motionProxy.setWalkArmsEnabled(True, True)
- globalTheta = self.motionProxy.getRobotPosition(False)[2]
- theta = 0
- rotationSpeed = 0.25 #range from -1 to 1
-
- #Walk in a circle
- while(abs(theta) < 2*math.pi):
- #Update the rotation odometry
- (theta, globalTheta) = self.updateTheta(globalTheta, theta)
- #Walk in an arc
- self.motionProxy.setWalkTargetVelocity(0.5, 0.0, rotationSpeed, 1.0)
- #wait for some time
- time.sleep(0.1)
-
- self.motionProxy.setWalkTargetVelocity(0.0, 0.0, 0.0, 1.0)
-
- self.onStopped() #~ activate output of the box
-
-
- def onInput_onStop(self):
- self.onUnload() #it is recommended to reuse the clean-up as the box is stopped
- self.onStopped() #activate the output of the box
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