赞
踩
这是一个简单的俄罗斯方块游戏的Python代码,使用了pygame库。请确保你已经安装了pygame库。如果没有,你可以使用以下命令进行安装:
pip install pygame
然后,你可以使用以下代码来创建一个简单的俄罗斯方块游戏:
- import pygame
- import random
-
- # 初始化pygame
- pygame.init()
-
- # 设置屏幕大小和标题
- screen_width = 800
- screen_height = 600
- screen = pygame.display.set_mode((screen_width, screen_height))
- pygame.display.set_caption("俄罗斯方块")
-
- # 设置颜色
- WHITE = (255, 255, 255)
- RED = (255, 0, 0)
- GREEN = (0, 255, 0)
- BLACK = (0, 0, 0)
-
- # 定义方块类
- class Block(pygame.sprite.Sprite):
- def __init__(self):
- super().__init__()
- self.image = pygame.Surface([20, 20])
- self.image.fill(RED)
- self.rect = self.image.get_rect()
- self.rect.x = random.randint(0, screen_width - 20)
- self.rect.y = random.randint(0, screen_height - 40)
- self.speed = random.randint(1, 3)
- self.type = random.randint(1, 4) # 1: square, 2: L-shape, 3: Z-shape, 4: I-shape
- self.rotate = random.randint(0, 3) # 0: none, 1: clockwise, 2: counterclockwise, 3: downwards
- self.rotation_speed = random.randint(1, 3) # The speed of rotation in one direction.
- self.disappear_after = random.randint(10, 30) # The number of frames after which the block disappears.
- self.disappeared = False # Whether the block has disappeared or not.
- self.remove_after = False # Whether the block should be removed after a certain number of frames.
-
- def update(self):
- if self.disappear_after > 0: # If the block has not disappeared yet...
- self.disappear_after -= 1 # ...decrease the number of frames left for the block to disappear.
- if self.disappear_after == 0: # If the block has disappeared...
- self.disappeared = True # ...mark the block as disappeared.
- if self.remove_after: # If the block should be removed after a certain number of frames...
- if self.disappear_after == self.remove_after: # ...remove the block if the number of frames is reached.
- self.kill() # Remove the block from the game.
- else: # If the block should not be removed after a certain number of frames...
- if self.disappear_after == self: # ...remove the block if the number of frames is reached and mark it as removed after a certain number of frames.
- self.kill() # Remove the block from the game.
- self.remove_after = True # Mark the block as removed after a certain number of frames as well.
- if self.type == 1: # Square block
- if self.rotate == 1: # Clockwise rotation
- if self.rect.x < screen_width - 20: # If there is enough space to rotate the block...
- self.rect = pygame.Rect(self.rect.x, self.rect.y, self.rect.width, self.rect.height) # ...update the position of the block to fit its new rotated state...
- self.rect = self.rect + (20 * (3 - self.rotate), 0) # ...and move it to its new position on the grid to fit its new rotated state.
- elif self.rotate == 2: # Counterclockwise rotation
- if self.rect.x > 0: # If there is enough space to rotate the block...
- self.rect = pygame.Rect(self.rect.x, self.rect.y, self

Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。