当前位置:   article > 正文

俄罗斯方块游戏的Python代码_俄罗斯方块python代码

俄罗斯方块python代码

这是一个简单的俄罗斯方块游戏的Python代码,使用了pygame库。请确保你已经安装了pygame库。如果没有,你可以使用以下命令进行安装:

pip install pygame

然后,你可以使用以下代码来创建一个简单的俄罗斯方块游戏:

  1. import pygame
  2. import random
  3. # 初始化pygame
  4. pygame.init()
  5. # 设置屏幕大小和标题
  6. screen_width = 800
  7. screen_height = 600
  8. screen = pygame.display.set_mode((screen_width, screen_height))
  9. pygame.display.set_caption("俄罗斯方块")
  10. # 设置颜色
  11. WHITE = (255, 255, 255)
  12. RED = (255, 0, 0)
  13. GREEN = (0, 255, 0)
  14. BLACK = (0, 0, 0)
  15. # 定义方块类
  16. class Block(pygame.sprite.Sprite):
  17. def __init__(self):
  18. super().__init__()
  19. self.image = pygame.Surface([20, 20])
  20. self.image.fill(RED)
  21. self.rect = self.image.get_rect()
  22. self.rect.x = random.randint(0, screen_width - 20)
  23. self.rect.y = random.randint(0, screen_height - 40)
  24. self.speed = random.randint(1, 3)
  25. self.type = random.randint(1, 4) # 1: square, 2: L-shape, 3: Z-shape, 4: I-shape
  26. self.rotate = random.randint(0, 3) # 0: none, 1: clockwise, 2: counterclockwise, 3: downwards
  27. self.rotation_speed = random.randint(1, 3) # The speed of rotation in one direction.
  28. self.disappear_after = random.randint(10, 30) # The number of frames after which the block disappears.
  29. self.disappeared = False # Whether the block has disappeared or not.
  30. self.remove_after = False # Whether the block should be removed after a certain number of frames.
  31. def update(self):
  32. if self.disappear_after > 0: # If the block has not disappeared yet...
  33. self.disappear_after -= 1 # ...decrease the number of frames left for the block to disappear.
  34. if self.disappear_after == 0: # If the block has disappeared...
  35. self.disappeared = True # ...mark the block as disappeared.
  36. if self.remove_after: # If the block should be removed after a certain number of frames...
  37. if self.disappear_after == self.remove_after: # ...remove the block if the number of frames is reached.
  38. self.kill() # Remove the block from the game.
  39. else: # If the block should not be removed after a certain number of frames...
  40. if self.disappear_after == self: # ...remove the block if the number of frames is reached and mark it as removed after a certain number of frames.
  41. self.kill() # Remove the block from the game.
  42. self.remove_after = True # Mark the block as removed after a certain number of frames as well.
  43. if self.type == 1: # Square block
  44. if self.rotate == 1: # Clockwise rotation
  45. if self.rect.x < screen_width - 20: # If there is enough space to rotate the block...
  46. self.rect = pygame.Rect(self.rect.x, self.rect.y, self.rect.width, self.rect.height) # ...update the position of the block to fit its new rotated state...
  47. self.rect = self.rect + (20 * (3 - self.rotate), 0) # ...and move it to its new position on the grid to fit its new rotated state.
  48. elif self.rotate == 2: # Counterclockwise rotation
  49. if self.rect.x > 0: # If there is enough space to rotate the block...
  50. self.rect = pygame.Rect(self.rect.x, self.rect.y, self

声明:本文内容由网友自发贡献,转载请注明出处:【wpsshop】
推荐阅读
相关标签
  

闽ICP备14008679号