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首先,本代码借鉴了陈橘又青这位博主的代码参考
如有冒犯,请联系我删除
- <!doctype html>
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- <html>
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- <head>
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- <meta charset="utf-8">
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- <title>新年快乐</title>
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- <style>
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- body{
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- overflow: hidden;
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- margin: 0;
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- }
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- h1{
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- position: fixed;
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- top: 30%;
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- left: 0;
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- width: 100%;
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- text-align: center;
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- transform:translateY(-50%);
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- font-family: 'Love Ya Like A Sister', cursive;
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- font-size: 60px;
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- color: ff64d9;
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- padding: 0 20px;
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- }
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- h1 span{
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- position: fixed;
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- left: 0;
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- width: 100%;
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- text-align: center;
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- margin-top:30px;
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- font-size:40px;
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- }
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- </style>
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- </head>
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- <body>
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- <h1 id="h1"></h1>
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- <canvas></canvas>
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- <script>
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- var canvas = document.querySelector("canvas"),
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- ctx = canvas.getContext("2d");
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- var ww,wh;
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- function onResize(){
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- ww = canvas.width = window.innerWidth;
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- wh = canvas.height = window.innerHeight;
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- }
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- ctx.strokeStyle = "red";
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- ctx.shadowBlur = 25;
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- ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
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- var precision = 100;
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- var hearts = [];
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- var mouseMoved = false;
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- function onMove(e){
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- mouseMoved = true;
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- if(e.type === "touchmove"){
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- hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
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- hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
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- }
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- else{
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- hearts.push(new Heart(e.clientX, e.clientY));
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- hearts.push(new Heart(e.clientX, e.clientY));
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- }
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- }
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- var Heart = function(x,y){
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- this.x = x || Math.random()*ww;
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- this.y = y || Math.random()*wh;
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- this.size = Math.random()*2 + 1;
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- this.shadowBlur = Math.random() * 10;
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- this.speedX = (Math.random()+0.2-0.6) * 8;
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- this.speedY = (Math.random()+0.2-0.6) * 8;
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- this.speedSize = Math.random()*0.05 + 0.01;
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- this.opacity = 1;
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- this.vertices = [];
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- for (var i = 0; i < precision; i++) {
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- var step = (i / precision - 0.5) * (Math.PI * 2);
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- var vector = {
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- x : (15 * Math.pow(Math.sin(step), 3)),
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- y : -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step))
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- }
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- this.vertices.push(vector);
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- }
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- }
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- Heart.prototype.draw = function(){
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- this.size -= this.speedSize;
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- this.x += this.speedX;
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- this.y += this.speedY;
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- ctx.save();
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- ctx.translate(-1000,this.y);
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- ctx.scale(this.size, this.size);
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- ctx.beginPath();
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- for (var i = 0; i < precision; i++) {
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- var vector = this.vertices[i];
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- ctx.lineTo(vector.x, vector.y);
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- }
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- ctx.globalAlpha = this.size;
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- ctx.shadowBlur = Math.round((3 - this.size) * 10);
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- ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
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- ctx.shadowOffsetX = this.x + 1000;
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- ctx.globalCompositeOperation = "screen"
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- ctx.closePath();
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- ctx.fill()
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- ctx.restore();
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- };
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- function render(a){
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- requestAnimationFrame(render);
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- hearts.push(new Heart())
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- ctx.clearRect(0,0,ww,wh);
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- for (var i = 0; i < hearts.length; i++) {
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- hearts[i].draw();
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- if(hearts[i].size <= 0){
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- hearts.splice(i,1);
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- i--;
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- }
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- }
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- }
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- onResize();
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- window.addEventListener("mousemove", onMove);
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- window.addEventListener("touchmove", onMove);
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- window.addEventListener("resize", onResize);
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- requestAnimationFrame(render);
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- window.onload=function starttime(){
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- time(h1,'2024,01,01'); // 2024年元旦时间
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- ptimer = setTimeout(starttime,1000); // 添加计时器
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- }
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- function time(obj,futimg){
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- var nowtime = new Date().getTime(); // 现在时间转换为时间戳
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- var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳
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- var msec = futruetime-nowtime; // 毫秒 未来时间-现在时间
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- var time = (msec/1000); // 毫秒/1000
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- var day = parseInt(time/86400); // 天 24*60*60*1000
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- var hour = parseInt(time/3600)-24*day; // 小时 60*60 总小时数-过去的小时数=现在的小时数
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- var minute = parseInt(time%3600/60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数
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- var second = parseInt(time%60); // 以60秒为一整份 取余 剩下秒数
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- obj.innerHTML="<br>距离2024年还有:<br>"+day+"天"+hour+"小时"+minute+"分"+second+"秒"+"<br><span>愿我爱的人<br><span>和爱我的人<br><span>平安喜乐</span>"
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- return true;
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- }
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- </script>
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- </body>
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- </html>
效果图如下
如果想每年都使用它,那么只需要修改这里即可
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