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Dev-C++很局限,但还是有很多大佬愿意用它写游戏。
今天我就为大家奉上6个Dev-C++游戏代码,亲测可编译运行!
先来个最简单的,猜猜数字:
- #include<iostream>
- #include<cstdlib>
- #include<ctime>
- #include<windows.h>
- using namespace std;
- int main(){
- srand(time(0));
- int n=rand()%1000;
- int c=-1,ans=0;
- cout<<"你要猜的数字为:***"<<endl<<endl;
- while(c!=n){
- cout<<"你猜的数是:";
- cin>>c;
- ans++;
- if(c>n){
- Sleep(500);
- cout<<"大了!"<<endl<<endl;
- } else if(c<n){
- Sleep(500);
- cout<<"小了!"<<endl<<endl;
- }
- }
- cout<<"恭喜猜中!!!"<<endl<<"共用了"<<ans<<"次!!!"<<endl;
- system("pause");
- return 0;
- }
是不是很简单?下一个,飞机大战:
- #include<iostream>
- #include<windows.h>
- #include<conio.h>
- #include<time.h>
- #include<string>
- using namespace std;
-
- /*=============== all the structures ===============*/
-
- typedef struct Frame
- {
- COORD position[2];
- int flag;
- }Frame;
-
-
- /*=============== all the functions ===============*/
-
- void SetPos(COORD a)// set cursor
- {
- HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
- SetConsoleCursorPosition(out, a);
- }
-
- void SetPos(int i, int j)// set cursor
- {
- COORD pos={i, j};
- SetPos(pos);
- }
-
- void HideCursor()
- {
- CONSOLE_CURSOR_INFO cursor_info = {1, 0};
- SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
- }
-
- //把第y行,[x1, x2) 之间的坐标填充为 ch
- void drawRow(int y, int x1, int x2, char ch)
- {
- SetPos(x1,y);
- for(int i = 0; i <= (x2-x1); i++)
- cout<<ch;
- }
-
- //在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
- void drawRow(COORD a, COORD b, char ch)
- {
- if(a.Y == b.Y)
- drawRow(a.Y, a.X, b.X, ch);
- else
- {
- SetPos(0, 25);
- cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
- system("pause");
- }
- }
-
- //把第x列,[y1, y2] 之间的坐标填充为 ch
- void drawCol(int x, int y1, int y2, char ch)
- {
- int y=y1;
- while(y!=y2+1)
- {
- SetPos(x, y);
- cout<<ch;
- y++;
- }
- }
-
- //在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
- void drawCol(COORD a, COORD b, char ch)
- {
- if(a.X == b.X)
- drawCol(a.X, a.Y, b.Y, ch);
- else
- {
- SetPos(0, 25);
- cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
- system("pause");
- }
- }
-
- //左上角坐标、右下角坐标、用row填充行、用col填充列
- void drawFrame(COORD a, COORD b, char row, char col)
- {
- drawRow(a.Y, a.X+1, b.X-1, row);
- drawRow(b.Y, a.X+1, b.X-1, row);
- drawCol(a.X, a.Y+1, b.Y-1, col);
- drawCol(b.X, a.Y+1, b.Y-1, col);
- }
-
- void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
- {
- COORD a={x1, y1};
- COORD b={x2, y2};
- drawFrame(a, b, row, col);
- }
-
- void drawFrame(Frame frame, char row, char col)
- {
- COORD a = frame.position[0];
- COORD b = frame.position[1];
- drawFrame(a, b, row, col);
- }
-
- void drawPlaying()
- {
- drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
- drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
- drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
- drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
- drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
- SetPos(52, 6);
- cout<<"得分:";
- SetPos(52, 7);
- cout<<"称号:";
- SetPos(52,10);
- cout<<"操作方式:";
- SetPos(52,12);
- cout<<" a,s,d,w 控制战机移动。";
- SetPos(52,14);
- cout<<" p 暂停游戏。";
- SetPos(52,16);
- cout<<" e 退出游戏。";
- }
-
- //在[a, b)之间产生一个随机整数
- int random(int a, int b)
- {
- int c=(rand() % (a-b))+ a;
- return c;
- }
-
- //在两个坐标包括的矩形框内随机产生一个坐标
- COORD random(COORD a, COORD b)
- {
- int x=random(a.X, b.X);
- int y=random(a.Y, b.Y);
- COORD c={x, y};
- return c;
- }
-
- bool judgeCoordInFrame(Frame frame, COORD spot)
- {
- if(spot.X>=frame.position[0].X)
- if(spot.X<=frame.position[1].X)
- if(spot.Y>=frame.position[0].Y)
- if(spot.Y<=frame.position[0].Y)
- return true;
- return false;
- }
-
- void printCoord(COORD a)
- {
- cout <<"( "<<a.X<<" , "<<a.Y<<" )";
- }
-
- void printFrameCoord(Frame a)
- {
- printCoord(a.position[0]);
- cout <<" - ";
- printCoord(a.position[1]);
- }
-
- int drawMenu()
- {
- SetPos(30, 1);
- cout<<"P l a n e W a r";
- drawRow(3, 0, 79, '-');
- drawRow(5, 0, 79, '-');
- SetPos(28, 4);
- cout<<"w 和 s 选择, k 确定";
- SetPos(15, 11);
- cout<<"1. 简单的敌人";
- SetPos(15, 13);
- cout<<"2. 冷酷的敌人";
- drawRow(20, 0, 79, '-');
- drawRow(22, 0, 79, '-');
- SetPos(47, 11);
- cout<<"简单的敌人:";
- SetPos(51, 13);
- cout<<"简单敌人有着较慢的移动速度。";
- SetPos(24, 21);
- cout<<"制作:LJF神犇";
- int j=11;
- SetPos(12, j);
- cout<<">>";
-
- //drawFrame(45, 9, 79, 17, '=', '|');
-
- while(1)
- { if( _kbhit() )
- {
- char x=_getch();
- switch (x)
- {
- case 'w' :
- {
- if( j == 13)
- {
- SetPos(12, j);
- cout<<" ";
- j = 11;
- SetPos(12, j);
- cout<<">>";
- SetPos(51, 13);
- cout<<" ";
- SetPos(47, 11);
- cout<<"简单的敌人:";
- SetPos(51, 13);
- cout<<"简单敌人有着较慢的移动速度,容易对付。";
- }
- break;
- }
- case 's' :
- {
- if( j == 11 )
- {
- SetPos(12, j);
- cout<<" ";
- j = 13;
- SetPos(12, j);
- cout<<">>";
- SetPos(51, 13);
- cout<<" ";
- SetPos(47, 11);
- cout<<"冷酷的敌人:";
- SetPos(51, 13);
- cout<<"冷酷的敌人移动速度较快,难对付哟!!!";
- }
- break;
- }
- case 'k' :
- {
- if (j == 8) return 1;
- else return 2;
- }
- }
- }
- }
- }
-
- /*
- DWORD WINAPI MusicFun(LPVOID lpParamte)
- {
- //DWORD OBJ;
- sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
- return 0;
- }
- */
-
-
- /*================== the Game Class ==================*/
-
- class Game
- {
- public:
- COORD position[10];
- COORD bullet[10];
- Frame enemy[8];
- int score;
- int rank;
- int rankf;
- string title;
- int flag_rank;
-
- Game ();
-
- //初始化所有
- void initPlane();
- void initBullet();
- void initEnemy();
-
- //初始化其中一个
- //void initThisBullet( COORD );
- //void initThisEnemy( Frame );
-
- void planeMove(char);
- void bulletMove();
- void enemyMove();
-
- //填充所有
- void drawPlane();
- void drawPlaneToNull();
- void drawBullet();
- void drawBulletToNull();
- void drawEnemy();
- void drawEnemyToNull();
-
- //填充其中一个
- void drawThisBulletToNull( COORD );
- void drawThisEnemyToNull( Frame );
-
- void Pause();
- void Playing();
- void judgePlane();
- void judgeEnemy();
-
- void Shoot();
-
- void GameOver();
- void printScore();
- };
-
- Game::Game()
- {
- initPlane();
- initBullet();
- initEnemy();
- score = 0;
- rank = 25;
- rankf = 0;
- flag_rank = 0;
- }
-
- void Game::initPlane()
- {
- COORD centren={39, 22};
- position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
- position[1].X=centren.X-2;
- position[2].X=position[6].X=centren.X-1;
- position[3].X=position[8].X=centren.X+1;
- position[4].X=centren.X+2;
- for(int i=0; i<=4; i++)
- position[i].Y=centren.Y;
- for(int i=6; i<=8; i++)
- position[i].Y=centren.Y+1;
- position[5].Y=centren.Y-1;
- position[9].Y=centren.Y-2;
- }
-
- void Game::drawPlane()
- {
- for(int i=0; i<9; i++)
- {
- SetPos(position[i]);
- if(i!=5)
- cout<<"O";
- else if(i==5)
- cout<<"|";
- }
- }
-
- void Game::drawPlaneToNull()
- {
- for(int i=0; i<9; i++)
- {
- SetPos(position[i]);
- cout<<" ";
- }
- }
-
- void Game::initBullet()
- {
- for(int i=0; i<10; i++)
- bullet[i].Y = 30;
- }
-
- void Game::drawBullet()
- {
- for(int i=0; i<10; i++)
- {
- if( bullet[i].Y != 30)
- {
- SetPos(bullet[i]);
- cout<<"^";
- }
- }
- }
-
- void Game::drawBulletToNull()
- {
- for(int i=0; i<10; i++)
- if( bullet[i].Y != 30 )
- {
- COORD pos={bullet[i].X, bullet[i].Y+1};
- SetPos(pos);
- cout<<" ";
- }
- }
-
- void Game::initEnemy()
- {
- COORD a={1, 1};
- COORD b={45, 15};
- for(int i=0; i<8; i++)
- {
- enemy[i].position[0] = random(a, b);
- enemy[i].position[1].X = enemy[i].position[0].X + 3;
- enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
- }
- }
-
- void Game::drawEnemy()
- {
- for(int i=0; i<8; i++)
- drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
- }
-
- void Game::drawEnemyToNull()
- {
- for(int i=0; i<8; i++)
- {
- drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
- }
- }
-
- void Game::Pause()
- {
- SetPos(61,2);
- cout<<" ";
- SetPos(61,2);
- cout<<"暂停中...";
- char c=_getch();
- while(c!='p')
- c=_getch();
- SetPos(61,2);
- cout<<" ";
- }
-
- void Game::planeMove(char x)
- {
- if(x == 'a')
- if(position[1].X != 1)
- for(int i=0; i<=9; i++)
- position[i].X -= 2;
-
- if(x == 's')
- if(position[7].Y != 23)
- for(int i=0; i<=9; i++)
- position[i].Y += 1;
-
- if(x == 'd')
- if(position[4].X != 47)
- for(int i=0; i<=9; i++)
- position[i].X += 2;
-
- if(x == 'w')
- if(position[5].Y != 3)
- for(int i=0; i<=9; i++)
- position[i].Y -= 1;
- }
-
- void Game::bulletMove()
- {
- for(int i=0; i<10; i++)
- {
- if( bullet[i].Y != 30)
- {
- bullet[i].Y -= 1;
- if( bullet[i].Y == 1 )
- {
- COORD pos={bullet[i].X, bullet[i].Y+1};
- drawThisBulletToNull( pos );
- bullet[i].Y=30;
- }
-
- }
- }
- }
-
- void Game::enemyMove()
- {
- for(int i=0; i<8; i++)
- {
- for(int j=0; j<2; j++)
- enemy[i].position[j].Y++;
-
- if(24 == enemy[i].position[1].Y)
- {
- COORD a={1, 1};
- COORD b={45, 3};
- enemy[i].position[0] = random(a, b);
- enemy[i].position[1].X = enemy[i].position[0].X + 3;
- enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
- }
- }
- }
-
- void Game::judgePlane()
- {
- for(int i = 0; i < 8; i++)
- for(int j=0; j<9; j++)
- if(judgeCoordInFrame(enemy[i], position[j]))
- {
- SetPos(62, 1);
- cout<<"坠毁";
- drawFrame(enemy[i], '+', '+');
- Sleep(1000);
- GameOver();
- break;
- }
- }
-
- void Game::drawThisBulletToNull( COORD c)
- {
- SetPos(c);
- cout<<" ";
- }
-
- void Game::drawThisEnemyToNull( Frame f )
- {
- drawFrame(f, ' ', ' ');
- }
-
- void Game::judgeEnemy()
- {
- for(int i = 0; i < 8; i++)
- for(int j = 0; j < 10; j++)
- if( judgeCoordInFrame(enemy[i], bullet[j]) )
- {
- score += 5;
- drawThisEnemyToNull( enemy[i] );
- COORD a={1, 1};
- COORD b={45, 3};
- enemy[i].position[0] = random(a, b);
- enemy[i].position[1].X = enemy[i].position[0].X + 3;
- enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
- drawThisBulletToNull( bullet[j] );
- bullet[j].Y = 30;
- }
- }
-
- void Game::Shoot()
- {
- for(int i=0; i<10; i++)
- if(bullet[i].Y == 30)
- {
- bullet[i].X = position[5].X;
- bullet[i].Y = position[5].Y-1;
- break;
- }
- }
-
- void Game::printScore()
- {
- if(score == 120 && flag_rank == 0)
- {
- rank -= 3;
- flag_rank = 1;
- }
-
- else if( score == 360 && flag_rank == 1)
- {
- rank -= 5;
- flag_rank = 2;
- }
- else if( score == 480 && flag_rank == 2)
- {
- rank -= 5;
- flag_rank = 3;
- }
- int x=rank/5;
- SetPos(60, 6);
- cout<<score;
-
- if( rank!=rankf )
- {
- SetPos(60, 7);
- if( x == 5)
- title="初级飞行员";
- else if( x == 4)
- title="中级飞行员";
- else if( x == 3)
- title="高级飞行员";
- else if( x == 2 )
- title="王牌飞行员";
- cout<<title;
- }
- rankf = rank;
- }
-
- void Game::Playing()
- {
- //HANDLE MFUN;
- //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
-
- drawEnemy();
- drawPlane();
-
- int flag_bullet = 0;
- int flag_enemy = 0;
-
- while(1)
- {
- Sleep(8);
- if(_kbhit())
- {
- char x = _getch();
- if ('a' == x || 's' == x || 'd' == x || 'w' == x)
- {
- drawPlaneToNull();
- planeMove(x);
- drawPlane();
- judgePlane();
- }
- else if ('p' == x)
- Pause();
- else if( 'k' == x)
- Shoot();
- else if( 'e' == x)
- {
- //CloseHandle(MFUN);
- GameOver();
- break;
- }
-
- }
- /* 处理子弹 */
- if( 0 == flag_bullet )
- {
- bulletMove();
- drawBulletToNull();
- drawBullet();
- judgeEnemy();
- }
- flag_bullet++;
- if( 5 == flag_bullet )
- flag_bullet = 0;
-
- /* 处理敌人 */
- if( 0 == flag_enemy )
- {
- drawEnemyToNull();
- enemyMove();
- drawEnemy();
- judgePlane();
- }
- flag_enemy++;
- if( flag_enemy >= rank )
- flag_enemy = 0;
-
- /* 输出得分 */
- printScore();
- }
- }
-
- void Game::GameOver()
- {
- system("cls");
- COORD p1={28,9};
- COORD p2={53,15};
- drawFrame(p1, p2, '=', '|');
- SetPos(36,12);
- string str="Game Over!";
- for(int i=0; i<str.size(); i++)
- {
- Sleep(80);
- cout<<str[i];
- }
- Sleep(1000);
- system("cls");
- drawFrame(p1, p2, '=', '|');
- SetPos(31, 11);
- cout<<"击落敌机:"<<score/5<<" 架";
- SetPos(31, 12);
- cout<<"得 分:"<<score;
- SetPos(31, 13);
- cout<<"获得称号:"<<title;
- SetPos(30, 16);
- Sleep(1000);
- cout<<"继续? 是(y)| 否(n)制作:最牛的LJF";
- as:
- char x=_getch();
- if (x == 'n')
- exit(0);
- else if (x == 'y')
- {
- system("cls");
- Game game;
- int a = drawMenu();
- if(a == 2)
- game.rank = 20;
- system("cls");
- drawPlaying();
- game.Playing();
- }
- else goto as;
- }
-
- /*================== the main function ==================*/
- int main()
- {
- //游戏准备
- srand((int)time(0)); //随机种子
- HideCursor(); //隐藏光标
-
- Game game;
- int a = drawMenu();
- if(a == 2)
- game.rank = 20;
- system("cls");
- drawPlaying();
- game.Playing();
- }
好长啊,下一个,贪吃蛇:
- #include <iostream>
- #include <cstdio>
- #include <cstdlib>
- #include <ctime>
- #include <conio.h>
- #include <cmath>
- #include <windows.h>
- using namespace std;
-
- /*** 光标定位 ***/
- HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
- COORD coord;
-
- void locate(int x,int y)
- {
- coord.X=y;
- coord.Y=x;
- SetConsoleCursorPosition(hout,coord);
- };
-
- /*** 隐藏光标 ***/
- void hide()
- {
- CONSOLE_CURSOR_INFO cursor_info={1,0};
- SetConsoleCursorInfo(hout, &cursor_info);
- }
-
- /*** 生成随机数 ***/
- double random(double start, double end)
- {
- return start+(end-start)*rand()/(RAND_MAX + 1.0);
- }
-
- /*** 定义地图的长宽,蛇的坐标,长度,方向,食物的位置 ***/
- int m,n;
-
- struct node
- {
- int x,y;
- }snake[1000];
-
- int snake_length,dir;
- node food;
- int direct[4][2]={{-1,0},{1,0},{0,-1},{0,1}};
-
- /*** 输出墙 ***/
- void print_wall()
- {
- cout << " ";
- for (int i=1;i<=n;i++)
- cout << "-";
- cout << endl;
- for (int j=0;j<=m-1;j++)
- {
- cout << "|";
- for (int i=1;i<=n;i++) cout << " ";
- cout << "|" << endl;
- }
- cout << " ";
- for (int i=1;i<=n;i++)
- cout << "-";
- }
-
- /*** 首次输出蛇,其中snake[0]代表头 ***/
- void print_snake()
- {
- locate(snake[0].x,snake[0].y);
- cout << "@";
- for (int i=1;i<=snake_length-1;i++)
- {
- locate(snake[i].x,snake[i].y);
- cout << "*";
- }
- }
-
- /*** 判断是否撞墙或者自撞 ***/
- bool is_correct()
- {
- if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false;
- for (int i=1;i<=snake_length-1;i++)
- {
- if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false;
- }
- return true;
- }
-
- /*** 随机生成并输出食物位置 ***/
- bool print_food()
- {
- srand((unsigned)time(0));
- bool e;
- while (1)
- {
- e=true;
- int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
- food.x=i;food.y=j;
- for (int k=0;k<=snake_length-1;k++)
- {
- if (snake[k].x==food.x && snake[k].y==food.y)
- {
- e=false;break;
- }
- }
- if (e) break;
- }
- locate(food.x,food.y);
- cout << "$";
- return true;
- }
-
- /*** 蛇的前进 ***/
- bool go_ahead()
- {
- node temp;
- bool e=false;
- temp=snake[snake_length-1];
- for (int i=snake_length-1;i>=1;i--)
- snake[i]=snake[i-1];
- snake[0].x+=direct[dir][0];
- snake[0].y+=direct[dir][1];
- locate(snake[1].x,snake[1].y);
- cout << "*";
- /*** 吃到了食物 ***/
- if (snake[0].x==food.x && snake[0].y==food.y)
- {
- snake_length++;
- e=true;
- snake[snake_length-1]=temp;
- }
- /*** 输出此时蛇状态 ***/
- if (!e)
- {
- locate(temp.x,temp.y);
- cout << " ";
- }
- else
- print_food();
- locate(snake[0].x,snake[0].y);
- cout << "@";
- /*** 如果自撞 ***/
- if (!is_correct())
- {
- system("cls");
- cout << "You lose!" << endl << "Length: " << snake_length << endl;
- return false;
- }
- return true;
- }
-
- /*** 主函数 ***/
- int main()
- {
- cout << "--------------------贪吃蛇---------------------" << endl;
- cout << "请注意窗口大小,以免发生错位.建议将窗口调为最大." << endl;
- cout << "先选择难度.请在1-10中输入1个数,1最简单,10则最难" << endl;
- cout << "然后进入游戏画面,以方向键控制方向.祝你游戏愉快!" << endl;
- cout << "-----------------------------------------------" << endl;
- m=25;
- n=40;
- if (m<10 || n<10 || m>25 || n>40)
- {
- cout << "ERROR" << endl;
- system("pause");
- return 0;
- }
- int hard;
- cin >> hard;
- if (hard<=0 || hard>100)
- {
- cout << "ERROR" << endl;
- system("pause");
- return 0;
- }
- /*** 数据全部初始化,包括蛇长,位置,方向 ***/
- snake_length=5;
- clock_t a,b;
- char ch;
- double hard_len;
- for (int i=0;i<=4;i++)
- {
- snake[i].x=1;
- snake[i].y=5-i;
- }
- dir=3;
- /*** 输出初始地图,蛇与食物 ***/
- system("cls");
- hide();
- print_wall();
- print_food();
- print_snake();
- locate(m+2,0);
- cout << "Now length: ";
- /*** 开始游戏 ***/
- while (1)
- {
- /*** 难度随长度增加而提高 ***/
- hard_len=(double)snake_length/(double) (m*n);
- /*** 调节时间,单位是ms ***/
- a=clock();
- while (1)
- {
- b=clock();
- if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break;
- }
- /*** 接受键盘输入的上下左右,并以此改变方向 ***/
- if (kbhit())
- {
- ch=getch();
- if (ch==-32)
- {
- ch=getch();
- switch(ch)
- {
- case 72:
- if (dir==2 || dir==3)
- dir=0;
- break;
- case 80:
- if (dir==2 || dir==3)
- dir=1;
- break;
- case 75:
- if (dir==0 || dir==1)
- dir=2;
- break;
- case 77:
- if (dir==0 || dir==1)
- dir=3;
- break;
- }
- }
- }
- /*** 前进 ***/
- if (!go_ahead()) break;
- /*** 在最后输出此时长度 ***/
- locate(m+2,12);
- cout << snake_length;
- }
- system("pause");
- return 0;
- }
下一个,著名的2048:
- #include<iostream>
- #include<vector>
- #include<ctime>
- #include<cstdlib>
- using namespace std;
- class Game_2048
- {
- public:
- Game_2048();
- ~Game_2048();
- void introduction();
- bool judgeOver(); //判断游戏是否结束
- void reSize();
- void printBoard(); //打印函数
- void getRand(); //随机在棋盘上生成2,4;
- void slide(); //滑动
- private:
- int m=4, n=4;
- char op; //用户操作
- vector< vector<int> > board; //棋盘
- vector<int> row;
- bool judgeInsert(int x,int y);
- bool judgeSlide(); //判断是否能滑动,(未写完)
- void copyBoard(vector< vector<int> > &newBoard,vector< vector<int> > &board);
- void inputOp();
- char getOp(); //返回操作符
-
- bool judgeLeftSlide(bool mark=true);
- void leftSlide(); //左滑动
-
- bool judgeRightSlide(bool mark = true);
- void rightSlide();
-
- bool judgeUpSlide(bool mark = true);
- void upSlide();
-
- bool judgeDownSlide(bool mark = true);
- void downSlide();
-
- void reStart();
- void enlarge(); //将值扩大二倍
- };
-
- int main()
- {
- Game_2048 NB;
- NB.introduction();
- NB.getRand();
- NB.printBoard();
- while (!NB.judgeOver())
- {
- NB.slide();
- NB.getRand();
- NB.printBoard();
- }
- cout << "游戏结束!!!\n";
- system("pause");
- return 0;
-
- }
-
- void Game_2048::introduction()
- {
- cout << "这是一个2048游戏,规则如下:\n";
- cout << "上划:W;\n下滑:S;\n左划:A;\n右划:D;\n退出:Q;\n重新开始:R;\n请输入下次操作,\n";
- }
-
- void Game_2048::slide()
- {
- inputOp();
- switch (getOp())
- {
- case 'a':
- case 'A':
- if (judgeLeftSlide())
- do
- leftSlide();
- while (judgeLeftSlide(false));
- else
- {
- cout << "无法左滑动,请重试!!!\n";
- slide();
- }
- break;
- case 'd':
- case 'D':
- if (judgeRightSlide())
- do
- rightSlide();
- while (judgeRightSlide(false));
- else
- {
- cout << "无法右滑动,请重试!!!\n";
- slide();
- }
- break;
- case 'w':
- case 'W':
- if(judgeUpSlide())
- do
- upSlide();
- while (judgeUpSlide(false));
- else
- {
- cout << "无法上滑动,请重试!!!\n";
- slide();
- }
- break;
- case 's':
- case 'S':
- if(judgeDownSlide())
- do
- downSlide();
- while (judgeDownSlide(false));
- else
- {
- cout << "无法下滑动,请重试!!!\n";
- slide();
- }
- break;
- case 'p':
- case 'P':
- enlarge();
- break;
- case 'q':
- case 'Q':
- exit(0);
- break;
- case 'r':
- case 'R':
- reStart();
- break;
- default:
- cout << "输入错误,作为惩罚,随机生成一个数!\n";
- break;
- }
- }
-
-
- void Game_2048::reStart()
- {
- for (int i = 0; i < m; i++)
- for (int j = 0; j < n; j++) {
- board[i][j] = 0;
- }
- }
-
- void Game_2048::enlarge()
- {
- for (int i = 0; i < m; i++)
- for (int j = 0; j < n; j++)
- {
- board[i][j] *= 2;
- }
- }
-
-
- char Game_2048::getOp()
- {
- return op;
- }
-
- void Game_2048::upSlide()
- {
- for (int j = 0; j < n; j++)
- for (int i = m - 1; i > 0; i--) { //n-1!!
- if (board[i][j] != 0 && board[i - 1][j] == 0) //移动
- {
- board[i - 1][j] = board[i][j];
- board[i][j] = 0;
- }
- }
- for (int j = 0; j < n; j++)
- for (int i = m - 1; i > 0; i--) {
- if (board[i][j] != 0 && board[i-1][j] == board[i][j]) //覆盖
- {
- board[i-1][j] += board[i][j];
- board[i][j] = 0;
- }
- }
- }
-
- bool Game_2048::judgeUpSlide(bool mark)
- {
- if (mark)
- {
- for (int i = 0; i < m; i++)
- for (int j = n - 1; j > 0; j--)
- {
- if (board[i][j] == 0)
- return true;
- }
- }
- for (int j = 0; j < n; j++)
- for (int i = m - 1; i > 0; i--) { //n-1!!
- if (board[i][j] != 0 && board[i - 1][j] == 0) //移动
- return true;
- if (board[i][j] != 0 && board[i - 1][j] == board[i][j]) //覆盖
- return true;
- }
- return false;
- }
-
- bool Game_2048::judgeDownSlide(bool mark)
- {
- if (mark) {
- for (int i = 0; i < m; i++)
- for (int j = n - 1; j > 0; j--)
- {
- if (board[i][j] == 0)
- return true;
- }
-
- }
- for (int j = 0; j < n; j++)
- for (int i = 0; i < m - 1; i++) { //n-1!!
- if (board[i][j] != 0 && board[i + 1][j] == 0) //移动
- return true;
- if (board[i][j] != 0 && board[i + 1][j] == board[i][j]) //覆盖
- return true;
-
- }
- return false;
- }
-
- void Game_2048::downSlide()
- {
- for (int j = 0; j < n; j++)
- for (int i = 0; i < m - 1; i++) {
- if (board[i][j] != 0 && board[i + 1][j] == 0) //移动
- {
- board[i + 1][j] = board[i][j];
- board[i][j] = 0;
- }
- }
- for (int j = 0; j < n; j++)
- for (int i = 0; i < m - 1; i++) {
- if (board[i][j] != 0 && board[i + 1][j] == board[i][j]) //覆盖
- {
- board[i + 1][j] += board[i][j];
- board[i][j] = 0;
- }
- }
- }
-
-
- void Game_2048::rightSlide()
- {
- for (int i = 0; i < m; i++)
- for (int j = 0; j < n - 1; j++) { //n-1!!
- if (board[i][j] != 0 && board[i][j + 1] == 0) //移动
- {
- board[i][j + 1] = board[i][j];
- board[i][j] = 0;
- }
- }
- for (int i = 0; i < m; i++)
- for (int j = 0; j < n - 1; j++) {
- if (board[i][j] != 0 && board[i][j + 1] == board[i][j]) //覆盖
- {
- board[i][j + 1] += board[i][j];
- board[i][j] = 0;
- }
- }
- }
-
- bool Game_2048::judgeRightSlide(bool mark )
- {
- if (mark) {
- for (int i = 0; i < m; i++)
- for (int j = n - 1; j > 0; j--)
- {
- if (board[i][j] == 0)
- return true;
- }
- }
- for (int i = 0; i < m; i++)
- for (int j = 0; j < n - 1; j++) { //n-1!!
- if (board[i][j] != 0 && board[i][j + 1] == board[i][j]) //覆盖
- return true;
- if (board[i][j] != 0 && board[i][j + 1] == 0)
- return true;
- }
- return false;
- }
-
- void Game_2048::leftSlide()
- {
- for (int i = 0; i < m; i++)
- for (int j = 1; j < n; j++) { //n-1!!
- if (board[i][j] != 0 && board[i][j - 1] == 0) //移动
- {
- board[i][j - 1] = board[i][j];
- board[i][j] = 0;
- }
- }
- for (int i = 0; i < m; i++)
- for (int j = 1; j < n; j++) {
- if (board[i][j] != 0 && board[i][j - 1] == board[i][j]) //覆盖
- {
- board[i][j - 1] += board[i][j];
- board[i][j] = 0;
- }
- }
- }
-
- bool Game_2048::judgeLeftSlide(bool mark)
- {
- if (mark) {
- for (int i = 0; i < m; i++)
- for (int j = n - 1; j > 0; j--)
- {
- if (board[i][j] == 0)
- return true;
- }
- }
- for (int i = 0; i < m; i++)
- for (int j = n - 1; j > 0; j--) { //n-1!!
- if (board[i][j] != 0 && board[i][j - 1] == 0) //移动
- return true;
- if (board[i][j] != 0 && board[i][j - 1] == board[i][j]) //覆盖
- return true;
- }
- return false;
- }
-
- bool Game_2048::judgeOver()
- {
- if (op == 'q' || op == 'Q')
- return true;
- for (int i = 0; i < m; i++)
- for (int j = 0; j < n; j++) {
- if (board[i][j] == 2048)
- {
- printBoard();
- cout << "有数字达到了2048,恭喜!!!\n";
- return true;
- }
- }
-
- for (int i = 0; i < m; i++)
- for (int j = 0; j < n; j++) {
- if (board[i][j] == 0)
- return false;
- }
- if (judgeSlide())
- return false;
- else
- {
- cout << "无法再滑动\n";
- return true;
- }
-
- }
-
- bool Game_2048::judgeSlide()
- {
- vector< vector<int> > copyBoard; //棋盘
- vector<int> copyRow;
- for (int i = 0; i < n; i++) {
- copyRow.push_back(0);
- }
- for (int i = 0; i < m; i++) {
- copyBoard.push_back(copyRow);
- }
- copyBoard = board;
- upSlide();
- downSlide();
- leftSlide();
- rightSlide();
- for (int i = 0; i < m; i++)
- for (int j = 0; j < n; j++)
- {
- if (board[i][j] == 0) {
- board = copyBoard;
- return true;
- }
- }
- return false;
- }
-
- void Game_2048::copyBoard(vector< vector<int> >& newBoard, vector< vector<int> >& board)
- {
- for (int i = 0; i < m; i++)
- for (int j = 0; j < n; j++)
- newBoard[i][j] = board[i][j];
- }
-
- bool Game_2048::judgeInsert(int x,int y)
- {
- if (board[x][y] == 0)
- return true;
- else
- return false;
- }
- void Game_2048::getRand()
- {
- srand(time(0));
- int x, y,val;
- do
- {
- x = rand() % m;
- y = rand() % n;
- } while (!judgeInsert(x,y));
- val = (rand() % 2 + 1)*2;
- board[x][y] = val;
-
- }
-
- void Game_2048::inputOp()
- {
- cin >> op;
- }
- void Game_2048::reSize()
- {
- cout << "请输入棋盘大小m*n\n";
- cin >> m >> n;
- Game_2048();
- }
-
- Game_2048::~Game_2048()
- {
- }
-
- Game_2048::Game_2048()
- {
- for (int i = 0; i < n; i++){
- row.push_back(0);
- }
- for (int i = 0; i < m; i++){
- board.push_back(row);
- }
- }
- void Game_2048::printBoard()
- {
- cout << "\n--------------\n";
- for (int i = 0; i < m; i++) {
- for (int j = 0; j < n; j++) {
- cout << board[i][j];
- if (j < n-1)
- {
- cout << "—";
- }
- if (j == n-1 && i < m-1)
- {
- cout << endl;
- int count = 0;
- while (count++ < n-1)
- {
- cout << "| ";
- }
- cout << "|" << endl;
- }
- }
- }
-
- cout << "\n--------------\n" ;
- }
勇者游戏:
- #include<stdio.h>
- #include<ctime>
- #include<time.h> //suiji
- #include<windows.h> //SLEEP函数
- struct Player //玩家结构体,并初始化player
- {
- char name[21];
- int attack;
- int defense;
- int health;
- long int max_health;
- int level;
- int exp;
- int range_exp;
- long int max_exp;
- } player= {"勇者",50,40,100,100,1,0,0,100};
- struct Enemy //怪的结构体,并初始化各种怪
- {
- char name[20];
- char wupin[12];
- int attack;
- int defense;
- int health;
- int money;
- long int exp;
- int wupin_sign;
- int wupinpro;
- int double_attack;
- int miss;
- } strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
- witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
- xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
- big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
- lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
- horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
- bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
- shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
- guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
- struct Place
- {
- int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
- } place= {1,2,3,4,5,6,7,8};
-
- int max_exp=0;
- int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
- int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
- int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
- int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
- int jingyancao=0,jingyanbao=0,jingyanshi=0;
- char gongname[20]="无",fangname[20]="无";
- char proof;
-
- void AddWupin(int);
- int AttackResult();
- void BattleAct();
- void ChooseWupin();
- void DisplayState();
- void OrdinaryAct();
- int SuiJi();
- int SuiJi100();
- void WhetherLevelUp();
- void SlowDisplay(char *);
-
- int main()
- {
-
- int i=0,j=0,k=0;
- char player_name[21];
- Sleep(1000);
- printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
- //如果想使用外挂,名字请输入:“圣战斗士 ”。
- Sleep(1000);
- printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
- scanf("%s",player_name);
- strncpy(player.name,player_name,20);
- if(strcmp(player.name,"圣战斗士")==0)
- {
- printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
- player.attack=999;
- player.defense=999;
- player.health=9999;
- player.max_health=9999;
- }
- getchar();
-
- OrdinaryAct();
- return 0;
- }
-
- int SuiJi()
- {
- srand((unsigned)time(NULL));
- return rand()%10;
- }
-
- int SuiJi100()
- {
- srand((unsigned)time(NULL));
- return rand()%100;
- }
-
- void ChooseWupin() //选择物品 并使用
- {
- printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(cao>0)
- {
- printf("使用止血草,HP增加60\n\n\n");
- cao--;
- if(player.health+60>player.max_health)player.health=player.max_health;
- else player.health+=60;
- }
- else printf("没有止血草了\n\n\n");
- break;
- case 2:
- if(jijiubao>0)
- {
- printf("使用急救包,HP增加80\n\n\n");
- jijiubao--;
- if(player.health+80>player.max_health)player.health=player.max_health;
- else player.health+=80;
- }
- else printf("没有急救包了\n\n\n");
- break;
- case 3:
- if(baiyao>0)
- {
- printf("使用云南白药,HP增加120\nz\n\n");
- baiyao--;
- if(player.health+120>player.max_health)player.health=player.max_health;
- else player.health+=120;
- }
- else printf("没有云南白药了\n\n\n");
- break;
- case 4:
- if(superbaiyao>0)
- {
- printf("使用超级云南白药,HP增加200\n\n\n");
- superbaiyao--;
- if(player.health+200>player.max_health)player.health=player.max_health;
- else player.health+=200;
- }
- else printf("没有超级云南白药了\n\n\n");
- break;
- case 5:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(boom>0)
- {
- printf("使用手雷,敌人HP减少100\n\n\n");
- boom--;
- guai.health-=100;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手雷!\n\n\n");
- break;
- case 6:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(dubiao>0)
- {
- printf("使用毒标,敌人HP减少200\n\n\n");
- dubiao--;
- guai.health-=200;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用毒标!\n\n\n");
- break;
- case 7:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(atom_boom>0)
- {
- printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
- atom_boom--;
- guai.health-=666666666;
- AttackResult();
- }
- }
- else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
- break;
- case 8:
- if(jingyancao>0 && player.level<1000)
- {
-
- printf("使用经验草,等级增加10级\n\n\n");
- jingyancao--;
- player.level+=10;
- printf("等级:%d\n",player.level);
- }
- else if(jingyancao<1)
- {
- printf("没有经验草了\n\n\n");
- }
- else printf("等级超过45级,修为太高,无法使用。\n\n\n");
- break;
- case 9:
- if(jingyanbao>0 && player.level<1000)
- {
- if(player.level>44&&player.level<1000)
- {
- int sheng;
- sheng=45-player.level;
- player.level+=sheng;
- printf("使用经验包,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
-
- printf("使用经验包,等级增加2级\n\n\n");
- jingyanbao--;
- player.level+=2;
- printf("等级:%d\n",player.level);
- }
- }
- else if(jingyanbao<1)
- {
- printf("没有经验包了");
- }
- else printf("等级超过45级,修为太高,无法使用。\n\n\n");
- break;
- case 10:
- if(jingyanshi>0 && player.level<1000)
- {
- if(player.level>42&&player.level<1000)
- {
- int sheng;
- sheng=45-player.level;
- player.level+=sheng;
- printf("使用经验石,等级增加%d级\n",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用经验石,等级增加10级\n");
- jingyanshi--;
- player.level+=10;
- }
- }
- else if(jingyanshi<1)
- {
- printf("没有经验石了\n\n\n");
- }
- else printf("等级超过45级,修为太高,无法使用。\n\n\n");
- break;
- case 11:
- if(strongman_arm>0 && player.level<10000)
- {
- if(player.level>29&&player.level<10000)
- {
- int sheng;
- sheng=45-player.level;
- player.level+=sheng;
- printf("使用巨人晶石,等级增加%d级",sheng);
- printf("等级:%d\n",player.level);
- }
- else
- {
- printf("使用巨人晶石,等级增加16级\n\n\n");
- strongman_arm--;
- player.level+=16;
- printf("等级:%d\n",player.level);
- }
- }
- else if(strongman_arm<1)
- {
- printf("没有巨人晶石了。\n\n\n");
- }
- else printf("等级超过45级,修为太高,无法使用。\n\n\n");
- break;
- case 0:
- break;
- default:
- printf("ChooseWupin error!\n\n\n");
- }
- }
-
- int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
- {
- if(guai.health<=0)
- {
- battle=0;
- printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
- player.exp+=guai.exp;
- player.range_exp+=guai.exp;
- money+=guai.money;
- s=SuiJi();
- if(s<guai.wupinpro)
- {
- printf("从敌人尸骸中发现");
- printf("%s\n\n\n",guai.wupin);
- AddWupin(guai.wupin_sign);
- }
- WhetherLevelUp();
- if(strcmp(guai.name,"使徒")==0)
- {
- printf("战斗胜利,救出公主!!!");
- getchar();
- getchar();
- exit(0);
- }
- return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
- }
- else
- {
- int s=SuiJi();
-
- if((guai.attack+s-player.defense/3)<0)
- {
- player.health-=1;
- printf("%s反击,你的HP减少了 1\n\n",guai.name);
- }
- else
- {
- player.health-=guai.attack+s-player.defense/3;
- printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
- }
- if(player.health<0)
- {
- battle=0;
- printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
- money-=player.level*500;
- player.health=player.max_health/5;
- OrdinaryAct();//
- return 1;
- }
- }
- return 0;
- }
- void AddWupin(int wupin_sign)
- {
-
- switch(wupin_sign)
- {
- case 1:
- fang4n++;
- break;
- case 2:
- fang3n++;
- break;
- case 3:
- fang2n++;
- break;
- case 4:
- strongman_arm=1;
- break;
- case 5:
- gong4n++;
- break;
- case 6:
- gong3n++;
- break;
- case 7:
- gong2n++;
- break;
- default:
- printf("AddWupin error\n\n\n");
- }
-
- }
- void WhetherLevelUp()
- {
- int i=0,j=0;
- int l1=player.range_exp/100;
- int l2=player.range_exp/300;
- int l3=player.range_exp/600;
- if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
- {
- if(l1==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
- player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
- player.attack+=3*l1;
- player.defense+=2*l1;
- player.max_health+=20*l1;
- player.health=player.max_health;
- player.level+=l1;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100*l1;
- }
- }
- else if(player.level<=40&&l2>0)
- {
- if(l2==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l2;
- player.defense+=2*l2;
- player.max_health+=20*l2;
- player.health=player.max_health;
- player.level+=l2;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300*l2;
- }
- }
- else if(l3>0)
- {
- if(l3==1)
- {
- printf("%s",player.name);
- printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l3;
- player.defense+=2*l3;
- player.max_health+=20*l3;
- player.health=player.max_health;
- player.level+=l3;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600*l3;
- }
- }
- }
- void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
- {
-
- while(1)
- {
- // \(1000);
- // system("cls");
- puts("=============================================================================");
- printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
- puts("=============================================================================");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1: //显示移动菜单
- printf("要去哪里?\n\n\n");
- printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- place_sign=place.bar; //记录目前位置-酒吧
- // OrdinaryAct();
- break;
- case 2:
- place_sign=place.hotel; //进入旅店
- printf("金币:%d",money);
- printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
- choose_number=1;
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money-200<0) //判断钱是否够
- {
- printf("Sorry,你的钱不够~\n\n\n");
- printf("金币:%d",money);
- }
- else
- {
- printf("好好休息\nHP满\n第二天了\n\n");
- printf("金币:%d\n",money);
- money-=200; //花费200住店费
- player.health=player.max_health; //体力满
- }
- break;
- case 0:
- printf("下次再来!\n\n\n");
- break;
- default:
- printf("hotel talk error!\n\n\n");
- }
- place_sign=0;
- break;
- case 3:
- int yongju,gong,fang;
- printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
- scanf("%d",&yongju);
- switch(yongju)
- {
- case 1:
- printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
- scanf("%d",&gong);
- switch(gong)
- {
- case 1:
- if(money>=300)
- {
- gong1n++;
- money=money-300;
- printf ("匕首+1\n");
- printf("匕首:%d个\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 2:
- if(money>=500)
- {
- gong2n++;
- money=money-500;
- printf ("长剑+1\n");
- printf("长剑:%d个\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- case 3:
- if(money>=1000)
- {
- gong3n++;
- money=money-1000;
- printf ("碧血剑+1\n");
- printf("碧血剑:%d个\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- break;
- }
- default:
- printf("对不起,我们只会打造以上武器。");
- break;
-
- }
- break;
- case 2:
- int fang;
- printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
- scanf("%d",&fang);
- switch(fang)
- {
- case 1:
- if(money>=300)
- {
- fang1n++;
- money=money-300;
- printf ("布衣+1\n");
- printf("布衣:%d个\n",fang1n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
-
- break;
- case 2:
- if(money>=500)
- {
- fang2n++;
- money=money-500;
- printf ("铁甲+1\n");
- printf("铁甲:%d个\n",fang2n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 3:
- if(money>=1000)
- {
- fang3n++;
- money=money-1000;
- printf ("银甲+1\n");
- printf("银甲:%d个\n",fang3n);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- default:
- printf("对不起,我们只会打造以上防具。");
- break;
-
- }
- printf("金币:%d\n",money);
- break;
- case 3:
- printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
- int yi;
- scanf("%d",&yi);
- switch(yi)
- {
- case 1:
- if(money>=300 && boom<5)
- {
- boom++;
- money=money-300;
- printf("手雷+1\n");
- printf("手雷:%d\n",boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d",money);
- }
- break;
- case 2:
- if(money>=600 && dubiao<4)
- {
- dubiao++;
- money=money-600;
- printf("毒镖+1\n");
- printf("毒镖:%d\n",dubiao);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n");
- printf("金币:%d\n",money);
- }
- break;
- case 3:
- if(money>=0 && atom_boom<23333333333)
- {
- atom_boom=atom_boom+233;
- money=money+1500;
- printf("手抛式原子弹+2\n");
- printf("手抛式原子弹:%d\n",atom_boom);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("钱不够!\n\n\n");
- printf("金币:%d\n",money);
- }
-
- break;
- }
- }
- break;
- case 4:
- printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
- printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
- printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
- int pai,shu,i;
- scanf("%d",&pai);
- switch(pai)
- {
- case 1:
- printf("请问您要出售几件?");
- scanf("%d",&shu);
- if(gong1n>=shu)
- {
- gong1n=gong1n-shu;
- money=money+shu*240;
- printf("匕首:%d\n",gong1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 2:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong2n>=shu)
- {
- gong2n=gong2n-shu;
- money=money+shu*400;
- printf("长剑:%d\n",gong2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 3:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong3n>=shu)
- {
- gong3n=gong3n-shu;
- money=money+shu*800;
- printf("碧血剑:%d\n",gong3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 4:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(gong4n>=shu)
- {
- gong4n=gong4n-shu;
- money=money+shu*1500;
- printf("绝世好剑:%d\n",gong4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 5:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang1n=fang1n-shu;
- money=money+shu*240;
- printf("布衣:%d\n",fang1n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 6:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang2n>=shu)
- {
- fang2n=fang2n-shu;
- money=money+shu*500;
- printf("铁甲:%d\n",fang2n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 7:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang3n>=shu)
- {
- fang3n=fang3n-shu;
- money=money+shu*800;
- printf("银甲:%d\n",fang3n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- break;
- case 8:
- printf("请问您要出售几件?\n");
- scanf("%d",&shu);
- if(fang1n>=shu)
- {
- fang4n=fang4n-shu;
- money=money+shu*1500;
- printf("黄金圣衣:%d\n",fang4n);
- printf("金币:%d\n",money);
- break;
- }
- else
- {
- printf("装备数不够,无法出售!\n");
- break;
- }
- case 9:
- printf("请问您要出售几颗?");
- scanf("%d",&shu);
- if(strongman_arm>=shu)
- {
- strongman_arm=strongman_arm-shu;
- money=money+shu*2000;
- printf("巨人晶石:%d\n",strongman_arm);
- printf("金币:%d\n",money);
- }
- else
- {
- printf("晶石数不够,无法出售!\n");
- break;
- }
- break;
- case 0:
- break;
- break;
- default:
- printf("没有该装备,无法出售!\n");
- break;
- }
-
- break;
- case 5:
- int yewai;
- while(1)
- {
- puts("=============================================================================");
- printf("要去哪冒险呢?");
- printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
- puts("=============================================================================");
- scanf("%d",&yewai);
- switch(yewai)
- {
- case 1:
- place_sign=place.forest1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=xiyi;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- //不用调用OAct函数,会自动执行OAct函数;
- }
- break;
- case 3:
- place_sign=place.forest2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 5:
- place_sign=place.forest3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=big_strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 2:
- place_sign=place.grass1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=bee;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 4:
- place_sign=place.grass2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- case 6:
- place_sign=place.grass3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- if(strongman_arm)
- {
- printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
- guai=shitu;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
- }
- else
- {
- printf("这里安全\n\n\n");
- }
- break;
- if(yewai!=0)
- {
- printf("该区域为未知区域,无法进入。\n\n\n");
- break;
- }
- }
- if(yewai==0)
- {
- break;
- printf("已离开荒野。");
- }
- }
-
- }
- break;
-
- case 2:
- ChooseWupin();
- break; //显示道具,并可以使用.
- case 3: //对话选项
- if(place_sign==place.bar)
- {
- printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
- break;
- case 2:
- if(fang1n<1&&gong1n<1)
- {
- printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
- printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
- gong1n++;
- fang1n++;
- }
- else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
- break;
- case 3:
- printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
- choose_number=1;
- while(choose_number)
- {
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(money<25)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+20<=player.max_health)
- {
- printf("HP+20.");
- money-=25;
- player.health+=20;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 2:
- if(money<80)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+50<=player.max_health)
- {
- printf("HP+50.");
- money-=80;
- player.health+=50;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 3:
- if(money<150)
- {
- printf("钱不够!");
- }
- else
- {
- if(player.health+100<=player.max_health)
- {
- printf("HP+100.");
- money-=150;
- player.health+=100;
- }
- else
- {
- printf("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 0:
- printf("下次再来!\n");
- break;
- default:
- printf("输入错误\n\n\n");
- break;
- }
- break;
- }
- break;
- case 4:
- printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
- int mai;
- scanf("%d",&mai);
- if(mai==1)
- {
- printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
- int dongxi;
- scanf("%d",&dongxi);
- switch(dongxi)
- {
- case 1:
- if(money>=100&&cao<6)
- {
- cao++;
- money=money-100;
- printf ("止血草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 2:
- if(money>=150&&jijiubao<5)
- {
- jijiubao++;
- money=money-150;
- printf ("急救包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 3:
- if(money>=250&&baiyao<4)
- {
- baiyao++;
- money=money-250;
- printf ("云南白药+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 4:
- if(money>=400&&superbaiyao<3)
- {
- superbaiyao++;
- money=money-400;
- printf ("超级云南白药+1\n");
-
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 5:
- if(money>=150)
- {
- jingyancao++;
- money=money-150;
- printf ("经验草+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 6:
- if(money>=300)
- {
- jingyanbao++;
- money=money-300;
- printf ("经验包+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- case 7:
- if(money>=500)
- {
- jingyanshi++;
- money=money+500;
- printf ("经验石+1\n");
- }
- else
- {
- printf("钱不够!\n");
- }
- break;
- }
- case 0:
- printf("金币:%d\n",money);
- printf("再见,欢迎下次再来!\n");
- break;
-
- }
- if(mai==2)
- {
- printf("药品商人:去去去,老子没时间陪你聊。\n");
- }
- }
- }
- else if(place_sign==place.hotel)
- printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
- else printf("这里好像没人可以聊天\n\n\n");
- break;
- case 4:
- DisplayState();
- break; //显示状态
- case 5: //装备
- printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
- printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
- printf("选择要装备的武器或防具:\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(gong1n>=1)
- {
- printf("拿起了匕首\n\n\n");
- gong=gong1;
- strcpy(gongname,"匕首");
- }
- else printf("你没有匕首可以装备\n\n\n");
- break;
- case 2:
- if(gong2n>=1)
- {
- printf("拿起了长剑\n\n\n");
- gong=gong2;
- strcpy(gongname,"长剑");
- }
- else printf("你没有长剑可以装备\n\n\n");
- break;
- case 3:
- if(gong3n>=1)
- {
- printf("拿起了碧血剑\n\n\n");
- gong=gong3;
- strcpy(gongname,"碧血剑");
- }
- else printf("你没有碧血剑可以装备\n\n\n");
- break;
- case 4:
- if(gong4n>=1)
- {
- printf("拿起了绝世好剑\n\n\n");
- gong=gong4;
- strcpy(gongname,"绝世好剑");
- }
- else printf("你没有绝世好剑可以装备\n\n\n");
- break;
- case 5:
- if(fang1n>=1)
- {
- printf("穿上了布衣\n\n\n");
- fang=fang1;
- strcpy(fangname,"布衣");
- }
- else printf("你没有布衣可以装备\n\n\n");
- break;
- case 6:
- if(fang2>=1)
- {
- printf("穿上了铁甲\n\n\n");
- fang=fang2;
- strcpy(fangname,"铁甲");
- }
- else printf("你没有铁甲可以装备\n\n\n");
- break;
- case 7:
- if(fang3n>=1)
- {
- printf("穿上了银甲\n\n\n");
- fang=fang3;
- strcpy(fangname,"银甲");
- }
- else printf("你没有银甲可以装备\n\n\n");
- break;
- case 8:
- if(fang4n>=1)
- {
- printf("穿上了黄金圣衣\n\n\n");
- fang=fang4;
- strcpy(fangname,"黄金圣衣");
- }
- else printf("你没有黄金圣衣可以装备\n\n\n");
- break;
- case 0:
- printf("未更换装备\n\n\n");
- break;
- default:
- printf("change error!");
- }
- break;
- case 6:
- printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
- break;
- case 0:
- printf("确定退出游戏?(Y/N)\n\n\n");
- getchar();
- proof=getchar();
- if(proof=='y'||proof=='Y')
- {
- printf("数据存储中...");
- //向文件中更新数据;
- getchar();
- printf("按回车退出");
- getchar();
- return;
- }
- else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
- else printf("继续!\n\n\n");
- break;
- default:
- printf("输入错误!\n\n\n");
- }
- }
- }
- void DisplayState()
- {
- printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
- printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
- printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
- }
- void BattleAct()
- {
- while(1)
- {
- puts("=============================================================================");
- printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- s=SuiJi();
- printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
- guai.health-=player.attack+s+gong-guai.defense/3;
- if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
- else continue;
- case 2:
- ChooseWupin();
- break; //选择物品,可以使用,战斗中允许使用攻击性物品
- case 3:
- DisplayState();
- break; //显示状态
- case 4:
- s=SuiJi();
- if(s<4) //40%的概率可以逃跑
- {
- printf("%s逃跑了~\n\n\n",player.name);
- battle=0;
- return;
- }
- else printf("%s逃跑失败!\n\n\n",player.name);
- break;
- default:
- printf("输入错误,重新输入!\n\n\n");
- }
- }
- }
- void printf(char *p)
- {
- while(1)
- {
- if(*p!=0)
- printf("%c",*p++);
- else
- break;
- Sleep(100);
- }
- }
下个五子棋吧:
- #include<iostream>
- #include<time.h>
-
- #include<stdlib.h>
-
- using namespace std;
-
- const int N = 15;//棋盘大小
- const char ChessBoardFlag = ' ';
- const char flag1 = 'O';
- const char flag2 = 'X';
-
- typedef struct Coordinate
- {
- int x;
- int y;
- }ChessCoordi;
-
- class FiveChess
- {
- public:
- FiveChess()
- {
- InitChessBoard();
- }
-
- void Play()
- {
- ChessCoordi Pos1;
- ChessCoordi Pos2;
- while (1){
- int mode = ChoseMode();
- while (1){
- if (mode == 1){//玩家VS电脑
- static size_t count = 1;
- PalyerGo(Pos1, 1, flag1);
- if (count++ >= 9 && GetWiner(Pos1, 1, flag1))
- break;
- ComputerGo(Pos2, flag2);
- if (count++ >= 10 && GetWiner(Pos2, 0, flag2))
- break;
- }
- else if (mode == 2){//玩家VS玩家
- static size_t count = 1;
- PalyerGo(Pos1, 1, flag1);
- if (count++ >= 9 && GetWiner(Pos1,1, flag1))
- break;
- PalyerGo(Pos2,2 ,flag2);
- if (count++ >= 10 && GetWiner(Pos2,2, flag2))
- break;
- }
- }
- cout << "再来一局 y or no" << endl;
- char chose = 'y';
- cin >> chose;
- if (chose == 'n')
- break;
- }
- }
-
- void PrintChessBoard()
- {
- system("cls");
- for (size_t i = 0; i < N + 1; ++i)
- {
- for (size_t j = 0; j < N + 1; ++j)
- {
- if (i == 0){
- if (j != 0)
- printf("%d ", j);
- else if (j == 0)
- printf(" ");
- }
- else if (j == 0){
- if (i != 0)
- printf("%2d", i);
- }
- else{
- printf("%c |", ChessBoard[i][j]);
- }
-
- }
- cout << endl;
- cout << " ";
- for (size_t i = 1; i < N + 1; ++i){
- cout << "---+";
- }
- cout << endl;
- }
- }
-
- void InitChessBoard()
- {
- for (size_t i = 0; i < N + 1; ++i){
- for (size_t j = 0; j < N + 1; ++j){
- ChessBoard[i][j] = ChessBoardFlag;
- }
- }
- }
-
- protected:
-
- int ChoseMode()
- {
- system("cls");
- InitChessBoard();
- cout << "请选择 1.玩家VS电脑 2.玩家VS玩家 3.退出" << endl;
- int chose = 0;
- cin >> chose;
- while (1){
- if (chose == 1)
- return chose;
- else if (chose == 2)
- return chose;
- else if (chose == 3)
- exit(1);
- else
- cout << "对不起 您的输入有误。。" << endl;
- }
- }
-
- void PalyerGo(ChessCoordi& Pos, int player, char flag)
- {
- PrintChessBoard();
- int x = 0;
- int y = 0;
- while (1){
- cout << "请玩家" << player << "下一步棋" << endl;
- cin >> Pos.x >> Pos.y;
- if (JudgePos(Pos))
- break;
- else
- cout << "玩家输入错误 ! 请重新输入" << endl;
- }
- ChessBoard[Pos.x][Pos.y] = flag;
- }
-
- void ComputerGo(ChessCoordi& Pos, char flag)
- {
- PrintChessBoard();
- int x = 0;
- int y = 0;
- while (1){
- x = rand() % N + 1;
- srand((unsigned int)time(NULL));
- y = rand() % N + 1;
- srand((unsigned int)time(NULL));//这种方式下生成的x,y一定在棋盘上
- if (ChessBoard[x][y] == ChessBoardFlag)
- break;
- }
- Pos.x = x;
- Pos.y = y;
- ChessBoard[Pos.x][Pos.y] = flag;
- }
-
- int GetVictory(ChessCoordi Pos, char flag)//判断是否有赢家
- {
- int begin = 0;//在检查对角线时 作为行坐标的开始 结束
- int end = 0;
- //检查行是否连续5个子
- int beginl = 0;//在检查对角线时 作为列坐标的开始 结束
- int endl = 0;
- (Pos.y - 4) > 0 ? begin = Pos.y - 4 : begin = 1;
- (Pos.y + 4) < N ? end = Pos.y + 4 : end = N;
- for (size_t i = Pos.x, j = begin; j + 4 <= end; ++j)
- {
- if (flag == ChessBoard[i][j] && flag == ChessBoard[i][j + 1] && \
- flag == ChessBoard[i][j + 2] && flag == ChessBoard[i][j + 3] && \
- flag == ChessBoard[i][j + 4])
- return 1;
- }
- //检查列是否连续5个子
- (Pos.x - 4) > 0 ? begin = Pos.x - 4 : begin = 1;
- (Pos.x + 4) > N ? end = Pos.x + 4 : end = N;
- for (size_t j = Pos.y, i = begin; i + 4 <= end; ++i)
- {
- if (flag == ChessBoard[i][j] && flag == ChessBoard[i + 1][j] && \
- flag == ChessBoard[i + 2][j] && flag == ChessBoard[i + 3][j] && \
- flag == ChessBoard[i + 4][j])
- return 1;
- }
-
- int len = 0;
- //检查主对角线是否满五个子
- (Pos.x > Pos.y) ? len = Pos.y - 1 : len = Pos.x - 1;
- if (len > 4)//找落子点到上 左两边的垂直距离较短的地方 如果其大于4 取4 不大于4 取其本身
- len = 4;
- begin = Pos.x - len;//向上 左移动适当距离找可能的五连子的起始位置
- beginl = Pos.y - len;
- (Pos.x > Pos.y) ? len = N - Pos.x : len = N - Pos.y;
- if (len > 4)
- len = 4;
- end = Pos.x + len;//向下 右移动适当距离找可能的五连子的终止位置
- endl = Pos.y + len;
- for (size_t i = begin, j = beginl; i + 4 <= end && j + 4 <= endl; ++i, ++j)
- {
- if (flag == ChessBoard[i][j] && flag == ChessBoard[i + 1][j + 1] && \
- flag == ChessBoard[i + 2][j + 2] && flag == ChessBoard[i + 3][j + 3] && \
- flag == ChessBoard[i + 4][j + 4])
- return 1;
- }
- //检查副对角线是否满五个子
- (Pos.x - 1 > N - Pos.y) ? len = N - Pos.y : Pos.x - 1;
- if (len > 4)//找落子点到右 下两边的垂直距离较短的地方 如果其大于4 取4 不大于4 取其本身
- len = 4;
- begin = Pos.x - len;//向上 右移动适当距离找可能的五连子的起始位置
- beginl = Pos.y + len;
- (N - Pos.x > Pos.y - 1) ? len = Pos.y - 1 : len = N - Pos.x;
- end = Pos.x + len;//向下 左移动适当距离找可能的五连子的最终位置
- endl = Pos.y - len;
- for (size_t i = begin, j = beginl; i + 4 <= end && j - 4 >= endl; ++i, ++j)
- {
- if (flag == ChessBoard[i][j] && flag == ChessBoard[i + 1][j - 1] && \
- flag == ChessBoard[i + 2][j - 2] && flag == ChessBoard[i + 3][j - 3] && \
- flag == ChessBoard[i + 4][j - 4])
- return 1;
- }
- //检查棋盘是否已满
- for (size_t i = 1; i < N + 1; ++i){
- for (size_t j = 1; j < N + 1; ++j){
- if (ChessBoard[i][j] == ChessBoardFlag)
- return 0;//表示棋盘没满
- }
- }
- //和棋
- return -1;
- }
-
- bool GetWiner(ChessCoordi& Pos, int player, char flag)//判断是谁赢了
- {
- int n = 0;
- n = GetVictory(Pos, flag);
- PrintChessBoard();
- if (1 == n){
- if (0 == player)
- cout << "玩家1获胜" << endl;
- else if (1 == player)
- cout << "玩家1获胜" << endl;
- else
- cout << "电脑获胜"<<endl;
- return true;
- }
- else if (-1 == n){
- cout << "和棋" << endl;
- return true;
- }
- else{
- //还未分出胜负
- return false;
- }
-
- }
-
- bool JudgePos(const ChessCoordi& Pos)
- {
- if (Pos.x < N + 1 && Pos.x > 0 && Pos.y < N + 1 && Pos.x > 0\
- && ChessBoard[Pos.x][Pos.y] == ChessBoardFlag)
- return true;
-
- return false;
- }
-
- private:
- char ChessBoard[N + 1][N + 1];
- };
-
- //#include"FiveChess.cpp"
- int main()
- {
- //char a[] = "exit";
- //for (size_t i = 0; i < sizeof(a) / sizeof(char);++i)
- //printf(":%d", a[i]);
- FiveChess a;
- a.InitChessBoard();
- a.PrintChessBoard();
- a.Play();
- system("pause");
- return 0;
- }
六个代码分享完了,你觉得怎么样?不喜勿喷。
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