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C#-WebClient_c#webclient

c#webclient
  1. using ( var wc = new System.Net.WebClient() ) {
  2. var imagebytes = wc.DownloadData( hag.ImagePath );
  3. using ( MemoryStream ms = new MemoryStream( imagebytes ) ) {
  4. picImage.Image = Image.FromStream( ms );
  5. }
  6. }

C#中HttpWebRequest、WebClient、HttpClient的使用

HttpWebRequest:

命名空间: System.Net,这是.NET创建者最初开发用于使用HTTP请求的标准类。使用HttpWebRequest可以让开发者控制请求/响应流程的各个方面,如 timeouts, cookies, headers, protocols。另一个好处是HttpWebRequest类不会阻塞UI线程。例如,当您从响应很慢的API服务器下载大文件时,您的应用程序的UI不会停止响应。HttpWebRequest通常和WebResponse一起使用,一个发送请求,一个获取数据。HttpWebRquest更为底层一些,能够对整个访问过程有个直观的认识,但同时也更加复杂一些。

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     //POST方法
        public static string HttpPost(string Url, string postDataStr)
        {
            HttpWebRequest request = (HttpWebRequest)WebRequest.Create(Url);
            request.Method = "POST";
            request.ContentType = "application/x-www-form-urlencoded";
            Encoding encoding = Encoding.UTF8;
            byte[] postData = encoding.GetBytes(postDataStr);
            request.ContentLength = postData.Length;
            Stream myRequestStream = request.GetRequestStream();
            myRequestStream.Write(postData, 0, postData.Length);
            myRequestStream.Close();
            HttpWebResponse response = (HttpWebResponse)request.GetResponse();
            Stream myResponseStream = response.GetResponseStream();
            StreamReader myStreamReader = new StreamReader(myResponseStream, encoding);
            string retString = myStreamReader.ReadToEnd();
            myStreamReader.Close();
            myResponseStream.Close();

            return retString;
        }
        //GET方法
        public static string HttpGet(string Url, string postDataStr)
        {
            HttpWebRequest request = (HttpWebRequest)WebRequest.Create(Url + (postDataStr == "" ? "" : "?") + postDataStr);
            request.Method = "GET";
            request.ContentType = "text/html;charset=UTF-8";
            HttpWebResponse response = (HttpWebResponse)request.GetResponse();
            Stream myResponseStream = response.GetResponseStream();
            StreamReader myStreamReader = new StreamReader(myResponseStream, Encoding.GetEncoding("utf-8"));
            string retString = myStreamReader.ReadToEnd();
            myStreamReader.Close();
            myResponseStream.Close();
            return retString;
        }

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WebClient:

命名空间System.NetWebClient是一种更高级别的抽象,是HttpWebRequest为了简化最常见任务而创建的,使用过程中你会发现他缺少基本的header,timeoust的设置,不过这些可以通过继承httpwebrequest来实现。相对来说,WebClient比WebRequest更加简单,它相当于封装了request和response方法,不过需要说明的是,Webclient和WebRequest继承的是不同类,两者在继承上没有任何关系。使用WebClient可能比HttpWebRequest直接使用更慢(大约几毫秒),但却更为简单,减少了很多细节,代码量也比较少。

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public class WebClientHelper
    {
        public static string DownloadString(string url)
        {
            WebClient wc = new WebClient();
            //wc.BaseAddress = url;   //设置根目录
            wc.Encoding = Encoding.UTF8;    //设置按照何种编码访问,如果不加此行,获取到的字符串中文将是乱码
            string str = wc.DownloadString(url);
            return str;
        }
        public static string DownloadStreamString(string url)
        {
            WebClient wc = new WebClient();
            wc.Headers.Add("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/76.0.3809.132 Safari/537.36");
            Stream objStream = wc.OpenRead(url);
            StreamReader _read = new StreamReader(objStream, Encoding.UTF8);    //新建一个读取流,用指定的编码读取,此处是utf-8
            string str = _read.ReadToEnd();
            objStream.Close();
            _read.Close();
            return str;
        }

        public static void DownloadFile(string url, string filename)
        {
            WebClient wc = new WebClient();
            wc.DownloadFile(url, filename);     //下载文件
        }

        public static void DownloadData(string url, string filename)
        {
            WebClient wc = new WebClient();
            byte [] bytes = wc.DownloadData(url);   //下载到字节数组
            FileStream fs = new FileStream(filename, FileMode.Create);
            fs.Write(bytes, 0, bytes.Length); 
            fs.Flush();
            fs.Close();
        }

        public static void DownloadFileAsync(string url, string filename)
        {
            WebClient wc = new WebClient();
            wc.DownloadFileCompleted += DownCompletedEventHandler;
            wc.DownloadFileAsync(new Uri(url), filename);
            Console.WriteLine("下载中。。。");
        }
        private static void DownCompletedEventHandler(object sender, AsyncCompletedEventArgs e)
        {
            Console.WriteLine(sender.ToString());   //触发事件的对象
            Console.WriteLine(e.UserState);
            Console.WriteLine(e.Cancelled);
            Console.WriteLine("异步下载完成!");
        }

        public static void DownloadFileAsync2(string url, string filename)
        {
            WebClient wc = new WebClient();
            wc.DownloadFileCompleted += (sender, e) =>
            {
                Console.WriteLine("下载完成!");
                Console.WriteLine(sender.ToString());
                Console.WriteLine(e.UserState);
                Console.WriteLine(e.Cancelled);
            };
            wc.DownloadFileAsync(new Uri(url), filename);
            Console.WriteLine("下载中。。。");
        }
    }

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HttpClient:

HttpClient是.NET4.5引入的一个HTTP客户端库,其命名空间为 System.Net.Http ,.NET 4.5之前我们可能使用WebClient和HttpWebRequest来达到相同目的。HttpClient利用了最新的面向任务模式,使得处理异步请求非常容易。它适合用于多次请求操作,一般设置好默认头部后,可以进行重复多次的请求,基本上用一个实例可以提交任何的HTTP请求。HttpClient有预热机制,第一次进行访问时比较慢,所以不应该用到HttpClient就new一个出来,应该使用单例或其他方式获取HttpClient的实例

单例模式:

单例模式(Singleton Pattern)这种类型的设计模式属于创建型模式,它提供了一种创建对象的最佳方式。

这种模式涉及到一个单一的类,该类负责创建自己的对象,同时确保只有单个对象被创建。这个类提供了一种访问其唯一的对象的方式,可以直接访问,不需要实例化该类的对象。

单例创建步骤:1、定义静态私有对象;2、定义私有构造函数;3、提供公共获取对象方法;

单例模式一般分为两种实现模式:懒汉模式、饿汉模式(以下为Java代码实现)

懒汉模式:  默认不会实例化,什么时候用什么时候new

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public class Singleton {  
    private static Singleton instance = null;  
    private Singleton (){}  
  
    public static Singleton getInstance() {  
    if (instance == null) {  
        instance = new Singleton();  
    }  
    return instance;  
    }  
}

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这种方式是最基本的实现方式,这种实现最大的问题就是不支持多线程。因为没有加锁 synchronized,所以严格意义上它并不算单例模式。
这种方式 lazy loading 很明显,不要求线程安全,在多线程不能正常工作

饿汉模式:  类初始化时,会立即加载该对象,线程天生安全,调用效率高

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public class Singleton {  
    private static Singleton instance = new Singleton();  
    private Singleton (){}  
    public static Singleton getInstance() {  
    return instance;  
    }  
}

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双检锁/双重校验锁(DCL,即 double-checked locking):这种方式采用双锁机制,安全且在多线程情况下能保持高性能

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public class Singleton {  
    private volatile static Singleton singleton;  
    private Singleton (){}  
    public static Singleton getSingleton() {  
    if (singleton == null) {  
        synchronized (Singleton.class) {  
        if (singleton == null) {  
            singleton = new Singleton();  
        }  
        }  
    }  
    return singleton;  
    }  
}

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HttpClient:

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public class HttpClientHelper
    {
        private static readonly object LockObj = new object();
        private static HttpClient client = null;
        public HttpClientHelper() {
            GetInstance();
        }
        public static HttpClient GetInstance()
        {

            if (client == null)
            {
                lock (LockObj)
                {
                    if (client == null)
                    {
                        client = new HttpClient();
                    }
                }
            }
            return client;
        }
        public async Task<string> PostAsync(string url, string strJson)//post异步请求方法
        {
            try
            {
                HttpContent content = new StringContent(strJson);
                content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/json");
                //由HttpClient发出异步Post请求
                HttpResponseMessage res = await client.PostAsync(url, content);
                if (res.StatusCode == System.Net.HttpStatusCode.OK)
                {
                    string str = res.Content.ReadAsStringAsync().Result;
                    return str;
                }
                else
                    return null;
            }
            catch (Exception ex)
            {
                return null;
            }
        }

        public string Post(string url, string strJson)//post同步请求方法
        {
            try
            {
                HttpContent content = new StringContent(strJson);
                content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/json");
                //client.DefaultRequestHeaders.Connection.Add("keep-alive");
                //由HttpClient发出Post请求
                Task<HttpResponseMessage> res = client.PostAsync(url, content);
                if (res.Result.StatusCode == System.Net.HttpStatusCode.OK)
                {
                    string str = res.Result.Content.ReadAsStringAsync().Result;
                    return str;
                }
                else
                    return null;
            }
            catch (Exception ex)
            {
                return null;
            }
        }

        public string Get(string url)
        {
            try
            {
                var responseString = client.GetStringAsync(url);
                return responseString.Result;
            }
            catch (Exception ex)
            {
                return null;
            }
        }

    }

HttpClient有预热机制,第一次请求比较慢;可以通过初始化前发送一次head请求解决:

 

_httpClient = new HttpClient() { BaseAddress = new Uri(BASE_ADDRESS) };

        //帮HttpClient热身
        _httpClient.SendAsync(new HttpRequestMessage {
                Method = new HttpMethod("HEAD"), 
                RequestUri = new Uri(BASE_ADDRESS + "/") })
            .Result.EnsureSuccessStatusCode();

 

三者区别列表:

 

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