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import pygame import random def main(): # 初始化pygame pygame.init() # 默认不全屏 fullscreen = False # 窗口未全屏宽和高 WIDTH, HEIGHT = 1100, 600 init_width, init_height = WIDTH, HEIGHT # 字块大小,宽,高 suface_height = 18 # 字体大小 font_size = 20 # 创建一个窗口 screen = pygame.display.set_mode((init_width, init_height)) # 字体 font = pygame.font.Font(r'C:\Windows\Boot\Fonts\msyh_boot.ttf', font_size)#此处修改你电脑上的字体文件, # 创建一个图像对象 bg_suface = pygame.Surface((init_width, init_height), flags=pygame.SRCALPHA) pygame.Surface.convert(bg_suface) bg_suface.fill(pygame.Color(0, 0, 0, 28)) # 用纯色填充背景 screen.fill((0, 0, 0)) # 显示的字符 letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c', 'v', 'b', 'n', 'm'] texts = [ font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26) ] # 也可以替换成0 1 显示 # texts = [ # font.render('0',True,(0,255,0)),font.render('1',True,(0,255,0)) # ] # 生成的列数 column = int(init_width / suface_height) drops = [0 for i in range(column)] while True: # 按键检测 for event in pygame.event.get(): if event.type == pygame.QUIT: # 接受到退出事件后退出 exit() elif event.type == pygame.KEYDOWN: # 按F11切换全屏,或窗口 if event.key == pygame.K_F11: print("检测到按键F11") fullscreen = not fullscreen if fullscreen: # 全屏效果,参数重设 size = init_width, init_height = pygame.display.list_modes()[0] screen = pygame.display.set_mode(size, pygame.FULLSCREEN | pygame.HWSURFACE) else: init_width, init_height = WIDTH, HEIGHT screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 图像对象重新创建 bg_suface = pygame.Surface((init_width, init_height), flags=pygame.SRCALPHA) pygame.Surface.convert(bg_suface) bg_suface.fill(pygame.Color(0, 0, 0, 28)) column = int(init_width / suface_height) drops = [0 for i in range(column)] elif event.key == pygame.K_ESCAPE: # 按ESC退出 exit() # 延时 pygame.time.delay(30) # 图像对象放到窗口的原点坐标上 screen.blit(bg_suface, (0, 0)) for i in range(len(drops)): # 随机字符 text = random.choice(texts) # 把字符画到该列的下雨的位置 screen.blit(text, (i * suface_height, drops[i]*suface_height)) # 更新下雨的坐标 drops[i] += 1 # 超过界面高度或随机数,下雨位置置0 if drops[i] * suface_height > init_height or random.random() > 0.95: drops[i] = 0 # 更新画面 pygame.display.flip() if __name__ =='__main__': main()
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