赞
踩
更新日期:2021.1.13
工具:Unity2019.4.10
读取手机内存里的图片
"/storage/emulated/0" 是Android内存主目录
注意:file://+路径,总共是3个斜杠
-
-
- //方式1:使用www加载
- IEnumerator wwwLoadTexture(string filePath)
- {
- //例如 "file:///storage/emulated/0/Download/123.jpg"
- WWW www = new WWW(filePath);
- yield return www;
- if (www.isDone && www.error == null)
- {
- Texture2D texture = www.texture;
- //rawImage.texture = texture;
- }
- }
-
-
- //方式2:使用UnityWebRequest加载
- IEnumerator UnityWebRequestLoadPic(string dirpath)
- {
- //例如 "file:///storage/emulated/0/Download/123.jpg";
- using (UnityWebRequest request = UnityWebRequestTexture.GetTexture(dirpath))
- {
- yield return request.SendWebRequest();
- if (request.isHttpError || request.isNetworkError)
- {
- Debug.LogError("request error");
- }
- else
- {
- var texture = DownloadHandlerTexture.GetContent(request);
- //rawImage.texture = texture;
- }
- }
- }
读取StreamingAssets目录
- public static IEnumerator load()
- {
- string path = string.Empty;
- string line1 = string.Empty;
-
-
-
- //Window路径
- path = Application.streamingAssetsPath + "/aaa.xml"; //方法1 读取streamingAssetsPath目录
- //path = "jar:file://" + Application.dataPath + "!/assets/" + "aaa.xml";//方法2和方法1一样
-
-
-
-
- //PC路径
- path = "file://" + Application.streamingAssetsPath + "/aaa.xml";
- //或 path = Application.dataPath + "/StreamingAssets" + "/aaa.xml";
-
-
-
- WWW wWA = new WWW(path);///WWW读取在各个平台上都可使用
- yield return wWA;
- line1 = wWA.text;
-
- Debug.Log(line1);
-
- }
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。