当前位置:   article > 正文

python项目——外星人入侵游戏_python外星人入侵游戏

python外星人入侵游戏

开发大型项目时,做好规划后再动手编写项目很重要。规划可确保你不偏离轨道,从而提高项目成功的可能性。 下面来编写有关游戏《外星人入侵》的描述,其中虽然没有涵盖这款游戏的所有细节,但能让你清楚地知道该如何动手开发它。 在游戏《外星人入侵》中,玩家控制着一艘最初出现在屏幕底部中央的飞船。玩家可以使用箭头键左右移动飞船,还可使用空格键进行射击。游戏开始时,一群外星 人出现在天空中,他们在屏幕中向下移动。玩家的任务是射杀这些外星人。玩家将所有外星人都消灭干净后,将出现一群新的外星人,他们移动的速度更快。只要有外星人

效果图

 


Windows系统中首先安装pip

要安装 pip ,请访问 pip · PyPI下载压缩包

 把他放到你预先准备好的文件夹中,并解压

解压后安装pip 

打开cmd,控制台命令进入pip文件夹,在命令行窗口输入python setup.py install

在python的文件夹中找到Scripts文件夹,如果在其中发现以上四个文件则表示安装成功

pip的配置设置

打开资源管理器–>右键此电脑–>点击属性–>点击高级系统设置–>点击环境变量–>将Scripts文件夹的路径添加到path变量中

 在命令行输入pip,不报错就成功了


使用安装pygame

在命令行中输入pip install  pygame


以上不会的可直接在pycharm中安装

 

 在这里直接安装pygame也可


这里准备工作就做好了

直接上代码

需要的图片文件images

ship.bmps

beijin.png

 alien.bmp

将以上图片命名一致放入项目根目录下的文件夹images中

给大家看一下项目的功能模块组成

alien_invasion.py

  1. import pygame
  2. from button import Button
  3. from game_stats import GameStats
  4. from settings import Settings
  5. from ship import Ship
  6. import game_functions as gf
  7. from pygame.sprite import Group
  8. from scoreboard import Scoreboard
  9. def run_game():
  10. # 初始化游戏并创建一个屏幕对象
  11. pygame.init()
  12. ai_settings=Settings()
  13. screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
  14. bg = pygame.image.load(r"images\beijin.png") # 图片位置
  15. #标题
  16. pygame.display.set_caption("外星人入侵")
  17. # 创建Play按钮
  18. play_button = Button(ai_settings, screen, "Play")
  19. # 创建一艘飞船、一个子弹编组和一个外星人编组
  20. ship = Ship(ai_settings, screen)
  21. # 创建一组一个用于存储子弹的编组
  22. bullets = Group()
  23. aliens = Group()
  24. # 创建外q星人群
  25. gf.create_fleet(ai_settings, screen, ship, aliens)
  26. # 创建存储游戏统计信息的实例,并创建记分牌
  27. stats = GameStats(ai_settings)
  28. sb = Scoreboard(ai_settings, screen, stats)
  29. # 开始游戏的主循环
  30. while True:
  31. gf.check_events(ai_settings, screen, stats, sb,play_button, ship,aliens, bullets)
  32. if stats.game_active:
  33. ship.update()
  34. gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,bullets)
  35. gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens,bullets)
  36. gf.update_screen(ai_settings, screen, stats, sb, ship, aliens,bullets, play_button)
  37. screen.blit(bg, (0, 0))
  38. run_game()
  39. '''
  40. # 创建一艘飞船
  41. ship = Ship(ai_settings,screen)
  42. # 创建一个用于存储子弹的编组
  43. bullets = Group()
  44. # 创建一个外星人
  45. alien = Alien(ai_settings, screen)
  46. '''

game_stats.py

  1. class GameStats():
  2. """跟踪游戏的统计信息"""
  3. def __init__(self, ai_settings):
  4. """初始化统计信息"""
  5. self.ai_settings = ai_settings
  6. self.reset_stats()
  7. # 游戏刚启动时处于活动状态
  8. #self.game_active = True
  9. # 让游戏一开始处于非活动状态
  10. self.game_active = False
  11. # 在任何情况下都不应重置最高得分
  12. self.high_score = 0
  13. def reset_stats(self):
  14. """初始化随游戏进行可能变化的统计信息"""
  15. self.ships_left = self.ai_settings.ship_limit
  16. self.score = 0
  17. self.level = 1

alien.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. class Alien(Sprite):
  4. """表示单个外星人的类"""
  5. def __init__(self, ai_settings, screen):
  6. """初始化外星人并设置其起始位置"""
  7. super(Alien, self).__init__()
  8. self.screen = screen
  9. self.ai_settings = ai_settings
  10. # 加载外星人图像,并设置其rect属性
  11. self.image = pygame.image.load(r'images\alien.bmp')
  12. self.rect = self.image.get_rect()
  13. # 每个外星人最初都在屏幕左上角附近
  14. self.rect.x = self.rect.width
  15. self.rect.y = self.rect.height
  16. # 存储外星人的准确位置
  17. self.x = float(self.rect.x)
  18. def blitme(self):
  19. """在指定位置绘制外星人"""
  20. self.screen.blit(self.image, self.rect)
  21. def check_edges(self):
  22. """如果外星人位于屏幕边缘,就返回True"""
  23. screen_rect = self.screen.get_rect()
  24. if self.rect.right >= screen_rect.right:
  25. return True
  26. elif self.rect.left <= 0:
  27. return True
  28. def update(self):
  29. """向左或向右移动外星人"""
  30. self.x += (self.ai_settings.alien_speed_factor *self.ai_settings.fleet_direction)
  31. self.rect.x = self.x

game_functions.py

  1. import sys
  2. import pygame
  3. from bullet import Bullet
  4. from alien import Alien
  5. from time import sleep
  6. def check_keydown_events(event, ai_settings, screen, ship, bullets):
  7. """响应按键"""
  8. if event.key == pygame.K_RIGHT:
  9. ship.moving_right = True
  10. elif event.key == pygame.K_LEFT:
  11. ship.moving_left = True
  12. elif event.key == pygame.K_SPACE:
  13. # 创建一颗子弹,并将其加入到编组bullets中
  14. fire_bullet(ai_settings, screen, ship, bullets)
  15. elif event.key == pygame.K_q:
  16. sys.exit()
  17. def fire_bullet(ai_settings, screen, ship, bullets):
  18. """如果还没有到达限制,就发射一颗子弹"""
  19. if len(bullets) < ai_settings.bullets_allowed:
  20. new_bullet = Bullet(ai_settings, screen, ship)
  21. bullets.add(new_bullet)
  22. def check_keyup_events(event, ship):
  23. """响应松开"""
  24. if event.key == pygame.K_RIGHT:
  25. ship.moving_right = False
  26. elif event.key == pygame.K_LEFT:
  27. ship.moving_left = False
  28. def check_events(ai_settings, screen, stats, sb, play_button, ship, aliens,bullets):
  29. """响应按键和鼠标事件"""
  30. for event in pygame.event.get():
  31. if event.type == pygame.QUIT:
  32. sys.exit()
  33. elif event.type == pygame.KEYDOWN:
  34. check_keydown_events(event, ai_settings, screen, ship, bullets)
  35. elif event.type == pygame.KEYUP:
  36. check_keyup_events(event, ship)
  37. elif event.type == pygame.MOUSEBUTTONDOWN:
  38. mouse_x, mouse_y = pygame.mouse.get_pos()
  39. check_play_button(ai_settings, screen, stats, sb, play_button,ship, aliens, bullets, mouse_x, mouse_y)
  40. def update_screen(ai_settings, screen, stats,sb,ship, aliens, bullets,play_button):
  41. """更新屏幕上的图像,并切换到新屏幕"""
  42. # 每次循环时都重绘屏幕
  43. #screen.fill(ai_settings.bg_color)
  44. # 在飞船和外星人后面重绘所有子弹
  45. for bullet in bullets.sprites():
  46. bullet.draw_bullet()
  47. ship.blitme()
  48. aliens.draw(screen)
  49. # 显示得分
  50. sb.show_score()
  51. # 如果游戏处于非活动状态,就绘制Play按钮
  52. if not stats.game_active:
  53. play_button.draw_button()
  54. # 让最近绘制的屏幕可见
  55. pygame.display.flip()
  56. def update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets):
  57. """更新子弹的位置,并删除已消失的子弹"""
  58. # 更新子弹的位置
  59. bullets.update()
  60. # 删除已消失的子弹
  61. for bullet in bullets.copy():
  62. if bullet.rect.bottom <= 0:
  63. bullets.remove(bullet)
  64. check_bullet_alien_collisions(ai_settings, screen, stats, sb, ship,aliens, bullets)
  65. def check_bullet_alien_collisions(ai_settings, screen, stats, sb, ship,aliens, bullets):
  66. """响应子弹和外星人的碰撞"""
  67. # 删除发生碰撞的子弹和外星人
  68. collisions = pygame.sprite.groupcollide(bullets, aliens, True, True)
  69. if collisions:
  70. for aliens in collisions.values():
  71. stats.score += ai_settings.alien_points * len(aliens)
  72. sb.prep_score()
  73. check_high_score(stats, sb)
  74. if len(aliens) == 0:
  75. # 如果整群外星人都被消灭,就提高一个等级
  76. bullets.empty()
  77. ai_settings.increase_speed()
  78. # 提高等级
  79. stats.level += 1
  80. sb.prep_level()
  81. create_fleet(ai_settings, screen, ship, aliens)
  82. def create_fleet(ai_settings, screen,ship, aliens):
  83. """创建外星人群"""
  84. # 创建一个外星人,并计算每行可容纳多少个外星人
  85. alien = Alien(ai_settings, screen)
  86. number_aliens_x = get_number_aliens_x(ai_settings, alien.rect.width)
  87. number_rows = get_number_rows(ai_settings, ship.rect.height,
  88. alien.rect.height)
  89. # 创建外星人群
  90. for row_number in range(number_rows):
  91. for alien_number in range(number_aliens_x):
  92. create_alien(ai_settings, screen, aliens, alien_number,
  93. row_number)
  94. def get_number_aliens_x(ai_settings, alien_width):
  95. """计算每行可容纳多少个外星人"""
  96. available_space_x = ai_settings.screen_width - 2 * alien_width
  97. number_aliens_x = int(available_space_x / (2 * alien_width))
  98. return number_aliens_x
  99. def create_alien(ai_settings, screen, aliens, alien_number,row_number):
  100. """创建一个外星人并将其放在当前行"""
  101. alien = Alien(ai_settings, screen)
  102. alien_width = alien.rect.width
  103. alien.x = alien_width + 2 * alien_width * alien_number
  104. alien.rect.x = alien.x
  105. alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
  106. aliens.add(alien)
  107. def get_number_rows(ai_settings, ship_height, alien_height):
  108. """计算屏幕可容纳多少行外星人"""
  109. available_space_y = (ai_settings.screen_height -(3 * alien_height) - ship_height)
  110. number_rows = int(available_space_y / (2 * alien_height))
  111. return number_rows
  112. def check_fleet_edges(ai_settings, aliens):
  113. """有外星人到达边缘时采取相应的措施"""
  114. for alien in aliens.sprites():
  115. if alien.check_edges():
  116. change_fleet_direction(ai_settings, aliens)
  117. break
  118. def change_fleet_direction(ai_settings, aliens):
  119. """将整群外星人下移,并改变它们的方向"""
  120. for alien in aliens.sprites():
  121. alien.rect.y += ai_settings.fleet_drop_speed
  122. ai_settings.fleet_direction *= -1
  123. def update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets):
  124. """ 检查是否有外星人到达屏幕边缘
  125. 然后更新所有外星人的位置"""
  126. check_fleet_edges(ai_settings, aliens)
  127. aliens.update()
  128. # 检查是否有外星人到达屏幕底端
  129. check_aliens_bottom(ai_settings, screen, stats, sb, ship, aliens, bullets)
  130. # 检测外星人和飞船碰撞
  131. if pygame.sprite.spritecollideany(ship, aliens):
  132. ship_hit(ai_settings, screen, stats, sb, ship, aliens, bullets)
  133. # 检查是否有外星人抵达屏幕底端
  134. check_aliens_bottom(ai_settings, screen, stats, sb, ship, aliens, bullets)
  135. def ship_hit(ai_settings, screen, stats, sb, ship, aliens, bullets):
  136. """响应被外星人撞到的飞船"""
  137. if stats.ships_left > 0:
  138. # 将ships_left减1
  139. stats.ships_left -= 1
  140. # 更新记分牌
  141. sb.prep_ships()
  142. # 清空外星人列表和子弹列表
  143. aliens.empty()
  144. bullets.empty()
  145. # 创建一群新的外星人,并将飞船放到屏幕底端中央
  146. create_fleet(ai_settings, screen, ship, aliens)
  147. ship.center_ship()
  148. # 暂停
  149. sleep(0.5)
  150. else:
  151. stats.game_active = False
  152. pygame.mouse.set_visible(True)
  153. def check_aliens_bottom(ai_settings, screen, stats, sb, ship, aliens,bullets):
  154. """检查是否有外星人抵达屏幕底端"""
  155. screen_rect = screen.get_rect()
  156. for alien in aliens.sprites():
  157. if alien.rect.bottom >= screen_rect.bottom:
  158. # 像飞船被外星人撞到一样处理
  159. ship_hit(ai_settings, screen, stats, sb, ship, aliens, bullets)
  160. break
  161. def check_play_button(ai_settings, screen, stats, sb, play_button, ship,aliens, bullets, mouse_x, mouse_y):
  162. """在玩家单击Play按钮时开始新游戏"""
  163. button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)
  164. if button_clicked and not stats.game_active:
  165. # 重置游戏设置
  166. ai_settings.initialize_dynamic_settings()
  167. # 隐藏光标
  168. pygame.mouse.set_visible(False)
  169. # 重置游戏统计信息
  170. stats.reset_stats()
  171. stats.game_active = True
  172. # 重置记分牌图像
  173. sb.prep_score()
  174. sb.prep_high_score()
  175. sb.prep_level()
  176. sb.prep_ships()
  177. # 清空外星人列表和子弹列表
  178. aliens.empty()
  179. bullets.empty()
  180. # 创建一群新的外星人,并让飞船居中
  181. create_fleet(ai_settings, screen, ship, aliens)
  182. ship.center_ship()
  183. def check_high_score(stats, sb):
  184. """检查是否诞生了新的最高得分"""
  185. if stats.score > stats.high_score:
  186. stats.high_score = stats.score
  187. sb.prep_high_score()

button.py

  1. import pygame.font
  2. class Button():
  3. def __init__(self, ai_settings, screen, msg):
  4. """初始化按钮的属性"""
  5. self.screen = screen
  6. self.screen_rect = screen.get_rect()
  7. # 设置按钮的尺寸和其他属性
  8. self.width, self.height = 200, 50
  9. self.button_color = (0, 255, 0)
  10. self.text_color = (255, 255, 255)
  11. self.font = pygame.font.SysFont(None, 48)
  12. # 创建按钮的rect对象,并使其居中
  13. self.rect = pygame.Rect(0, 0, self.width, self.height)
  14. self.rect.center = self.screen_rect.center
  15. # 按钮的标签只需创建一次
  16. self.prep_msg(msg)
  17. def prep_msg(self, msg):
  18. """将msg渲染为图像,并使其在按钮上居中"""
  19. self.msg_image = self.font.render(msg, True, self.text_color,self.button_color)
  20. self.msg_image_rect = self.msg_image.get_rect()
  21. self.msg_image_rect.center = self.rect.center
  22. def draw_button(self):
  23. # 绘制一个用颜色填充的按钮,再绘制文本
  24. self.screen.fill(self.button_color, self.rect)
  25. self.screen.blit(self.msg_image, self.msg_image_rect)

bullet.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. class Bullet(Sprite):
  4. """一个对飞船发射的子弹进行管理的类"""
  5. def __init__(self, ai_settings, screen, ship):
  6. """在飞船所处的位置创建一个子弹对象"""
  7. super(Bullet, self).__init__()
  8. self.screen = screen
  9. # 在(0,0)处创建一个表示子弹的矩形,再设置正确的位置
  10. self.rect = pygame.Rect(0, 0,ai_settings.bullet_width,ai_settings.bullet_height)
  11. self.rect.centerx = ship.rect.centerx
  12. self.rect.top = ship.rect.top
  13. # 存储用小数表示的子弹位置
  14. self.y = float(self.rect.y)
  15. self.color = ai_settings.bullet_color
  16. self.speed_factor = ai_settings.ship_speed_factor
  17. def update(self):
  18. """向上移动子弹"""
  19. #更新表示子弹位置的小数值
  20. self.y -= self.speed_factor
  21. #更新表示子弹的rect的位置
  22. self.rect.y = self.y
  23. def draw_bullet(self):
  24. """在屏幕上绘制子弹"""
  25. pygame.draw.rect(self.screen, self.color, self.rect)

scoreboard.py

  1. import pygame.font
  2. from pygame.sprite import Group
  3. from ship import Ship
  4. class Scoreboard():
  5. """显示得分信息的类"""
  6. def __init__(self, ai_settings, screen, stats):
  7. """初始化显示得分涉及的属性"""
  8. self.screen = screen
  9. self.screen_rect = screen.get_rect()
  10. self.ai_settings = ai_settings
  11. self.stats = stats
  12. # 显示得分信息时使用的字体设置
  13. self.text_color = (30, 30, 30)
  14. self.font = pygame.font.SysFont(None, 48)
  15. # 准备初始得分图像
  16. self.prep_score()
  17. # 准备包含最高得分和当前得分的图像
  18. self.prep_score()
  19. self.prep_high_score()
  20. self.prep_level()
  21. self.prep_ships()
  22. def prep_score(self):
  23. """将得分转换为渲染的图像"""
  24. rounded_score = int(round(self.stats.score, -1))
  25. score_str = "{:,}".format(rounded_score)
  26. self.score_image = self.font.render(score_str, True, self.text_color,self.ai_settings.bg_color)
  27. # 将得分放在屏幕右上角
  28. self.score_rect = self.score_image.get_rect()
  29. self.score_rect.right = self.screen_rect.right - 20
  30. self.score_rect.top = 20
  31. def show_score(self):
  32. """在屏幕上显示飞船和得分"""
  33. self.screen.blit(self.score_image, self.score_rect)
  34. self.screen.blit(self.high_score_image, self.high_score_rect)
  35. self.screen.blit(self.level_image, self.level_rect)
  36. # 绘制飞船
  37. self.ships.draw(self.screen)
  38. def prep_high_score(self):
  39. """将最高得分转换为渲染的图像"""
  40. high_score = int(round(self.stats.high_score, -1))
  41. high_score_str = "{:,}".format(high_score)
  42. self.high_score_image = self.font.render(high_score_str, True,self.text_color, self.ai_settings.bg_color)
  43. # 将最高得分放在屏幕顶部中央
  44. self.high_score_rect = self.high_score_image.get_rect()
  45. self.high_score_rect.centerx = self.screen_rect.centerx
  46. self.high_score_rect.top = self.score_rect.top
  47. def prep_level(self):
  48. """将等级转换为渲染的图像"""
  49. self.level_image = self.font.render(str(self.stats.level), True,self.text_color, self.ai_settings.bg_color)
  50. # 将等级放在得分下方
  51. self.level_rect = self.level_image.get_rect()
  52. self.level_rect.right = self.score_rect.right
  53. self.level_rect.top = self.score_rect.bottom + 10
  54. def prep_ships(self):
  55. """显示还余下多少艘飞船"""
  56. self.ships = Group()
  57. for ship_number in range(self.stats.ships_left):
  58. ship = Ship(self.ai_settings,self.screen)
  59. ship.rect.x = 10 + ship_number * ship.rect.width
  60. ship.rect.y = 10
  61. self.ships.add(ship)

settings.py

  1. class Settings():
  2. """存储《外星人入侵》的所有设置的类"""
  3. def __init__(self):
  4. """初始化游戏的设置"""
  5. # 屏幕设置
  6. self.screen_width = 1030
  7. self.screen_height = 700
  8. self.bg_color = (230, 230, 230)
  9. #self.bg=pygame.image.load(r"C:\Users\YJ\PycharmProjects\alien_invasion\images\beijin.png") # 图片位置
  10. # 飞船的设置
  11. self.ship_speed_factor = 15 #船速系数15
  12. self.ship_limit=3
  13. # 子弹设置
  14. self.bullet_width = 3 #3
  15. self.bullet_height = 15 #15
  16. self.bullet_color = 230, 230, 230
  17. #self.bullet_speed_factor = 100
  18. #self.bullet_color = 60, 60, 60
  19. self.bullets_allowed = 5 #3
  20. # 外星人设置
  21. self.fleet_drop_speed = 10 #舰队下降速度1
  22. # 加快游戏节奏的速度
  23. self.speedup_scale = 1.1 #1.1
  24. # 外星人点数的提高速度
  25. self.score_scale = 1.5 #1.5
  26. self.initialize_dynamic_settings()
  27. def initialize_dynamic_settings(self):
  28. """初始化随游戏进行而变化的设置"""
  29. self.ship_speed_factor = 5 #船速系数1.5
  30. self.bullet_speed_factor = 100 #子弹速度系数3
  31. self.alien_speed_factor = 1 #外星速度因子1
  32. # fleet_direction为1表示向右;为-1表示向左
  33. self.fleet_direction = 1 #舰队方向1
  34. # 记分
  35. self.alien_points = 50 #外星点50
  36. def increase_speed(self):
  37. """提高速度设置和外星人点数"""
  38. self.ship_speed_factor *= self.speedup_scale
  39. self.bullet_speed_factor *= self.speedup_scale
  40. self.alien_speed_factor *= self.speedup_scale
  41. self.alien_points = int(self.alien_points * self.score_scale)
  42. print(self.alien_points)

ship.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. class Ship(Sprite):
  4. def __init__(self, ai_settings,screen):
  5. """初始化飞船并设置其初始位置"""
  6. super(Ship, self).__init__()
  7. self.screen = screen
  8. self.ai_settings = ai_settings
  9. # 加载飞船图像并获取其外接矩形
  10. self.image = pygame.image.load(r"images\ship.bmp")
  11. self.rect = self.image.get_rect()
  12. self.screen_rect = screen.get_rect()
  13. # 将每艘新飞船放在屏幕底部中央
  14. self.rect.centerx = self.screen_rect.centerx
  15. self.rect.bottom = self.screen_rect.bottom
  16. # 在飞船的属性center中存储小数值
  17. self.center = float(self.rect.centerx)
  18. # 移动标志
  19. self.moving_right = False
  20. self.moving_left = False
  21. def update(self):
  22. """根据移动标志调整飞船的位置"""
  23. # 更新飞船的center值,而不是rect
  24. if self.moving_right and self.rect.right < self.screen_rect.right:
  25. self.center += self.ai_settings.ship_speed_factor
  26. if self.moving_left and self.rect.left > 0:
  27. self.center -= self.ai_settings.ship_speed_factor
  28. # 根据self.center更新rect对象
  29. self.rect.centerx = self.center
  30. def blitme(self):
  31. """在指定位置绘制飞船"""
  32. self.screen.blit(self.image, self.rect)
  33. def center_ship(self):
  34. """让飞船在屏幕上居中"""
  35. self.center = self.screen_rect.centerx

代码给大家了,大家随意,喜欢的点赞加收藏

声明:本文内容由网友自发贡献,不代表【wpsshop博客】立场,版权归原作者所有,本站不承担相应法律责任。如您发现有侵权的内容,请联系我们。转载请注明出处:https://www.wpsshop.cn/w/花生_TL007/article/detail/121596
推荐阅读
相关标签
  

闽ICP备14008679号