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这篇文章主要介绍了用python做一个小游戏代码,具有一定借鉴价值,需要的朋友可以参考下。希望大家阅读完这篇文章后大有收获,下面让小编带着大家一起了解一下。
大家好,我是沐尘而生,如果你是一个热爱编程的小伙伴,又想尝试游戏开发,那么这篇文章一定能满足你的好奇心。不废话,让我们马上进入Python游戏开发的精彩世界吧!
Python游戏开发的魅力
编写小游戏不仅仅是锻炼编程技能的好方法,更是展现创意和享受成果的绝佳途径python的游戏编程软件。Python作为一门易学易用的编程语言,为游戏开发提供了丰富的可能性。
让我们先来玩一个经典的猜数字游戏。玩家需要猜测一个随机生成的数字,通过与计算机的互动,体验成就感和乐趣。
- import random
-
- target_number = random.randint(1, 100)
- attempts = 0
- guess = 0
-
- print("欢迎来到“沐尘而生的猜数字游戏”!")
- while guess != target_number:
- guess = int(input("请输入你猜的数字:"))
- attempts += 1
- if guess < target_number:
- print("猜小了,再试试!")
- elif guess > target_number:
- print("猜大了,再试试!")
- else:
- print(f"恭喜你,猜对了!你用了{attempts}次。")
接下来,我们来编写一个经典的贪吃蛇游戏。玩家将控制一条小蛇在屏幕上移动,吃掉食物,逐渐变长。游戏不仅考验反应速度,还充满了策略性。
- import pygame
- import random
-
- # 初始化
- pygame.init()
-
- # 设置游戏窗口
- WINDOW_SIZE = (640, 480)
- window = pygame.display.set_mode(WINDOW_SIZE)
- pygame.display.set_caption("Snake Game by Muchen")
-
- # 颜色定义
- WHITE = (255, 255, 255)
- GREEN = (0, 255, 0)
- BLACK = (0, 0, 0)
-
- # 蛇和食物定义
- snake_pos = [100, 50]
- snake_body = [[100, 50], [90, 50], [80, 50]]
- food_pos = [random.randrange(1, 64) * 10, random.randrange(1, 48) * 10]
-
- # 游戏逻辑函数
- def update_snake():
- global food_pos, snake_pos, snake_body
-
- # 移动蛇头
- snake_pos[0] += direction[0]
- snake_pos[1] += direction[1]
-
- # 判断是否吃到食物
- if snake_pos == food_pos:
- food_pos = [random.randrange(1, 64) * 10, random.randrange(1, 48) * 10]
- else:
- snake_body.pop()
-
- # 将新的蛇头添加到蛇身上
- snake_body.insert(0, list(snake_pos))
-
- def update_food():
- global food_pos
-
- # 绘制食物
- pygame.draw.rect(window, WHITE, pygame.Rect(food_pos[0], food_pos[1], 10, 10))
-
- # 判断食物是否被吃掉
- if snake_pos == food_pos:
- food_pos = [random.randrange(1, 64) * 10, random.randrange(1, 48) * 10]
- snake_body.append([0, 0])
-
- def draw_snake():
- # 绘制贪吃蛇
- for pos in snake_body:
- pygame.draw.rect(window, GREEN, pygame.Rect(pos[0], pos[1], 10, 10))
-
- # 初始化方向
- direction = [0, -10]
-
- # 游戏主循环
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
-
- # 获取键盘输入
- keys = pygame.key.get_pressed()
-
- # 判断方向
- if keys[pygame.K_LEFT] and direction != [10, 0]:
- direction = [-10, 0]
- elif keys[pygame.K_RIGHT] and direction != [-10, 0]:
- direction = [10, 0]
- elif keys[pygame.K_UP] and direction != [0, 10]:
- direction = [0, -10]
- elif keys[pygame.K_DOWN] and direction != [0, -10]:
- direction = [0, 10]
-
- # 更新蛇和食物
- update_snake()
- update_food()
-
- # 清空屏幕,绘制蛇和食物
- window.fill(BLACK)
- draw_snake()
-
- # 更新窗口
- pygame.display.update()
-
我们来编写一个飞机大战游戏。玩家将操控一架飞机,躲避敌人的子弹,同时射击敌人,体验刺激和挑战。
- import pygame
-
- # 初始化
- pygame.init()
-
- # 设置游戏窗口
- window_size = (640, 480)
- window = pygame.display.set_mode(window_size)
- pygame.display.set_caption("沐尘而生的飞机大战游戏")
-
- # 颜色定义
- white = (255, 255, 255)
- black = (0, 0, 0)
- red = (255, 0, 0)
-
- # 飞机和子弹定义
- plane_width, plane_height = 40, 40
- plane = pygame.Rect(window_size[0]/2-plane_width/2, window_size[1]-plane_height-20, plane_width, plane_height)
- bullet_width, bullet_height = 5, 15
- bullet = pygame.Rect(0, 0, bullet_width, bullet_height)
- bullet_state = "ready"
-
- # 游戏主循环
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
-
- # 飞机的移动逻辑
- keys = pygame.key.get_pressed()
- if keys[pygame.K_LEFT]:
- plane.x -= 5
- if keys[pygame.K_RIGHT]:
- plane.x += 5
- if keys[pygame.K_SPACE] and bullet_state == "ready":
- bullet_state = "fire"
- bullet.centerx = plane.centerx
- bullet.y = plane.y
-
- # 子弹的移动逻辑
- if bullet_state == "fire":
- bullet.y -= 10
- if bullet.y <= 0:
- bullet_state = "ready"
-
- # 绘制飞机和子弹
- window.fill(black)
- pygame.draw.rect(window, white, plane)
- pygame.draw.rect(window, red, bullet)
-
- # 更新窗口
- pygame.display.update()
-
最后,我们来使用Python和Pygame库编写一个打砖块游戏:
- import pygame
- import random
-
- # 初始化
- pygame.init()
-
- # 设置游戏窗口
- window_size = (640, 480)
- window = pygame.display.set_mode(window_size)
- pygame.display.set_caption("沐尘而生的打砖块游戏")
-
- # 颜色定义
- WHITE = (255, 255, 255)
- GREEN = (0, 255, 0)
- BLUE = (0, 0, 255)
- BLACK = (0, 0, 0)
-
- # 砖块的定义
- brick_width = 60
- brick_height = 20
- brick_margin = 5
- bricks = []
-
- for row in range(5):
- for column in range(10):
- rect = pygame.Rect(column * (brick_width + brick_margin), row * (brick_height + brick_margin), brick_width, brick_height)
- bricks.append(rect)
-
- # 球的定义
- ball_size = 20
- ball = pygame.Rect(window_size[0] // 2 - ball_size // 2, window_size[1] // 2 - ball_size // 2, ball_size, ball_size)
- ball_speed = [5, 5]
-
- # 板子的定义
- paddle_width = 100
- paddle_height = 10
- paddle = pygame.Rect(window_size[0] // 2 - paddle_width // 2, window_size[1] - paddle_height * 2, paddle_width, paddle_height)
-
- # 游戏主循环
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
-
- # 球的移动逻辑
- ball.x += ball_speed[0]
- ball.y += ball_speed[1]
-
- # 球与窗口边界的碰撞检测
- if ball.left <= 0 or ball.right >= window_size[0]:
- ball_speed[0] = -ball_speed[0]
- if ball.top <= 0:
- ball_speed[1] = -ball_speed[1]
-
- # 球与板子的碰撞检测
- if ball.colliderect(paddle):
- ball_speed[1] = -ball_speed[1]
-
- # 球与砖块的碰撞检测
- for brick in bricks:
- if ball.colliderect(brick):
- bricks.remove(brick)
- ball_speed[1] = -ball_speed[1]
- break
-
- # 板子移动逻辑
- keys = pygame.key.get_pressed()
- if keys[pygame.K_LEFT]:
- paddle.x -= 5
- if keys[pygame.K_RIGHT]:
- paddle.x += 5
-
- # 确保板子不会移出窗口
- if paddle.left < 0:
- paddle.left = 0
- if paddle.right > window_size[0]:
- paddle.right = window_size[0]
-
- # 更新窗口
- window.fill(BLACK)
- pygame.draw.rect(window, WHITE, paddle)
- pygame.draw.ellipse(window, BLUE, ball)
- for brick in bricks:
- pygame.draw.rect(window, GREEN, brick)
- pygame.display.update()
-
通过以上几个精彩的小游戏示例,我们深入了解了如何使用Python进行游戏开发。从猜数字、贪吃蛇,到飞机大战、打砖块游戏,每个游戏都散发着独特的魅力。无论你是Python新手还是有一定经验的开发者,都可以从编写小游戏中获得乐趣和成就感。希望这篇文章能够激发你的创意,开启你的游戏编程之旅。如果你对这些小游戏有任何问题或想法,欢迎在评论区与我交流。感谢大家的阅读!
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