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效果:
- <template>
- <div>
- <el-container>
- <el-main>
- <div class="box-card-left">
- <div id="threejs" style="border: 1px solid red;position: relative;"></div>
- </div>
- </el-main>
- </el-container>
- </div>
- </template>
- <script>
- // 引入轨道控制器扩展库OrbitControls.js
- import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
- import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
- // 效果制作器
- import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
- // 渲染通道
- import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
- // 发光描边OutlinePass
- import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
- import { CSS2DObject, CSS2DRenderer } from "three/examples/jsm/renderers/CSS2DRenderer.js";
-
- export default {
- data() {
- return {
- name: "",
- scene: null,
- camera: null,
- renderer: null,
- css2DRenderer: null,
- effectComposer: null,
- mesh: null,
- geometry: null,
- group: null,
- material: null,
- texture: null,
- position: null,
- outlinePass: null,
- canvasWidth: 1000,
- canvasHeight: 800,
- color: [],
- meshArr: [],
- };
- },
- created() {},
- mounted() {
- this.name = this.$route.query.name;
- this.init();
- },
- methods: {
- goBack() {
- this.$router.go(-1);
- },
- init() {
- // 创建场景对象
- this.scene = new this.$three.Scene();
- // 调用方法创建盒模型 1
- this.careateBox1();
- // 调用方法创建盒模型 2
- this.careateBox2();
- this.createCone();
- // 创建辅助坐标轴对象
- const axesHelper = new this.$three.AxesHelper(200);
- this.scene.add(axesHelper);
- // 创建透视投影相机对象
- this.camera = new this.$three.PerspectiveCamera(60,1,0.01, 2000);
- // 设置相机位置
- this.camera.position.set(200,200,200);
- // 设置相机指向
- this.camera.lookAt(0,0,0);
- // 创建WebGL渲染器对象
- this.renderer = new this.$three.WebGLRenderer();
- // 设置渲染器渲染的尺寸
- this.renderer.setSize(1000,800);
- // 调用渲染器的render方法开始渲染,参数是 场景,相机 对象
- this.renderer.render(this.scene, this.camera);
- // 获取id 是 threejs 的元素并添加domElement
- window.document.getElementById("threejs").appendChild(this.renderer.domElement);
- // 创建 CSS2D 渲染器对象(主要:)
- this.css2DRenderer = new CSS2DRenderer();
- this.css2DRenderer.setSize(1000,800);
- this.css2DRenderer.render(this.scene, this.camera);
- this.css2DRenderer.domElement.style.position = "absolute";
- this.css2DRenderer.domElement.style.top = 0;
- this.css2DRenderer.domElement.style.pointerEvents = 'none'; // 取消标签的点击事件
- window.document.getElementById("threejs").appendChild(this.css2DRenderer.domElement);
-
- this.renderFun();
- // 创建空间轨道控制器对象
- const controls = new OrbitControls(this.camera, this.renderer.domElement);
- controls.addEventListener("change", () => {
- this.renderer.render(this.scene, this.camera);
- })
- },
- // 创建一个盒模型,父组件是 scene 场景;盒模型设置了位置
- careateBox1() {
- // 创建立方缓存几何体对象
- this.geometry = new this.$three.BoxGeometry(50,50,60);
- // 创建网格基础材质对象
- this.material = new this.$three.MeshBasicMaterial({
- color: 0xfafa,
- });
- // 创建网格对象
- this.mesh = new this.$three.Mesh(this.geometry, this.material);
- // 设置网格对象位置
- this.mesh.position.set(-50,60,60);
- // 调用方法创建html元素
- let dom = this.createDiv("父对象是Scene的模型的标签");
- // 创建 CSS2DObject对象,参数是html元素,作用:将html元素转为threejs的css2模型对象
- const tag = new CSS2DObject(dom);
- // 创建Vector3对象
- const wp = new this.$three.Vector3();
- // 获得this.mesh的世界坐标
- this.mesh.getWorldPosition(wp);
- tag.position.set(wp.x, wp.y, wp.z);
- // this.mesh.add(tag);
- this.scene.add(this.mesh);
- this.scene.add(tag);
- },
- // 创建一个盒模型,父组件是 组对象,盒模型与组对象都设置了位置
- careateBox2() {
- const group = new this.$three.Group();
- group.position.set(30,0,0);
- const geometry = new this.$three.BoxGeometry(50,50,60);
- const material = new this.$three.MeshBasicMaterial({
- color: 0xfaf33a,
- });
- const mesh = new this.$three.Mesh(geometry, material);
- // 网格模型设置了位置,且父对象是组对象,这样css2模型对象添加到mesh中后,会直接继承mesh的世界坐标
- mesh.position.set(50,60,-60);
- let dom = this.createDiv("父对象是Group的模型标签");
- const obj = new CSS2DObject(dom);
- mesh.add(obj);
- group.add(mesh);
- this.scene.add(group);
- },
- // 标注模型几何体的某个顶点
- createCone() {
- // 创建圆锥缓冲几何体对象
- const coneGeometry = new this.$three.ConeGeometry(20,100,32);
- // 创建材质对象
- const material = new this.$three.MeshBasicMaterial({
- color: 0xffaadd
- });
- // 创建网格模型对象
- const cone_mesh = new this.$three.Mesh(coneGeometry, material);
- const pos = coneGeometry.attributes.position;
- const dom = this.createDiv("我是圆锥的标注标签");
- const tag = new CSS2DObject(dom);
- cone_mesh.add(tag);
- cone_mesh.translateY(50); // 圆锥几何体Y轴平移50
- tag.position.y += 50; // css2模型对象
- this.scene.add(cone_mesh);
-
- },
- createDiv(innerText='盒子模型标签') {
- let dom = window.document.createElement("div");
- dom.innerHTML = innerText;
- dom.style.border = '1px solid blue';
- dom.style.height = '20px';
- dom.style.color = '#0A58F6';
- dom.style.padding = '5px 10px';
- dom.style.borderRadius = "5px";
- dom.style.top = '-20px';
- dom.style.background = "#F7F2EE";
- return dom;
- },
- renderFun() {
- this.renderer.render(this.scene, this.camera);
- this.css2DRenderer.render(this.scene, this.camera);
- window.requestAnimationFrame(this.renderFun);
- },
- },
- };
- </script>
- //
- <style lang="less" scoped>
- .box-card-left {
- display: flex;
- align-items: flex-start;
- flex-direction: row;
- position: relative;
- width: 100%;
-
- .box-right {
- img{
- width:500px;
- user-select: none;
- }
- }
- }
- </style>
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