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<dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-web</artifactId> </dependency> <dependency> <groupId>io.netty</groupId> <artifactId>netty-all</artifactId> <version>4.1.41.Final</version> </dependency> <dependency> <groupId>com.google.code.gson</groupId> <artifactId>gson</artifactId> <version>2.8.9</version> </dependency> <dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-thymeleaf</artifactId> </dependency>
public class WebSocketTextHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> { @Override public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception { // 是否握手成功,升级为 Websocket 协议 if (evt == WebSocketServerProtocolHandler.ServerHandshakeStateEvent.HANDSHAKE_COMPLETE) { // 握手成功,移除 HttpRequestHandler,因此将不会接收到任何消息 // 并把握手成功的 Channel 加入到 ChannelGroup 中 new SocketSession(ctx.channel()); } else if (evt instanceof IdleStateEvent) { IdleStateEvent stateEvent = (IdleStateEvent) evt; if (stateEvent.state() == IdleState.READER_IDLE) { System.out.println("bb22"); } } else { super.userEventTriggered(ctx, evt); } } @Override protected void channelRead0(ChannelHandlerContext channelHandlerContext, TextWebSocketFrame textWebSocketFrame) throws Exception { SocketSession session = SocketSession.getSession(channelHandlerContext); TypeToken<HashMap<String, String>> typeToken = new TypeToken<HashMap<String, String>>() { }; Gson gson=new Gson(); java.util.Map<String,String> map = gson.fromJson(textWebSocketFrame.text(), typeToken.getType()); User user = null; switch (map.get("type")) { case "msg": Map<String, String> result = new HashMap<>(); user = session.getUser(); result.put("type", "msg"); result.put("msg", map.get("msg")); result.put("sendUser", user.getNickname()); SessionGroup.inst().sendToOthers(result, session); break; case "init": String room = map.get("room"); session.setGroup(room); String nick = map.get("nick"); user = new User(session.getId(), nick); session.setUser(user); SessionGroup.inst().addSession(session); break; } } } public final class SessionGroup { private static SessionGroup singleInstance = new SessionGroup(); // 组的映射 private ConcurrentHashMap<String, ChannelGroup> groupMap = new ConcurrentHashMap<>(); public static SessionGroup inst() { return singleInstance; } public void shutdownGracefully() { Iterator<ChannelGroup> groupIterator = groupMap.values().iterator(); while (groupIterator.hasNext()) { ChannelGroup group = groupIterator.next(); group.close(); } } public void sendToOthers(Map<String, String> result, SocketSession s) { // 获取组 ChannelGroup group = groupMap.get(s.getGroup()); if (null == group) { return; } Gson gson=new Gson(); String json = gson.toJson(result); // 自己发送的消息不返回给自己 // Channel channel = s.getChannel(); // 从组中移除通道 // group.remove(channel); ChannelGroupFuture future = group.writeAndFlush(new TextWebSocketFrame(json)); future.addListener(f -> { System.out.println("完成发送:"+json); // group.add(channel);//发送消息完毕重新添加。 }); } public void addSession(SocketSession session) { String groupName = session.getGroup(); if (StringUtils.isEmpty(groupName)) { // 组为空,直接返回 return; } ChannelGroup group = groupMap.get(groupName); if (null == group) { group = new DefaultChannelGroup(ImmediateEventExecutor.INSTANCE); groupMap.put(groupName, group); } group.add(session.getChannel()); } /** * 关闭连接, 关闭前发送一条通知消息 */ public void closeSession(SocketSession session, String echo) { ChannelFuture sendFuture = session.getChannel().writeAndFlush(new TextWebSocketFrame(echo)); sendFuture.addListener(new ChannelFutureListener() { public void operationComplete(ChannelFuture future) { System.out.println("关闭连接:"+echo); future.channel().close(); } }); } /** * 关闭连接 */ public void closeSession(SocketSession session) { ChannelFuture sendFuture = session.getChannel().close(); sendFuture.addListener(new ChannelFutureListener() { public void operationComplete(ChannelFuture future) { System.out.println("发送所有完成:"+session.getUser().getNickname()); } }); } /** * 发送消息 * @param ctx 上下文 * @param msg 待发送的消息 */ public void sendMsg(ChannelHandlerContext ctx, String msg) { ChannelFuture sendFuture = ctx.writeAndFlush(new TextWebSocketFrame(msg)); sendFuture.addListener(f -> {//发送监听 System.out.println("对所有发送完成:"+msg); }); } } public class SocketSession { public static final AttributeKey<SocketSession> SESSION_KEY = AttributeKey.valueOf("SESSION_KEY"); /** * 用户实现服务端会话管理的核心 */ // 通道 private Channel channel; // 用户 private User user; // session唯一标示 private final String sessionId; private String group; /** * session中存储的session 变量属性值 */ private Map<String, Object> map = new HashMap<String, Object>(); public SocketSession(Channel channel) {//注意传入参数channel。不同客户端会有不同channel this.channel = channel; this.sessionId = buildNewSessionId(); channel.attr(SocketSession.SESSION_KEY).set(this); } // 反向导航 public static SocketSession getSession(ChannelHandlerContext ctx) {//注意ctx,不同的客户端会有不同ctx Channel channel = ctx.channel(); return channel.attr(SocketSession.SESSION_KEY).get(); } // 反向导航 public static SocketSession getSession(Channel channel) { return channel.attr(SocketSession.SESSION_KEY).get(); } public String getId() { return sessionId; } private static String buildNewSessionId() { String uuid = UUID.randomUUID().toString(); return uuid.replaceAll("-", ""); } public synchronized void set(String key, Object value) { map.put(key, value); } public synchronized <T> T get(String key) { return (T) map.get(key); } public boolean isValid() { return getUser() != null ? true : false; } public User getUser() { return user; } public void setUser(User user) { this.user = user; } public String getGroup() { return group; } public void setGroup(String group) { this.group = group; } public Channel getChannel() { return channel; } } public class SocketServer { private static SocketServer wbss; private static final int READ_IDLE_TIME_OUT = 60; // 读超时 private static final int WRITE_IDLE_TIME_OUT = 0;// 写超时 private static final int ALL_IDLE_TIME_OUT = 0; // 所有超时 public static SocketServer inst() { return wbss = new SocketServer(); } public void run(int port) { EventLoopGroup bossGroup = new NioEventLoopGroup(); EventLoopGroup workerGroup = new NioEventLoopGroup(); ServerBootstrap b = new ServerBootstrap(); b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class) .childHandler(new ChannelInitializer <SocketChannel>() { @Override protected void initChannel(SocketChannel ch) throws Exception { ChannelPipeline pipeline = ch.pipeline(); // Netty自己的http解码器和编码器,报文级别 HTTP请求的解码和编码 pipeline.addLast(new HttpServerCodec()); // ChunkedWriteHandler 是用于大数据的分区传输 // 主要用于处理大数据流,比如一个1G大小的文件如果你直接传输肯定会撑暴jvm内存的; // 增加之后就不用考虑这个问题了 pipeline.addLast(new ChunkedWriteHandler()); // HttpObjectAggregator 是完全的解析Http消息体请求用的 // 把多个消息转换为一个单一的完全FullHttpRequest或是FullHttpResponse, // 原因是HTTP解码器会在每个HTTP消息中生成多个消息对象HttpRequest/HttpResponse,HttpContent,LastHttpContent pipeline.addLast(new HttpObjectAggregator(64 * 1024)); // WebSocket数据压缩 pipeline.addLast(new WebSocketServerCompressionHandler()); // WebSocketServerProtocolHandler是配置websocket的监听地址/协议包长度限制 pipeline.addLast(new WebSocketServerProtocolHandler("/ws", null, true, 10 * 1024)); // 当连接在60秒内没有接收到消息时,就会触发一个 IdleStateEvent 事件, // 此事件被 HeartbeatHandler 的 userEventTriggered 方法处理到 pipeline.addLast( new IdleStateHandler(READ_IDLE_TIME_OUT, WRITE_IDLE_TIME_OUT, ALL_IDLE_TIME_OUT, TimeUnit.SECONDS)); // WebSocketServerHandler、TextWebSocketFrameHandler 是自定义逻辑处理器, pipeline.addLast(new WebSocketTextHandler()); } }); Channel ch = b.bind(port).syncUninterruptibly().channel(); ch.closeFuture().syncUninterruptibly(); // 返回与当前Java应用程序关联的运行时对象 Runtime.getRuntime().addShutdownHook(new Thread() { @Override public void run() { SessionGroup.inst().shutdownGracefully(); bossGroup.shutdownGracefully(); workerGroup.shutdownGracefully(); } }); } } @SpringBootApplication public class WebsocketApplication { public static void main(String[] args) throws UnknownHostException { ConfigurableApplicationContext application = SpringApplication.run(WebsocketApplication.class,args); Environment env = application.getEnvironment(); String host = InetAddress.getLocalHost().getHostAddress(); String port = env.getProperty("server.port"); System.out.println("[----------------------------------------------------------]"); System.out.println("聊天室启动成功!点击进入:\t http://" + host + ":" + port); System.out.println("[----------------------------------------------------------"); SocketServer.inst().run(53134); } }
页面
<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>群聊天室</title>
<style type="text/css">
body {
margin-right:50px;
margin-left:50px;
}
.ddois {
position: fixed;
left: 120px;
bottom: 30px;
}
</style>
</head>
<body>
群名:<input type="text" id="room" name="group" placeholder="请输入群">
<br /><br />
昵称:<input type="text" id="nick" name="name" placeholder="请输入昵称">
<br /><br />
<button type="button" onclick="enter()">进入聊天群</button>
<br /><br />
<div id="message"></div>
<br /><br />
<div class="ddois">
<textarea name="send" id="text" rows="10" cols="30" placeholder="输入发送消息"></textarea>
<br /><br />
<button type="button" onclick="send()">发送</button>
</div>
<script type="text/javascript">
var webSocket;
if (window.WebSocket) {
webSocket = new WebSocket("ws://localhost:53134/ws");
} else {
alert("抱歉,您的浏览器不支持WebSocket协议!");
}
//连通之后的回调事件
webSocket.onopen = function() {
console.log("已经连通了websocket");
// setMessageInnerHTML("已经连通了websocket");
};
//连接发生错误的回调方法
webSocket.onerror = function(event){
console.log("出错了");
// setMessageInnerHTML("连接失败");
};
//连接关闭的回调方法
webSocket.onclose = function(){
console.log("连接已关闭...");
}
//接收到消息的回调方法
webSocket.onmessage = function(event){
console.log("bbdds");
var data = JSON.parse(event.data)
var msg = data.msg;
var nick = data.sendUser;
switch(data.type){
case 'init':
console.log("mmll");
break;
case 'msg':
console.log("bblld");
setMessageInnerHTML(nick+": "+msg);
break;
default:
break;
}
}
function enter(){
var map = new Map();
var nick=document.getElementById('nick').value;
var room=document.getElementById('room').value;
map.set("type","init");
map.set("nick",nick);
console.log(room);
map.set("room",room);
var message = Map2Json(map);
webSocket.send(message);
}
function send() {
var msg = document.getElementById('text').value;
var nick = document.getElementById('nick').value;
console.log("1:"+msg);
if (msg != null && msg != ""){
var map = new Map();
map.set("type","msg");
map.set("msg",msg);
var map2json=Map2Json(map);
if (map2json.length < 8000){
console.log("4:"+map2json);
webSocket.send(map2json);
}else {
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