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大家好,给大家分享一下一个有趣的事情,很多人还不知道这一点。下面详细解释一下。现在让我们来看看!
大家好,我是梦执,对梦执着。希望能和大家共同进步! |
下面给大家带来python实现植物大战僵尸的的源码分享,只含有冒险模式python 安装后怎么用。
- import os
- import json
- from abc import abstractmethod
- import pygame as pg
- from . import constants as c
-
- class State():
- def __init__(self):
- self.start_time = 0.0
- self.current_time = 0.0
- self.done = False
- self.next = None
- self.persist = {}
-
- @abstractmethod
- def startup(self, current_time, persist):
- '''abstract method'''
-
- def cleanup(self):
- self.done = False
- return self.persist
-
- @abstractmethod
- def update(self, surface, keys, current_time):
- '''abstract method'''
-
- class Control():
- def __init__(self):
- self.screen = pg.display.get_surface()
- self.done = False
- self.clock = pg.time.Clock()
- self.fps = 60
- self.keys = pg.key.get_pressed()
- self.mouse_pos = None
- self.mouse_click = [False, False] # value:[left mouse click, right mouse click]
- self.current_time = 0.0
- self.state_dict = {}
- self.state_name = None
- self.state = None
- self.game_info = {c.CURRENT_TIME:0.0,
- c.LEVEL_NUM:c.START_LEVEL_NUM}
-
- def setup_states(self, state_dict, start_state):
- self.state_dict = state_dict
- self.state_name = start_state
- self.state = self.state_dict[self.state_name]
- self.state.startup(self.current_time, self.game_info)
-
- def update(self):
- self.current_time = pg.time.get_ticks()
- if self.state.done:
- self.flip_state()
- self.state.update(self.screen, self.current_time, self.mouse_pos, self.mouse_click)
- self.mouse_pos = None
- self.mouse_click[0] = False
- self.mouse_click[1] = False
-
- def flip_state(self):
- previous, self.state_name = self.state_name, self.state.next
- persist = self.state.cleanup()
- self.state = self.state_dict[self.state_name]
- self.state.startup(self.current_time, persist)
-
- def event_loop(self):
- for event in pg.event.get():
- if event.type == pg.QUIT:
- self.done = True
- elif event.type == pg.KEYDOWN:
- self.keys = pg.key.get_pressed()
- elif event.type == pg.KEYUP:
- self.keys = pg.key.get_pressed()
- elif event.type == pg.MOUSEBUTTONDOWN:
- self.mouse_pos = pg.mouse.get_pos()
- self.mouse_click[0], _, self.mouse_click[1] = pg.mouse.get_pressed()
- print('pos:', self.mouse_pos, ' mouse:', self.mouse_click)
-
- def main(self):
- while not self.done:
- self.event_loop()
- self.update()
- pg.display.update()
- self.clock.tick(self.fps)
- print('game over')
-
- def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1):
- image = pg.Surface([width, height])
- rect = image.get_rect()
-
- image.blit(sheet, (0, 0), (x, y, width, height))
- image.set_colorkey(colorkey)
- image = pg.transform.scale(image,
- (int(rect.width*scale),
- int(rect.height*scale)))
- return image
-
- def load_image_frames(directory, image_name, colorkey, accept):
- frame_list = []
- tmp = {}
- # image_name is "Peashooter", pic name is 'Peashooter_1', get the index 1
- index_start = len(image_name) + 1
- frame_num = 0;
- for pic in os.listdir(directory):
- name, ext = os.path.splitext(pic)
- if ext.lower() in accept:
- index = int(name[index_start:])
- img = pg.image.load(os.path.join(directory, pic))
- if img.get_alpha():
- img = img.convert_alpha()
- else:
- img = img.convert()
- img.set_colorkey(colorkey)
- tmp[index]= img
- frame_num += 1
-
- for i in range(frame_num):
- frame_list.append(tmp[i])
- return frame_list
-
- def load_all_gfx(directory, colorkey=c.WHITE, accept=('.png', '.jpg', '.bmp', '.gif')):
- graphics = {}
- for name1 in os.listdir(directory):
- # subfolders under the folder resources\graphics
- dir1 = os.path.join(directory, name1)
- if os.path.isdir(dir1):
- for name2 in os.listdir(dir1):
- dir2 = os.path.join(dir1, name2)
- if os.path.isdir(dir2):
- # e.g. subfolders under the folder resources\graphics\Zombies
- for name3 in os.listdir(dir2):
- dir3 = os.path.join(dir2, name3)
- # e.g. subfolders or pics under the folder resources\graphics\Zombies\ConeheadZombie
- if os.path.isdir(dir3):
- # e.g. it's the folder resources\graphics\Zombies\ConeheadZombie\ConeheadZombieAttack
- image_name, _ = os.path.splitext(name3)
- graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept)
- else:
- # e.g. pics under the folder resources\graphics\Plants\Peashooter
- image_name, _ = os.path.splitext(name2)
- graphics[image_name] = load_image_frames(dir2, image_name, colorkey, accept)
- break
- else:
- # e.g. pics under the folder resources\graphics\Screen
- name, ext = os.path.splitext(name2)
- if ext.lower() in accept:
- img = pg.image.load(dir2)
- if img.get_alpha():
- img = img.convert_alpha()
- else:
- img = img.convert()
- img.set_colorkey(colorkey)
- graphics[name] = img
- return graphics
-
- def loadZombieImageRect():
- file_path = os.path.join('source', 'data', 'entity', 'zombie.json')
- f = open(file_path)
- data = json.load(f)
- f.close()
- return data[c.ZOMBIE_IMAGE_RECT]
-
- def loadPlantImageRect():
- file_path = os.path.join('source', 'data', 'entity', 'plant.json')
- f = open(file_path)
- data = json.load(f)
- f.close()
- return data[c.PLANT_IMAGE_RECT]
-
- pg.init()
- pg.display.set_caption(c.ORIGINAL_CAPTION)
- SCREEN = pg.display.set_mode(c.SCREEN_SIZE)
-
- GFX = load_all_gfx(os.path.join("resources","graphics"))
- ZOMBIE_RECT = loadZombieImageRect()
- PLANT_RECT = loadPlantImageRect()
-
-
-
- START_LEVEL_NUM = 1
-
- ORIGINAL_CAPTION = 'Plant VS Zombies Game'
-
- SCREEN_WIDTH = 800
- SCREEN_HEIGHT = 600
- SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT)
-
- GRID_X_LEN = 9
- GRID_Y_LEN = 5
- GRID_X_SIZE = 80
- GRID_Y_SIZE = 100
-
-
- WHITE = (255, 255, 255)
- NAVYBLUE = ( 60, 60, 100)
- SKY_BLUE = ( 39, 145, 251)
- BLACK = ( 0, 0, 0)
- LIGHTYELLOW = (234, 233, 171)
- RED = (255, 0, 0)
- PURPLE = (255, 0, 255)
- GOLD = (255, 215, 0)
- GREEN = ( 0, 255, 0)
-
- SIZE_MULTIPLIER = 1.3
-
- #GAME INFO DICTIONARY KEYS
- CURRENT_TIME = 'current time'
- LEVEL_NUM = 'level num'
-
- #STATES FOR ENTIRE GAME
- MAIN_MENU = 'main menu'
- LOAD_SCREEN = 'load screen'
- GAME_LOSE = 'game los'
- GAME_VICTORY = 'game victory'
- LEVEL = 'level'
-
- MAIN_MENU_IMAGE = 'MainMenu'
- OPTION_ADVENTURE = 'Adventure'
- GAME_LOOSE_IMAGE = 'GameLoose'
- GAME_VICTORY_IMAGE = 'GameVictory'
-
- #MAP COMPONENTS
- BACKGROUND_NAME = 'Background'
- BACKGROUND_TYPE = 'background_type'
- INIT_SUN_NAME = 'init_sun_value'
- ZOMBIE_LIST = 'zombie_list'
-
- MAP_EMPTY = 0
- MAP_EXIST = 1
-
- BACKGROUND_OFFSET_X = 220
- MAP_OFFSET_X = 35
- MAP_OFFSET_Y = 100
-
- #MENUBAR
- CHOOSEBAR_TYPE = 'choosebar_type'
- CHOOSEBAR_STATIC = 0
- CHOOSEBAR_MOVE = 1
- CHOSSEBAR_BOWLING = 2
- MENUBAR_BACKGROUND = 'ChooserBackground'
- MOVEBAR_BACKGROUND = 'MoveBackground'
- PANEL_BACKGROUND = 'PanelBackground'
- START_BUTTON = 'StartButton'
- CARD_POOL = 'card_pool'
-
- MOVEBAR_CARD_FRESH_TIME = 6000
- CARD_MOVE_TIME = 60
-
- #PLANT INFO
- PLANT_IMAGE_RECT = 'plant_image_rect'
- CAR = 'car'
- SUN = 'Sun'
- SUNFLOWER = 'SunFlower'
- PEASHOOTER = 'Peashooter'
- SNOWPEASHOOTER = 'SnowPea'
- WALLNUT = 'WallNut'
- CHERRYBOMB = 'CherryBomb'
- THREEPEASHOOTER = 'Threepeater'
- REPEATERPEA = 'RepeaterPea'
- CHOMPER = 'Chomper'
- CHERRY_BOOM_IMAGE = 'Boom'
- PUFFSHROOM = 'PuffShroom'
- POTATOMINE = 'PotatoMine'
- SQUASH = 'Squash'
- SPIKEWEED = 'Spikeweed'
- JALAPENO = 'Jalapeno'
- SCAREDYSHROOM = 'ScaredyShroom'
- SUNSHROOM = 'SunShroom'
- ICESHROOM = 'IceShroom'
- HYPNOSHROOM = 'HypnoShroom'
- WALLNUTBOWLING = 'WallNutBowling'
- REDWALLNUTBOWLING = 'RedWallNutBowling'
-
- PLANT_HEALTH = 5
- WALLNUT_HEALTH = 30
- WALLNUT_CRACKED1_HEALTH = 20
- WALLNUT_CRACKED2_HEALTH = 10
- WALLNUT_BOWLING_DAMAGE = 10
-
- PRODUCE_SUN_INTERVAL = 7000
- FLOWER_SUN_INTERVAL = 22000
- SUN_LIVE_TIME = 7000
- SUN_VALUE = 25
-
- ICE_SLOW_TIME = 2000
-
- FREEZE_TIME = 7500
- ICETRAP = 'IceTrap'
-
- #PLANT CARD INFO
- CARD_SUNFLOWER = 'card_sunflower'
- CARD_PEASHOOTER = 'card_peashooter'
- CARD_SNOWPEASHOOTER = 'card_snowpea'
- CARD_WALLNUT = 'card_wallnut'
- CARD_CHERRYBOMB = 'card_cherrybomb'
- CARD_THREEPEASHOOTER = 'card_threepeashooter'
- CARD_REPEATERPEA = 'card_repeaterpea'
- CARD_CHOMPER = 'card_chomper'
- CARD_PUFFSHROOM = 'card_puffshroom'
- CARD_POTATOMINE = 'card_potatomine'
- CARD_SQUASH = 'card_squash'
- CARD_SPIKEWEED = 'card_spikeweed'
- CARD_JALAPENO = 'card_jalapeno'
- CARD_SCAREDYSHROOM = 'card_scaredyshroom'
- CARD_SUNSHROOM = 'card_sunshroom'
- CARD_ICESHROOM = 'card_iceshroom'
- CARD_HYPNOSHROOM = 'card_hypnoshroom'
- CARD_REDWALLNUT = 'card_redwallnut'
-
- #BULLET INFO
- BULLET_PEA = 'PeaNormal'
- BULLET_PEA_ICE = 'PeaIce'
- BULLET_MUSHROOM = 'BulletMushRoom'
- BULLET_DAMAGE_NORMAL = 1
-
- #ZOMBIE INFO
- ZOMBIE_IMAGE_RECT = 'zombie_image_rect'
- ZOMBIE_HEAD = 'ZombieHead'
- NORMAL_ZOMBIE = 'Zombie'
- CONEHEAD_ZOMBIE = 'ConeheadZombie'
- BUCKETHEAD_ZOMBIE = 'BucketheadZombie'
- FLAG_ZOMBIE = 'FlagZombie'
- NEWSPAPER_ZOMBIE = 'NewspaperZombie'
- BOOMDIE = 'BoomDie'
-
- LOSTHEAD_HEALTH = 5
- NORMAL_HEALTH = 10
- FLAG_HEALTH = 15
- CONEHEAD_HEALTH = 20
- BUCKETHEAD_HEALTH = 30
- NEWSPAPER_HEALTH = 15
-
- ATTACK_INTERVAL = 1000
- ZOMBIE_WALK_INTERVAL = 70
-
- ZOMBIE_START_X = SCREEN_WIDTH + 50
-
- #STATE
- IDLE = 'idle'
- FLY = 'fly'
- EXPLODE = 'explode'
- ATTACK = 'attack'
- ATTACKED = 'attacked'
- DIGEST = 'digest'
- WALK = 'walk'
- DIE = 'die'
- CRY = 'cry'
- FREEZE = 'freeze'
- SLEEP = 'sleep'
-
- #LEVEL STATE
- CHOOSE = 'choose'
- PLAY = 'play'
-
- #BACKGROUND
- BACKGROUND_DAY = 0
- BACKGROUND_NIGHT = 1
- from . import tool
- from . import constants as c
- from .state import mainmenu, screen, level
-
- def main():
- game = tool.Control()
- state_dict = {c.MAIN_MENU: mainmenu.Menu(),
- c.GAME_VICTORY: screen.GameVictoryScreen(),
- c.GAME_LOSE: screen.GameLoseScreen(),
- c.LEVEL: level.Level()}
- game.setup_states(state_dict, c.MAIN_MENU)
- game.main()
- import pygame as pg
- from source.main import main
-
- if __name__=='__main__':
- main()
- pg.quit()
-
还有植物和僵尸的源码,实在太多了,需要的小伙伴直接私聊我领取!!
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