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TCP(Transmission Control Protocol,传输控制协议)和UDP(User Data Protocol ,用户数据报协议)都属于TCP/IP协议簇。其中,TCP是面向连接的协议,在数据传输之前必须通过"三次握手"与对方建立可靠的连接,当数据传输完毕后通过"四次挥手"与服务端断开连接,这样可以保证数据传输的可靠性。也正是其的可靠性,TCP通信经常用于需要保证网络通信内容完整性的情况,比如网页HTTP、QQ文件传输等过程。而,UDP是一个面向无连接的协议,在数据传输之前,发送端和接收端不建立连接,发送端尽可能快的将数据扔到网络上,接收端从消息队列中读取消息段。如果接收方接收报文后校验失败,则直接将报文丢弃,不做任何处理。也正是因为这种特性,UDP通信一般用于要求网络通讯速度尽量的快(对网络通讯质量要求不高)的情况下,如QQ语音、QQ视频等。
#ifndef PREINCLUDE_H #define PREINCLUDE_H #define WIN32_LEAN_AND_MEAN //#define _WINSOCK_DEPRECATED_NO_WARNINGS #include <windows.h> #include <WinSock2.h> #include <stdio.h> #include <WS2tcpip.h> #include <thread> #pragma comment(lib, "ws2_32.lib")//windows�µ��ö�̬�� #pragma pack(1) struct DataPackage { int dealMode; char str[32]; }; #define SERVER_IP "127.0.0.1" #define SERVER_PORT 65151 #endif //PREINCLUDE_H
#ifndef CLIENT_H
#define CLIENT_H
#include "../PreInclude.h"
void ClientAPI();
#endif //CLIENT_H
#include "../Client/Client.h" void ClientAPI() { //加载Windows环境 WORD ver = MAKEWORD(2, 2); WSADATA dat; WSAStartup(ver, &dat); //创建socket SOCKET Client_sock = socket(AF_INET, SOCK_STREAM, 0); if (INVALID_SOCKET == Client_sock) { printf("Build client's socket failed!!!\n"); } else { printf("Build client's socket successful...\n"); } // sockaddr_in Server_sin = {}; Server_sin.sin_family = AF_INET; Server_sin.sin_port = htons(SERVER_PORT); //Server_sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); //INADDR_ANY为默认IP //将十进制SERVER_IP转化为二进制保存至Server_sin.sin_addr中 inet_pton(AF_INET, SERVER_IP, &Server_sin.sin_addr); //调用connect函数连接服务端 int connectRet = connect(Client_sock, (sockaddr*)&Server_sin, sizeof(sockaddr_in)); if (INVALID_SOCKET == connectRet) { printf("Connect failed!!!\n"); } else { printf("Connect successfully...\n"); } //缓冲区 while (true) { //输入发送信息 DataPackage dp; scanf_s("%d",&dp.dealMode); //输入-1,表示结束 if (dp.dealMode==-1) { break; } else { scanf_s("%s", dp.str,32); dp.str[strlen(dp.str)] = '\0'; //调用send函数,将缓冲区内的数据发送至服务端 send(Client_sock, (const char*)&dp, sizeof(DataPackage), 0); } //初始化接收缓冲区,调用recv函数进行数据接收 char recvBuf[1024] = {}; int nlen = recv(Client_sock, recvBuf, 127, 0); if (nlen > 0) { printf("Recv message successfully...\n"); printf("Message:%s\n", recvBuf); } memset(recvBuf, 0, sizeof(recvBuf)); } //关闭客户端连接 closesocket(Client_sock); // WSACleanup(); printf("Client closed..."); getchar(); }
#ifndef SERVER_H
#define SERVER_H
#include "../PreInclude.h"
//服务端处理信息,将字符换变为大写
void StrToUpper(char* str,int len);
//服务端处理信息,将字符换变为小写
void StrToLower(char* str,int len);
void ServerAPI();
#endif //SERVER_H
#include "../Server/Server.h" //服务端处理信息,将字符换变为大写 void StrToUpper(char* str,int len) { for(int i=0;i<len ;i++) { str[i]=toupper(str[i]); } } //服务端处理信息,将字符换变为小写 void StrToLower(char* str,int len) { for(int i=0;i<len ;i++) { str[i]=tolower(str[i]); } } void ServerAPI() { //加载Windows环境 WORD ver = MAKEWORD(2, 2); WSADATA dat; WSAStartup(ver, &dat); //创建socket SOCKET Server_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); sockaddr_in Server_sin = {}; Server_sin.sin_family = AF_INET; Server_sin.sin_port = htons(SERVER_PORT); //Server_sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); //INADDR_ANY为默认地址 //将十进制SERVER_IP转化为二进制保存至Server_sin.sin_addr中 inet_pton(AF_INET, SERVER_IP, &Server_sin.sin_addr); //调用bind,将服务端本地地址到socket上 if (SOCKET_ERROR == bind(Server_sock, (sockaddr*)&Server_sin, sizeof(Server_sin))) { printf("Bind failed!!!\n"); } else { printf("Bind successful...\n"); } //调用listen函数进行监听 if (SOCKET_ERROR == listen(Server_sock, 5)) { printf("Listen failed!!!\n"); } else { printf("Listen successful...\n"); } //调用accept接收客户端连接申请,并将客户端信息保存至Client_sin中 sockaddr_in Client_sin = {}; char IPdotdec[20]; int nAddrLen = sizeof(sockaddr_in); SOCKET Client_sock = INVALID_SOCKET; Client_sock = accept(Server_sock, (sockaddr*)&Client_sin, &nAddrLen); if (Client_sock == INVALID_SOCKET) { printf("Accept Client_sin failed!!!\n"); } else { printf("Accept clirntAddr successful... Sock = %d,IP = %s \n", (int)Client_sock, inet_ntop(AF_INET, &Client_sin.sin_addr, IPdotdec, 16)); } char sendError[127]="The message is error!!!"; char _recvBuf[128] = {}; while (true) { //调用recv函数接收客户端发送的信息 int nLen = recv(Client_sock, _recvBuf, 128, 0); if (nLen <= 0) { printf("Recv client's message failed!!!\n"); break; } printf("Recv successful..."); //根据接收到的信息,进行处理,并调用send返回对应的处理信息 DataPackage* dp= (DataPackage*)_recvBuf; if(dp->dealMode==1){ StrToUpper(dp->str,strlen(dp->str)); send(Client_sock, (const char*)dp->str, strlen(dp->str), 0); } else if(dp->dealMode==2){ StrToLower(dp->str,strlen(dp->str)); send(Client_sock, (const char*)dp->str, strlen(dp->str), 0); } else{ send(Client_sock, (const char*)sendError, strlen(sendError), 0); } } //当客户端断开连接后,会关闭客户端 closesocket(Server_sock); // WSACleanup(); printf("Sever closed ..."); }
#ifndef UDP_CLIENT_H
#define UDP_CLIENT_H
#include "../PreInclude.h"
void UDP_ClientAPI();
#endif //CLIENT_H
#include "../UDP_Client/UDP_Client.h" void UDP_ClientAPI() { const size_t BufSize=1024; char sendBuf[BufSize]; char recvBuf[BufSize]; //加载Windows环境 WORD ver = MAKEWORD(2, 2); WSADATA dat; WSAStartup(ver, &dat); //创建socket SOCKET Client_sock = socket(AF_INET, SOCK_DGRAM, 0); if (-1 == Client_sock) { printf("Build UDP_client's socket failed!!!\n"); } else { printf("Build UDP_client's socket successful...\n"); } // sockaddr_in Server_sin = {}; Server_sin.sin_family = AF_INET; Server_sin.sin_port = htons(SERVER_PORT); //Server_sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); //INADDR_ANY为默认IP //将十进制SERVER_IP转化为二进制保存至Server_sin.sin_addr中 inet_pton(AF_INET, SERVER_IP, &Server_sin.sin_addr); sockaddr_in Server_sock; socklen_t len=sizeof(Server_sock); //缓冲区 while (true) { //输入发送信息 printf("Please input:\n"); scanf_s("%s", sendBuf, BufSize); sendBuf[strlen(sendBuf)] = '\0'; //调用sendto函数,将缓冲区内的数据发送至服务端 sendto(Client_sock, sendBuf, strlen(sendBuf), 0, (SOCKADDR*)&Server_sin, sizeof(SOCKADDR)); int nlen = recvfrom(Client_sock, recvBuf, sizeof(recvBuf), 0, (SOCKADDR*)&Server_sock, &len); printf("%d", nlen); if (nlen > 0) { recvBuf[nlen] = '\0'; //给字符数组加一个'\0',表示结束了。不然输出有乱码 if (strcmp(recvBuf, "bye") == 0) { printf("Server close!!!");//当服务器发来bye时,关闭socket closesocket(Client_sock); break; } else { printf("Recv message sucessful... Message:%s\n", recvBuf); } } memset(sendBuf, 0, sizeof(sendBuf)); memset(recvBuf, 0, sizeof(recvBuf)); } //关闭客户端连接 closesocket(Client_sock); // WSACleanup(); printf("Client closed..."); getchar(); }
#ifndef UDP_SERVER_H
#define UDP_SERVER_H
#include "../PreInclude.h"
//服务端处理信息,将字符换变为大写
void StrToUpper(char* str,int len);
//服务端处理信息,将字符换变为小写
void StrToLower(char* str,int len);
void UDP_ServerAPI();
#endif //SERVER_H
#include "../UDP_Server/UDP_Server.h" //服务端处理信息,将字符换变为大写 void StrToUpper(char* str,int len) { for(int i=0;i<len ;i++) { str[i]=toupper(str[i]); } } //服务端处理信息,将字符换变为小写 void StrToLower(char* str,int len) { for(int i=0;i<len ;i++) { str[i]=tolower(str[i]); } } void UDP_ServerAPI() { //加载Windows环境 WORD ver = MAKEWORD(2, 2); WSADATA dat; WSAStartup(ver, &dat); //创建socket SOCKET Server_sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); sockaddr_in Server_sin = {}; Server_sin.sin_family = AF_INET; Server_sin.sin_port = htons(SERVER_PORT); //Server_sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); //INADDR_ANY为默认地址 //将十进制SERVER_IP转化为二进制保存至Server_sin.sin_addr中 inet_pton(AF_INET, SERVER_IP, &Server_sin.sin_addr); //调用bind,将服务端本地地址到socket上 if (SOCKET_ERROR == bind(Server_sock, (sockaddr*)&Server_sin, sizeof(Server_sin))) { printf("Bind failed!!!\n"); } else { printf("Bind successful...\n"); } //调用accept接收客户端连接申请,并将客户端信息保存至Client_sin中 sockaddr_in Client_sin = {}; char IPdotdec[20]; int nAddrLen = sizeof(sockaddr_in); char recvBuf[1024] = {}; while (true) { //调用recv函数接收客户端发送的信息 int nLen = recvfrom(Server_sock, recvBuf, 1024, 0,(SOCKADDR*) &Client_sin, &nAddrLen); if (nLen <= 0) { printf("Recv client's message failed!!!\n"); break; } printf("Recv successful..."); recvBuf[nLen]='\0'; if(strcmp(recvBuf,"bye")==0) { printf("Client close!!!"); closesocket(Server_sock); return ; } else { printf("Recv message sucessful from %s ...\n Message:%s\n", inet_ntoa(Client_sin.sin_addr), recvBuf); } StrToLower(recvBuf,strlen(recvBuf)); sendto(Server_sock,recvBuf, strlen(recvBuf), 0, (SOCKADDR*)&Client_sin, sizeof(SOCKADDR)); memset(recvBuf, 0, sizeof(recvBuf)); } //当客户端断开连接后,会关闭客户端 closesocket(Server_sock); // WSACleanup(); printf("Sever closed ..."); }
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