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是不是很美啊
话不多说,上代码
- <head>
-
- <meta charset="utf-8">
-
- <title>快乐</title>
-
- <style>
- body {
-
- overflow: hidden;
-
- margin: 0;
-
- }
-
- h1 {
-
- position: fixed;
-
- top: 30%;
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- left: 0;
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- width: 100%;
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- text-align: center;
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- transform: translateY(-50%);
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- font-family: 'Love Ya Like A Sister', cursive;
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- font-size: 60px;
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- color: ff64d9;
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- padding: 0 20px;
-
- }
-
- h1 span {
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- position: fixed;
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- left: 0;
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- width: 100%;
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- text-align: center;
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- margin-top: 30px;
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- font-size: 40px;
-
- }
- </style>
-
- </head>
-
- <body>
-
- <h1 id="h1"></h1>
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- <canvas></canvas>
-
- <script>
- var canvas = document.querySelector("canvas"),
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- ctx = canvas.getContext("2d");
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- var ww, wh;
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- function onResize() {
-
- ww = canvas.width = window.innerWidth;
-
- wh = canvas.height = window.innerHeight;
-
- }
-
- ctx.strokeStyle = "red";
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- ctx.shadowBlur = 25;
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- ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
-
- var precision = 100;
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- var hearts = [];
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- var mouseMoved = false;
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- function onMove(e) {
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- mouseMoved = true;
-
- if (e.type === "tm") {
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- hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
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- hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
-
- } else {
-
- hearts.push(new Heart(e.clientX, e.clientY));
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- hearts.push(new Heart(e.clientX, e.clientY));
-
- }
-
- }
-
- var Heart = function(x, y) {
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- this.x = x || Math.random() * ww;
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- this.y = y || Math.random() * wh;
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- this.size = Math.random() * 2 + 1;
-
- this.shadowBlur = Math.random() * 10;
-
- this.speedX = (Math.random() + 0.2 - 0.6) * 8;
-
- this.speedY = (Math.random() + 0.2 - 0.6) * 8;
-
- this.speedSize = Math.random() * 0.05 + 0.01;
-
- this.opacity = 1;
-
- this.vertices = [];
-
- for (var i = 0; i < precision; i++) {
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- var step = (i / precision - 0.5) * (Math.PI * 2);
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- var vector = {
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- x: (15 * Math.pow(Math.sin(step), 3)),
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- y: -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step))
-
- }
-
- this.vertices.push(vector);
-
- }
-
- }
-
- Heart.prototype.draw = function() {
-
- this.size -= this.speedSize;
-
- this.x += this.speedX;
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- this.y += this.speedY;
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- ctx.save();
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- ctx.translate(-1000, this.y);
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- ctx.scale(this.size, this.size);
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- ctx.beginPath();
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- for (var i = 0; i < precision; i++) {
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- var vector = this.vertices[i];
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- ctx.lineTo(vector.x, vector.y);
-
- }
-
- ctx.globalAlpha = this.size;
-
- ctx.shadowBlur = Math.round((3 - this.size) * 10);
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- ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
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- ctx.shadowOffsetX = this.x + 1000;
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- ctx.globalCompositeOperation = "screen"
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- ctx.closePath();
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- ctx.fill()
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- ctx.restore();
-
- };
-
- function render(a) {
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- requestAnimationFrame(render);
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- hearts.push(new Heart())
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- ctx.clearRect(0, 0, ww, wh);
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- for (var i = 0; i < hearts.length; i++) {
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- hearts[i].draw();
-
- if (hearts[i].size <= 0) {
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- hearts.splice(i, 1);
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- i--;
-
- }
-
- }
-
- }
-
- onResize();
-
- window.addEventListener("mmo", onMove);
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- window.addEventListener("tm", onMove);
-
- window.addEventListener("resize", onResize);
-
- requestAnimationFrame(render);
-
- window.onload = function starttime() {
-
- time(h1, '2023,03,08'); // 2023年女神节时间+1
-
- ptimer = setTimeout(starttime, 1000); // 添加计时器
-
- }
-
- function time(obj, futimg) {
-
- var nowtime = new Date().getTime(); // 现在时间转换为时间戳
-
- var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳
-
- var msec = nowtime - futruetime; // 毫秒 现在时间-未来时间
-
- var time = (msec / 1000); // 毫秒/1000
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- var day = parseInt(time / 86400); // 天 24*60*60*1000
-
- var hour = parseInt(time / 3600) - 24 * day; // 小时 60*60 总小时数-过去的小时数=现在的小时数
-
- var minute = parseInt(time % 3600 / 60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数
-
- var second = parseInt(time % 60); // 以60秒为一整份 取余 剩下秒数
- var mz = second<10?'0'+second:second;
- var fz = minute<10?'0'+minute:minute;
- obj.innerHTML = "<b><br>每天快乐:<br></b>" + hour + ":" + fz + ":" + mz +
- "<br><span>愿东哥<br>平安喜乐<br>万事顺遂</span>"
-
- return true;
- }
- </script>
-
- </body>
- <head>
-
- <meta charset="utf-8">
-
- <title>未来</title>
-
- <style>
- body {
-
- overflow: hidden;
-
- margin: 0;
-
- }
-
- h1 {
-
- position: fixed;
-
- top: 30%;
-
- left: 0;
-
- width: 100%;
-
- text-align: center;
-
- transform: translateY(-50%);
-
- font-family: 'Love Ya Like A Sister', cursive;
-
- font-size: 60px;
-
- color: ff64d9;
-
- padding: 0 20px;
-
- }
-
- h1 span {
-
- position: fixed;
-
- left: 0;
-
- width: 100%;
-
- text-align: center;
-
- margin-top: 30px;
-
- font-size: 40px;
-
- }
- </style>
-
- </head>
-
- <body>
-
- <h1 id="h1"></h1>
-
- <canvas></canvas>
-
- <script>
- var canvas = document.querySelector("canvas"),
-
- ctx = canvas.getContext("2d");
-
- var ww, wh;
-
- function onResize() {
-
- ww = canvas.width = window.innerWidth;
-
- wh = canvas.height = window.innerHeight;
-
- }
-
- ctx.strokeStyle = "red";
-
- ctx.shadowBlur = 25;
-
- ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
-
- var precision = 100;
-
- var hearts = [];
-
- var mouseMoved = false;
-
- function onMove(e) {
-
- mouseMoved = true;
-
- if (e.type === "touchmove") {
-
- hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
-
- hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
-
- } else {
-
- hearts.push(new Heart(e.clientX, e.clientY));
-
- hearts.push(new Heart(e.clientX, e.clientY));
-
- }
-
- }
-
- var Heart = function(x, y) {
-
- this.x = x || Math.random() * ww;
-
- this.y = y || Math.random() * wh;
-
- this.size = Math.random() * 2 + 1;
-
- this.shadowBlur = Math.random() * 10;
-
- this.speedX = (Math.random() + 0.2 - 0.6) * 8;
-
- this.speedY = (Math.random() + 0.2 - 0.6) * 8;
-
- this.speedSize = Math.random() * 0.05 + 0.01;
-
- this.opacity = 1;
-
- this.vertices = [];
-
- for (var i = 0; i < precision; i++) {
-
- var step = (i / precision - 0.5) * (Math.PI * 2);
-
- var vector = {
-
- x: (15 * Math.pow(Math.sin(step), 3)),
-
- y: -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step))
-
- }
-
- this.vertices.push(vector);
-
- }
-
- }
-
- Heart.prototype.draw = function() {
-
- this.size -= this.speedSize;
-
- this.x += this.speedX;
-
- this.y += this.speedY;
-
- ctx.save();
-
- ctx.translate(-1000, this.y);
-
- ctx.scale(this.size, this.size);
-
- ctx.beginPath();
-
- for (var i = 0; i < precision; i++) {
-
- var vector = this.vertices[i];
-
- ctx.lineTo(vector.x, vector.y);
-
- }
-
- ctx.globalAlpha = this.size;
-
- ctx.shadowBlur = Math.round((3 - this.size) * 10);
-
- ctx.shadowColor = "hsla(140, 66%, 66%, 255)";
-
- ctx.shadowOffsetX = this.x + 1000;
-
- ctx.globalCompositeOperation = "screen"
-
- ctx.closePath();
-
- ctx.fill()
-
- ctx.restore();
-
- };
-
- function render(a) {
-
- requestAnimationFrame(render);
-
- hearts.push(new Heart())
-
- ctx.clearRect(0, 0, ww, wh);
-
- for (var i = 0; i < hearts.length; i++) {
-
- hearts[i].draw();
-
- if (hearts[i].size <= 0) {
-
- hearts.splice(i, 1);
-
- i--;
-
- }
-
- }
-
- }
-
- onResize();
-
- window.addEventListener("mousemove", onMove);
-
- window.addEventListener("touchmove", onMove);
-
- window.addEventListener("resize", onResize);
-
- requestAnimationFrame(render);
-
- window.onload = function starttime() {
-
- time(h1, '2024,1,1'); // 2023年1月1日
-
- ptimer = setTimeout(starttime, 1000); // 添加计时器
-
- }
-
- function time(obj, futimg) {
-
- var nowtime = new Date().getTime(); // 现在时间转换为时间戳
-
- var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳
-
- var msec = futruetime - nowtime; // 毫秒 未来时间-现在时间
-
- var time = (msec / 1000); // 毫秒/1000
-
- var day = parseInt(time / 86400); // 天 24*60*60*1000
-
- var hour = parseInt(time / 3600) - 24 * day; // 小时 60*60 总小时数-过去的小时数=现在的小时数
-
- var minute = parseInt(time % 3600 / 60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数
-
- var second = parseInt(time % 60); // 以60秒为一整份 取余 剩下秒数
-
- obj.innerHTML = "<br>距2024年还有:<br>" + day + "天" + hour + "小时" + minute + "分" + second + "秒" +
- "<br><span>愿在明年来临前<br>大家将迎来新的蜕变</span>"
-
- return true;
-
- }
- </script>
-
- </body>
祝大家在情场顺风顺水 !!
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