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一个纯纯小白,想写点什么,也想学习一下怎么在这里写东西,就简单的写个2048小游戏。写的不好,大佬就不用看了,希望和大家交流学习,有写的不好或有更好的建议也欢迎提出来。(需要用的可直接粘贴复制)(轻喷)
目录
基本上做到了和手机上一样。 我会按照我的思路为大家讲解一下,有需要的可以看看,想直接看效果或者需要用的,可以直接滑倒最后粘贴复制。
目录结构如下
按照我自己的思路讲一下,可能有点乱。
1.首先初始化一下画板,将不会改变的部分先完成。
- private void initPaint(Graphics g) {
- //TODO 画方块所造区域
- g.setColor(new Color(192, 175, 159));
- g.fillRect(10, 120, 360 + 8, 360 + 8);
-
- //TODO 画得分区域以及说明区域
- g.setColor(new Color(209, 132, 102));
- g.fillRect(200, 15, 80, 50);
- g.fillRect(290, 15, 80, 50);
-
- g.setColor(Color.black);
- g.setFont(new Font("宋体", Font.BOLD, 20));
- g.drawString("得分", 220, 35);
- g.drawString("最高分", 300, 35);
- g.setFont(new Font("宋体", Font.BOLD, 35));
- g.drawString("游戏说明:", 15, 55);
- g.setFont(new Font("宋体", Font.BOLD, 20));
- g.drawString("按上下左右键控制;按空格键重新游戏", 15, 100);
-
- //画空白方块
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- paintBlock(g, new Block(table[i][j]), j, i);
- }
- }
- }
2.创建带有数字的方块,这里创建了一个block类,主要存储了,每种方块所显示的数字,数字颜色,背景颜色等属性。并且有一个setAllFont方法,来设置这些属性。
- package game_2048;
-
- import java.awt.*;
-
- public class Block {
-
- int kind;
- Font wFont;
- Color wColor;
- Color bColor;
- String s;
-
- public Block(int kind) {
- this.kind = kind;
- }
-
- private final Font font1 = new Font("宋体", Font.BOLD, 46);
- private final Font font2 = new Font("宋体", Font.BOLD, 40);
- private final Font font3 = new Font("宋体", Font.BOLD, 34);
- private final Font font4 = new Font("宋体", Font.BOLD, 28);
-
- private final Color color1 = new Color(119,108,99);
- private final Color color2 = new Color(254,254,254);
-
- public void setAllFont() {
- switch (kind) {
- case 0 -> bColor = new Color(206, 194, 180);
- case 1 -> {
- wFont = font1;
- wColor = color1;
- bColor = new Color(237, 229, 218);
- s = 2 + "";
- }
- case 2 -> {
- wFont = font1;
- wColor = color1;
- bColor = new Color(237, 220, 190);
- s = 4 + "";
- }
- case 3 -> {
- wFont = font1;
- wColor = color1;
- bColor = new Color(242, 177, 123);
- s = 8 + "";
- }
- case 4 -> {
- wFont = font2;
- wColor = color2;
- bColor = new Color(246, 147, 92);
- s = 16 + "";
- }
- case 5 -> {
- wFont = font2;
- wColor = color2;
- bColor = new Color(245, 118, 86);
- s = 32 + "";
- }
- case 6 -> {
- wFont = font2;
- wColor = color2;
- bColor = new Color(245, 83, 45);
- s = 64 + "";
- }
- case 7 -> {
- wFont = font3;
- wColor = color2;
- bColor = new Color(237, 206, 115);
- s = 128 + "";
- }
- case 8 -> {
- wFont = font3;
- wColor = color2;
- bColor = new Color(230,209,81);
- s = 256 + "";
- }
- case 9 -> {
- wFont = font3;
- wColor = color2;
- bColor = new Color(207,163,12);
- s = 512 + "";
- }
- case 10 -> {
- wFont = font4;
- wColor = color2;
- bColor = new Color(229,180,6);
- s = 1024 + "";
- }
- case 11 -> {
- wFont = font4;
- wColor = color2;
- bColor = new Color(161,131,115);
- s = 2048 + "";
- }
- default -> {
- }
- }
- }
-
- }
3.绘制每个方块(这里在1里面已经用过了,当时是画空白的)
- //画方块
- private void paintBlock(Graphics g, Block block, int x, int y) {
- block.setAllFont();
- g.setColor(block.bColor);
- g.fillRect(10 + x * 90 + 7, 120 + y * 90 + 7, 83, 83);
- if (block.kind > 0) {
- g.setColor(block.wColor);
- g.setFont(block.wFont);
- FontMetrics fm = getFontMetrics(block.wFont);
- String value = block.s;
- g.drawString(value,
- 10 + x * 90 + 7 + (83 - fm.stringWidth(value)) / 2,
- 120 + y * 90 + 7 + (83 - fm.getAscent() - fm.getDescent()) / 2 + fm.getAscent());
- }
- }
4.初始化界面,包括分数,和最开始显示的方块。
用random类来随机刷新方块存在的位置。
这里的getS()和后面的setS()分别是读、取文件,为了显示最高分用。(这两个方法写了不是很好,就不讲了)
- private void init() {
- isOver = false;
-
- source = 0;
- try {
- best = getS();
- } catch (IOException e) {
- throw new RuntimeException(e);
- }
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- table[i][j] = 0;
- }
- }
- bX = rand1.nextInt(4);
- bY = rand2.nextInt(4);
- table[bX][bY] = 1;
- }
5. 控制所有方块的移动。
通过一系列控制语句,来决定是否能移动或者合并。我这里是为了做滑动的效果,可能写的有点啰嗦,反正能用就行吧。
- private void bDown() {
- for (int j = 0; j <= 3; j++) {
- //第一个if是为了一种稍微特殊的地方
- //后面的每个方向都一样
- if (table[0][j] == table[1][j] && table[2][j] == table[3][j]
- && table[0][j] != 0 && table[2][j] != 0) {
- table[1][j]++;
- table[0][j] = 0;
- }
-
- for (int i = 2; i >= 0; i--) {
- if (table[i + 1][j] == 0) {
- table[i + 1][j] = table[i][j];
- table[i][j] = 0;
- }
- if (table[i][j] != 0 && table[i][j] == table[i + 1][j]) {
- if (c[j]) {
- table[i + 1][j]++;
- table[i][j] = 0;
- c[j] = false;
- source += (int) Math.pow(2, table[i + 1][j]);
- }
- }
- }
- }
- }
6.我这里是用线程的方法,来实现滑动的效果。
每次按按键后,将改变fx的值,然后启动线程,每次会执行三次方块的移动,每次延迟40ms,依次来达到滑动的效果。
- @Override
- public void run() {
- for (int i = 0; i < 4; i++) {
- c[i] = true;
- }
-
- int[][] tt = new int[4][4];
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- tt[i][j] = table[i][j];
- }
- }
-
- for (int k = 0; k < 3; k++) {
- switch (fx) {
- case 0 -> bUp();
- case 1 -> bRight();
- case 2 -> bDown();
- case 3 -> bLeft();
- default -> {
- }
- }
- try {
- Thread.sleep(40);
- } catch (InterruptedException e) {
- throw new RuntimeException(e);
- }
-
- if (best < source) {
- best = source;
- try {
- setS(source);
- } catch (IOException ioException) {
- ioException.printStackTrace();
- }
-
- }
-
- repaint();
- }
-
- isMove = false;
- loop:
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- if (tt[i][j] != table[i][j]) {
- isMove = true;
- break loop;
- }
- }
- }
- randomBlock();
- }
8.随机生成新的方块。 每次移动之后,就会随机产生新的方块,并且也在这里设置了结束的条件。
- private void randomBlock() {
- v.clear();
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- if (table[i][j] == 0) {
- v.add(i);
- v.add(j);
- }
- }
- }
- if (v.size() > 0 && isMove) {
- int kk = rand.nextInt(v.size() / 2);
- table[v.get(kk * 2)][v.get(kk * 2 + 1)] = (rand.nextInt(7) % 6 == 0) ? 2 : 1;
- }
-
- if (v.size() == 0) {
- boolean isSame = false;
- loop1:
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 4; j++) {
- if ((table[i][j] == table[i + 1][j]) || (table[j][i] == table[j][i + 1])) {
- isSame = true;
- break loop1;
- }
- }
- }
- if (!isSame) {
- isOver = true;
- repaint();
- }
- }
- }
就这样吧,,,有啥问题也可以问,我也会回答。。。。。。
best.txt
best.txt主要用来记录最高得分,创建时候需要在里面存储个0,不然读取的时候会报错。
MPanel
Panel类,主要的代码都在这个类里。
- package game_2048;
-
- import javax.swing.*;
- import java.awt.*;
- import java.awt.event.*;
- import java.io.FileReader;
- import java.io.FileWriter;
- import java.io.IOException;
- import java.util.Random;
- import java.util.Vector;
-
- public class MPanel extends JPanel implements KeyListener, Runnable {
-
- int[][] table = new int[4][4];
-
- int fx; //上下左右0123
-
- Random rand1 = new Random();
- Random rand2 = new Random();
- Random rand = new Random();
-
- int bX;
- int bY;
-
- Vector<Integer> v = new Vector<>();
-
- boolean isMove;
-
- boolean[] c = new boolean[4];
-
- int source = 0;
- int best;
-
- boolean isOver;
-
- public MPanel() {
- setFocusable(true);
- setBackground(new Color(241, 228, 219));
- this.addKeyListener(this);
- init();
- }
-
- private void init() {
- isOver = false;
-
- source = 0;
- try {
- best = getS();
- } catch (IOException e) {
- throw new RuntimeException(e);
- }
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- table[i][j] = 0;
- }
- }
- bX = rand1.nextInt(4);
- bY = rand2.nextInt(4);
- table[bX][bY] = 1;
- }
-
- @Override
- public void paint(Graphics g) {
- super.paint(g);
- initPaint(g);
-
-
- g.setColor(Color.white);
- g.setFont(new Font("宋体", Font.BOLD, 25));
- FontMetrics fm = getFontMetrics(new Font("宋体", Font.BOLD, 20));
- String value1 = source + "";
- g.drawString(value1,
- 195 + (80 - fm.stringWidth(value1)) / 2,
- 30 + (50 - fm.getAscent() - fm.getDescent()) / 2 + fm.getAscent());
- String value2 = best + "";
- g.drawString(value2,
- 285 + (80 - fm.stringWidth(value2)) / 2,
- 30 + (50 - fm.getAscent() - fm.getDescent()) / 2 + fm.getAscent());
-
- if (isOver) {
- g.setColor(new Color(0, 0, 0, 0.5f));
- g.fillRect(0, 0, getWidth(), getHeight());
- g.setFont(new Font("宋体", Font.BOLD, 60));
- fm = getFontMetrics(new Font("宋体", Font.BOLD, 60));
- String value = "游戏结束";
- g.drawString(value,
- (getWidth() - fm.stringWidth(value)) / 2,
- (getHeight() - fm.getAscent() - fm.getDescent()) / 2 + fm.getAscent());
- }
- }
-
- //初始化画板
- private void initPaint(Graphics g) {
- //TODO 画方块所造区域
- g.setColor(new Color(192, 175, 159));
- g.fillRect(10, 120, 360 + 8, 360 + 8);
-
- //TODO 画得分区域以及说明区域
- g.setColor(new Color(209, 132, 102));
- g.fillRect(200, 15, 80, 50);
- g.fillRect(290, 15, 80, 50);
-
- g.setColor(Color.black);
- g.setFont(new Font("宋体", Font.BOLD, 20));
- g.drawString("得分", 220, 35);
- g.drawString("最高分", 300, 35);
- g.setFont(new Font("宋体", Font.BOLD, 35));
- g.drawString("游戏说明:", 15, 55);
- g.setFont(new Font("宋体", Font.BOLD, 20));
- g.drawString("按上下左右键控制;按空格键重新游戏", 15, 100);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- paintBlock(g, new Block(table[i][j]), j, i);
- }
- }
- }
-
- //画方块
- private void paintBlock(Graphics g, Block block, int x, int y) {
- block.setAllFont();
- g.setColor(block.bColor);
- g.fillRect(10 + x * 90 + 7, 120 + y * 90 + 7, 83, 83);
- if (block.kind > 0) {
- g.setColor(block.wColor);
- g.setFont(block.wFont);
- FontMetrics fm = getFontMetrics(block.wFont);
- String value = block.s;
- g.drawString(value,
- 10 + x * 90 + 7 + (83 - fm.stringWidth(value)) / 2,
- 120 + y * 90 + 7 + (83 - fm.getAscent() - fm.getDescent()) / 2 + fm.getAscent());
- }
- }
-
- @Override
- public void keyTyped(KeyEvent e) {
-
- }
-
- @Override
- public void keyPressed(KeyEvent e) {
- int keyCode = e.getKeyCode();
- if (!isOver) {
- Thread thread = new Thread(this);
- if (keyCode == KeyEvent.VK_DOWN) {
- fx = 2;
- thread.start();
- } else if (keyCode == KeyEvent.VK_UP) {
- fx = 0;
- thread.start();
- } else if (keyCode == KeyEvent.VK_RIGHT) {
- fx = 1;
- thread.start();
- } else if (keyCode == KeyEvent.VK_LEFT) {
- fx = 3;
- thread.start();
- }
- }
- if (keyCode == KeyEvent.VK_SPACE) {
- init();
- }
- repaint();
- }
-
-
- @Override
- public void keyReleased(KeyEvent e) {
-
- }
-
- @Override
- public void run() {
- for (int i = 0; i < 4; i++) {
- c[i] = true;
- }
-
- int[][] tt = new int[4][4];
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- tt[i][j] = table[i][j];
- }
- }
-
- for (int k = 0; k < 3; k++) {
- switch (fx) {
- case 0 -> bUp();
- case 1 -> bRight();
- case 2 -> bDown();
- case 3 -> bLeft();
- default -> {
- }
- }
- try {
- Thread.sleep(40);
- } catch (InterruptedException e) {
- throw new RuntimeException(e);
- }
-
- if (best < source) {
- best = source;
- try {
- setS(source);
- } catch (IOException ioException) {
- ioException.printStackTrace();
- }
-
- }
-
- repaint();
- }
-
- isMove = false;
- loop:
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- if (tt[i][j] != table[i][j]) {
- isMove = true;
- break loop;
- }
- }
- }
- randomBlock();
- }
-
- private void randomBlock() {
- v.clear();
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- if (table[i][j] == 0) {
- v.add(i);
- v.add(j);
- }
- }
- }
- if (v.size() > 0 && isMove) {
- int kk = rand.nextInt(v.size() / 2);
- table[v.get(kk * 2)][v.get(kk * 2 + 1)] = (rand.nextInt(7) % 6 == 0) ? 2 : 1;
- }
-
- if (v.size() == 0) {
- boolean isSame = false;
- loop1:
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 4; j++) {
- if ((table[i][j] == table[i + 1][j]) || (table[j][i] == table[j][i + 1])) {
- isSame = true;
- break loop1;
- }
- }
- }
- if (!isSame) {
- isOver = true;
- repaint();
- }
- }
- }
-
- private void bDown() {
- for (int j = 0; j <= 3; j++) {
- //第一个if是为了一种稍微特殊的地方
- //后面的每个方向都一样
- if (table[0][j] == table[1][j] && table[2][j] == table[3][j]
- && table[0][j] != 0 && table[2][j] != 0) {
- table[1][j]++;
- table[0][j] = 0;
- }
-
- for (int i = 2; i >= 0; i--) {
- if (table[i + 1][j] == 0) {
- table[i + 1][j] = table[i][j];
- table[i][j] = 0;
- }
- if (table[i][j] != 0 && table[i][j] == table[i + 1][j]) {
- if (c[j]) {
- table[i + 1][j]++;
- table[i][j] = 0;
- c[j] = false;
- source += (int) Math.pow(2, table[i + 1][j]);
- }
- }
- }
- }
- }
-
- private void bLeft() {
- for (int i = 0; i <= 3; i++) {
-
- if (table[i][0] == table[i][1] && table[i][2] == table[i][3]
- && table[i][0] != 0 && table[i][2] != 0) {
- table[i][2]++;
- table[i][3] = 0;
- }
-
- for (int j = 1; j <= 3; j++) {
- if (table[i][j - 1] == 0) {
- table[i][j - 1] = table[i][j];
- table[i][j] = 0;
- }
- if (table[i][j] != 0 && table[i][j] == table[i][j - 1]) {
- if (c[i]) {
- table[i][j - 1]++;
- table[i][j] = 0;
- c[i] = false;
- source += (int) Math.pow(2, table[i][j - 1]);
- }
- }
- }
- }
- }
-
- private void bRight() {
- for (int i = 0; i <= 3; i++) {
-
- if (table[i][0] == table[i][1] && table[i][2] == table[i][3]
- && table[i][0] != 0 && table[i][2] != 0) {
- table[i][1]++;
- table[i][0] = 0;
- }
-
- for (int j = 2; j >= 0; j--) {
- if (table[i][j + 1] == 0) {
- table[i][j + 1] = table[i][j];
- table[i][j] = 0;
- }
- if (table[i][j] != 0 && table[i][j] == table[i][j + 1]) {
- if (c[i]) {
- table[i][j + 1]++;
- table[i][j] = 0;
- c[i] = false;
- source += (int) Math.pow(2, table[i][j + 1]);
- }
- }
- }
- }
- }
-
- private void bUp() {
- for (int j = 0; j <= 3; j++) {
-
- if (table[0][j] == table[1][j] && table[2][j] == table[3][j]
- && table[0][j] != 0 && table[2][j] != 0) {
- table[2][j]++;
- table[3][j] = 0;
- }
-
- for (int i = 1; i <= 3; i++) {
- if (table[i - 1][j] == 0) {
- table[i - 1][j] = table[i][j];
- table[i][j] = 0;
- }
- if (table[i][j] != 0 && table[i][j] == table[i - 1][j]) {
- if (c[j]) {
- table[i - 1][j]++;
- table[i][j] = 0;
- c[j] = false;
- source += (int) Math.pow(2, table[i - 1][j]);
- }
- }
- }
- }
- }
-
- public int getS() throws IOException {
- String filePath = "src\\game_2048\\best.txt";
- FileReader fileReader = new FileReader(filePath);
- int data = 0;
- String s = "";
- while ((data = fileReader.read()) != -1) {
- s += (char) data;
- }
- int y = Integer.parseInt(s);
- fileReader.close();
- return y;
- }
-
- private void setS(int y) throws IOException {
- String filePath = "src\\game_2048\\best.txt";
- FileWriter fileWriter = new FileWriter(filePath);
- String yy = y + "";
- fileWriter.write(yy);
- fileWriter.close();
- }
-
- }
Block
每个方块创建的类。
- package game_2048;
-
- import java.awt.*;
-
- public class Block {
-
- int kind;
- Font wFont;
- Color wColor;
- Color bColor;
- String s;
-
- public Block(int kind) {
- this.kind = kind;
- }
-
- private final Font font1 = new Font("宋体", Font.BOLD, 46);
- private final Font font2 = new Font("宋体", Font.BOLD, 40);
- private final Font font3 = new Font("宋体", Font.BOLD, 34);
- private final Font font4 = new Font("宋体", Font.BOLD, 28);
-
- private final Color color1 = new Color(119,108,99);
- private final Color color2 = new Color(254,254,254);
-
- public void setAllFont() {
- switch (kind) {
- case 0 -> bColor = new Color(206, 194, 180);
- case 1 -> {
- wFont = font1;
- wColor = color1;
- bColor = new Color(237, 229, 218);
- s = 2 + "";
- }
- case 2 -> {
- wFont = font1;
- wColor = color1;
- bColor = new Color(237, 220, 190);
- s = 4 + "";
- }
- case 3 -> {
- wFont = font1;
- wColor = color1;
- bColor = new Color(242, 177, 123);
- s = 8 + "";
- }
- case 4 -> {
- wFont = font2;
- wColor = color2;
- bColor = new Color(246, 147, 92);
- s = 16 + "";
- }
- case 5 -> {
- wFont = font2;
- wColor = color2;
- bColor = new Color(245, 118, 86);
- s = 32 + "";
- }
- case 6 -> {
- wFont = font2;
- wColor = color2;
- bColor = new Color(245, 83, 45);
- s = 64 + "";
- }
- case 7 -> {
- wFont = font3;
- wColor = color2;
- bColor = new Color(237, 206, 115);
- s = 128 + "";
- }
- case 8 -> {
- wFont = font3;
- wColor = color2;
- bColor = new Color(230,209,81);
- s = 256 + "";
- }
- case 9 -> {
- wFont = font3;
- wColor = color2;
- bColor = new Color(207,163,12);
- s = 512 + "";
- }
- case 10 -> {
- wFont = font4;
- wColor = color2;
- bColor = new Color(229,180,6);
- s = 1024 + "";
- }
- case 11 -> {
- wFont = font4;
- wColor = color2;
- bColor = new Color(161,131,115);
- s = 2048 + "";
- }
- default -> {
- }
- }
- }
-
- }
MFrame
- package game_2048;
-
- /*
- *@author douhehe
- */
-
- import javax.swing.*;
-
- public class MFrame {
- public static void main(String[] args) {
- JFrame jf = new JFrame("2048小游戏");
-
- jf.add(new MPanel());
-
- jf.setSize(401,552);
- jf.setLocationRelativeTo(null); //居中
- jf.setResizable(false);
- jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
- jf.setVisible(true);
- }
- }
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