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贪吃蛇是一个生活中很常见的小游戏,相信大家都玩过吧,下面我来说说具体的实现步骤。完整代码在文章最后
实现环境:VS2017
贪吃蛇具有以下功能:
1.按F1加速,F2减速。加速食物的分数增高,减速食物的分数降低
2.按空格暂停
3.按ESC退出游戏
下面有两种贪吃蛇:
system(“mode con cols=100 lises=30”);
//mode 为DOS命令
//cols —- 设置控制台的列数
//lines —- 设置控制台的行数
//返回标准的输入、输出或错误的设备的 句柄,也就是获得输入、输出/错误的屏幕 缓冲区的句柄。
参数为三种
STD_INPUT_HANDLE //标准输入的句柄
STD_OUTPUT_HANDLE //标准输出的句柄
STD_ERROR_HANDLE //标准错误的句柄
如果用户定义了COORD pos,那么pos其实是一个结构体变量,其中X和Y是它的成员,通过修改pos.X和pos.Y的值就可以实现光标的位置控制
用例:SetConsoleCursorPosition(handle, pos);
知道了这两个函数我们的清屏就很好实现了
void SetPos(int x, int y)
{
COORD pos = { 0 };
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);//获取设备
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void WelcomeToGame()
{
//窗口大小
system("mode con cols=100 lines=30");
SetPos(39, 14);
printf("欢迎来到贪吃蛇游戏");
Sign();
SetPos(39, 25);
system("pause");//暂停
system("cls");//清屏
SetPos(25, 14);
printf("用↑,↓,←,→来控制蛇的移动,F1为加速,F2为减速");
SetPos(35, 15);
printf("提示:加速获得的分数更高");
Sign();
SetPos(39, 25);
system("pause");
system("cls");
}
因为上图的小方框是输入法中的特殊字符,一个小方框站两个X单位一个Y单位。
根据上图,实现代码如下:
void CreateMap()
{
int i = 0;
//上
for (i = 0; i <= 58; i+=2)
{
SetPos(i, 0);
printf(WALL);
}
//下
for (i = 0; i <= 58; i += 2)
{
SetPos(i, 29);
printf(WALL);
}
//左
for (i = 1; i <= 28; i++)
{
SetPos(0, i);
printf(WALL);
}
//右
for (i = 1; i <= 28; i++)
{
SetPos(58, i);
printf(WALL);
}
}
这里的蛇使用链表保存,所以需要蛇身体节点,以及维护整条蛇的数据,另外蛇的前进放向以及游戏的运行状态我们定义成枚举。
typedef struct SnakeNode
{
int x;
int y;
struct SnakeNode* next;
}SnakeNode,*pSnakeNode;
enum Dirction { UP = 1, DOWN, LEFT, RIGHT};
enum GameStatus { OK, NORMAL_END, KILL_BY_WALL, KILL_BY_SELF};
typedef struct Snake
{
pSnakeNode _pSnake;//维护蛇身
pSnakeNode _pFood;//食物的位置
int ToTalScore;//总分数
int _AddScore;//每次增加分数
int _SleepTime;//休眠时间
enum Dirction _Dir;//方向
enum GameStatus _Status;//游戏状态
}Snake,*pSnake;
pSnakeNode BuyNode()
{
pSnakeNode NewNode = (pSnakeNode)malloc(sizeof(SnakeNode));
if (NewNode == NULL)
{
perror("BuyNode::malloc( )");
exit(EXIT_FAILURE);
}
NewNode->x = 0;
NewNode->y = 0;
NewNode->next = NULL;
return NewNode;
}
void InitSnake(pSnake snake)
{
int i = 0;
pSnakeNode Cur = NULL;
pSnakeNode first = BuyNode();
first->x = INIT_X;
first->y = INIT_Y;
for (i = 0; i < 4; i++)
{
Cur = BuyNode();
Cur->x = first->x - 2;
Cur->y = first->y;
Cur->next = first;
first = Cur;
}
while (Cur)
{
SetPos(Cur->x, Cur->y);
printf(Food);
Cur = Cur->next;
}
snake->_pSnake = first;
Sign();
}
这里会用到随机函数,注意食物不能出现在墙以及墙以外和蛇身上
如下图为处是状态
void CreateFood(pSnake snake)
{
pSnakeNode pFood = NULL;
pFood = BuyNode();
pSnakeNode Cur = snake->_pSnake;
pFood->y = rand() % 28 + 1;
do
{
pFood->x = rand() % 55 + 2;
} while (pFood->x % 2 != 0);
while (Cur)
{
if (Cur->x == pFood->x && Cur->y == pFood->y)
{
CreateFood(snake);
return;
}
Cur = Cur->next;
}
snake->_pFood = pFood;
SetPos(pFood->x, pFood->y);
printf(Food);
}
根据pSnake中定义的方向,进行移动,如果有食物,就吃掉,并且身体长长
int NextHasFood(pSnakeNode pn, pSnakeNode pf)
{
return ((pn->x == pf->x) && (pn->y == pf->y));
}
void EatFood(pSnakeNode pn,pSnake ps)
{
pn->next = ps->_pSnake;
ps->_pSnake = pn;
SetPos(ps->_pSnake->x, ps->_pSnake->y);
printf(Food);
ps->ToTalScore += ps->_AddScore;
CreateFood(ps);
}
void NoFood(pSnakeNode pn, pSnake ps)
{
pSnakeNode Cur = NULL;
pn->next = ps->_pSnake;
ps->_pSnake = pn;
SetPos(pn->x, pn->y);
printf(Food);
Cur = ps->_pSnake;
while (Cur->next->next)
{
Cur = Cur->next;
}
SetPos(Cur->next->x, Cur->next->y);
printf(" ");
free(Cur->next);
Cur->next = NULL;
}
void SnakeMove(pSnake ps)
{
pSnakeNode pNextNode = BuyNode();
switch (ps->_Dir)
{
case UP:
{
pNextNode->x = ps->_pSnake->x;
pNextNode->y = ps->_pSnake->y - 1;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(pNextNode,ps);
}
else
{
//下一个节点不是食物
NoFood( pNextNode, ps);
}
}
break;
case DOWN:
{
pNextNode->x = ps->_pSnake->x;
pNextNode->y = ps->_pSnake->y + 1;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(pNextNode, ps);
}
else
{
//下一个节点不是食物
NoFood(pNextNode, ps);
}
}break;
case LEFT:
{
pNextNode->x = ps->_pSnake->x - 2;
pNextNode->y = ps->_pSnake->y;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(pNextNode, ps);
}
else
{
//下一个节点不是食物
NoFood(pNextNode, ps);
}
}break;
case RIGHT:
{
pNextNode->x = ps->_pSnake->x + 2;
pNextNode->y = ps->_pSnake->y;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(pNextNode, ps);
}
else
{
//下一个节点不是食物
NoFood(pNextNode, ps);
}
}
break;
}
}
Windows下的int GetAsyncKeyState(int vkey)函数,自上次调用以来,如果对应 的键被按下,则返回1,否则返回0。
void PrintfHelpInfo(pSnake ps)
{
SetPos(70, 9);
printf("总分:%d ", ps->ToTalScore);
SetPos(70, 10);
printf("单次吃食物得分:%d ", ps->_AddScore);
SetPos(70, 15);
printf("用↑,↓,←,→来控制蛇的移动");
SetPos(70, 16);
printf("F1为加速,F2为减速");
SetPos(70, 17);
printf("按空格暂停");
SetPos(70, 18);
printf("按Esc退出");
}
void KillBySelf(pSnake ps)
{
pSnakeNode Cur = NULL;
Cur = ps->_pSnake->next;
while (Cur)
{
if (ps->_pSnake->x == Cur->x && ps->_pSnake->y == Cur->y)
{
ps->_Status = KILL_BY_SELF;
break;
}
Cur = Cur->next;
}
}
void KillByWall(pSnake ps)
{
if (ps->_pSnake->x == 0 || ps->_pSnake->x == 58//蛇撞墙会死
|| ps->_pSnake->y == 0 || ps->_pSnake->y == 29)
{
ps->_Status = KILL_BY_WALL;
}
}
void GameRun(pSnake ps)
{
do
{
PrintfHelpInfo(ps);
//确定方向
if (GetAsyncKeyState(VK_UP) && ps->_Dir != DOWN)
ps->_Dir = UP;
else if (GetAsyncKeyState(VK_DOWN) && ps->_Dir != UP)
ps->_Dir = DOWN;
else if (GetAsyncKeyState(VK_LEFT) && ps->_Dir != RIGHT)
ps->_Dir = LEFT;
else if (GetAsyncKeyState(VK_RIGHT) && ps->_Dir != LEFT)
ps->_Dir = RIGHT;
else if (GetAsyncKeyState(VK_SPACE))//暂停
pause();
else if (GetAsyncKeyState(VK_ESCAPE))//退出
{
ps->_Status = NORMAL_END;
break;
}
else if (GetAsyncKeyState(VK_F1)) //加速
{
if (ps->_SleepTime >= 100)
{
ps->_AddScore += 2;
ps->_SleepTime -= 20;
}
}
else if (GetAsyncKeyState(VK_F2))//减速
{
if (ps->_SleepTime <= 300)
{
if (ps->_AddScore > 2)
{
ps->_AddScore -= 2;
}
ps->_SleepTime += 20;
}
}
Sleep(ps->_SleepTime);
SnakeMove(ps);
//蛇移动
KillBySelf(ps);
KillByWall(ps);
} while (ps->_Status == OK);
}
void GameEnd(pSnake ps)
{
switch (ps->_Status)
{
case KILL_BY_SELF:
{
SetPos(24, 15);
printf("撞身体");
SetPos(22, 16);
printf("GAME OVER!!!");
}
break;
case KILL_BY_WALL://撞墙会死
{
SetPos(24, 15);
printf("撞墙");
SetPos(22, 16);
printf("GAME OVER!!!");
}
break;
}
pSnakeNode Cur = ps->_pSnake;
pSnakeNode Del = NULL;
while (Cur)
{
Del = Cur;
Cur = Cur->next;
free(Del);
}
Del = NULL;
free(ps->_pFood);
ps->_pFood = NULL;
}
以上就是基本原理,下面是源代码
//snake.h
#pragma once
#include<Windows.h>
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define WALL "■"
#define Food "□"
#define SIGN "@"
#define INIT_X 30
#define INIT_Y 10
typedef struct SnakeNode
{
int x;
int y;
struct SnakeNode* next;
}SnakeNode,*pSnakeNode;
enum Dirction { UP = 1, DOWN, LEFT, RIGHT};
enum GameStatus { OK, NORMAL_END, KILL_BY_WALL, KILL_BY_SELF};
typedef struct Snake
{
pSnakeNode _pSnake;//维护蛇身
pSnakeNode _pFood;//食物的位置
int ToTalScore;//总分数
int _AddScore;//每次增加分数
int _SleepTime;//休眠时间
enum Dirction _Dir;//方向
enum GameStatus _Status;//游戏状态
}Snake,*pSnake;
void GameStart(pSnake snake);
void SetPos(int x, int y);
void WelcomeToGame();
void CreateMap();
void InitSnake(pSnake snake);
void CreateFood(pSnake snake);
void GameRun(pSnake ps);
void EatFood(pSnakeNode pn, pSnake ps);
void NoFood(pSnakeNode pn, pSnake ps);
void SnakeMove(pSnake ps);
void PrintfHelpInfo(pSnake ps);
void KillBySelf(pSnake ps);
void KillByWall(pSnake ps);
void GameEnd(pSnake ps);
//snake.c
#include"snake.h"
void SetPos(int x, int y)
{
COORD pos = { 0 };
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);//获取设备
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void Sign()
{
SetPos(88, 27);
printf(SIGN);
printf("阿巴卡");
}
void WelcomeToGame()
{
//窗口大小
system("mode con cols=100 lines=30");
SetPos(39, 14);
printf("欢迎来到贪吃蛇游戏");
Sign();
SetPos(39, 25);
system("pause");
system("cls");//清屏
SetPos(25, 14);
printf("用↑,↓,←,→来控制蛇的移动,F1为加速,F2为减速");
SetPos(35, 15);
printf("提示:加速获得的分数更高");
Sign();
SetPos(39, 25);
system("pause");
system("cls");
}
void CreateMap()
{
int i = 0;
//上
for (i = 0; i <= 58; i+=2)
{
SetPos(i, 0);
printf(WALL);
}
//下
for (i = 0; i <= 58; i += 2)
{
SetPos(i, 29);
printf(WALL);
}
//左
for (i = 1; i <= 28; i++)
{
SetPos(0, i);
printf(WALL);
}
//右
for (i = 1; i <= 28; i++)
{
SetPos(58, i);
printf(WALL);
}
}
pSnakeNode BuyNode()
{
pSnakeNode NewNode = (pSnakeNode)malloc(sizeof(SnakeNode));
if (NewNode == NULL)
{
perror("BuyNode::malloc( )");
exit(EXIT_FAILURE);
}
NewNode->x = 0;
NewNode->y = 0;
NewNode->next = NULL;
return NewNode;
}
void InitSnake(pSnake snake)
{
int i = 0;
pSnakeNode Cur = NULL;
pSnakeNode first = BuyNode();
first->x = INIT_X;
first->y = INIT_Y;
for (i = 0; i < 4; i++)
{
Cur = BuyNode();
Cur->x = first->x - 2;
Cur->y = first->y;
Cur->next = first;
first = Cur;
}
while (Cur)
{
SetPos(Cur->x, Cur->y);
printf(Food);
Cur = Cur->next;
}
snake->_pSnake = first;
Sign();
}
void CreateFood(pSnake snake)
{
pSnakeNode pFood = NULL;
pFood = BuyNode();
pSnakeNode Cur = snake->_pSnake;
pFood->y = rand() % 28 + 1;
do
{
pFood->x = rand() % 55 + 2;
} while (pFood->x % 2 != 0);
while (Cur)
{
if (Cur->x == pFood->x && Cur->y == pFood->y)
{
CreateFood(snake);
return;
}
Cur = Cur->next;
}
snake->_pFood = pFood;
SetPos(pFood->x, pFood->y);
printf(Food);
}
void GameStart(pSnake snake)
{
//打印界面
WelcomeToGame();
//创建地图
CreateMap();
//初始化蛇
InitSnake(snake);
//初始化食物
CreateFood(snake);
snake->ToTalScore = 0;
snake->_AddScore = 10;
snake->_Dir = LEFT;
snake->_SleepTime = 200;
snake->_Status = OK;
}
void pause()
{
while (1)
{
Sleep(100);
if (GetAsyncKeyState(VK_SPACE))
break;
}
}
int NextHasFood(pSnakeNode pn, pSnakeNode pf)
{
return ((pn->x == pf->x) && (pn->y == pf->y));
}
void EatFood(pSnakeNode pn,pSnake ps)
{
pn->next = ps->_pSnake;
ps->_pSnake = pn;
SetPos(ps->_pSnake->x, ps->_pSnake->y);
printf(Food);
ps->ToTalScore += ps->_AddScore;
CreateFood(ps);
}
void NoFood(pSnakeNode pn, pSnake ps)
{
pSnakeNode Cur = NULL;
pn->next = ps->_pSnake;
ps->_pSnake = pn;
SetPos(pn->x, pn->y);
printf(Food);
Cur = ps->_pSnake;
while (Cur->next->next)
{
Cur = Cur->next;
}
SetPos(Cur->next->x, Cur->next->y);
printf(" ");
free(Cur->next);
Cur->next = NULL;
}
void SnakeMove(pSnake ps)
{
pSnakeNode pNextNode = BuyNode();
switch (ps->_Dir)
{
case UP:
{
pNextNode->x = ps->_pSnake->x;
pNextNode->y = ps->_pSnake->y - 1;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(pNextNode,ps);
}
else
{
//下一个节点不是食物
NoFood( pNextNode, ps);
}
}
break;
case DOWN:
{
pNextNode->x = ps->_pSnake->x;
pNextNode->y = ps->_pSnake->y + 1;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(pNextNode, ps);
}
else
{
//下一个节点不是食物
NoFood(pNextNode, ps);
}
}break;
case LEFT:
{
pNextNode->x = ps->_pSnake->x - 2;
pNextNode->y = ps->_pSnake->y;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(pNextNode, ps);
}
else
{
//下一个节点不是食物
NoFood(pNextNode, ps);
}
}break;
case RIGHT:
{
pNextNode->x = ps->_pSnake->x + 2;
pNextNode->y = ps->_pSnake->y;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(pNextNode, ps);
}
else
{
//下一个节点不是食物
NoFood(pNextNode, ps);
}
}
break;
}
}
void PrintfHelpInfo(pSnake ps)
{
SetPos(70, 9);
printf("总分:%d ", ps->ToTalScore);
SetPos(70, 10);
printf("单次吃食物得分:%d ", ps->_AddScore);
SetPos(70, 15);
printf("用↑,↓,←,→来控制蛇的移动");
SetPos(70, 16);
printf("F1为加速,F2为减速");
SetPos(70, 17);
printf("按空格暂停");
SetPos(70, 18);
printf("按Esc退出");
}
void KillBySelf(pSnake ps)
{
pSnakeNode Cur = NULL;
Cur = ps->_pSnake->next;
while (Cur)
{
if (ps->_pSnake->x == Cur->x && ps->_pSnake->y == Cur->y)
{
ps->_Status = KILL_BY_SELF;
break;
}
Cur = Cur->next;
}
}
void KillByWall(pSnake ps)
{
if (ps->_pSnake->x == 0 || ps->_pSnake->x == 58//蛇撞墙会死
|| ps->_pSnake->y == 0 || ps->_pSnake->y == 29)
{
ps->_Status = KILL_BY_WALL;
}
}
void GameRun(pSnake ps)
{
do
{
PrintfHelpInfo(ps);
//确定方向
if (GetAsyncKeyState(VK_UP) && ps->_Dir != DOWN)
ps->_Dir = UP;
else if (GetAsyncKeyState(VK_DOWN) && ps->_Dir != UP)
ps->_Dir = DOWN;
else if (GetAsyncKeyState(VK_LEFT) && ps->_Dir != RIGHT)
ps->_Dir = LEFT;
else if (GetAsyncKeyState(VK_RIGHT) && ps->_Dir != LEFT)
ps->_Dir = RIGHT;
else if (GetAsyncKeyState(VK_SPACE))//暂停
pause();
else if (GetAsyncKeyState(VK_ESCAPE))//退出
{
ps->_Status = NORMAL_END;
break;
}
else if (GetAsyncKeyState(VK_F1)) //加速
{
if (ps->_SleepTime >= 100)
{
ps->_AddScore += 2;
ps->_SleepTime -= 20;
}
}
else if (GetAsyncKeyState(VK_F2))//减速
{
if (ps->_SleepTime <= 300)
{
if (ps->_AddScore > 2)
{
ps->_AddScore -= 2;
}
ps->_SleepTime += 20;
}
}
Sleep(ps->_SleepTime);
SnakeMove(ps);
//蛇移动
KillBySelf(ps);
KillByWall(ps);
} while (ps->_Status == OK);
}
void GameEnd(pSnake ps)
{
switch (ps->_Status)
{
case KILL_BY_SELF:
{
SetPos(24, 15);
printf("撞身体");
SetPos(22, 16);
printf("GAME OVER!!!");
}
break;
case KILL_BY_WALL://撞墙会死
{
SetPos(24, 15);
printf("撞墙");
SetPos(22, 16);
printf("GAME OVER!!!");
}
break;
}
pSnakeNode Cur = ps->_pSnake;
pSnakeNode Del = NULL;
while (Cur)
{
Del = Cur;
Cur = Cur->next;
free(Del);
}
Del = NULL;
free(ps->_pFood);
ps->_pFood = NULL;
}
//test.c
#include"snake.h"
void test()
{
Snake snake = { 0 };
srand((unsigned)time(NULL));
GameStart(&snake);
GameRun(&snake);
GameEnd(&snake);
}
int main()
{
test();
SetPos(20, 20);
system("pause");
return 0;
}
具体实现形式:
其实撞墙不会死的情况与撞墙会死的情况以下几个函数不一样
void GameEnd(pSnake ps);
void KillByWall(pSnake ps);
void NoFood(pSnakeNode pn, pSnake ps);
代码如下:
void NoFood(pSnakeNode pn, pSnake ps)
{
pSnakeNode Cur = NULL;
pn->next = ps->_pSnake;
ps->_pSnake = pn;
SetPos(pn->x, pn->y);
printf(Food);
Cur = ps->_pSnake;
while (Cur->next->next)
{
Cur = Cur->next;
SetPos(Cur->x, Cur->y);
printf(Food);
}
if (Cur->next->x == 0 || Cur->next->x == 58
|| Cur->next->y == 0 || Cur->next->y == 29)
{
SetPos(Cur->next->x, Cur->next->y);
printf(WALL);
}
else
{
SetPos(Cur->next->x, Cur->next->y);
printf(" ");
}
free(Cur->next);
Cur->next = NULL;
}
void KillByWall(pSnake ps)
{
pSnakeNode pn = BuyNode();
if (ps->_pSnake->x == 0)//撞左墙
{
pn->x = ps->_pSnake->x + 56;
pn->y = ps->_pSnake->y;
if (NextHasFood(pn, ps->_pFood))
{
EatFood(pn, ps);
}
else
{
NoFood(pn, ps);
}
}
if (ps->_pSnake->x == 58)//撞右墙
{
pn->x = ps->_pSnake->x - 56;
pn->y = ps->_pSnake->y;
if (NextHasFood(pn, ps->_pFood))
{
EatFood(pn, ps);
}
else
{
NoFood(pn, ps);
}
}
if (ps->_pSnake->y == 0)//撞上墙
{
pn->x = ps->_pSnake->x;
pn->y = ps->_pSnake->y + 28;
if (NextHasFood(pn, ps->_pFood))
{
EatFood(pn, ps);
}
else
{
NoFood(pn, ps);
}
}
if (ps->_pSnake->y == 29)//撞下墙
{
pn->x = ps->_pSnake->x;
pn->y = ps->_pSnake->y - 28;
if (NextHasFood(pn, ps->_pFood))
{
EatFood(pn, ps);
}
else
{
NoFood(pn, ps);
}
}
}
void GameEnd(pSnake ps)
{
switch (ps->_Status)
{
case KILL_BY_SELF:
{
SetPos(24, 15);
printf("撞身体");
SetPos(22, 16);
printf("GAME OVER!!!");
}
break;
}
pSnakeNode Cur = ps->_pSnake;
pSnakeNode Del = NULL;
while (Cur)
{
Del = Cur;
Cur = Cur->next;
free(Del);
}
Del = NULL;
free(ps->_pFood);
ps->_pFood = NULL;
}
要想实现不会撞墙死的贪吃蛇,只需要将这几个函数与撞墙会死中相对应的函数进行替换就可以
具体实现结果:
如果有疑问或者有什么更好的建议欢迎留言。
[详细]
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