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Model: GPT-4
3 / 3
我想在threejs以第一人称进行人物漫游,以wasd来控制人的模型。如何做,不适用PointerLockControls,需要碰撞检测。可以使用插件。
要在Three.js中实现第一人称的人物漫游,并使用WASD键进行控制,您可以考虑使用cannon.js作为物理引擎来处理碰撞检测。以下是一个简单的实现方法:
html
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/cannon/0.6.2/cannon.min.js"></script>
javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
javascript
const world = new CANNON.World();
world.gravity.set(0, -9.82, 0);
world.broadphase = new CANNON.NaiveBroadphase();
world.solver.iterations = 10;
javascript
const playerShape = new CANNON.Sphere(1);
const playerBody = new CANNON.Body({ mass: 5 });
playerBody.addShape(playerShape);
playerBody.position.set(0, 1, 0);
world.addBody(playerBody);
javascript
const groundShape = new CANNON.Plane();
const groundBody = new CANNON.Body({ mass: 0 });
groundBody.addShape(groundShape);
groundBody.quaternion.setFromAxisAngle(new CANNON.Vec3(1, 0, 0), -Math.PI / 2);
world.addBody(groundBody);
const groundMaterial = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const groundGeometry = new THREE.PlaneGeometry(50, 50);
const groundMesh = new THREE.Mesh(groundGeometry, groundMaterial);
groundMesh.rotation.x = -Math.PI / 2;
scene.add(groundMesh);
javascript
const keys = { W: false, A: false, S: false, D: false }; document.addEventListener('keydown', (event) => { if (event.key in keys) { keys[event.key] = true; } }); document.addEventListener('keyup', (event) => { if (event.key in keys) { keys[event.key] = false; } }); function updatePlayerMovement() { const speed = 5; const moveForward = new THREE.Vector3(); const moveSide = new THREE.Vector3(); const cameraDirection = camera.getWorldDirection(moveForward).normalize(); const cameraSide = camera.getWorldDirection(moveSide).normalize().cross(camera.up); if (keys.W) { playerBody.velocity.x += cameraDirection.x * speed; playerBody.velocity.z += cameraDirection.z * speed; } if (keys.S) { playerBody.velocity.x -= cameraDirection.x* speed; playerBody.velocity.z -= cameraDirection.z* speed; } if (keys.A) { playerBody.velocity.x -= cameraSide.x* speed; playerBody.velocity.z -= cameraSide.z* speed; } if (keys.D) { playerBody.velocity.x += cameraSide.x* speed; playerBody.velocity.z += cameraSide.z* speed; } } function updateCameraPosition() { // 调整相机高度 camera.position.copy(playerBody.position); camera.position.y += 1.6; }
const clock = new THREE.Clock();
function animate() {
requestAnimationFrame(animate);
const delta = clock.getDelta();
world.step(delta);
updatePlayerMovement();
updateCameraPosition();
renderer.render(scene, camera);
}
animate();
这个实现方法可以让您在Three.js场景中实现第一人称漫游,并使用WASD键进行控制。同时使用Cannon.js物理引擎处理碰撞检测。请注意,这只是一个简化的示例,您可以根据需要添加更多的功能,例如墙壁、物体等,以使场景更加丰富。
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