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扫雷(第一次不会炸死,点到不是雷的区域能延展开一片)_扫雷可能第一下就死吗

扫雷可能第一下就死吗

test.c文件
#include “game.h”

int main()
{
int n = 0;
srand((unsigned int)time(NULL));
menu();
do
{
printf(“请输入一个数字选择\n”);
scanf("%d", &n);
switch (n)
{
case 0:

		printf("游戏结束\n");
		break;

	case 1:

		game();
		break;

	default:

		printf("输入错误,请重新输入\n");
		break;


	}
} while (n);
system("pause");
return 0;
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}

game.h文件
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
void game();
#define ROW 9
#define COL 9
#define LEI 10
void mine();
void show();
void empty();
void mine_set();
void show_set();
void play();
void show_print();
void mine_print();
int find();
void explore();

game.c文件
#include “game.h”

menu()
{
printf("******\n");
printf("
1 . play \n");
printf("
0 . exit \n");
printf("
\n");
}

void explore(char mine[ROW + 2][COL + 2], char show[ROW][COL], int row, int col, int x, int y)
{
int c;
c = find(mine, row, col, x, y);
if (c == 0) //通过递归函数来向外延展没有雷的区域,直到有雷为止
{
show[x][y] = ‘0’;
if ((x - 1)>0 && (x - 1) <= row - 2 && y>0 && y <= col - 2 && show[x - 1][y] == ‘’)
explore(mine, show, row, col, (x - 1), y);
if ((x - 1)>0 && (x - 1) <= row - 2 && (y - 1)>0 && (y - 1) <= col - 2 && show[x - 1][y - 1] == '
’)
explore(mine, show, row, col, (x - 1), (y - 1));
if ((x)>0 && (x) <= row - 2 && (y - 1) >= 1 && (y - 1) <= col - 2 && show[x][y - 1] == ‘’)
explore(mine, show, row, col, x, (y - 1));
if ((x + 1)>0 && (x + 1) <= row - 2 && (y - 1)>0 && (y - 1) <= col - 2 && show[x + 1][y - 1] == '
’)
explore(mine, show, row, col, (x + 1), (y - 1));
if ((x + 1)>0 && (x + 1) <= row - 2 && y>0 && y <= col - 2 && show[x + 1][y] == ‘’)
explore(mine, show, row, col, (x + 1), (y));
if ((x + 1)>0 && (x + 1) <= row - 2 && (y + 1)>0 && (y + 1) <= col - 2 && show[x + 1][y + 1] == '
’)
explore(mine, show, row, col, (x + 1), (y + 1));
if ((x)>0 && (x) <= row - 2 && (y + 1)>0 && (y + 1) <= col - 2 && show[x][y + 1] == ‘’)
explore(mine, show, row, col, x, (y + 1));
if ((x - 1)>0 && (x - 1) <= row - 2 && (y + 1)>0 && (y + 1) <= col - 2 && show[x - 1][y + 1] == '
’)
explore(mine, show, row, col, (x - 1), (y + 1));

}
else
{
	show[x][y] = c + '0';
}
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}

int find(char mine[ROW + 2][COL + 2], int row, int col, int x, int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1]
+ mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * ‘0’; //有雷的地方放’1’,没雷的地方放’0’,所以此时返回的值就位周围一圈有雷的个数

}

void show_print(char show[ROW + 2][COL + 2], int row, int col)
{
int i, j;
for (i = 0; i < row - 1; i++)
{
for (j = 0; j < col - 1; j++)
{
printf("%c “, show[i][j]);
}
printf(”\n");
}
}

void mine_print(char mine[ROW + 2][COL + 2], int row, int col)
{
int i, j;
for (i = 1; i < 10; i++)
{
for (j = 1; j < 10; j++)
{
printf("%c “, mine[i][j]);
}
printf(”\n");
}
}

void empty(char a[ROW + 2][COL + 2], int row, int col)
{
memset(&a[0][0], ‘\0’, rowcolsizeof(a[0][0]));
}

void mine_set(char mine[ROW + 2][COL + 2], int row, int col)
{
int h = LEI;
int x;
int y;
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
mine[i][j] = ‘0’;
}
}
while (i)
{
x = rand() % ROW + 1;
y = rand() % COL + 1;

	if (mine[x][y] == '0')
	{
		mine[x][y] = '1';
		h--;
	}

	if (h == 0)
	{
		break;
	}

}
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}

void show_set(char show[(ROW + 2)][(COL + 2)], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row - 1; i++)
{
show[0][i] = i + ‘0’;
}
for (i = 1; i < col - 1; i++)
{
show[i][0] = i + ‘0’;
}
for (i = 1; i < row - 1; i++)
{
for (j = 1; j < col - 1; j++)
{
show[i][j] = ‘*’;
}
}

}

void play(char mine[ROW + 2][COL + 2], char show[ROW + 2][COL + 2], int row, int col)
{
int x, y;
int c = 0;
int d = 0;
int a;
int b;
int input = 1;
while (1)
{
again:
printf(“请输入要扫描的坐标”);
scanf("%d%d", &x, &y);
while (input)
{
if (input == 1 && mine[x][y] == ‘1’)
{
mine[x][y] = ‘0’;

			while (1)
			{
				a = rand() % 9 + 1;
				b = rand() % 9 + 1;
				if (mine[a][b] == '0')
				{

					mine[a][b] == '1';
					break;
				}
			}

		}
		input--;
	}
	if (show[x][y] != '*')
	{
		printf("输入错误,请重新输入\n");
		goto again;
	}
	if (x >= 1 && x <= ROW &&y >= 1 && y <= COL)
	{

		if (mine[x][y] == '1')
		{
			printf("你被炸死了\n");
			mine_print(mine, row, col);
			break;

		}
		else
		{
			c = find(mine, row, col, x, y);
			if (c == 0)
			{
				explore(mine, show, row, col, x, y);
				show_print(show, row, col);
			}
			else
			{

				show[x][y] = c + '0';
				show_print(show, row, col);
				d++;
			}

		}
		if (d == ROW*COL - LEI)
		{
			printf("你赢了\n");
			break;
		}
	}
	if (x > ROW || y > COL)
		printf("输入错误,请重新输入\n");

}
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}

void game()
{
int i, j;
char mine[ROW + 2][COL + 2] = { 0 };
char show[ROW + 2][COL + 2] = { 0 };
empty(mine, (ROW + 2), (COL + 2));
empty(show, (ROW + 2), (COL + 2));
mine_set(mine, (ROW + 2), (COL + 2));
show_set(show, (ROW + 2), (COL + 2));
//mine_print(mine, (ROW + 2), (ROW + 2)); //直接调出雷阵在制作过程中方便检测程序是否正确
play(mine, show, (ROW + 2), (COL + 2));

}

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