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import pgzrun import random TITLE = "Python见缝插针" # 窗口标题 background = Actor('background') # 导入背景图片 needles = [] # 存放发射针的列表 startNeedle = Actor('needle',anchor=(170 + 50,1.5)) # 导入针的图片,并设置锚点(旋转轴心) startNeedle.x = 220 startNeedle.y = 300 difficulty_Needles = [] # 存放干扰的针 rotateSpeed= 1 # 针旋转的速度,默认设置为1 score = 8 # 针的数量,默认设置为8 radius = 80 # 圆盘的半径 record_score = 8 # 记录针的数量,方便切换关卡 level = 1 # 关卡 record_speed = 1 # 记录速度 flag = 0 # 设置标志位,来画干扰的针 r,g,b = random.randint(0,255),random.randint(0,255),random.randint(0,255) # 随机圆盘的颜色 def draw(): # 绘制模块,每帧重复执行 global flag #全局变量 if not flag: #将干扰的针添加进列表 for i in range(int(rotateSpeed)+3): difficulty_Needle2 = Actor('needle', anchor=(170 + 50, 1.5)) difficulty_Needle2.angle = (360 / (int(rotateSpeed) + 2)) * i difficulty_Needle2.x = 400 difficulty_Needle2.y = 300 needles.append(difficulty_Needle2) if rotateSpeed != 0: flag = 1 screen.fill('white') # 白色背景 screen.draw.filled_circle((400,300),radius,(r,g,b)) # 画圆盘 screen.draw.text("第{}关".format(level),(320,10),fontsize=60,fontname="simhei",color='black') # 显示关卡 if score < 10: # 显示分数,这里用判断语句来区分一位数和两位数,位置稍有不同 screen.draw.text(str(score), (385, 275), fontsize=80, color='white') else: screen.draw.text(str(score), (370, 275), fontsize=80, color='white') screen.draw.text("Speed : {}".format(rotateSpeed), (20, 270), fontsize=35, color='red') # 显示速度 startNeedle.draw() # 画初始的针 for difficulty_Needle in difficulty_Needles: # 循环遍历画出干扰的针 difficulty_Needle.draw() for needle in needles: # 循环遍历画出发射出去的针 needle.draw() else: # 失败后的场景 screen.clear() # 清屏 background.draw() # 画背景 screen.draw.text('Game Over!', (200, 200), fontsize=100, color='red') # 画文本 screen.draw.text('再试一次', (230, 400), fontsize=25, fontname="simhei", color='green') screen.draw.text('退出游戏', (450, 400), fontsize=25, fontname="simhei", color='green') def update(): # 更新模块,每帧重复执行 # 让针旋转 for needle in needles: needle.angle += rotateSpeed for difficulty_Needle in difficulty_Needles: difficulty_Needle.angle += rotateSpeed def on_key_down(): # 按键检测 global rotateSpeed,score,level,record_score,record_speed,flag # 全局变量 newNeedle = Actor('needle', anchor=(170 + 50, 1.5)) # 新建一根针 newNeedle.x = 400 # 新建针的x坐标 newNeedle.y = 300 # 新建针的y坐标 for needle in needles: # 判断发射针是否碰到其他针,如果碰到就停止转动 if newNeedle.colliderect(needle): rotateSpeed = 0 music.play_once("失败") # 失败音效 needles.append(newNeedle) # 将新创建的针加入列表 if rotateSpeed > 0: score -= 1 # 每发射一根针的数量就减1 if score == 0: # 当针的数量减到零时,要切换关卡,增加难度 needles.clear() # 清除发射针列表 record_score += 2 # 针的数量变多 score = record_score level += 1 # 关卡变更 rotateSpeed += 0.5 # 速度加快 record_speed = rotateSpeed flag = 0 # 将标志位置零,重新绘制干扰针 music.play_once('发射') # 发射音效 def on_mouse_down(pos, button): # 鼠标检测 global rotateSpeed,record_speed,score,flag # 全局变量 if button == mouse.LEFT and pos[0] > 445 and pos[0] < 555 and pos[1] > 395 and pos[1] < 435: # 如果鼠标左键按下退出游戏 exit() # 退出游戏 if button == mouse.LEFT and pos[0] > 225 and pos[0] < 335 and pos[1] > 395 and pos[1] < 435: # 如果鼠标左键按下再试一次 rotateSpeed = record_speed # 重置速度 needles.clear() # 清空发射针的列表 score = record_score # 重置针的数量 flag = 0 # 将标志位置零,用于重新绘制干扰针 pgzrun.go() # 开始执行游戏
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