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小结:
1、EditorGUILayout的各种Field和GUILayout的类似,但是EditorGUILayout可以复制粘贴;
2、因为OnGUI是每帧执行的,EditorGUILayout中类似TextField、IntSlider、ColorField需要传一个值,返回修改值的,需要将返回值赋值给临时变量;
3、params GUILayoutOption[] options可以传的参数在GUILayout类中可以找到: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
4、DelayedField延迟的输入框 在按下回车键或将焦点从文本字段移开之前,不会返回新值。
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
-
- public class EditorGUILayoutFieldExample : EditorWindow
- {
- #region Field
- //BoundsField
- static Vector3 center = new Vector3(1, 2, 3);
- static Vector3 size = new Vector3(1, 2, 3);
- Bounds _bounds = new Bounds(center, size);
-
- //ColorField
- Color m_color = Color.white;
-
- //CurveField
- AnimationCurve m_curve = AnimationCurve.Linear(0, 0, 10, 10);
-
- //DelayedDoubleField DelayedFloatField DelayedIntField DelayedTextField
- double m_delayedDouble = 0;
- float m_delayedFloat = 0;
- int m_delayedInt = 0;
- string m_delayedString = "";
-
- //DoubleField FloatField IntField TextField
- double m_fieldDouble = 0;
- float m_fieldFloat = 0;
- int m_fieldInt = 0;
- string m_fieldString = "";
- long m_fieldLong = 0;
-
- //LayerField
- int selectedLayer = 0;
-
- //ObjectField
- Object m_fieldObject;
-
- //MaskField
- int flags = 0;
- string[] options = new string[] { "CanJump", "CanShoot", "CanSwim" };
- //TagField
- string tagStr = "Untagged";
- //RectField
- Rect m_rectFieldPos;
-
- #endregion
-
-
- [MenuItem("EditorGUILayout/EditorGUILayoutFieldExample")]
- static void Init()
- {
- EditorGUILayoutFieldExample window = (EditorGUILayoutFieldExample)EditorWindow.GetWindow(typeof(EditorGUILayoutFieldExample));
- window.Show();
- }
- void OnGUI()
- {
- #region Field 输入框
- //BoundsField 边界输入框
- _bounds = EditorGUILayout.BoundsField("BoundsField:",_bounds);
- //ColorField 颜色输入框
- m_color = EditorGUILayout.ColorField("ColorField:",m_color);
- //CurveField 曲线输入框
- m_curve = EditorGUILayout.CurveField("CurveField:", m_curve);
-
- //DelayedField
- m_delayedDouble = EditorGUILayout.DelayedDoubleField("DelayedDoubleField:", m_delayedDouble);
- m_delayedFloat = EditorGUILayout.DelayedFloatField("DelayedFloatField:", m_delayedFloat);
- m_delayedInt = EditorGUILayout.DelayedIntField("DelayedIntField:", m_delayedInt);
- m_delayedString = EditorGUILayout.DelayedTextField("DelayedTextField:", m_delayedString);
-
- m_fieldDouble = EditorGUILayout.DoubleField("DoubleField:", m_fieldDouble);
- m_fieldFloat = EditorGUILayout.FloatField("FloatField:", m_fieldFloat);
- m_fieldInt = EditorGUILayout.IntField("IntField:", m_fieldInt);
- m_fieldString = EditorGUILayout.TextField("TextField:", m_fieldString);
- m_fieldLong = EditorGUILayout.LongField("LongField:", m_fieldLong);
-
- //LabelField
- EditorGUILayout.LabelField("这是一个LabelField! ");
- //LayerField 可以获取所有的Layer
- selectedLayer = EditorGUILayout.LayerField("LayerField:", selectedLayer);
- //ObjectField
- m_fieldObject = EditorGUILayout.ObjectField(m_fieldObject, typeof(Object), true);
- //MaskField
- flags = EditorGUILayout.MaskField("MaskField:", flags, options);
- //RectField
- m_rectFieldPos = EditorGUILayout.RectField("RectField:", m_rectFieldPos);
- //TagField
- tagStr = EditorGUILayout.TagField("TagField:", tagStr);
-
- #endregion
- }
- }
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以上就是EditorGUILayout中各种Field的用法了。
效果图:
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