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packageDay8_06;importjava.awt.Color;importjava.awt.Dimension;importjava.awt.Graphics;importjava.awt.event.ActionEvent;importjava.awt.event.ActionListener;importjava.awt.event.MouseAdapter;importjava.awt.event.MouseEvent;importjava.awt.event.WindowAdapter;importjava.awt.event.WindowEvent;importjavax.swing.JFrame;importjavax.swing.JMenu;importjavax.swing.JMenuBar;importjavax.swing.JMenuItem;importjavax.swing.JOptionPane;importjavax.swing.JPanel;/***
*@authorsky
**/
public classGame {/*** 控件属性*/
private JFrame frame; //五子棋游戏的窗口框架
private GameMap map; //五子棋游戏的窗口容器
private JMenuBar bar; //菜单
private JMenu game; //菜单项
private JMenuItem[] items; //菜单下拉项
/*** 静态数据属性*/
private static final int BOARD_SIZE = 15; //棋盘大小(15 * 15)
private static final int ROW_WIDTH = 36; //间距
private static final int SPACE = ROW_WIDTH / 2; //上下边间距
/*** 数据属性*/
private boolean player; //true黑,false白
private char[][] board; //后台虚拟棋盘
publicGame() {
player= true; //游戏先黑子下
board = new char[BOARD_SIZE][BOARD_SIZE]; //建立后台虚拟棋盘
clearMap();
createGUI();
}/*** 对GUI控件的创建*/
private voidcreateGUI() {
frame= new JFrame("五子棋"); //实现五子棋游戏窗口框架
map = new GameMap(); //实现五子棋游戏窗口容器
bar = new JMenuBar(); //建立菜单栏
game = new JMenu("游戏"); //建立名为“游戏”的菜单
items = new JMenuItem[2]; //game菜单下创建2个子菜单项
game.add(items[0] = new JMenuItem("重新开始"));//第一个子菜单为“重新开始”
game.add(items[1] = new JMenuItem("退出")); //第二个子菜单为“退出”
}/*** 清空棋子*/
protected voidclearMap() {for (int i = 0; i < BOARD_SIZE; i++) {for (int j = 0; j < BOARD_SIZE; j++) {
board[i][j]= '+';
}
}
}/*** 运行游戏*/
public voidstart() {
map.setPreferredSize(new Dimension(ROW_WIDTH * (BOARD_SIZE - 1) +SPACE* 2, ROW_WIDTH * (BOARD_SIZE - 1) + SPACE * 2));
map.addMouseListener(newMouseAdapter() {//鼠标点击事件
public voidmouseClicked(MouseEvent e) {//将用户鼠标事件的座标转换成棋子数组的座标。
int xPos = (int) (e.getX() /ROW_WIDTH);int yPos = (int) (e.getY() /ROW_WIDTH);if (board[xPos][yPos] == '+') {//判断是否下过棋
board[xPos][yPos] = player ? 'b' : 'w'; //给虚拟键盘赋值
map.repaint(); //通过读取board数组进行贴图
if (isWin(xPos, yPos)) {//如果有满足胜利条件的玩家了
map.repaint(); //刷新图像
String str = player ? "黑方胜利" : "白方胜利";
JOptionPane.showMessageDialog(null, str, "游戏结束",
JOptionPane.PLAIN_MESSAGE);//弹出消息框
clearMap(); //清空棋盘
map.repaint(); //刷新棋盘
player = true; //新一局继续黑子先下
} else{
player= player ? false : true; //切换玩家
}
}
}
});//点击重新开始事件
items[0].addActionListener(newActionListener() {public voidactionPerformed(ActionEvent e) {
String str= "是否要重新开始游戏?";//添加消息对话框
if (JOptionPane.showConfirmDialog(null, str, "重新开始",
JOptionPane.YES_NO_OPTION)==JOptionPane.YES_OPTION) {
clearMap();//清空棋盘
map.repaint(); //刷新棋盘
player = true; //玩家为黑棋
}
}
});//点击退出事件
items[1].addActionListener(newActionListener() {public voidactionPerformed(ActionEvent e) {
String str= "是否要退出游戏?";//添加消息对话框
if (JOptionPane.showConfirmDialog(null, str, "重新开始",
JOptionPane.YES_NO_OPTION)==JOptionPane.YES_OPTION) {
System.exit(0); //退出
}
}
});//点关闭按钮事件
frame.addWindowListener(newWindowAdapter() {public voidwindowClosing(WindowEvent e) {
String str= "是否要退出游戏?";//添加消息对话框
if (JOptionPane.showConfirmDialog(null, str, "退出游戏",
JOptionPane.YES_NO_OPTION)==JOptionPane.YES_OPTION) {
System.exit(0); //退出
}
}
});
bar.add(game);
frame.setJMenuBar(bar);
frame.add(map);
frame.pack();
frame.setLocation(250, 50);
frame.setResizable(false);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
}/*** 纵向找*/
protected boolean find(int x, inty) {int i, num = 1;char temp = player ? 'b' : 'w';for (i = x + 1; i < 15; i++) {//向下找
if (board[i][y] ==temp) {
num++;if (num == 5) {return true;
}
}else{break;
}
}for (i = x - 1; i >= 0; i--) {//向上找
if (board[i][y] ==temp) {
num++;if (num == 5) {return true;
}
}else{break;
}
}return false;
}/*** 横向找*/
protected boolean find2(int x, inty) {int i, num = 1;char temp = player ? 'b' : 'w';for (i = y + 1; i < 15; i++) { //向右找
if (board[x][i] ==temp) {
num++;if (num == 5) {return true;
}
}else{break;
}
}for (i = y - 1; i >= 0; i--) {//向左找
if (board[x][i] ==temp) {
num++;if (num == 5) {return true;
}
}else{break;
}
}return false;
}/*** \方向*/
protected boolean find3(int x, inty) {int i, j, num = 1;char temp = player ? 'b' : 'w';for (i = x + 1, j = y + 1; i < 15 && j < 15; i++, j++) {//向下方
if (board[i][j] ==temp) {
num++;if (num == 5) {return true;
}
}else{break;
}
}for (i = x - 1, j = y - 1; i >= 0 && j >= 0; i--, j--) {//向上方
if (board[i][j] ==temp) {
num++;if (num == 5) {return true;
}
}else{break;
}
}return false;
}/*** /方向*/
protected boolean find4(int x, inty) {int i, j, num = 1;char temp = player ? 'b' : 'w';for (i = x + 1, j = y - 1; i < 15 && j >= 0; i++, j--) {//向下
if (board[i][j] ==temp) {
num++;if (num == 5) {return true;
}
}else{break;
}
}for (i = x - 1, j = y + 1; i >= 0 && j < 15; i--, j++) { //向上
if (board[i][j] ==temp) {
num++;if (num == 5) {return true;
}
}else{break;
}
}return false;
}/***判断胜负*/
protected boolean isWin(int x, inty) {return (find(x, y) || find2(x, y) || find3(x, y) ||find4(x, y));
}/*** 内部容器类,用于实现图像处理*/
private class GameMap extendsJPanel {private static final long serialVersionUID = 16578987565248L;public voidpaintComponent(Graphics g) {super.paintComponent(g);//棋盘
g.setColor(new Color(200, 100, 50)); //设为桔黄色
g.fillRect(0, 0, ROW_WIDTH * (BOARD_SIZE + 1), ROW_WIDTH* (BOARD_SIZE + 1)); //填充棋盘
g.setColor(Color.black); //设为黑色
for (int i = 0; i < BOARD_SIZE; i++) {//画竖线
g.drawLine(SPACE + ROW_WIDTH * i, SPACE, SPACE + ROW_WIDTH *i,
SPACE+ ROW_WIDTH * (BOARD_SIZE - 1));
}for (int i = 0; i < BOARD_SIZE; i++) {//画横线
g.drawLine(SPACE, SPACE + ROW_WIDTH * i, SPACE +ROW_WIDTH* (BOARD_SIZE - 1), SPACE + ROW_WIDTH *i);
}//画点
g.fillOval(SPACE + 3 * ROW_WIDTH - 3, SPACE + 3 * ROW_WIDTH - 3, 7,7);
g.fillOval(SPACE+ 11 * ROW_WIDTH - 3, SPACE + 3 * ROW_WIDTH - 3,7, 7);
g.fillOval(SPACE+ 3 * ROW_WIDTH - 3, SPACE + 11 * ROW_WIDTH - 3,7, 7);
g.fillOval(SPACE+ 7 * ROW_WIDTH - 3, SPACE + 7 * ROW_WIDTH - 3, 7,7);
g.fillOval(SPACE+ 11 * ROW_WIDTH - 3, SPACE + 11 * ROW_WIDTH - 3,7, 7);//棋子//遍历数组,绘制棋子。
for (int i = 0; i < BOARD_SIZE; i++) {for (int j = 0; j < BOARD_SIZE; j++) {if (board[i][j] == 'b') {//绘制黑棋
g.setColor(Color.black);
g.fillOval(SPACE+ i * ROW_WIDTH - ROW_WIDTH / 2, SPACE+ j * ROW_WIDTH - ROW_WIDTH / 2, ROW_WIDTH,
ROW_WIDTH);
}if (board[i][j] == 'w') {//绘制白棋
g.setColor(Color.white);
g.fillOval(SPACE+ i * ROW_WIDTH - ROW_WIDTH / 2, SPACE+ j * ROW_WIDTH - ROW_WIDTH / 2, ROW_WIDTH,
ROW_WIDTH);
}
}
}
}
}public static voidmain(String[] args) {
Game game= newGame();
game.start();
}
}
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