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参考资料:The Book of Shaders: clamp
clamp函数将一个值限制在另外两个值之间
y = clamp(x,0.0,1.0);
- #ifdef GL_ES
- precision mediump float;
- #endif
-
- uniform vec2 u_resolution;
- uniform vec2 u_mouse;
- uniform float u_time;
-
- void main() {
- vec2 st = gl_FragCoord.xy/u_resolution;
- vec4 color1=vec4(0.0,0.0,0.0,1.0);
- // color1.r=clamp(st.s,0.0,1.0);
- color1.g=clamp(st.s,0.0,1.0);
- color1.r=clamp(st.s,0.0,1.0);
- gl_FragColor = color1;
- }

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