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1 ShaderPass修正scene异常
2 GammaCorrectionShader修正明暗色域
3 smaaPass解决后期render无法开启抗锯齿的问题 (还有一种fxaa修正 效果依实际情况选择)
.........
import * as THREE from "three";
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
import { GammaCorrectionShader } from 'three/examples/jsm/shaders/GammaCorrectionShader.js';
import {FXAAShader} from 'three/examples/jsm/shaders/FXAAShader.js'
import {SMAAPass} from 'three/examples/jsm/postprocessing/SMAAPass.js';
........
//后期代码片段
var bloomComposer = new EffectComposer(renderer);
bloomComposer.renderToScreen = false;
bloomComposer.addPass(renderScene);
bloomComposer.addPass(bloomPass);
var finalPass = new ShaderPass(
new THREE.ShaderMaterial({
uniforms: {
baseTexture: { value: null },
bloomTexture: { value: bloomComposer.renderTarget2.texture }
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,
fragmentShader: `uniform sampler2D baseTexture;
uniform sampler2D bloomTexture;
varying vec2 vUv;
void main() {
vec4 base_color = texture2D(baseTexture, vUv);
vec4 bloom_color = texture2D(bloomTexture, vUv);
float lum = 0.21 * bloom_color.r + 0.71 * bloom_color.g + 0.07 * bloom_color.b;
gl_FragColor = vec4(base_color.rgb + bloom_color.rgb, max(base_color.a, lum));
// gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );
}`,
defines: {}
}), "baseTexture"
);
finalPass.needsSwap = true;
const effectColorSpaceConversion = new ShaderPass(GammaCorrectionShader);
const effectFXAAfix = new ShaderPass(FXAAShader);
const smaaPass = new SMAAPass();
var finalComposer = new EffectComposer(renderer);
finalComposer.addPass(renderScene);
finalComposer.addPass(finalPass);
finalComposer.addPass(effectColorSpaceConversion);
finalComposer.addPass(smaaPass);
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