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在Hierarchy面板空白地方右键->3D Object创建一个Plane和一个Capsule
鼠标单击选中Capsule
在右侧Inspector面板删除Capsule Collider碰撞体组件
添加一个Character Controller(角色控制器,自带一个碰撞体)和一个脚本ThirdPersonController(名字可以自己取)
在ThirdPersonController
中定义变量:
public Transform cameraTransform,cameraPole;
public float moveSpeed,cameraSpeed;
public LayerMask cameraLayers;
CharacterController character;
float cameraPitch,maxDistance;
float leftId, rightId, halfWidth;
Vector2 startPos,lookInput,moveInput;
在Start
中初始化变量
void Start()
{
leftId = -1;
rightId = -1;
halfWidth = Screen.width / 2;
character = GetComponent<CharacterController>();
cameraPitch = cameraPole.localRotation.eulerAngles.x;
maxDistance = cameraTransform.localPosition.z;
}
创建一个函数 GetTouchInput
// 获取手指触摸的函数 void GetTouchInput() { //获取每一个手指的触摸信息 foreach(Touch t in Input.touches) { switch (t.phase) { case TouchPhase.Began: //点击接触 if (t.position.x < halfWidth && leftId == -1) { leftId = t.fingerId; startPos = t.position; }else if (t.position.x > halfWidth && rightId == -1) { rightId = t.fingerId; } break; case TouchPhase.Ended: //手指离开 case TouchPhase.Canceled: //系统取消跟踪手指 if(t.fingerId == leftId) { leftId = -1;
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