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VUE与UE5 像素流送_ue5.2像素流 vue

ue5.2像素流 vue

1:首先安装Pixel Streaming插件

 

启动后需重启

2: 偏好设置

额外启动参数:

-AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888

3:打包window
4:打包结束后,将UE的运行包新建一个快捷方式(按住ATL直接拖动)

5:给快捷方式添加相关运行参数:

-AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888

6:新建VUE工程

7:将UE5打包好的js文件拷贝到VUE里‘app.js’与‘webRtcPlayer.js’

8:将app.js更改为webrtc.js(可有可无)

9:vue项目index.html将webRtcPlayer导入

 10:修改webrtc

修改websocket的链接地址(本人是写死的)

 添加导出块

 末文添加:

  1. var temp = new window.webRtcPlayer({});
  2. var webrtc = {
  3. load: load,
  4. webRtcPlayer: temp,
  5. resizePlayer: resizePlayerStyle,
  6. emitUIInter: emitUIInteraction
  7. }
  8. export default {
  9. webrtc
  10. }

 11:新增vue代码块

  1. <template>
  2. <div>
  3. <div ref="video" id="player"></div>
  4. </div>
  5. </template>
  6. <script>
  7. import { onMounted, ref } from "vue";
  8. import webrtc from "../webrtc.js";
  9. export default {
  10. setup(props, context) {
  11. let video = ref(null);
  12. let videoInstance = ref(null);
  13. onMounted(() => {
  14. var htmlPlayer = document.getElementById("player");
  15. htmlPlayer.appendChild(webrtc.webrtc.webRtcPlayer.video);
  16. webrtc.webrtc.load();
  17. });
  18. return {
  19. video,
  20. };
  21. },
  22. };
  23. </script>

12:启动

在UE5打包好的Windows\Samples\PixelStreaming\WebServers\SignallingWebServer\platform_scripts\cmd路径下有个run_local.bat,首先将其启动起来

 接着启动Windows里我们创建的快捷方式启动

 

这时,之前启动的会出现一句话 ,即成功

最后启动VUE点击'click to start'.

完结,撒花

2022年7月28日 新增:

VUE 与 UE5交互

1:首先蓝图里添加组件 为关卡中的Actor添加一个:PixelStreamingInput

蓝图如下:

2:

  1. vue代码
  2. const onClickGift = (id) => {
  3. if (isLoad.value) {
  4. console.log("onClickGift:::", id);
  5. let data = {
  6. id,
  7. };
  8. api_send("onUEGiftCall", data, (info) => {
  9. console.log("api_register========", info);
  10. });
  11. }
  12. };
  13. app.js/webrtc.js代码
  14. let bLog = true;
  15. // 前端发消息给后端,并监听返回
  16. export function api_send(proto, data, callback) {
  17. let jsonData = { command: 'event', func_name: proto, args: data };
  18. if (bLog) {
  19. console.log('send:', jsonData);
  20. }
  21. //
  22. responseEventListeners.set(proto, callback);
  23. //
  24. emitUIInteraction(jsonData);
  25. }

PS:

1: webrtc里面有很多找不到的id,这个哪里报错删哪里,先跑起来再说后面的

2:之前出过Player101错误:解决方法

        在UE5打包好的Windows\Engine\Source\Programs\PixelStreaming\WebServers\SignallingWebServer路径下有个cirrus.js,

在第376行后加入如下代码:

_RemoveExtmapAllowMixed(msg);// 替换sdp协议内新内容

此块代码如下:

  1. playerServer.on('connection', function (ws, req) {
  2. // Reject connection if streamer is not connected
  3. if (!streamer || streamer.readyState != 1 /* OPEN */) {
  4. ws.close(1013 /* Try again later */, 'Streamer is not connected');
  5. return;
  6. }
  7. let playerId = ++nextPlayerId;
  8. console.log(`player ${playerId} (${req.connection.remoteAddress}) connected`);
  9. players.set(playerId, { ws: ws, id: playerId });
  10. function sendPlayersCount() {
  11. let playerCountMsg = JSON.stringify({ type: 'playerCount', count: players.size });
  12. for (let p of players.values()) {
  13. p.ws.send(playerCountMsg);
  14. }
  15. }
  16. ws.on('message', function (msg) {
  17. console.logColor(logging.Blue, `<- player ${playerId}: ${msg}`);
  18. try {
  19. msg = JSON.parse(msg);
  20. } catch (err) {
  21. console.error(`Cannot parse player ${playerId} message: ${err}`);
  22. ws.close(1008, 'Cannot parse');
  23. return;
  24. }
  25. if (msg.type == 'offer') {
  26. console.log(`<- player ${playerId}: offer`);
  27. _RemoveExtmapAllowMixed(msg);// 替换sdp协议内新内容
  28. msg.playerId = playerId;
  29. streamer.send(JSON.stringify(msg));
  30. } else if (msg.type == 'iceCandidate') {
  31. console.log(`<- player ${playerId}: iceCandidate`);
  32. msg.playerId = playerId;
  33. streamer.send(JSON.stringify(msg));
  34. } else if (msg.type == 'stats') {
  35. console.log(`<- player ${playerId}: stats\n${msg.data}`);
  36. } else if (msg.type == 'kick') {
  37. let playersCopy = new Map(players);
  38. for (let p of playersCopy.values()) {
  39. if (p.id != playerId) {
  40. console.log(`kicking player ${p.id}`)
  41. p.ws.close(4000, 'kicked');
  42. }
  43. }
  44. } else {
  45. console.error(`<- player ${playerId}: unsupported message type: ${msg.type}`);
  46. ws.close(1008, 'Unsupported message type');
  47. return;
  48. }
  49. });
  50. function onPlayerDisconnected() {
  51. players.delete(playerId);
  52. streamer.send(JSON.stringify({type: 'playerDisconnected', playerId: playerId}));
  53. sendPlayerDisconnectedToFrontend();
  54. sendPlayerDisconnectedToMatchmaker();
  55. sendPlayersCount();
  56. }
  57. ws.on('close', function(code, reason) {
  58. console.logColor(logging.Yellow, `player ${playerId} connection closed: ${code} - ${reason}`);
  59. onPlayerDisconnected();
  60. });
  61. ws.on('error', function(error) {
  62. console.error(`player ${playerId} connection error: ${error}`);
  63. ws.close(1006 /* abnormal closure */, error);
  64. onPlayerDisconnected();
  65. });
  66. sendPlayerConnectedToFrontend();
  67. sendPlayerConnectedToMatchmaker();
  68. ws.send(JSON.stringify(clientConfig));
  69. sendPlayersCount();
  70. });

在文件末尾追加如下代码

  1. /**
  2. * sdp协议更新的方法
  3. * @param desc offer内容
  4. * @returns {string}
  5. */
  6. function _RemoveExtmapAllowMixed(desc) {
  7. if (desc.sdp.indexOf('\na=extmap-allow-mixed') !== -1) {
  8. const sdp = desc.sdp.split('\n').filter((line) => {
  9. return line.trim() !== 'a=extmap-allow-mixed';
  10. }).join('\n');
  11. desc.sdp = sdp;
  12. return sdp;
  13. }
  14. }

参考文献

vue3集成ue5像素流自定义网页

Vue.js集成UE4像素流自定义网页的实现方式

像素流送

Player 101找不到问题的解决方法
 

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