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玩法:上下控制起跳躲避
源码分享:
-
- import cfg
- import sys
- import random
- import pygame
- from modules import *
-
-
- '''main'''
- def main(highest_score):
- # 游戏初始化
- pygame.init()
- screen = pygame.display.set_mode(cfg.SCREENSIZE)
- pygame.display.set_caption('九歌')
- # 导入所有声音文件
- sounds = {}
- for key, value in cfg.AUDIO_PATHS.items():
- sounds[key] = pygame.mixer.Sound(value)
- # 游戏开始界面
- GameStartInterface(screen, sounds, cfg)
- # 定义一些游戏中必要的元素和变量
- score = 0
- score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
- highest_score = highest_score
- highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
- dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
- ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
- cloud_sprites_group = pygame.sprite.Group()
- cactus_sprites_group = pygame.sprite.Group()
- ptera_sprites_group = pygame.sprite.Group()
- add_obstacle_timer = 0
- score_timer = 0
- # 游戏主循环
- clock = pygame.time.Clock()
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
- dino.jump(sounds)
- elif event.key == pygame.K_DOWN:
- dino.duck()
- elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
- dino.unduck()
- screen.fill(cfg.BACKGROUND_COLOR)
- # --随机添加云
- if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
- cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
- # --随机添加仙人掌/飞龙
- add_obstacle_timer += 1
- if add_obstacle_timer > random.randrange(50, 150):
- add_obstacle_timer = 0
- random_value = random.randrange(0, 10)
- if random_value >= 5 and random_value <= 7:
- cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
- else:
- position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
- ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
- # --更新游戏元素
- dino.update()
- ground.update()
- cloud_sprites_group.update()
- cactus_sprites_group.update()
- ptera_sprites_group.update()
- score_timer += 1
- if score_timer > (cfg.FPS//12):
- score_timer = 0
- score += 1
- score = min(score, 99999)
- if score > highest_score:
- highest_score = score
- if score % 100 == 0:
- sounds['point'].play()
- if score % 1000 == 0:
- ground.speed -= 1
- for item in cloud_sprites_group:
- item.speed -= 1
- for item in cactus_sprites_group:
- item.speed -= 1
- for item in ptera_sprites_group:
- item.speed -= 1
- # --碰撞检测
- for item in cactus_sprites_group:
- if pygame.sprite.collide_mask(dino, item):
- dino.die(sounds)
- for item in ptera_sprites_group:
- if pygame.sprite.collide_mask(dino, item):
- dino.die(sounds)
- # --将游戏元素画到屏幕上
- dino.draw(screen)
- ground.draw(screen)
- cloud_sprites_group.draw(screen)
- cactus_sprites_group.draw(screen)
- ptera_sprites_group.draw(screen)
- score_board.set(score)
- highest_score_board.set(highest_score)
- score_board.draw(screen)
- highest_score_board.draw(screen)
- # --更新屏幕
- pygame.display.update()
- clock.tick(cfg.FPS)
- # --游戏是否结束
- if dino.is_dead:
- break
- # 游戏结束界面
- return GameEndInterface(screen, cfg), highest_score
-
-
- '''run'''
- if __name__ == '__main__':
- highest_score = 0
- while True:
- flag, highest_score = main(highest_score)
- if not flag: break

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