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前言
目前流行的强化学习算法包括 Q-learning、SARSA、DDPG、A2C、PPO、DQN 和 TRPO。这些算法已被用于在游戏、机器人和决策制定等各种应用中,并且这些流行的算法还在不断发展和改进。
转载自丨Deephub Imba
Q-learning:Q-learning 是一种无模型、非策略的强化学习算法。它使用 Bellman 方程估计最佳动作值函数,该方程迭代地更新给定状态动作对的估计值。Q-learning 以其简单性和处理大型连续状态空间的能力而闻名。
下面是一个使用 Python 实现 Q-learning 的简单示例:
- import numpy as np
-
- # Define the Q-table and the learning rate
- Q = np.zeros((state_space_size, action_space_size))
- alpha = 0.1
-
- # Define the exploration rate and discount factor
- epsilon = 0.1
- gamma = 0.99
-
- for episode in range(num_episodes):
- current_state = initial_state
- while not done:
- # Choose an action using an epsilon-greedy policy
- if np.random.uniform(0, 1) < epsilon:
- action = np.random.randint(0, action_space_size)
- else:
- action = np.argmax(Q[current_state])
-
- # Take the action and observe the next state and reward
- next_state, reward, done = take_action(current_state, action)
-
- # Update the Q-table using the Bellman equation
- Q[current_state, action] = Q[current_state, action] + alpha * (
- reward + gamma * np.max(Q[next_state]) - Q[current_state, action])
-
- current_state = next_state
上面的示例中,state_space_size 和 action_space_size 分别是环境中的状态数和动作数。num_episodes 是要为运行算法的轮次数。initial_state 是环境的起始状态。take_action(current_state, action) 是一个函数,它将当前状态和一个动作作为输入,并返回下一个状态、奖励和一个指示轮次是否完成的布尔值。
在 while 循环中,使用 epsilon-greedy 策略根据当前状态选择一个动作。使用概率 epsilon选择一个随机动作,使用概率 1-epsilon选择对当前状态具有最高 Q 值的动作。
采取行动后,观察下一个状态和奖励,使用Bellman方程更新q。并将当前状态更新为下一个状态。这只是 Q-learning 的一个简单示例,并未考虑 Q-table 的初始化和要解决的问题的具体细节。
SARSA:SARSA 是一种无模型、基于策略的强化学习算法。它也使用Bellman方程来估计动作价值函数,但它是基于下一个动作的期望值,而不是像 Q-learning 中的最优动作。SARSA 以其处理随机动力学问题的能力而闻名。
- import numpy as np
-
- # Define the Q-table and the learning rate
- Q = np.zeros((state_space_size, action_space_size))
- alpha = 0.1
-
- # Define the exploration rate and discount factor
- epsilon = 0.1
- gamma = 0.99
-
- for episode in range(num_episodes):
- current_state = initial_state
- action = epsilon_greedy_policy(epsilon, Q, current_state)
- while not done:
- # Take the action and observe the next state and reward
- next_state, reward, done = take_action(current_state, action)
- # Choose next action using epsilon-greedy policy
- next_action = epsilon_greedy_policy(epsilon, Q, next_state)
- # Update the Q-table using the Bellman equation
- Q[current_state, action] = Q[current_state, action] + alpha * (
- reward + gamma * Q[next_state, next_action] - Q[current_state, action])
- current_state = next_state
- action = next_action
state_space_size和action_space_size分别是环境中的状态和操作的数量。num_episodes是您想要运行SARSA算法的轮次数。Initial_state是环境的初始状态。take_action(current_state, action)是一个将当前状态和作为操作输入的函数,并返回下一个状态、奖励和一个指示情节是否完成的布尔值。
在while循环中,使用在单独的函数epsilon_greedy_policy(epsilon, Q, current_state)中定义的epsilon-greedy策略来根据当前状态选择操作。使用概率 epsilon选择一个随机动作,使用概率 1-epsilon对当前状态具有最高 Q 值的动作。
上面与Q-learning相同,但是采取了一个行动后,在观察下一个状态和奖励时它然后使用贪心策略选择下一个行动。并使用Bellman方程更新q表。
DDPG 是一种用于连续动作空间的无模型、非策略算法。它是一种actor-critic算法,其中actor网络用于选择动作,而critic网络用于评估动作。DDPG 对于机器人控制和其他连续控制任务特别有用。
- import numpy as np
- from keras.models import Model, Sequential
- from keras.layers import Dense, Input
- from keras.optimizers import Adam
-
- # Define the actor and critic models
- actor = Sequential()
- actor.add(Dense(32, input_dim=state_space_size, activation='relu'))
- actor.add(Dense(32, activation='relu'))
- actor.add(Dense(action_space_size, activation='tanh'))
- actor.compile(loss='mse', optimizer=Adam(lr=0.001))
-
- critic = Sequential()
- critic.add(Dense(32, input_dim=state_space_size, activation='relu'))
- critic.add(Dense(32, activation='relu'))
- critic.add(Dense(1, activation='linear'))
- critic.compile(loss='mse', optimizer=Adam(lr=0.001))
-
- # Define the replay buffer
- replay_buffer = []
-
- # Define the exploration noise
- exploration_noise = OrnsteinUhlenbeckProcess(size=action_space_size, theta=0.15, mu=0, sigma=0.2)
-
- for episode in range(num_episodes):
- current_state = initial_state
- while not done:
- # Select an action using the actor model and add exploration noise
- action = actor.predict(current_state)[0] + exploration_noise.sample()
- action = np.clip(action, -1, 1)
-
- # Take the action and observe the next state and reward
- next_state, reward, done = take_action(current_state, action)
-
- # Add the experience to the replay buffer
- replay_buffer.append((current_state, action, reward, next_state, done))
-
- # Sample a batch of experiences from the replay buffer
- batch = sample(replay_buffer, batch_size)
-
- # Update the critic model
- states = np.array([x[0] for x in batch])
- actions = np.array([x[1] for x in batch])
- rewards = np.array([x[2] for x in batch])
- next_states = np.array([x[3] for x in batch])
-
- target_q_values = rewards + gamma * critic.predict(next_states)
- critic.train_on_batch(states, target_q_values)
-
- # Update the actor model
- action_gradients = np.array(critic.get_gradients(states, actions))
- actor.train_on_batch(states, action_gradients)
-
- current_state = next_state
在本例中,state_space_size和action_space_size分别是环境中的状态和操作的数量。num_episodes是轮次数。Initial_state是环境的初始状态。Take_action (current_state, action)是一个函数,它接受当前状态和操作作为输入,并返回下一个操作。
A2C(Advantage Actor-Critic)是一种有策略的actor-critic算法,它使用Advantage函数来更新策略。该算法实现简单,可以处理离散和连续的动作空间。
- import numpy as np
- from keras.models import Model, Sequential
- from keras.layers import Dense, Input
- from keras.optimizers import Adam
- from keras.utils import to_categorical
-
- # Define the actor and critic models
- state_input = Input(shape=(state_space_size,))
- actor = Dense(32, activation='relu')(state_input)
- actor = Dense(32, activation='relu')(actor)
- actor = Dense(action_space_size, activation='softmax')(actor)
- actor_model = Model(inputs=state_input, outputs=actor)
- actor_model.compile(loss='categorical_crossentropy', optimizer=Adam(lr=0.001))
-
- state_input = Input(shape=(state_space_size,))
- critic = Dense(32, activation='relu')(state_input)
- critic = Dense(32, activation='relu')(critic)
- critic = Dense(1, activation='linear')(critic)
- critic_model = Model(inputs=state_input, outputs=critic)
- critic_model.compile(loss='mse', optimizer=Adam(lr=0.001))
-
- for episode in range(num_episodes):
- current_state = initial_state
- done = False
- while not done:
- # Select an action using the actor model and add exploration noise
- action_probs = actor_model.predict(np.array([current_state]))[0]
- action = np.random.choice(range(action_space_size), p=action_probs)
-
- # Take the action and observe the next state and reward
- next_state, reward, done = take_action(current_state, action)
-
- # Calculate the advantage
- target_value = critic_model.predict(np.array([next_state]))[0][0]
- advantage = reward + gamma * target_value - critic_model.predict(np.array([current_state]))[0][0]
-
- # Update the actor model
- action_one_hot = to_categorical(action, action_space_size)
- actor_model.train_on_batch(np.array([current_state]), advantage * action_one_hot)
-
- # Update the critic model
- critic_model.train_on_batch(np.array([current_state]), reward + gamma * target_value)
-
- current_state = next_state
在这个例子中,actor模型是一个神经网络,它有2个隐藏层,每个隐藏层有32个神经元,具有relu激活函数,输出层具有softmax激活函数。critic模型也是一个神经网络,它有2个隐含层,每层32个神经元,具有relu激活函数,输出层具有线性激活函数。
使用分类交叉熵损失函数训练actor模型,使用均方误差损失函数训练critic模型。动作是根据actor模型预测选择的,并添加了用于探索的噪声。
PPO(Proximal Policy Optimization)是一种策略算法,它使用信任域优化的方法来更新策略。它在具有高维观察和连续动作空间的环境中特别有用。PPO 以其稳定性和高样品效率而著称。
- import numpy as np
- from keras.models import Model, Sequential
- from keras.layers import Dense, Input
- from keras.optimizers import Adam
-
- # Define the policy model
- state_input = Input(shape=(state_space_size,))
- policy = Dense(32, activation='relu')(state_input)
- policy = Dense(32, activation='relu')(policy)
- policy = Dense(action_space_size, activation='softmax')(policy)
- policy_model = Model(inputs=state_input, outputs=policy)
-
- # Define the value model
- value_model = Model(inputs=state_input, outputs=Dense(1, activation='linear')(policy))
-
- # Define the optimizer
- optimizer = Adam(lr=0.001)
-
- for episode in range(num_episodes):
- current_state = initial_state
- while not done:
- # Select an action using the policy model
- action_probs = policy_model.predict(np.array([current_state]))[0]
- action = np.random.choice(range(action_space_size), p=action_probs)
-
- # Take the action and observe the next state and reward
- next_state, reward, done = take_action(current_state, action)
-
- # Calculate the advantage
- target_value = value_model.predict(np.array([next_state]))[0][0]
- advantage = reward + gamma * target_value - value_model.predict(np.array([current_state]))[0][0]
-
- # Calculate the old and new policy probabilities
- old_policy_prob = action_probs[action]
- new_policy_prob = policy_model.predict(np.array([next_state]))[0][action]
-
- # Calculate the ratio and the surrogate loss
- ratio = new_policy_prob / old_policy_prob
- surrogate_loss = np.minimum(ratio * advantage, np.clip(ratio, 1 - epsilon, 1 + epsilon) * advantage)
-
- # Update the policy and value models
- policy_model.trainable_weights = value_model.trainable_weights
- policy_model.compile(optimizer=optimizer, loss=-surrogate_loss)
- policy_model.train_on_batch(np.array([current_state]), np.array([action_one_hot]))
- value_model.train_on_batch(np.array([current_state]), reward + gamma * target_value)
-
- current_state = next_state
DQN(深度 Q 网络)是一种无模型、非策略算法,它使用神经网络来逼近 Q 函数。DQN 特别适用于 Atari 游戏和其他类似问题,其中状态空间是高维的,并使用神经网络近似 Q 函数。
- import numpy as np
- from keras.models import Sequential
- from keras.layers import Dense, Input
- from keras.optimizers import Adam
- from collections import deque
-
- # Define the Q-network model
- model = Sequential()
- model.add(Dense(32, input_dim=state_space_size, activation='relu'))
- model.add(Dense(32, activation='relu'))
- model.add(Dense(action_space_size, activation='linear'))
- model.compile(loss='mse', optimizer=Adam(lr=0.001))
-
- # Define the replay buffer
- replay_buffer = deque(maxlen=replay_buffer_size)
-
- for episode in range(num_episodes):
- current_state = initial_state
- while not done:
- # Select an action using an epsilon-greedy policy
- if np.random.rand() < epsilon:
- action = np.random.randint(0, action_space_size)
- else:
- action = np.argmax(model.predict(np.array([current_state]))[0])
-
- # Take the action and observe the next state and reward
- next_state, reward, done = take_action(current_state, action)
-
- # Add the experience to the replay buffer
- replay_buffer.append((current_state, action, reward, next_state, done))
-
- # Sample a batch of experiences from the replay buffer
- batch = random.sample(replay_buffer, batch_size)
-
- # Prepare the inputs and targets for the Q-network
- inputs = np.array([x[0] for x in batch])
- targets = model.predict(inputs)
- for i, (state, action, reward, next_state, done) in enumerate(batch):
- if done:
- targets[i, action] = reward
- else:
- targets[i, action] = reward + gamma * np.max(model.predict(np.array([next_state]))[0])
-
- # Update the Q-network
- model.train_on_batch(inputs, targets)
-
- current_state = next_state
上面的代码,Q-network有2个隐藏层,每个隐藏层有32个神经元,使用relu激活函数。该网络使用均方误差损失函数和Adam优化器进行训练。
TRPO (Trust Region Policy Optimization)是一种无模型的策略算法,它使用信任域优化方法来更新策略。它在具有高维观察和连续动作空间的环境中特别有用。
TRPO 是一个复杂的算法,需要多个步骤和组件来实现。TRPO不是用几行代码就能实现的简单算法。
所以我们这里使用实现了TRPO的现有库,例如OpenAI Baselines,它提供了包括TRPO在内的各种预先实现的强化学习算法,。
要在OpenAI Baselines中使用TRPO,我们需要安装:
pip install baselines
然后可以使用baselines库中的trpo_mpi模块在你的环境中训练TRPO代理,这里有一个简单的例子:
- import gym
- from baselines.common.vec_env.dummy_vec_env import DummyVecEnv
- from baselines.trpo_mpi import trpo_mpi
-
- # Initialize the environment
- env = gym.make("CartPole-v1")
- env = DummyVecEnv([lambda: env])
-
- # Define the policy network
- policy_fn = mlp_policy
-
- # Train the TRPO model
- model = trpo_mpi.learn(env, policy_fn, max_iters=1000)
我们使用Gym库初始化环境。然后定义策略网络,并调用TRPO模块中的learn()函数来训练模型。
还有许多其他库也提供了TRPO的实现,例如TensorFlow、PyTorch和RLLib。下面时一个使用TF 2.0实现的样例
- import tensorflow as tf
- import gym
-
-
- # Define the policy network
- class PolicyNetwork(tf.keras.Model):
- def __init__(self):
- super(PolicyNetwork, self).__init__()
- self.dense1 = tf.keras.layers.Dense(16, activation='relu')
- self.dense2 = tf.keras.layers.Dense(16, activation='relu')
- self.dense3 = tf.keras.layers.Dense(1, activation='sigmoid')
-
- def call(self, inputs):
- x = self.dense1(inputs)
- x = self.dense2(x)
- x = self.dense3(x)
- return x
-
-
- # Initialize the environment
- env = gym.make("CartPole-v1")
-
- # Initialize the policy network
- policy_network = PolicyNetwork()
-
- # Define the optimizer
- optimizer = tf.optimizers.Adam()
-
- # Define the loss function
- loss_fn = tf.losses.BinaryCrossentropy()
-
- # Set the maximum number of iterations
- max_iters = 1000
-
- # Start the training loop
- for i in range(max_iters):
- # Sample an action from the policy network
- action = tf.squeeze(tf.random.categorical(policy_network(observation), 1))
-
- # Take a step in the environment
- observation, reward, done, _ = env.step(action)
-
- with tf.GradientTape() as tape:
- # Compute the loss
- loss = loss_fn(reward, policy_network(observation))
-
- # Compute the gradients
- grads = tape.gradient(loss, policy_network.trainable_variables)
-
- # Perform the update step
- optimizer.apply_gradients(zip(grads, policy_network.trainable_variables))
-
- if done:
- # Reset the environment
- observation = env.reset()
在这个例子中,我们首先使用TensorFlow的Keras API定义一个策略网络。然后使用Gym库和策略网络初始化环境。然后定义用于训练策略网络的优化器和损失函数。
在训练循环中,从策略网络中采样一个动作,在环境中前进一步,然后使用TensorFlow的GradientTape计算损失和梯度。然后我们使用优化器执行更新步骤。
这是一个简单的例子,只展示了如何在TensorFlow 2.0中实现TRPO。TRPO是一个非常复杂的算法,这个例子没有涵盖所有的细节,但它是试验TRPO的一个很好的起点。
以上就是我们总结的7个常用的强化学习算法,这些算法并不相互排斥,通常与其他技术(如值函数逼近、基于模型的方法和集成方法)结合使用,可以获得更好的结果。
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