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安卓路径:“file:///storage/emulated/0/”+自己图片的路径
例:“file:///storage/emulated/0/small.jpg”
使用UI简单搭个界面
代码内容如下
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; using UnityEngine.Android; public class Test : MonoBehaviour { string url; public InputField input; public Button btn; public RawImage im; void Start() { #if UNITY_ANDROID //安卓平台要请求从外部设备读写权限,如果安装后通过了权限请求,则以后这个APP就不会弹出请求权限框 //但若安装后请求多次权限,都不通过,则多次后就不会弹出请求权限框 //请求从 (SD 卡等)外部存储读取的权限 if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageRead)) { Permission.RequestUserPermission(Permission.ExternalStorageRead); } //请求 写入外部存储(如 SD 卡)的权限 if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageWrite)) { Permission.RequestUserPermission(Permission.ExternalStorageWrite); } #endif btn.onClick.AddListener(BtnOnClick); url = "file:///storage/emulated/0/small.jpg"; } public void BtnOnClick() { url = input.text; StartCoroutine(getMap()); } IEnumerator getMap() { UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(url); yield return webRequest.SendWebRequest(); //等待请求完成 while (!webRequest.isDone) { yield return null; } if (string.IsNullOrEmpty(webRequest.error)) { Texture2D texture2D = DownloadHandlerTexture.GetContent(webRequest); if (texture2D) { im.texture = texture2D; } } else { Debug.Log("失败"); } } }
点击Button按钮读取,读取成功显示图片
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