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今天给大家带来的是代码雨的代码,希望支持。 `#include <time.h>
#include <Windows.h>
#include <stdio.h>
typedef struct //记录雨滴的结构体
{
int x, y;
char ch;
}RAINDROP;
const int BUFFER_SIZE = 100;
int WIDTH = 80;
int HEIGHT = 30;
const int RAIN_LENGTH = 18;
RAINDROP raindropLine[BUFFER_SIZE];
HANDLE HOUT = GetStdHandle(STD_OUTPUT_HANDLE);//获得标准输出的句柄
void gotoxy(int x, int y)
{
COORD pos; //定义表示一个字符在控制台屏幕上的坐标的对象
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(HOUT, pos); //设置控制台标准输出光标位置
}
void show_cursor(BOOL hide)
{
CONSOLE_CURSOR_INFO cciCursor;
if (GetConsoleCursorInfo(HOUT, &cciCursor)) //获得光标信息
{
cciCursor.bVisible = hide; //隐藏光标
SetConsoleCursorInfo(HOUT, &cciCursor); //重新设置光标
}
}
void set_color(int color)
{
SetConsoleTextAttribute(HOUT, color); //设置输出颜色
}
int main()
{
CONSOLE_SCREEN_BUFFER_INFO info;
GetConsoleScreenBufferInfo(HOUT, &info); //获得控制台窗体信息
HEIGHT = info.srWindow.Bottom; //根据控制台的宽高设置显示的宽高
WIDTH = info.srWindow.Right;
show_cursor(FALSE); srand((unsigned int)time(NULL)); for (int i=0; i<BUFFER_SIZE; i++) //随机设置雨滴下落的位置 { raindropLine[i].x = rand()%WIDTH; raindropLine[i].y = rand()%HEIGHT; raindropLine[i].ch = rand() %2 + 48; //设置雨滴内容0或1 } while(true) { GetConsoleScreenBufferInfo(HOUT, &info); //当窗体大小变化时,重新设置宽高信息 HEIGHT = info.srWindow.Bottom; WIDTH = info.srWindow.Right; for (int i=0; i<BUFFER_SIZE; ++i) { if (raindropLine[i].y <= HEIGHT) { gotoxy(raindropLine[i].x, raindropLine[i].y); set_color(FOREGROUND_GREEN); //设置雨滴颜色 putchar(raindropLine[i].ch); } gotoxy(raindropLine[i].x, raindropLine[i].y - RAIN_LENGTH); //擦除过长的雨滴 putchar(' '); raindropLine[i].y++; raindropLine[i].ch = rand() % 2 + 48; if (raindropLine[i].y > HEIGHT + RAIN_LENGTH) { raindropLine[i].x = rand() % WIDTH; raindropLine[i].y = rand() % HEIGHT; } if ( raindropLine[i].y <= HEIGHT) { gotoxy(raindropLine[i].x, raindropLine[i].y); set_color(FOREGROUND_GREEN|FOREGROUND_INTENSITY); //高亮最下方的雨滴 putchar(raindropLine[i].ch); } } Sleep(50); } getchar(); return 0;
}`
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