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three.js 3D可视化地图_threejs三维地图可视化

threejs三维地图可视化

threejs地图

可视化地图——three.js实现
this.provinceInfo = document.getElementById('provinceInfo');
// 渲染器
this.renderer = new THREE.WebGLRenderer({
   antialias: true
});
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.container.appendChild(this.renderer.domElement);

this.labelRenderer = new THREE.CSS3DRenderer(); //新建CSS3DRenderer
this.labelRenderer.setSize(window.innerWidth, window.innerHeight);
this.labelRenderer.domElement.style.position = 'absolute';
this.labelRenderer.domElement.style.top = 0;
document.body.appendChild(this.labelRenderer.domElement);

// 场景
this.scene = new THREE.Scene();
// 假设 scene 是一个 Scene 对象
const textureLoader = new THREE.TextureLoader();
this.scene.background = textureLoader.load("img/bg.png");
 
// 相机 透视相机
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
this.camera.position.set(this.orbitParams.pos.x, this.orbitParams.pos.y, this.orbitParams.pos.z);
this.camera.lookAt(this.orbitParams.target.x, this.orbitParams.target.y, this.orbitParams.target.z);

地图数据的加载渲染

this.map = new THREE.Object3D();
this.map.add(cityPointGroup);
this.map.add(cityGroup);
this.map.add(flyGroup);

let _this = this;
_this.maptext = [];
const projection = d3.geoMercator().center([104.0, 37.5]).scale(80).translate([0, 0]);
let pintArr = [];
const textureLoader = new THREE.TextureLoader();
const material = new THREE.MeshPhongMaterial({
   color: '#03121b',
   transparent: true,
   normalScale: new THREE.Vector2( 0.150, 0.150 ),
   normalMap: textureLoader.load( 'img/OIP-C.jpg' ),
   opacity: 0.9
});

const material1 = new THREE.MeshBasicMaterial({
   color: '#15d0b1',
   transparent: true,
   // normalMap: textureLoader.load( 'img/earth_normal_2048.jpg' ),
   opacity: 0.7
});

chinaJson.features.forEach(elem => {
   // 定一个省份3D对象
   const province = new THREE.Object3D();
   // 每个的 坐标 数组
   const coordinates = elem.geometry.coordinates;
   // 循环坐标数组
   coordinates.forEach(multiPolygon => {

      multiPolygon.forEach(polygon => {
         const shape = new THREE.Shape();
         const lineMaterial = new THREE.LineBasicMaterial({
            color: '#15d0b1',
         });
         const lineGeometry = new THREE.Geometry();

         let boundingBox = {
            max: { x:undefined,y:undefined },
            min: { x:undefined,y:undefined }
         };

         for (let i = 0; i < polygon.length; i++) {
            const [x, y] = projection(polygon[i]);
            if (i === 0) {
               shape.moveTo(x, -y);
            }
            shape.lineTo(x, -y);
            lineGeometry.vertices.push(new THREE.Vector3(x, -y, 4.01));

            if(undefined==boundingBox.max.x) boundingBox.max.x = x;
            if(undefined==boundingBox.max.y) boundingBox.max.y = -y;
            if(undefined==boundingBox.min.x) boundingBox.min.x = x;
            if(undefined==boundingBox.min.y) boundingBox.min.y = -y;
            if(x > boundingBox.max.x) boundingBox.max.x = x;
            if(-y > boundingBox.max.y) boundingBox.max.y = -y;
            if(x < boundingBox.min.x) boundingBox.min.x = x;
            if(-y < boundingBox.min.y) boundingBox.min.y = -y;
         }

         let width = Math.abs( boundingBox.max.x - boundingBox.min.x );
         let height = Math.abs( boundingBox.max.y - boundingBox.min.y );

         const extrudeSettings = {
            depth: 4,
            bevelEnabled: false,
            UVGenerator : {

               generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {  },

               generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {

               }
            }
         };
     
         const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);


         const mesh = new THREE.Mesh(geometry, [material, material1]);
         const line = new THREE.Line(lineGeometry, lineMaterial);
         mesh.userData.oldMaterial = true;
         province.add(mesh);
         province.add(line)
      })

   })

 
   province.properties = elem.properties;
   if (elem.properties.contorid) {
      const [x, y] = projection(elem.properties.contorid);
      province.properties._centroid = [x, y];
   }

   _this.map.add(province);

   if (elem.properties.center) {
      const [x, y] = projection(elem.properties.center);
      const center = new THREE.Vector3(x, -y, 4.01);
  
      _this.maptext.push( {
         pos:center,
         text:elem.properties.name
      } );
   }
   if (elem.properties.name == "北京市") {
      const [x, y] = projection(elem.properties.center);
      const center = new THREE.Vector3(x, -y, 4.01);
      pintArr.push(center.clone())
   }
})

this.scene.add(this.map);
this.loadFont(_this.maptext);
_this.ctrlBarDatas( true,'bar','北京市' );

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