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官方文档
QTreeWidget类是一个方便的类,它提供了一个标准tree小部件与一个典型的基于项目所使用的接口类似QListView Qt 3类。这个类是基于Qt的模型/视图的体系结构,使用一个默认的模型项目,每一个都是一个QTreeWidgetItem。 开发人员不需要模型/视图框架的灵活性可以使用这个类来创建简单的分层列表。更灵活的方法是结合QTreeView标准项目模型。这允许存储的数据是与它的表示分离。 在其最简单的形式,一个tree小部件可以构建在以下方式:
QTreeWidget *treeWidget = new QTreeWidget();
treeWidget->setColumnCount(1);
QList<QTreeWidgetItem *> items;
for (int i = 0; i < 10; ++i)
items.append(new QTreeWidgetItem(static_cast<QTreeWidget *>(nullptr), QStringList(QString("item: %1").arg(i))));
treeWidget->insertTopLevelItems(0, items);
项目可以被添加到树小部件之前,列数必须设置与setColumnCount ()。这允许每个条目有一个或多个标签或其他装饰品。可以找到使用的列数与columnCount()函数。 树可以有一个头,它包含一个部分每一列的小部件。是简单的设置标签为每个部分提供一个字符串列表与setHeaderLabels(),但可以构造一个自订标头QTreeWidgetItem和插入到树setHeaderItem()函数。 树中的项目可以根据预定义的排序顺序按列排序。如果启用了排序,用户可以通过点击列标题的条目。通过调用setSortingEnabled排序可以启用或禁用()。isSortingEnabled()函数指示是否启用排序。
公共接口
主要信号槽函数
运行效果
#ifndef FORM_H #define FORM_H #include <QWidget> #include <QTreeWidgetItem> #include <QMenu> namespace Ui { class Form; } class Form : public QWidget { Q_OBJECT public: explicit Form(QWidget *parent = 0); ~Form(); public Q_SLOTS: void slotClicked(QTreeWidgetItem *item, int column); void slotMenuPopup(const QPoint &); private: Ui::Form *ui; QMenu *m_menu = nullptr; }; #endif // FORM_H
#include "form.h" #include "ui_form.h" #include <QTreeWidgetItem> #include <QDebug> const QString styles = "QTreeView\ {\ background-color: #5B677A;\ font-size:17px;\ color: white;\ }\ QTreeView::item:hover\ {\ background: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #e7effd, stop: 1 #cbdaf1);\ border: 1px solid #bfcde4;\ }\ QTreeView::item:hover\ {\ background: rgb(69, 187, 217);\ }\ QTreeView::item:selected:active\ {\ background: rgb(63, 147, 168);\ }\ QTreeView::item:selected:!active\ {\ background: rgb(63, 147, 168);\ }\ QTreeView::branch\ {\ background:#5B677A;\ }\ QTreeView::branch:has-children:!has-siblings:closed,QTreeView::branch:closed:has-children:has-siblings\ {\ border-image: none;\ background:#5B677A;\ image: url(image/Folder-1.png);\ }\ QTreeView::branch:open:has-children:!has-siblings,QTreeView::branch:open:has-children:has-siblings\ {\ border-image: none;\ background:#5B677A;\ image: url(image/Open-Folder.png);\ }"; Form::Form(QWidget *parent) : QWidget(parent), ui(new Ui::Form) { ui->setupUi(this); //隐藏表头 ui->treeWidget->setHeaderHidden(true); //打开右键菜单属性 ui->treeWidget->setContextMenuPolicy(Qt::CustomContextMenu); //添加顶层节点 QTreeWidgetItem *topItem1 = new QTreeWidgetItem(ui->treeWidget); topItem1->setText(0,u8"角色"); topItem1->setCheckState(0, Qt::Checked); ui->treeWidget->addTopLevelItem(topItem1); //右键菜单 m_menu = new QMenu(ui->treeWidget); m_menu->addAction(u8"添加"); m_menu->addAction(u8"删除"); QTreeWidgetItem *item11 = new QTreeWidgetItem(topItem1); item11->setText(0,u8"野蛮人"); item11->setCheckState(0, Qt::Checked); //设置数据,可以带多种数据 item11->setData(0,Qt::UserRole,100/*人员数量*/); item11->setData(0,Qt::UserRole+1,u8"肖恩"/*负责人名字*/); //获得数据 item11->data(0,Qt::UserRole).toInt(); item11->data(0,Qt::UserRole+1).toString(); QTreeWidgetItem *item12 = new QTreeWidgetItem(topItem1); item12->setText(0,u8"猎魔人"); QTreeWidgetItem *item13 = new QTreeWidgetItem(topItem1); item13->setText(0,u8"死灵法师"); QTreeWidgetItem *item14 = new QTreeWidgetItem(topItem1); item14->setText(0,u8"圣骑士"); QTreeWidgetItem *item15 = new QTreeWidgetItem(topItem1); item15->setText(0,u8"女巫"); QTreeWidgetItem *item16 = new QTreeWidgetItem(topItem1); item16->setText(0,u8"武行者"); QTreeWidgetItem *topItem2 = new QTreeWidgetItem(ui->treeWidget); topItem2->setText(0,u8"技能"); topItem2->setCheckState(0,Qt::Checked); ui->treeWidget->addTopLevelItem(topItem2); QTreeWidgetItem *item21 = new QTreeWidgetItem(topItem2); item21->setText(0,u8"旋风斩"); item21->setCheckState(0,Qt::Checked); QTreeWidgetItem *item22 = new QTreeWidgetItem(topItem2); item22->setText(0,u8"狂暴冲锋"); item22->setCheckState(0,Qt::Checked); QTreeWidgetItem *item23 = new QTreeWidgetItem(topItem2); item23->setText(0,u8"不灭之怒"); item23->setCheckState(0,Qt::Checked); QTreeWidgetItem *item24 = new QTreeWidgetItem(topItem2); item24->setText(0,u8"疾奔"); item24->setCheckState(0,Qt::Checked); QTreeWidgetItem *item25 = new QTreeWidgetItem(topItem2); item25->setText(0,u8"狂乱"); item25->setCheckState(0,Qt::Checked); QTreeWidgetItem *item26 = new QTreeWidgetItem(topItem2); item26->setText(0,u8"先祖之锤"); item26->setCheckState(0,Qt::Checked); QTreeWidgetItem* childItem111 = new QTreeWidgetItem(item11); childItem111->setCheckState(0, Qt::Unchecked); childItem111->setText(0, u8"装备"); QTreeWidgetItem* childItem1111 = new QTreeWidgetItem(childItem111); childItem1111->setText(0, u8"头盔"); QTreeWidgetItem* childItem1112 = new QTreeWidgetItem(childItem111); childItem1112->setText(0, u8"胸甲"); QTreeWidgetItem* childItem1113 = new QTreeWidgetItem(childItem111); childItem1113->setText(0, u8"肩甲"); QTreeWidgetItem* childItem1114 = new QTreeWidgetItem(childItem111); childItem1114->setText(0, u8"裤子"); QTreeWidgetItem* childItem1115 = new QTreeWidgetItem(childItem111); childItem1115->setText(0, u8"主手"); QTreeWidgetItem* childItem1116 = new QTreeWidgetItem(childItem111); childItem1116->setText(0, u8"副手"); //设置展开 ui->treeWidget->expandAll(); ui->treeWidget->setStyleSheet(styles); //QTreeWidget connect(ui->treeWidget,&QTreeWidget::itemClicked,this, &Form::slotClicked); connect(ui->treeWidget,&QTreeWidget::customContextMenuRequested, this,&Form::slotMenuPopup); } Form::~Form() { delete ui; } void Form::slotClicked(QTreeWidgetItem *item, int column) { //简单响应一下选中状态槽函数 int itemCount = item->childCount(); for (int i=0; i<item->childCount(); i++) { QTreeWidgetItem *pChildItem = item->child(i); pChildItem->setCheckState(0,item->checkState(0)); } } void Form::slotMenuPopup(const QPoint &pos) { m_menu->exec(ui->treeWidget->mapToGlobal(pos)); }
UI
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