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俄罗斯方块1
代码如下:
#include<iostream>
#include<string>
#include<cstdlib>
#include<windows.h>
#include<ctime>
#include<conio.h>
#include<cstdio>
using namespace std;
class Tetris
{
private:
int rank; //游戏难度等级
int score; // 得分
int id; //图形ID
int point[2]; //两基点
int top; //最高点高度
double clock; //距离上一次消行过去的毫秒数
public:
Tetris();
void DrawMap(); //游戏界面
void SetColor(int); //控制颜色
void Draw(int, int, int); //画图形
void Run(); //运行游戏
void ReDraw(int, int, int); //清除图形
bool Judge(int, int, int);
void Turn(int); //旋转
void Updata(); // 更新界面
void Pause(); //游戏暂停
void Input_score();
void Welocme();
}; const int sharp[19][8] = { //组成图形的各个点的各个坐标,先纵后横
//条形
{0,0,1,0,2,0,3,0},{0,0,0,1,0,2,0,3},
//方块
{0,0,1,0,0,1,1,1},
//L形
{0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0},
//J形
{1,0,1,1,1,2,0,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1},
//T形
{1,0,0,1,1,1,2,1},{1,0,1,1,1,2,0,1},{0,0,1,0,2,0,1,1},{0,0,0,1,0,2,1,1},
//S形
{1,0,2,0,1,1,0,1},{0,0,0,1,1,1,1,2},
//Z形
{0,0,1,0,1,1,2,1},{1,0,1,1,0,1,0,2}
};
const int high[19] = { 4,1,2,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3 };
int map[28][16]{};
//条形
#define a1 0
#define a2 1
// 方块
#define b 2
//L形
#define c1 3
#define c2 4
#define c3 5
#define c4 6
//J形
#define d1 7
#define d2 8
#define d3 9
#define d4 10
//T形
#define e1 11
#define e2 12
#define e3 13
#define e4 14
//S形
#define f1 15
#define f2 16
//Z形
#define g1 17
#define g2 18
Tetris::Tetris() //构造函数, 初始化各个值
{
point[0] = 0;
point[1] = 5;
score = 0;
top = 25;
clock = 0;
}
void Tetris::Turn(int num) //旋转函数
{
/*
通过条形旋转的方式完成其他形状的旋转
有兴趣的同学也可以通过其他方法完成此功能
*/
switch (num)
{
//条形旋转
case a1: id = a2; break;
case a2: id = a1; break;
//方块旋转
case b: break;
//L形旋转
case c1: id = c2; break;
case c2: id = c3; break;
case c3: id = c4; break;
case c4: id = c1; break;
//J型旋转
case d1: id = d2; break;
case d2: id = d3; break;
case d3: id = d4; break;
case d4: id = d1; break;
//T形旋转
case e1: id = e2; break;
case e2: id = e3; break;
case e3: id = e4; break;
case e4: id = e1; break;
//S形旋转
case f1: id = f2; break;
case f2: id = f1; break;
//Z形旋转
case g1: id = g2; break;
case g2: id = g1; break;
}
}
void SetPos(int i, int j) //控制光标位置, 列, 行
{
COORD pos = { i,j };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void Tetris::Pause() // 暂停函数
{
SetPos(32, 10);
cout << "游戏暂停!" << endl;
SetPos(30, 11);
cout << "你的分数为 " << score;
char temp;
while (1)
{
while (1)
{
if (_kbhit())
{
temp = _getch();
break;
}
}
if (temp == 32)
break;
}
SetPos(32, 10); // 清除暂停时显示的信息
cout << " ";
SetPos(30, 11);
cout << " ";
}
void Tetris::Updata() //更新函数
{
int i, flag;
int nx, ny;
for (i = 0; i < 4; i++)
{
nx = point[0] + sharp[id][i * 2];
ny = point[1] + sharp[id][i * 2 + 1];
SetPos((ny + 1) * 2, nx + 1);
SetColor(0);
cout << "■";
map[nx][ny] = 1; //界面各个点是否为空的更新
}
if (point[0] < top)
top = point[0]; //最高点的更新
int j;
for (i = point[0]; i < point[0] + high[id]; ++i) //消除行
{
//将flag赋值为1,flag为1表示某一行满,0表示未满。
flag = 1;
// map[i][j] == 0表示在地图的第i行,第j列的地方没有方块,输出的形式为" "
// map[i][j] == 1表示在地图的第i行,第j列的地方有方块,输出的形式为"■"
//注:游戏区的列数为13列
//判断某一行是否为满
/*
请在下方补全判断是否为满功能代码
*/
//28*16
for (j=0; j<13; ++j)
if (map[i][j] == 0) {
flag = 0;
break;
}
//当flag为1时,消行
if (flag == 1)
{
clock = 0; //计时清零
/*
请在下方补全消行功能代码
*/
// i+1行依次向下
SetColor(0);
for (int tt=i; tt>=top; --tt)
for (int t = 0; t < 13; ++t) {
map[tt][t] = map[tt - 1][t];
SetPos((t + 1) * 2, tt + 1);
if (map[tt][t]) { // 有块
cout << "■";
}
else {
cout << " ";
}
}
++point[0];
--top;
//计算得分
score += 10;
Input_score();
}
}
if (clock>=1000) { //上移一行
clock = 0;
int tmp;
for (int i = top; i <= 24; ++i) {
for (int j = 0; j < 13; ++j) {
tmp = map[i - 1][j] = map[i][j];
SetPos((j + 1) * 2, i);
if (tmp == 1) {
cout << "■";
}
else {
cout << " ";
}
}
}
// 产生13个1,0随机数作为最下面一行
// 注意不能为全1
bool f = true;
int i;
do {
for (i = 0; i < 13; ++i) {
if ((map[24][i] = rand() % 2) == 0)
f = false;
}
} while (f);
// 画出这一行
SetPos(2, 25);
for (i = 0; i < 13; ++i) {
if (map[24][i] == 1)
cout << "■";
else
cout << " ";
}
}
}
void Tetris::Input_score()
{
SetColor(3);
SetPos(30, 19);
cout << "得分: " << score;
}
void Tetris::Welocme() //欢迎界面
{
SetColor(1);
char x;
while (1)
{
system("cls");
cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
cout << " 俄罗斯方块 " << endl;
cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
cout << " 操作方式:" << endl;
cout << " ↑ - 旋转" << endl;
cout << " ↓ - 加速下移" << endl;
cout << " ← - 左移" << endl;
cout << " → - 右移" << endl;
cout << " 空格 - 暂停" << endl;
cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
cout << "■ 按1—3选择难度■" << endl;
SetPos(20, 10);
x = getchar();
if (x <= '9' && x >= '0')
{
rank = x - '0';
break;
}
}
}
void Tetris::SetColor(int color_num) //设置颜色
{
int n;
switch (color_num)
{
case 0: n = 0x08; break;
case 1: n = 0x0C; break;
case 2: n = 0x0D; break;
case 3: n = 0x0E; break;
case 4: n = 0x0A; break;
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
}
void Tetris::DrawMap() //画游戏时界面
{
int i;
SetColor(0);
for (i = 0; i < 24; i++) //宽24格
{
SetPos(i * 2, 0);
cout << "■";
SetPos(i * 2, 26);
cout << "■";
}
for (i = 0; i < 26; i++) //高26格
{
SetPos(0, i);
cout << "■";
SetPos(28, i);
cout << "■";
SetPos(46, i);
cout << "■";
}
for (i = 14; i < 24; i++)
{
SetPos(i * 2, 16);
cout << "■";
}
SetColor(3);
Input_score();
SetPos(30, 21);
cout << "难度等级: " << rank;
SetPos(32, 2);
cout << "下一图形";
}
void Tetris::Draw(int x, int y, int num) //画图形
{
int nx, ny;
for (int i = 0; i < 4; i++)
{
nx = x + sharp[num][2 * i];
ny = y + sharp[num][2 * i + 1];
SetPos((ny + 1) * 2, nx + 1);
SetColor(i + 1);
cout << "■";
}
}
void Tetris::ReDraw(int x, int y, int num) //为更新图形的位置清除图形
{
int nx, ny;
for (int i = 0; i < 4; i++)
{
nx = x + sharp[num][2 * i];
ny = y + sharp[num][2 * i + 1];
SetPos((ny + 1) * 2, nx + 1);
cout << " ";
}
}
bool Tetris::Judge(int x, int y, int num) //判定在x, y 所指位置是否可画编号为
{ //num 的图形, 若不可画则反回true
int nx, ny;
for (int i = 0; i < 4; i++)
{
nx = x + sharp[num][2 * i];
ny = y + sharp[num][2 * i + 1];
if (!(nx < 25 && nx >= 0 && ny < 13 && ny >= 0 && !map[nx][ny]))
return true;
}
return false;
}
void Tetris::Run() //运行游戏
{
int next_id;
srand((int)time(0));
id = rand() % 19;
next_id = rand() % 19;
Draw(point[0], point[1], id);
Draw(5, 16, next_id);
int count;
if (rank == 1)
count = 150;
else if (rank == 2)
count = 100;
else if (rank == 3)
count = 50;
else
count = 5;
int i = 0; //不同等级对应不同count
while (1)
{
if (!(i < count)) //i 与 count 用于控制时间
{
i = 0;
if (Judge(point[0] + 1, point[1], id)) //在某一位置不能下落的话
{
Updata();
id = next_id;
ReDraw(5, 16, next_id);
next_id = rand() % 19;
point[0] = 0; point[1] = 5;
Draw(point[0], point[1], id);
Draw(5, 16, next_id);
if (Judge(point[0], point[1], id))
{
system("cls");
SetPos(20, 10);
cout << "游戏结束!" << endl;
SetPos(20, 11);
cout << "你的分数为 " << score << endl;
system("pause");
exit(1);
}
}
else //继续下落
{
ReDraw(point[0], point[1], id);
point[0]++;
Draw(point[0], point[1], id);<
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