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- (UIImage *)rescaleImage:(UIImage *)img ToSize:(CGSize)size; //图片缩放裁剪
- (UIImage*)transformWidth:(CGFloat)width height:(CGFloat)height; //改变大小
+ (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2; //合并图片
+ (UIImage *)imageFromImage:(UIImage *)image inRect:(CGRect)rect; //裁剪部分图片
+ (void)imageSavedToPhotosAlbum:(UIImage *)image
didFinishSavingWithError
零)重新设置图片的尺寸
- (UIImage *)rescaleImage:(UIImage *)img ToSize:(CGSize)size {
CGRect rect = CGRectMake(0.0, 0.0, size.width, size.height);
UIGraphicsBeginImageCont
[img drawInRect:rect]; // scales image to rect
UIImage *resImage = UIGraphicsGetImageFromCu
UIGraphicsEndImageContex
return resImage;
}
-)根据给定得图片,从其指定区域截取一张新得图片
-(UIImage *)getImageFromImage{
//大图bigImage
//定义myImageRect,截图的区域
CGRect myImageRect = CGRectMake(10.0, 10.0, 57.0, 57.0);
UIImage* bigImage= [UIImage imageNamed:@"k00030.jpg"];
CGImageRef imageRef = bigImage.CGImage;
CGImageRef subImageRef = CGImageCreateWithImageIn
CGSize size;
size.width = 57.0;
size.height = 57.0;
UIGraphicsBeginImageCont
CGContextRef context = UIGraphicsGetCurrentCont
CGContextDrawImage(context, myImageRect, subImageRef);
UIImage* smallImage = [UIImage imageWithCGImage:subImageRef];
UIGraphicsEndImageContex
return smallImage;
}
二) 合并两张图片
- (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2 {
UIGraphicsBeginImageCont
// Draw image1
[image1 drawInRect:CGRectMake(0, 0, image1.size.width, image1.size.height)];
// Draw image2
[image2 drawInRect:CGRectMake(0, 0, image2.size.width, image2.size.height)];
UIImage *resultingImage = UIGraphicsGetImageFromCu
UIGraphicsEndImageContex
return resultingImage;
}
三) 捕捉屏幕截图
CALayer实例使用Core Graphics的renderInContext方法可以将视图绘制到图像上下文中以便转化为其他UIImage实例。前提先#import
+ (UIImage *) imageFromView: (UIView *)theView {
// draw a view's contents into an image context UIGraphicsBeginImageContext(theView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return theImage;
}
注:UIGraphicsBeginImageCont
视图添加倒影效果
const CGFloat kReflectPercent = -0.25f;
const CGFloat kReflectOpacity = 0.3f;
const CGFloat kReflectDistance = 10.0f;
+ (void)addSimpleReflectionToView:(UIView *)theView
{
CALayer *reflectionLayer = [CALayer layer];
reflectionLayer.contents = [theView layer].contents;
reflectionLayer.opacity = kReflectOpacity;
reflectionLayer.frame = CGRectMake(0.0f,0.0f,theView.frame.size.width,theView.frame.size.height*kReflectPercent); //倒影层框架设置,其中高度是原视图的百分比 CATransform3D stransform = CATransform3DMakeScale(1.0f,-1.0f,1.0f);
CATransform3D transform = CATransform3DTranslate(stransform,0.0f,-(kReflectDistance + theView.frame.size.height),0.0f);
reflectionLayer.transform = transform;
reflectionLayer.sublayerTransform = reflectionLayer.transform;
[[theView layer] addSublayer:reflectionLayer];
}
另一:使用Core Graphics创建倒影
+ (CGImageRef) createGradientImage:(CGSize)size
{
CGFloat colors[] = {0.0,1.0,1.0,1.0};
//在灰色设备色彩上建立一渐变 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGContextRef context = CGBitmapContextCreate(nil,size.width,size.height,8,0,colorSpace,kCGImageAlphaNone);
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,colors,NULL,2);
CGColorSpaceRelease(colorSpace);
//绘制线性渐变 CGPoint p1 = CGPointZero;
CGPoint p2 = CGPointMake(0,size.height);
CGContextDrawLinearGradient(context,gradient,p1,p2,kCGGradientDrawsAfterEndLocation);
//Return the CGImage CGImageRef theCGImage = CGBitmapContextCreateImage(context);
CFRelease(gradient);
CGContextRelease(context);
return theCGImage;
}
//Create a shrunken frame for the reflection
+ (UIImage *) reflectionOfView:(UIView *)theView WithPercent:(CGFloat) percent
{
//Retain the width but shrink the height CGSize size = CGSizeMake(theView.frame.size.width, theView.frame.size.height * percent);
//Shrink the View UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *partialimg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//build the mask CGImageRef mask = [ImageHelper createGradientImage:size];
CGImageRef ref = CGImageCreateWithMask(partialimg.CGImage,mask);
UIImage *theImage = [UIImage imageWithCGImage:ref];
CGImageRelease(ref);
CGImageRelease(mask);
return theImage;
}
const CGFloat kReflectDistance = 10.0f;
+ (void) addReflectionToView: (UIView *)theView
{
theView.clipsToBounds = NO;
UIImageView *reflection = [[UIImageView alloc] initWithImage:[ImageHelper reflectionOfView:theView withPercent:0.45f]];
CGRect frame = reflection.frame;
frame.origin = CGPointMake(0.0f, theView.frame.size.height + kReflectDistance);
reflection.frame = frame;
// add the reflection as a simple subview [theView addSubView:reflection];
[reflection release];
}
关于图片缩放的线程安全和非线程安全操作.
非线程安全的操作只能在主线程中进行操作,对于大图片的处理肯定会消耗大量的时间,如下面的方法
方法 1: 使用 UIKit
+ (UIImage*)imageWithImage INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET UIImage*)image scaledToSize INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET CGSize)newSize;
{
// Create a graphics image context
UIGraphicsBeginImageCont
// Tell the old image to draw in this new context, with the desired
// new size
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
// Get the new image from the context
UIImage* newImage = UIGraphicsGetImageFromCu
// End the context
UIGraphicsEndImageContex
// Return the new image.
return newImage;
}
此方法很简单, 但是,这种方法不是线程安全的情况下.
方法 2: 使用 CoreGraphics
+ (UIImage*)imageWithImage INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET UIImage*)sourceImage scaledToSize INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLas } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp ||sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight,CGImageGetBitsPerCompone } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth,CGImageGetBitsPerCompone } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation ==UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown){ CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth,targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateIma UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } 这种方法的好处是它是线程安全,加上它负责的 (使用正确的颜色空间和位图信息,处理图像方向) 的小东西,UIKit 版本不会。 如何调整和保持长宽比 (如 AspectFill 选项)? 它是非常类似于上述,方法,它看起来像这样: + (UIImage*)imageWithImage INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET UIImage*)sourceImage scaledToSizeWithSameAspe { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLas } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp ||sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight,CGImageGetBitsPerCompone } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth,CGImageGetBitsPerCompone } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation ==UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown){ CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x,thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateIma UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } |
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