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国庆,中秋 收假了,菜鸟在这里给大家道声祝福:; const _depthStencilAttachment = new GFXDepthStencilAttachment(); let renderTex = new RenderTexture(); renderTex.reset({ width: 500, height: 700, passInfo: { colorAttachments: [_colorAttachment], depthStencilAttachment: _depthStencilAttachment, } }); let spriteframe: SpriteFrame = this.camerSprite.spriteFrame; let sp: SpriteFrame = new SpriteFrame(); sp.reset({ originalSize: spriteframe.originalSize, rect: spriteframe.rect, offset: spriteframe.offset, isRotate: spriteframe.rotated, borderTop: spriteframe.insetTop, borderLeft: spriteframe.insetLeft, borderBottom: spriteframe.insetBottom, borderRight: spriteframe.insetRight, }); this.camera.targetTexture = renderTex; sp.texture = renderTex; this.camerSprite.spriteFrame = sp; //对比和之前版本的代码,两点调整: //- 1.SpriteFrame 属性调整 //- 2.renderTex.reset 参数的调整
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