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学习python的新人一枚,在学习的过程中遇到了很多问题,最后通过在CSDN等网站上查阅资料等都慢慢解决了,写一个帖子,一方面是记录自己的代码,另一方面和大家分享一下。
目录
- #alien.py
- #
- # Copyright 2021
-
- import pygame
- from pygame.sprite import Sprite
- class Alien(Sprite):
- def __init__(self,ai_settings,screen):
- #初始化外星人并设置其起始位置
- super(Alien,self).__init__()
- self.screen=screen
- self.ai_settings=ai_settings
- #加载外星人图像
- self.image=pygame.image.load('images/alien.bmp')
- self.rect=self.image.get_rect()
- #每个外星人最初都在屏幕左上角
- self.rect.x=self.rect.width
- self.rect.y=self.rect.height
- #存储外星人的准确位置
- self.x=float(self.rect.x)
- def blitme(self):
- self.screen.blit(self.image,self.rect)
- def check_edges(self):
- screen_rect=self.screen.get_rect()
- if self.rect.right>=screen_rect.right:
- return True
- elif self.rect.left<=0:
- return True
- def update(self):
- self.x+=(self.ai_settings.alien_speed_factor*self.ai_settings.fleet_direction)
- self.rect.x=self.x
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- # alien_invasion.py
- # Copyright 2021
- # 20211107
-
- import sys
- import pygame
- from pygame.sprite import Group
- from settings import Settings
- from game_stats import GameStats
- from scoreboard import Scoreboard
- from button import Button
- from ship import Ship
- from alien import Alien
- import game_functions as gf
-
- def run_game():
- #初始化pygame 设置和屏幕对象
- pygame.init()
- ai_settings=Settings()
- screen=pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
- pygame.display.set_caption("Alien Invasion")
- #创建一个用于存储游戏统计信息的实例
- stats=GameStats(ai_settings)
- sb=Scoreboard(ai_settings,screen,stats)
- #创建Play按钮
- play_button=Button(ai_settings,screen,"Play")
- bg_color=(230,230,230)
- #创建一艘飞船
- ship=Ship(ai_settings,screen)
- bullets=Group()
- aliens=Group()
- #创建外星人群
- gf.create_fleet(ai_settings,screen,ship,aliens)
-
- #开始游戏主循环
- while True:
- gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets)
- if stats.game_active:
- ship.update()
- gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
- gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)
- gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)
- run_game()
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- # bullet.py
- #
- # Copyright 2021
- #
- import pygame
- from pygame.sprite import Sprite
- class Bullet(Sprite):
- def __init__(self, ai_settings, screen, ship):
- super(Bullet,self).__init__()
- self.screen = screen
- self.rect = pygame.Rect(0,0, ai_settings.bullet_width, ai_settings.bullet_height)
- self.rect.centerx = ship.rect.centerx
- self.rect.top = ship.rect.top
- self.y = float(self.rect.y)
- self.color = ai_settings.bullet_color
- self.speed_factor = ai_settings.bullet_speed_factor
- def update(self):
- self.y-=self.speed_factor
- self.rect.y=self.y
- def draw_bullet(self):
- pygame.draw.rect(self.screen, self.color, self.rect)
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- # button.py
- #
- # Copyright 2021
- # 20211107
- #
- import pygame.font
- class Button():
- def __init__(self,ai_settings,screen,msg):
- self.screen=screen
- self.screen_rect=screen.get_rect()
- self.width,self.height=200,50
- self.button_color=(0,255,0)
- self.text_color=(255,255,255)
- self.font=pygame.font.SysFont(None,48)
- self.rect=pygame.Rect(0,0,self.width,self.height)
- self.rect.center=self.screen_rect.center
- self.prep_msg(msg)
- def prep_msg(self,msg):
- self.msg_image=self.font.render(msg,True,self.text_color,self.button_color)
- self.msg_image_rect=self.msg_image.get_rect()
- self.msg_image_rect.center=self.rect.center
- def draw_button(self):
- self.screen.fill(self.button_color,self.rect)
- self.screen.blit(self.msg_image,self.msg_image_rect)
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- # game_functions.py
- # Copyright 2021
- #
- import sys
- from time import sleep
- import pygame
- from bullet import Bullet
- from alien import Alien
-
- def check_keydown_events(event,ai_settings,screen,ship,bullets):
- if event.key == pygame.K_RIGHT:
- ship.moving_right=True
- elif event.key == pygame.K_LEFT:
- ship.moving_left=True
- elif event.key == pygame.K_SPACE:
- fire_bullet(ai_settings,screen,ship,bullets)
- elif event.key==pygame.K_q:
- sys.exit()
- def fire_bullet(ai_settings,screen,ship,bullets):
- if len(bullets)<ai_settings.bullets_allowed:
- new_bullet = Bullet(ai_settings,screen,ship)
- bullets.add(new_bullet)
- def check_keyup_events(event,ship):
- if event.key == pygame.K_RIGHT:
- ship.moving_right=False
- elif event.key == pygame.K_LEFT:
- ship.moving_left=False
-
- def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- sys.exit()
- elif event.type == pygame.KEYDOWN:
- check_keydown_events(event,ai_settings,screen,ship,bullets)
- elif event.type == pygame.KEYUP:
- check_keyup_events(event,ship)
- elif event.type==pygame.MOUSEBUTTONDOWN:
- mouse_x,mouse_y=pygame.mouse.get_pos()
- check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x,mouse_y)
- def check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x,mouse_y):
- button_clicked=play_button.rect.collidepoint(mouse_x,mouse_y)
- if button_clicked and not stats.game_active:
- #重置游戏设置
- ai_settings.initialize_dynamic_settings()
- #隐藏光标
- pygame.mouse.set_visible(False)
- #重置游戏统计信息
- stats.reset_stats()
- stats.game_active=True
- #重置记分牌图像
- sb.prep_score()
- sb.prep_high_score()
- sb.prep_level()
- #清空外星人列表和子弹列表
- aliens.empty()
- bullets.empty()
- #创建一群新的外星人,并让飞船居中
- create_fleet(ai_settings,screen,ship,aliens)
- ship.center_ship()
- def update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button):
- screen.fill(ai_settings.bg_color)
- for bullet in bullets.sprites():
- bullet.draw_bullet()
- ship.blitme()
- aliens.draw(screen)
- sb.show_score()
- if not stats.game_active:
- play_button.draw_button()
- pygame.display.flip()
- def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
- bullets.update()
- for bullet in bullets.copy():
- if bullet.rect.bottom<=0:
- bullets.remove(bullet)
- check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)
- def check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets):
- collisions=pygame.sprite.groupcollide(bullets,aliens,True,True)
- if collisions:
- for aliens in collisions.values():
- stats.score+=ai_settings.alien_points*len(aliens)
- sb.prep_score()
- check_high_score(stats,sb)
- if len(aliens)==0:
- bullets.empty()
- ai_settings.increase_speed()
- #提高等级
- stats.level+=1
- sb.prep_level()
- create_fleet(ai_settings,screen,ship,aliens)
- def get_number_aliens_x(ai_settings,alien_width):
- available_space_x=ai_settings.screen_width - 2*alien_width
- number_aliens_x=int(available_space_x /(2*alien_width))
- return number_aliens_x
- def get_number_rows(ai_settings,ship_height,alien_height):
- available_space_y=(ai_settings.screen_height-(3*alien_height)-ship_height)
- number_rows=int(available_space_y / (2*alien_height))
- return number_rows
- def create_alien(ai_settings,screen,aliens,alien_number,row_number):
- alien=Alien(ai_settings,screen)
- alien_width=alien.rect.width
- alien.x=alien_width+2*alien_width*alien_number
- alien.rect.y=alien.rect.height+2*alien.rect.height*row_number
- alien.rect.x=alien.x
- aliens.add(alien)
- def create_fleet(ai_settings,screen,ship,aliens):
- #创建第一行外星人
- alien=Alien(ai_settings,screen)
- number_aliens_x=get_number_aliens_x(ai_settings,alien.rect.width)
- number_rows=get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
- for row_number in range(number_rows):
- for alien_number in range(number_aliens_x):
- create_alien(ai_settings,screen,aliens,alien_number,row_number)
- def check_fleet_edges(ai_settings,aliens):
- for alien in aliens.sprites():
- if alien.check_edges():
- change_fleet_direction(ai_settings,aliens)
- break
- def change_fleet_direction(ai_settings,aliens):
- for alien in aliens.sprites():
- alien.rect.y+=ai_settings.fleet_drop_speed
- ai_settings.fleet_direction*=-1
- def ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets):
- if stats.ships_left>0:
- stats.ships_left-=1
- #更新记分牌
- sb.prep_ships()
- aliens.empty()
- bullets.empty()
- create_fleet(ai_settings,screen,ship,aliens)
- ship.center_ship()
- sleep(0.5)
- else:
- stats.game_active=False
- pygame.mouse.set_visible(True)
- def check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets):
- screen_rect=screen.get_rect()
- for alien in aliens.sprites():
- if alien.rect.bottom>=screen_rect.bottom:
- ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
- break
- def update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets):
- check_fleet_edges(ai_settings,aliens)
- aliens.update()
- if pygame.sprite.spritecollideany(ship,aliens):
- ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
- check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets)
- def check_high_score(stats,sb):
- if stats.score>stats.high_score:
- stats.high_score=stats.score
- sb.prep_high_score()
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- # game_stats.py
- #
- # Copyright 2021
- # 20211107
- #
-
- class GameStats():
- def __init__(self,ai_settings):
- self.ai_settings=ai_settings
- self.reset_stats()
- #让游戏一开始处于非激活状态
- self.game_active=False
- #任何情况下都不应该重置最高得分
- self.high_score=0
- def reset_stats(self):
- self.ships_left=self.ai_settings.ship_limit
- self.score=0
- self.level=1
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- # scoreboard.py
- #
- # Copyright 2021
- # 20211109
- import pygame.font
- from pygame.sprite import Group
- from ship import Ship
- class Scoreboard():
- #显示得分信息的类
- def __init__(self,ai_settings,screen,stats):
- self.screen=screen
- self.screen_rect=screen.get_rect()
- self.ai_settings=ai_settings
- self.stats=stats
- #显示得分信息时使用的字体设置
- self.text_color=(30,30,30)
- self.font=pygame.font.SysFont(None,48)
- #准备初始得分图像
- self.prep_score()
- self.prep_high_score()
- self.prep_level()
- self.prep_ships()
- def prep_score(self):
- score_str=str(self.stats.score)
- rounded_score=int(round(self.stats.score,-1))
- score_str="{:,}".format(rounded_score)
- self.score_image=self.font.render(score_str,True,self.text_color,self.ai_settings.bg_color)
- #将得分放在右上角
- self.score_rect=self.score_image.get_rect()
- self.score_rect.right=self.screen_rect.right-20
- self.score_rect.top=20
- def prep_high_score(self):
- high_score=int(round(self.stats.high_score,-1))
- high_score_str="{:,}".format(high_score)
- self.high_score_image=self.font.render(high_score_str,True,self.text_color,self.ai_settings.bg_color)
- #将最高得分放在中央
- self.high_score_rect=self.high_score_image.get_rect()
- self.high_score_rect.centerx=self.screen_rect.centerx
- self.high_score_rect.top=self.score_rect.top
- def prep_level(self):
- self.level_image=self.font.render(str(self.stats.level),True,self.text_color,self.ai_settings.bg_color)
- #将等级放在得分的下方
- self.level_rect=self.level_image.get_rect()
- self.level_rect.right=self.score_rect.right
- self.level_rect.top=self.score_rect.bottom+10
- def show_score(self):
- self.screen.blit(self.score_image,self.score_rect)
- self.screen.blit(self.high_score_image,self.high_score_rect)
- self.screen.blit(self.level_image,self.level_rect)
- self.ships.draw(self.screen)
- def prep_ships(self):
- self.ships=Group()
- for ship_number in range(self.stats.ships_left):
- ship=Ship(self.ai_settings,self.screen)
- ship.rect.x=10+ship_number*ship.rect.width
- ship.rect.y=10
- self.ships.add(ship)

- # settings.py
- # Copyright 2021
-
- class Settings():
- def __init__(self):
- self.screen_width=1200
- self.screen_height=600
- self.bg_color=(230,230,230)
- self.ship_limit=2
- #子弹设置
- self.bullet_width = 5
- self.bullet_height = 15
- self.bullet_color = 60, 60 ,60
- self.bullets_allowed=3
- self.fleet_drop_speed=4
- self.speedup_scale=1.1
- self.score_scale=1.5
- self.initialize_dynamic_settings()
- def initialize_dynamic_settings(self):
- #随着游戏运行,这些参数会发生变化
- self.ship_speed_factor=2
- self.bullet_speed_factor = 3
- self.alien_speed_factor=0.5
- self.fleet_direction=1
- #1表示向右移动,-1表示向左移动
- self.alien_points=50
- def increase_speed(self):
- self.ship_speed_factor*=self.speedup_scale
- self.bullet_speed_factor*=self.speedup_scale
- self.alien_speed_factor*=self.speedup_scale
- self.alien_points=int(self.alien_points*self.score_scale)
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- # ship.py
- # Copyright 2021
- #
- import pygame
- from pygame.sprite import Sprite
- class Ship(Sprite):
- def __init__(self,ai_settings,screen):
- super(Ship,self).__init__()
- self.screen=screen
- self.ai_settings=ai_settings
- self.image=pygame.image.load('images/ship.bmp')
- self.rect=self.image.get_rect()
- self.screen_rect=screen.get_rect()
- self.rect.centerx=self.screen_rect.centerx
- self.rect.bottom=self.screen_rect.bottom
- self.center=float(self.rect.centerx)
- self.moving_right=False
- self.moving_left=False
- def update(self):
- if self.moving_right and self.rect.right < self.screen_rect.right:
- self.center+=self.ai_settings.ship_speed_factor
- if self.moving_left and self.rect.left >0:
- self.center-=self.ai_settings.ship_speed_factor
- self.rect.centerx=self.center
- def blitme(self):
- self.screen.blit(self.image,self.rect)
- def center_ship(self):
- self.center=self.screen_rect.centerx
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