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这个来源于网上,不过代码改了不少,减少了些代码便于学习。
- <!DOCTYPE html>
- <html>
- <body>
- <h3>AI五子棋游戏</h3>
- <canvas id="chess" width="450px" height="450px"></canvas>
- <script>
- var chressBord = []; //棋盘
- var wins = []; //存放所有5个棋子在一条线上所有可能性,第一维存放y, 第二维存放x,第三维存放当前的可能性编号
- var count = 0; //赢法总数量
- var myWin = []; //我们赢法的统计数组
- var computerWin = []; //计算机赢法的统计数组
- var chess = document.getElementById("chess");
- var context = chess.getContext('2d');
-
- for(var i = 0; i < 15; i++)
- {
- chressBord[i] = [];
- wins[i] = [];
- for(var j = 0; j < 15; j++)
- {
- chressBord[i][j] = 0;
- wins[i][j] = [];
- }
- }
-
- //横线赢法
- for(var i = 0; i < 15; i++)
- for(var j = 0; j < 11; j++,count++)
- for(var k = 0; k < 5; k++)
- wins[i][j+k][count] = true;
-
- //竖线赢法
- for(var i = 0; i < 15; i++)
- for(var j = 0; j < 11; j++,count++)
- for(var k = 0; k < 5; k++)
- wins[j+k][i][count] = true;
-
- //正斜线赢法
- for(var i = 0; i < 11; i++)
- for(var j = 0; j < 11; j++,count++)
- for(var k = 0; k < 5; k++)
- wins[i+k][j+k][count] = true;
-
- //反斜线赢法
- for(var i = 0; i < 11; i++)
- for(var j = 14; j > 3; j--,count++)
- for(var k = 0; k < 5; k++)
- wins[i+k][j-k][count] = true;
-
- for(var i = 0; i < count; i++)
- {
- myWin[i] = 0; //这个数组很精髓,记录下棋后我方每一个位置在每种赢法的得分
- computerWin[i] = 0;
- }
-
- chess.onclick = function(e) // 我,下棋
- {
- var i = Math.floor(e.offsetX / 30);
- var j = Math.floor(e.offsetY / 30);
- if(chressBord[i][j] == 0)
- {
- MoveStep(i,j,"red", 1, myWin);
- computerAI();
- }
- }
-
- // 计算机下棋,找玩家最容易赢的位置或者电脑最容易赢的位置
- var computerAI = function ()
- {
- var myScore = [];
- var computerScore = [];
- var max = 0;
- var u = 0, v = 0;
- for(var i = 0; i < 15; i++)
- {
- myScore[i] = [];
- computerScore[i] = [];
- for(var j = 0; j < 15; j++)
- {
- myScore[i][j] = 0;
- computerScore[i][j] = 0;
- }
- }
-
- //找落子赢的概率最大坐标
- for(var i = 0; i < 15; i++)
- {
- for(var j = 0; j < 15; j++)
- {
- for(var k = 0; k < count; k++) //遍历到i,j这个坐标时,计算谁的得分更高
- {
- if(chressBord[i][j] != 0 || !wins[i][j][k]) //当前i,j坐标还没落子
- continue;
-
- switch(myWin[k])
- {
- case 1: myScore[i][j] += 200; break;
- case 2: myScore[i][j] += 400; break;
- case 3: myScore[i][j] += 2000; break;
- case 4: myScore[i][j] += 10000; break;
- }
-
- switch(computerWin[k])
- {
- case 1: computerScore[i][j] += 220; break;
- case 2: computerScore[i][j] += 420; break;
- case 3: computerScore[i][j] += 2100; break;
- case 4: computerScore[i][j] += 20000; break;
- }
- }
-
- if(myScore[i][j] > max) //如果玩家落子的分数多,就替换
- {
- max = myScore[i][j];
- u = i;
- v = j;
- }
- else if(myScore[i][j] == max) //如果玩家落子的分数跟原来最多分数一样多
- {
- if(computerScore[i][j] > computerScore[u][v]) //如果电脑在i,j落子的分数比u,v的分数多,就替换
- {
- u = i;
- v = j;
- }
- }
-
- if(computerScore[i][j] > max) //如果电脑下棋新位置分数比原来的多,就替换
- {
- max = computerScore[i][j];
- u = i;
- v = j;
- }
- else if(computerScore[i][j] == max) //如果电脑下棋新位置分数跟原来的一样多
- {
- if(myScore[i][j] > myScore[u][v]) //如果玩家落子的分数多,就准备把玩家最好的位置占掉
- {
- u = i;
- v = j;
- }
- }
- }
- }
-
- MoveStep(u,v,"blue", 2, computerWin);
- }
-
- var CheckWin = function(i, j, Role, WinArray)
- {
- for(var k = 0; k < count; k++)
- if(wins[i][j][k]) // 将可能赢的情况都加1
- {
- WinArray[k]++;
- if(WinArray[k] >= 5)
- alert(Role + ': 恭喜,你赢了!')
- }
- }
-
- //绘画棋盘
- var drawChessBoard = function()
- {
- for(var i = 0; i < 15; i++)
- {
- context.moveTo(15 + i * 30 , 15);
- context.lineTo(15 + i * 30 , 435);
- context.moveTo(15 , 15 + i * 30);
- context.lineTo(435 , 15 + i * 30);
- context.stroke();
- }
- }
-
- drawChessBoard(); // 画棋盘
-
- var MoveStep = function(i,j,Role, ID, WinArray) //落子
- {
- context.beginPath();
- context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);// 画圆
- context.closePath();
- context.fillStyle = Role;
- context.fill(); //填充颜色
-
- chressBord[i][j] = ID; //玩家ID棋盘位置占位
- CheckWin(i,j,Role, WinArray); //判断是否获胜,这里也很精髓,递归思想
- }
- </script>
- </body>
- </html>
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附原来的代码:
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8" />
- <title>AI五子棋游戏</title>
- <style type='text/css'>
- canvas {
- display: block;
- margin: 50px auto;
- box-shadow: -2px -2px 2px #efefef, 5px 5px 5px #b9b9b9;
- cursor: pointer;
- }
- .btn-wrap {
- display: flex;
- flex-direction: row;
- justify-content:center;
- }
- .btn-wrap div {
- margin: 0 10px;
- }
- div>span {
- display: inline-block;
- padding: 10px 20px;
- color: #fff;
- background-color: #EE82EE;
- border-radius: 5px;
- cursor: pointer;
- }
- div.unable span {
- background: #D6D6D4;
- color: #adacaa;
- }
- #result-wrap {text-align: center;}
- </style>
- </head>
- <body>
- <h3 id="result-wrap">AI五子棋</h3>
- <canvas id="chess" width="450px" height="450px"></canvas>
- <div class="btn-wrap">
- <div id='restart' class="restart">
- <span>重新开始</span>
- </div>
- <div id='goback' class="goback unable">
- <span>悔棋</span>
- </div>
- <div id='return' class="return unable">
- <span>撤销悔棋</span>
- </div>
- </div>
- <script type="text/javascript" charset="utf-8">
- var over = false;
- var me = true; //我
- var _nowi = 0, _nowj = 0; //记录自己下棋的坐标
- var _compi = 0, _compj = 0; //记录计算机当前下棋的坐标
- var _myWin = [], _compWin = []; //记录我,计算机赢的情况
- var backAble = false, returnAble = false;
- var resultTxt = document.getElementById('result-wrap');
- var chressBord = [];//棋盘
- for(var i = 0; i < 15; i++){
- chressBord[i] = [];
- for(var j = 0; j < 15; j++){
- chressBord[i][j] = 0;
- }
- }
- //赢法的统计数组
- var myWin = [];
- var computerWin = [];
- //赢法数组
- var wins = [];
- for(var i = 0; i < 15; i++){
- wins[i] = [];
- for(var j = 0; j < 15; j++){
- wins[i][j] = [];
- }
- }
- var count = 0; //赢法总数
- //横线赢法
- for(var i = 0; i < 15; i++){
- for(var j = 0; j < 11; j++){
- for(var k = 0; k < 5; k++){
- wins[i][j+k][count] = true;
- }
- count++;
- }
- }
- //竖线赢法
- for(var i = 0; i < 15; i++){
- for(var j = 0; j < 11; j++){
- for(var k = 0; k < 5; k++){
- wins[j+k][i][count] = true;
- }
- count++;
- }
- }
- //正斜线赢法
- for(var i = 0; i < 11; i++){
- for(var j = 0; j < 11; j++){
- for(var k = 0; k < 5; k++){
- wins[i+k][j+k][count] = true;
- }
- count++;
- }
- }
- //反斜线赢法
- for(var i = 0; i < 11; i++){
- for(var j = 14; j > 3; j--){
- for(var k = 0; k < 5; k++){
- wins[i+k][j-k][count] = true;
- }
- count++;
- }
- }
- // debugger;
- for(var i = 0; i < count; i++){
- myWin[i] = 0;
- _myWin[i] = 0;
- computerWin[i] = 0;
- _compWin[i] = 0;
- }
- var chess = document.getElementById("chess");
- var context = chess.getContext('2d');
- context.strokeStyle = '#bfbfbf'; //边框颜色
- var backbtn = document.getElementById("goback");
- var returnbtn = document.getElementById("return");
- window.onload = function(){
- drawChessBoard(); // 画棋盘
- }
- document.getElementById("restart").onclick = function(){
- window.location.reload();
- }
- // 我,下棋
- chess.onclick = function(e){
- if(over){
- return;
- }
- if(!me){
- return;
- }
- // 悔棋功能可用
- backbtn.className = backbtn.className.replace( new RegExp( "(\\s|^)unable(\\s|$)" )," " );
- var x = e.offsetX;
- var y = e.offsetY;
- var i = Math.floor(x / 30);
- var j = Math.floor(y / 30);
- _nowi = i;
- _nowj = j;
- if(chressBord[i][j] == 0){
- oneStep(i,j,me);
- chressBord[i][j] = 1; //我,已占位置
-
- for(var k = 0; k < count; k++){ // 将可能赢的情况都加1
- if(wins[i][j][k]){
- // debugger;
- myWin[k]++;
- _compWin[k] = computerWin[k];
- computerWin[k] = 6;//这个位置对方不可能赢了
- if(myWin[k] == 5){
- // window.alert('你赢了');
- resultTxt.innerHTML = '恭喜,你赢了!';
- over = true;
- }
- }
- }
- if(!over){
- me = !me;
- computerAI();
- }
- }
- }
- // 悔棋
- backbtn.onclick = function(e){
- if(!backAble) { return;}
- over = false;
- me = true;
- // resultTxt.innerHTML = 'o(╯□╰)o,悔棋中';
- // 撤销悔棋功能可用
- returnbtn.className = returnbtn.className.replace( new RegExp( "(\\s|^)unable(\\s|$)" )," " );
- // 我,悔棋
- chressBord[_nowi][_nowj] = 0; //我,已占位置 还原
- minusStep(_nowi, _nowj); //销毁棋子
- for(var k = 0; k < count; k++){ // 将可能赢的情况都减1
- if(wins[_nowi][_nowj][k]){
- myWin[k]--;
- computerWin[k] = _compWin[k];//这个位置对方可能赢
- }
- }
- // 计算机相应的悔棋
- chressBord[_compi][_compj] = 0; //计算机,已占位置 还原
- minusStep(_compi, _compj); //销毁棋子
- for(var k = 0; k < count; k++){ // 将可能赢的情况都减1
- if(wins[_compi][_compj][k]){
- computerWin[k]--;
- myWin[k] = _myWin[i];//这个位置对方可能赢
- }
- }
- resultTxt.innerHTML = '--益智五子棋--';
- returnAble = true;
- backAble = false;
- }
- // 撤销悔棋
- returnbtn.onclick = function(e){
- if(!returnAble) { return; }
- // 我,撤销悔棋
- chressBord[_nowi][_nowj] = 1; //我,已占位置
- oneStep(_nowi,_nowj,me);
- for(var k = 0; k < count; k++){
- if(wins[_nowi][_nowj][k]){
- myWin[k]++;
- _compWin[k] = computerWin[k];
- computerWin[k] = 6;//这个位置对方不可能赢
- }
- if(myWin[k] == 5){
- resultTxt.innerHTML = '恭喜,你赢了!';
- over = true;
- }
- }
- // 计算机撤销相应的悔棋
- chressBord[_compi][_compj] = 2; //计算机,已占位置
- oneStep(_compi,_compj,false);
- for(var k = 0; k < count; k++){ // 将可能赢的情况都减1
- if(wins[_compi][_compj][k]){
- computerWin[k]++;
- _myWin[k] = myWin[k];
- myWin[k] = 6;//这个位置对方不可能赢
- }
- if(computerWin[k] == 5){
- resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
- over = true;
- }
- }
- returnbtn.className += ' '+ 'unable';
- returnAble = false;
- backAble = true;
- }
- // 计算机下棋
- var computerAI = function (){
- var myScore = [];
- var computerScore = [];
- var max = 0;
- var u = 0, v = 0;
- for(var i = 0; i < 15; i++){
- myScore[i] = [];
- computerScore[i] = [];
- for(var j = 0; j < 15; j++){
- myScore[i][j] = 0;
- computerScore[i][j] = 0;
- }
- }
- for(var i = 0; i < 15; i++){
- for(var j = 0; j < 15; j++){
- if(chressBord[i][j] == 0){
- for(var k = 0; k < count; k++){
- if(wins[i][j][k]){
- if(myWin[k] == 1){
- myScore[i][j] += 200;
- }else if(myWin[k] == 2){
- myScore[i][j] += 400;
- }else if(myWin[k] == 3){
- myScore[i][j] += 2000;
- }else if(myWin[k] == 4){
- myScore[i][j] += 10000;
- }
-
- if(computerWin[k] == 1){
- computerScore[i][j] += 220;
- }else if(computerWin[k] == 2){
- computerScore[i][j] += 420;
- }else if(computerWin[k] == 3){
- computerScore[i][j] += 2100;
- }else if(computerWin[k] == 4){
- computerScore[i][j] += 20000;
- }
- }
- }
-
- if(myScore[i][j] > max){
- max = myScore[i][j];
- u = i;
- v = j;
- }else if(myScore[i][j] == max){
- if(computerScore[i][j] > computerScore[u][v]){
- u = i;
- v = j;
- }
- }
-
- if(computerScore[i][j] > max){
- max = computerScore[i][j];
- u = i;
- v = j;
- }else if(computerScore[i][j] == max){
- if(myScore[i][j] > myScore[u][v]){
- u = i;
- v = j;
- }
- }
-
- }
- }
- }
- _compi = u;
- _compj = v;
- oneStep(u,v,false);
- chressBord[u][v] = 2; //计算机占据位置
- for(var k = 0; k < count; k++){
- if(wins[u][v][k]){
- computerWin[k]++;
- _myWin[k] = myWin[k];
- myWin[k] = 6;//这个位置对方不可能赢了
- if(computerWin[k] == 5){
- resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
- over = true;
- }
- }
- }
- if(!over){
- me = !me;
- }
- backAble = true;
- returnAble = false;
- var hasClass = new RegExp('unable').test(' ' + returnbtn.className + ' ');
- if(!hasClass) {
- returnbtn.className += ' ' + 'unable';
- }
- }
- //绘画棋盘
- var drawChessBoard = function() {
- for(var i = 0; i < 15; i++){
- context.moveTo(15 + i * 30 , 15);
- context.lineTo(15 + i * 30 , 435);
- context.stroke();
- context.moveTo(15 , 15 + i * 30);
- context.lineTo(435 , 15 + i * 30);
- context.stroke();
- }
- }
- //画棋子
- var oneStep = function(i,j,me) {
- context.beginPath();
- context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);// 画圆
- context.closePath();
- //渐变
- var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);
- if(me){
- gradient.addColorStop(0,'#0a0a0a');
- gradient.addColorStop(1,'#636766');
- }else{
- gradient.addColorStop(0,'#d1d1d1');
- gradient.addColorStop(1,'#f9f9f9');
- }
- context.fillStyle = gradient;
- context.fill();
- }
- //销毁棋子
- var minusStep = function(i,j) {
- //擦除该圆
- context.clearRect((i) * 30, (j) * 30, 30, 30);
- // 重画该圆周围的格子
- context.beginPath();
- context.moveTo(15+i*30 , j*30);
- context.lineTo(15+i*30 , j*30 + 30);
- context.moveTo(i*30, j*30+15);
- context.lineTo((i+1)*30 , j*30+15);
-
- context.stroke();
- }
- </script>
- </body>
- </html>
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