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Python实训项目《外星人入侵》学习笔记第二弹_python外星人入侵实验报告

python外星人入侵实验报告

小橙同学终于耗时两周完成了《外星人入侵》项目,整体感觉下来python真的的确较Java以及C语言上手快,易理解,能短时间内上手项目开发。

根据上一周的学习笔记以及同步《Python编程_从入门到实践》的内容上的顺序,我将该项目分成三个模块,分别是武装飞船模块外星人模块,以及记分模块,三个模块分别讲述不同的知识点,再联系项目本身让你动手操作体验其作用,不得不再提一句,《Python编程_从入门到实践》这本书对于每个代码块的注释以及功能模块作用描述的及其细致,让小白也能秒懂。

ps:文章末尾会附上本项目所有源码,有需自取哈!

Model 1 武装飞船

在武装飞船模块中,需要掌握游戏计划的制定;使用Pygame编写的游戏的基本结构,如何设置背景色,以及如何将设置存储在可供游戏的各个部分访问的独立类中;如何在屏幕上绘制图像,以及如何让玩家控制游戏元素的移动,如何创建自动移动的元素,如在屏幕中向上飞驰的子弹,以及如何删除不在需要的对象;如何定期重构项目的代码,为后续开发提供便利。

Model 2 外星人

在外星人模块中,需要掌握如何在游戏中添加大量相同的元素,如创建一群外星人;如何使用嵌套循环来创建元素网格,还通过调用每个元素的方法update()移动大量的元素,如何控制对象在屏幕上移动的方向,以及如何响应事件,如有外星人到达屏幕边缘;如何检测和响应子弹和外星人碰撞以及外星人和飞船碰撞;如何在游戏中跟踪统计信息,以及如何使用标志game_active来判断游戏是否结束了

Model 3 记分

在记分模块中,需要掌握如何创建用于开始新游戏的Play按钮,如何检测鼠标事件,以及在游戏处于活动状态时如何隐藏光标。同时还学习了如何随游戏的进行调整其节奏,如何实现记分系统,以及如何以文本和非文本方式显示信息。

项目代码架构如下,共计9个py文件,其中每个py文件的作用以及功能代码注释的很清晰啦

 源码如下,按需自取!!!

No1  alien_invasion.py

  1. import sys
  2. import pygame
  3. from pygame.sprite import Group
  4. from settings import Settings
  5. from game_stats import GameStats
  6. from scoreboard import Scoreboard
  7. from button import Button
  8. from ship import Ship
  9. import game_functions as gf
  10. def run_game():
  11. #初始化游戏并创建一个屏幕对象
  12. # 初始化pygame,设置和屏幕对象
  13. pygame.init()
  14. ai_settings = Settings()
  15. screen = pygame.display.set_mode(
  16. (ai_settings.screen_width,ai_settings.screen_height))
  17. pygame.display.set_caption("Alien Invasion")
  18. # 创建Play按钮
  19. play_button = Button(ai_settings,screen,"Play")
  20. # 创建一个用于存储游戏统计信息的实例,并创建记分牌
  21. stats = GameStats(ai_settings)
  22. sb = Scoreboard(ai_settings,screen,stats)
  23. # 创建一艘飞船
  24. ship = Ship(ai_settings,screen)
  25. # 创建一个用于存储子弹的编组
  26. bullets = Group()
  27. # 创建一个外星人编组
  28. aliens = Group()
  29. # 创建外星人群
  30. gf.create_fleet(ai_settings,screen,ship,aliens)
  31. # 开始游戏的主循环
  32. while True:
  33. gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets)
  34. if stats.game_active:
  35. ship.update()
  36. gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
  37. gf.update_aliens(ai_settings,stats,screen,sb,ship,aliens,bullets)
  38. gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)
  39. run_game()

No2  settings.py

  1. class Settings():
  2. """"存储《外星人入侵》的所有设置的类"""
  3. def __init__(self):
  4. """"初始化游戏的静态设置"""
  5. # 屏幕设置
  6. self.screen_width = 1200
  7. self.screen_height = 800
  8. self.bg_color = (230,230,230)
  9. # 飞船的设置
  10. self.ship_limit = 3
  11. # 子弹设置
  12. self.bullet_width = 3
  13. self.bullet_height = 15
  14. self.bullet_color = 60,60,60
  15. self.bullets_allowed = 10
  16. # 外星人设置
  17. self.fleet_drop_speed = 10
  18. # 以什么样的速度加快游戏节奏
  19. self.speedup_scale = 1.1
  20. # 外星人点数的提高速度
  21. self.score_scale = 1.5
  22. self.initialize_dynamic_settings()
  23. def initialize_dynamic_settings(self):
  24. """"初始化随游戏进行而变化的设置"""
  25. self.ship_speed_factor = 1.5
  26. self.bullet_speed_factor = 3
  27. self.alien_speed_factor = 1
  28. # fleet_direction为1表示向右移,为-1表示向左移
  29. self.fleet_direction = 1
  30. # 记分
  31. self.alien_points = 50
  32. def increase_speed(self):
  33. """"提高速度设置和外星人点数"""
  34. self.ship_speed_factor *= self.speedup_scale
  35. self.bullet_speed_factor *= self.speedup_scale
  36. self.alien_speed_factor *= self.speedup_scale
  37. self.alien_points = int(self.alien_points * self.score_scale)
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No3  ship.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. class Ship(Sprite):
  4. def __init__(self,ai_settings,screen):
  5. """"初始化飞船并设置其初试位置"""
  6. super(Ship,self).__init__()
  7. self.screen = screen
  8. self.ai_settings = ai_settings
  9. # 加载飞船图像并获取其外接矩形
  10. self.image = pygame.image.load('D:/alien_invasion/images/ship.bmp')
  11. self.rect = self.image.get_rect()
  12. self.screen_rect = screen.get_rect()
  13. # 将每艘新飞船放在屏幕底部中央
  14. self.rect.centerx = self.screen_rect.centerx
  15. self.rect.bottom = self.screen_rect.bottom
  16. # 在飞船的属性cebter中存储小数值
  17. self.center = float(self.rect.centerx)
  18. # 移动标志
  19. self.moving_right = False
  20. self.moving_left = False
  21. def update(self):
  22. """"根据移动标志调整飞船的位置"""
  23. # 更新飞船的center值,而不是rect
  24. if self.moving_right and self.rect.right < self.screen_rect.right:
  25. self.center += self.ai_settings.ship_speed_factor
  26. if self.moving_left and self.rect.left > 0:
  27. self.center -= self.ai_settings.ship_speed_factor
  28. # 根据self.center 更新rect对象
  29. self.rect.centerx = self.center
  30. def blitme(self):
  31. """"在指定位置绘制飞船"""
  32. self.screen.blit(self.image,self.rect)
  33. def center_ship(self):
  34. """"让飞船在屏幕上居中"""
  35. self.center = self.screen_rect.centerx

No4  game_functions.py

  1. import sys
  2. from time import sleep
  3. import pygame
  4. from bullet import Bullet
  5. from alien import Alien
  6. def check_keydown_events(event,ai_settings,screen,ship,bullets):
  7. """响应按键"""
  8. if event.key == pygame.K_RIGHT:
  9. ship.moving_right = True
  10. elif event.key == pygame.K_LEFT:
  11. ship.moving_left = True
  12. elif event.key == pygame.K_SPACE:
  13. fire_bullet(ai_settings,screen,ship,bullets)
  14. elif event.key == pygame.K_q:
  15. sys.exit()
  16. def fire_bullet(ai_settings,screen,ship,bullets):
  17. """"如果还没有到达限制,就发射一颗子弹"""
  18. # 创建一颗子弹,并将其加入到编组bullets中
  19. if len(bullets) < ai_settings.bullets_allowed:
  20. new_bullet = Bullet(ai_settings,screen,ship)
  21. bullets.add(new_bullet)
  22. def check_keyup_events(event,ship):
  23. """"响应松开"""
  24. if event.key == pygame.K_RIGHT:
  25. ship.moving_right = False
  26. elif event.key == pygame.K_LEFT:
  27. ship.moving_left = False
  28. def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):
  29. """"响应按键和鼠标事件"""
  30. for event in pygame.event.get():
  31. if event.type == pygame.QUIT:
  32. sys.exit()
  33. elif event.type == pygame.KEYDOWN:
  34. check_keydown_events(event,ai_settings,screen,ship,bullets)
  35. elif event.type == pygame.KEYUP:
  36. check_keyup_events(event, ship)
  37. elif event.type == pygame.MOUSEBUTTONDOWN:
  38. mouse_x,mouse_y = pygame.mouse.get_pos()
  39. check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x,mouse_y)
  40. def check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x,mouse_y):
  41. """"在玩家单击Play按钮时开始新游戏"""
  42. button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)
  43. if button_clicked and not stats.game_active:
  44. # 重置游戏设置
  45. ai_settings.initialize_dynamic_settings()
  46. # 隐藏光标
  47. pygame.mouse.set_visible(False)
  48. # 重置游戏统计信息
  49. stats.reset_stats()
  50. stats.game_active = True
  51. # 重置记分牌图像
  52. sb.prep_score()
  53. sb.prep_high_score()
  54. sb.prep_level()
  55. sb.prep_ships()
  56. # 清空外星人列表和子弹列表
  57. aliens.empty()
  58. bullets.empty()
  59. # 创建一群新的外星人,并让飞船居中
  60. create_fleet(ai_settings,screen,ship,aliens)
  61. ship.center_ship()
  62. def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
  63. """"更新子弹的位置,并删除已消失的子弹"""
  64. # 更新子弹的位置
  65. bullets.update()
  66. # 删除已消失的子弹
  67. for bullet in bullets.copy():
  68. if bullet.rect.bottom <= 0:
  69. bullets.remove(bullet)
  70. check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)
  71. def check_high_score(stats,sb):
  72. """"检查是否诞生了新的最高得分"""
  73. if stats.score > stats.high_score:
  74. stats.high_score = stats.score
  75. sb.prep_high_score()
  76. def check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets):
  77. """"响应子弹和外星人的碰撞"""
  78. # 删除发生碰撞的子弹和外星人
  79. # 检查是否有子弹击中了外星人
  80. # 如果是这样,就删除相应的子弹和外星人
  81. collisions = pygame.sprite.groupcollide(bullets,aliens,True,True)
  82. if collisions:
  83. for aliens in collisions.values():
  84. stats.score += ai_settings.alien_points * len(aliens)
  85. sb.prep_score()
  86. check_high_score(stats,sb)
  87. if len(aliens) == 0:
  88. # 如果整群外星人都被消灭,就提高一个等级
  89. # 删除现有的子弹并新建一群外星人
  90. bullets.empty()
  91. ai_settings.increase_speed()
  92. # 提高等级
  93. stats.level += 1
  94. sb.prep_level()
  95. create_fleet(ai_settings,screen,ship,aliens)
  96. def get_number_aliens_x(ai_settings,alien_width):
  97. """"计算每行可容纳多少个外星人"""
  98. available_space_x = ai_settings.screen_width - 2 * alien_width
  99. number_aliens_x = int(available_space_x / (2 * alien_width))
  100. return number_aliens_x
  101. def create_alien(ai_settings,screen,aliens,alien_number,row_number):
  102. """"创建一个外星人并将其放在当前行"""
  103. alien = Alien(ai_settings, screen)
  104. alien_width = alien.rect.width
  105. alien.x = alien_width + 2 * alien_width * alien_number
  106. alien.rect.x = alien.x
  107. alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
  108. aliens.add(alien)
  109. def create_fleet(ai_settings,screen,ship,aliens):
  110. """创建外星人群"""
  111. # 创建一个外星人,并计算一行可容纳多少个外星人
  112. # 外星人间距为外星人宽度
  113. alien = Alien(ai_settings,screen)
  114. number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)
  115. number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
  116. # 创建第一行外星人
  117. # 创建外星人群
  118. for row_number in range(number_rows):
  119. # 创建一个外星人并将其加入当前行
  120. for alien_number in range(number_aliens_x):
  121. create_alien(ai_settings,screen,aliens,alien_number,row_number)
  122. def get_number_rows(ai_settings,ship_height,alien_height):
  123. """"计算屏幕可容纳多少外星人"""
  124. available_space_y = (ai_settings.screen_height - (3 * alien_height) - ship_height)
  125. number_rows = int(available_space_y / (2 * alien_height))
  126. return number_rows
  127. def check_fleet_edges(ai_settings,aliens):
  128. """有外星人到达边缘采取相应的措施"""
  129. for alien in aliens.sprites():
  130. if alien.check_edges():
  131. change_fleet_direction(ai_settings,aliens)
  132. break
  133. def change_fleet_direction(ai_settings,aliens):
  134. """"将整个外星人下移,并改变它们的方向"""
  135. for alien in aliens.sprites():
  136. alien.rect.y += ai_settings.fleet_drop_speed
  137. ai_settings.fleet_direction *= -1
  138. def ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets):
  139. """"响应被外星人撞到的飞船"""
  140. # 将ships_left减1
  141. """"响应飞船被外星人撞到"""
  142. if stats.ships_left > 0:
  143. # 将ships_left减1
  144. stats.ships_left -= 1
  145. # 更新记分牌
  146. sb.prep_ships()
  147. # 清空外星人列表和子弹列表
  148. aliens.empty()
  149. bullets.empty()
  150. # 创建一群新的外星人,并将飞船放到屏幕地段中央
  151. create_fleet(ai_settings,screen,ship,aliens)
  152. ship.center_ship()
  153. # 暂停
  154. sleep(0.5)
  155. else:
  156. stats.game_active = False
  157. pygame.mouse.set_visible(True)
  158. def check_aliens_bottom(ai_settings,stats,screen,sb,ship,aliens,bullets):
  159. """"检查是否有外星人到达了屏幕底端"""
  160. screen_rect = screen.get_rect()
  161. for alien in aliens.sprites():
  162. if alien.rect.bottom >= screen_rect.bottom:
  163. # 像飞船被撞到一样进行处理
  164. ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets)
  165. break
  166. def update_aliens(ai_settings,stats,screen,sb,ship,aliens,bullets):
  167. """"检查是否有外星人位于屏幕边缘,并更新外星人群中所有外星人的位置"""
  168. check_fleet_edges(ai_settings,aliens)
  169. aliens.update()
  170. # 检测外星人和飞船之间的碰撞
  171. if pygame.sprite.spritecollideany(ship,aliens):
  172. ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets)
  173. # 检查是否有外星人到达屏幕底端
  174. check_aliens_bottom(ai_settings,stats,screen,sb,ship,aliens,bullets)
  175. def update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button):
  176. """更新屏幕上的图像,并切换到新屏幕"""
  177. # 每次循环时都重绘屏幕
  178. screen.fill(ai_settings.bg_color)
  179. # 在飞船和外星人后面重绘所以子弹
  180. for bullet in bullets.sprites():
  181. bullet.draw_bullet()
  182. ship.blitme()
  183. aliens.draw(screen)
  184. # 显示得分
  185. sb.show_score()
  186. # 如果游戏处于非活动状态,就绘制Play按钮
  187. if not stats.game_active:
  188. play_button.draw_button()
  189. # 让最近绘制的屏幕可见
  190. pygame.display.flip()

No5  bullet.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. class Bullet(Sprite):
  4. """"一个对飞船发射的子弹进行管理的类"""
  5. def __init__(self,ai_settings,screen,ship):
  6. """"在飞船所处的位置创建一个子弹对象"""
  7. super(Bullet,self).__init__()
  8. self.screen = screen
  9. # 在(0,0)处创建一个表示子弹的矩形,再设置正确的位置
  10. self.rect = pygame.Rect(0,0,ai_settings.bullet_width,
  11. ai_settings.bullet_width)
  12. self.rect.centerx = ship.rect.centerx
  13. self.rect.top = ship.rect.top
  14. # 存储用小数表示的子弹位置
  15. self.y = float(self.rect.y)
  16. self.color = ai_settings.bullet_color
  17. self.speed_factor = ai_settings.bullet_speed_factor
  18. def update(self):
  19. """"向上移动子弹"""
  20. # 更新表示子弹位置的小数值
  21. self.y -= self.speed_factor
  22. # 更新表示子弹的rect的位置
  23. self.rect.y = self.y
  24. def draw_bullet(self):
  25. """"在屏幕上绘制子弹"""
  26. pygame.draw.rect(self.screen,self.color,self.rect)

No6  alien.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. class Alien(Sprite):
  4. """"表示单个外星人的类"""
  5. def __init__(self,ai_settings,screen):
  6. """"初始化外星人并设置其起始位置"""
  7. super(Alien,self).__init__()
  8. self.screen = screen
  9. self.ai_settings = ai_settings
  10. # 加载外星人图像,并设置其rec属性
  11. self.image = pygame.image.load('D:/alien_invasion/images/alien.bmp')
  12. self.rect = self.image.get_rect()
  13. # 每个外星人最初都在屏幕左上角附近
  14. self.rect.x = self.rect.width
  15. self.rect.y = self.rect.height
  16. # 存储外星人的准确位置
  17. self.x = float(self.rect.x)
  18. def blitme(self):
  19. """"在指定位置绘制外星人"""
  20. self.screen.blit(self.image,self.rect)
  21. def check_edges(self):
  22. """"如果外星人位于屏幕边缘,就返回True"""
  23. screen_rect = self.screen.get_rect()
  24. if self.rect.right >= screen_rect.right:
  25. return True
  26. elif self.rect.left <= 0:
  27. return True
  28. def update(self):
  29. """"向右移动外星人"""
  30. self.x += self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction
  31. self.rect.x = self.x

No7 game_stats.py

  1. class GameStats():
  2. """"跟踪游戏的统计信息"""
  3. def __init__(self,ai_settings):
  4. """"初始化统计信息"""
  5. self.ai_settings = ai_settings
  6. self.reset_stats()
  7. # 游戏刚启动时处于非活动状态
  8. self.game_active = False
  9. # 在任何情况下都不应重置最高得分
  10. self.high_score = 0
  11. def reset_stats(self):
  12. """"初始化在游戏运行期间可能变化的统计信息"""
  13. self.ships_left = self.ai_settings.ship_limit
  14. self.score = 0
  15. self.level = 1
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No8  button.py

  1. import pygame.font
  2. class Button():
  3. def __init__(self,ai_settings,screen,msg):
  4. """"初始化按钮的属性"""
  5. self.screen = screen
  6. self.screen_rect = screen.get_rect()
  7. # 设置按钮的尺寸和其他属性
  8. self.width, self.height = 200,50
  9. self.button_color = (0,255,0)
  10. self.text_color = (255,255,255)
  11. self.font = pygame.font.SysFont(None,48)
  12. # 创建按钮的rect对象,并使其居中
  13. self.rect = pygame.Rect(0,0,self.width,self.height)
  14. self.rect.center = self.screen_rect.center
  15. # 按钮的标签只需创建一次
  16. self.prep_msg(msg)
  17. def prep_msg(self,msg):
  18. """"将msg渲染为图像,并使其再按钮上居中"""
  19. self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
  20. self.msg_image_rect = self.msg_image.get_rect()
  21. self.msg_image_rect.center = self.rect.center
  22. def draw_button(self):
  23. # 绘制一个用颜色填充的按钮,再绘制文本
  24. self.screen.fill(self.button_color,self.rect)
  25. self.screen.blit(self.msg_image,self.msg_image_rect)

No9 scoreboard.py

  1. import pygame.font
  2. from pygame.sprite import Group
  3. from ship import Ship
  4. class Scoreboard():
  5. """"显示得分信息的类"""
  6. def __init__(self,ai_settings,screen,stats):
  7. """"初始化显示得分涉及的属性"""
  8. self.screen = screen
  9. self.screen_rect = screen.get_rect()
  10. self.ai_settings = ai_settings
  11. self.stats = stats
  12. # 显示得分信息时使用的字体设置
  13. self.text_color = (30,30,30)
  14. self.font = pygame.font.SysFont(None,48)
  15. # 准备初始得分图像
  16. # 准备包含最高得分和当前得分的图像
  17. self.prep_score()
  18. self.prep_high_score()
  19. self.prep_level()
  20. self.prep_ships()
  21. def prep_ships(self):
  22. """"显示还余下多少艘飞船"""
  23. self.ships = Group()
  24. for ship_number in range(self.stats.ships_left):
  25. ship = Ship(self.ai_settings,self.screen)
  26. ship.rect.x = 10 + ship_number * ship.rect.width
  27. ship.rect.y = 10
  28. self.ships.add(ship)
  29. def prep_level(self):
  30. """"将等级转换为渲染的图像"""
  31. self.level_image = self.font.render(str(self.stats.level),True,self.text_color,self.ai_settings.bg_color)
  32. # 将等级放在得分下方
  33. self.level_rect = self.level_image.get_rect()
  34. self.level_rect.right = self.score_rect.right
  35. self.level_rect.top = self.score_rect.bottom + 10
  36. def prep_score(self):
  37. """"将得分转换为一幅渲染的图像"""
  38. rounded_score = int(round(self.stats.score,-1))
  39. score_str = "{:,}".format(rounded_score)
  40. self.score_image = self.font.render(score_str,True,self.text_color,self.ai_settings.bg_color)
  41. # 将得分放在屏幕右上角
  42. self.score_rect = self.score_image.get_rect()
  43. self.score_rect.right = self.screen_rect.right -20
  44. self.score_rect.top = 20
  45. def prep_high_score(self):
  46. """"将最高得分转换为渲染的图像"""
  47. high_score = int(round(self.stats.high_score,-1))
  48. high_score_str = "{:,}".format(high_score)
  49. self.high_score_image = self.font.render(high_score_str,True,self.text_color,self.ai_settings.bg_color)
  50. # 将最高得分放在屏幕顶部中央
  51. self.high_score_rect = self.high_score_image.get_rect()
  52. self.high_score_rect.centerx = self.screen_rect.centerx
  53. self.high_score_rect.top = self.score_rect.top
  54. def show_score(self):
  55. """"在屏幕上显示当前得分和最高得分"""
  56. self.screen.blit(self.score_image,self.score_rect)
  57. # 绘制飞船
  58. self.ships.draw(self.screen)
  59. self.screen.blit(self.high_score_image,self.high_score_rect)
  60. self.screen.blit(self.level_image,self.level_rect)

至此,《外星人入侵》项目完结撒花,末尾附上小橙同学为运行项目效果特意拍的小视频。

一个项目的结尾,又是另一个项目的开始。Keep Moving!

B站视频链接如下:

python实训项目<外星人入侵>

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