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import pygame import sys pygame.init() w,h =500,500 pygame.display.set_mode((w,h)) screen = pygame.display.get_surface() background = pygame.image.load('background.jpg') background = pygame.transform.scale(background ,(w,h)) mario_image = pygame.image.load('mario.jpg') mario = pygame.sprite.Sprite() mario.image = mario_image mario.rect = mario_image.get_rect() mario.rect.x, mario.rect.y = w/2,h/2 #玩家组 player_group = pygame.sprite.Group() player_group.add(mario) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.display.quit() sys.exit(0) if event.type == pygame.KEYDOWN: keys = pygame.key.get_pressed() if keys[pygame.K_DOWN]: mario.rect.y += 10 if keys[pygame.K_UP]: mario.rect.y -= 10 screen.blit(background, (0,0)) player_group.draw(screen) pygame.display.update()
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