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CommandInvokationFailure: Gradle build failed. C:\ProgramFiles\Java\jdk1.8.0_131\bin\java.exe-classpath "D:\unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease" stderr[ FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring root project 'gradleOut'. > Failed to find Build Tools revision 28.0.0 * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED in 2s ] stdout[ NDK is missing a "platforms" directory. If you are using NDK, verify the ndk.dir is set to a valid NDK directory. It is currently set to D:\sdk\android-sdk-windows\ndk-bundle. If you are not using NDK, unset the NDK variable from ANDROID_NDK_HOME or local.properties to remove this warning. Observed package id 'build-tools;28.0.0-rc1' in inconsistent location 'D:\sdk\android-sdk-windows\build-tools\28.0.0-preview' (Expected 'D:\sdk\android-sdk-windows\build-tools\28.0.0-rc1') ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
将下图中红色的框中的选项改为 Internal
直接build,就可以生成.apk
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