OpenGL 视频输出 (gl)
--gl={any,wgl,none} OpenGL 扩展
用来调用开放图形库 (OpenGL) 的扩展。
--glconv={any,direct3d9,none}
Open GL/GLES hardware converter
Force a "glconv" module.
Colorspace conversion:
--rendering-intent={0 (Perceptual), 1 (Relative colorimetric), 2 (Absolute colorimetric), 3 (饱和度)}
Rendering intent for color conversion
The algorithm used to convert between color spaces
--target-prim={0 (Unknown primaries), 1 (ITU-R Rec. BT.601 (525-line = NTSC, SMPTE-C)), 2 (ITU-R Rec. BT.601 (625-line = PAL, SECAM)), 3 (ITU-R Rec. BT.709 (HD), also sRGB), 4 (ITU-R Rec. BT.470 M), 5 (ITU-R Rec. BT.2020 (UltraHD)), 6 (Apple RGB), 7 (Adobe RGB (1998)), 8 (ProPhoto RGB (ROMM)), 9 (CIE 1931 RGB primaries), 10 (DCI-P3 (Digital Cinema)), 11 (Panasonic V-Gamut (VARICAM)), 12 (Sony S-Gamut)}
Display primaries
The primaries associated with the output display
--target-trc={0 (Unknown gamma), 1 (ITU-R Rec. BT.1886 (CRT emulation + OOTF)), 2 (IEC 61966-2-4 sRGB (CRT emulation)), 3 (Linear light content), 4 (Pure power gamma 1.8), 5 (Pure power gamma 2.2), 6 (Pure power gamma 2.8), 7 (ProPhoto RGB (ROMM)), 8 (ITU-R BT.2100 PQ (perceptual quantizer), aka SMPTE ST2048), 9 (ITU-R BT.2100 HLG (hybrid log-gamma), aka ARIB STD-B67), 10 (Panasonic V-Log (VARICAM)), 11 (Sony S-Log1), 12 (Sony S-Log2)}
Display gamma / transfer function
The gamma/transfer function associated with the output display
Tone mapping:
--tone-mapping={3 (Hable (filmic mapping, recommended)), 1 (Mobius (linear + knee)), 2 (Reinhard (simple non-linear)), 4 (Gamma-Power law), 5 (Linear stretch (peak to peak)), 0 (Hard clip out-of-gamut)}
Tone-mapping algorithm
Algorithm to use when converting from wide gamut to standard gamut,
or from HDR to SDR
--tone-mapping-param=<浮点 [-340282346638528859811704183484516925440.000000 .. 340282346638528859811704183484516925440.000000]>
Tone-mapping parameter
This parameter can be used to tune the tone-mapping curve. Specifics
depend on the curve used.
--tone-mapping-desat=<浮点 [-340282346638528859811704183484516925440.000000 .. 340282346638528859811704183484516925440.000000]>
Tone-mapping desaturation coefficient
How strongly to desaturate overbright colors towards white. 0.0
disables this behavior.
--tone-mapping-warn, --no-tone-mapping-warn
Highlight clipped pixels
(默认禁用)
Debugging tool to indicate which pixels were clipped as part of the
tone mapping process.
Dithering:
--dither-algo={-1 (禁用), 0 (Blue noise), 3 (White noise), 1 (Bayer matrix (ordered dither))}
Dithering algorithm
The algorithm to use when dithering to a lower bit depth (degrades
performance on some platforms).
--dither-depth=<整数 [0 .. 16]>
Dither depth override (0 = framebuffer depth)
Overrides the detected framebuffer depth. Useful to dither to lower
bit depths than otherwise required.
用于 Windows 的 OpenGL 视频输出 (glwin32)
--glconv={any,direct3d9,none}
Open GL/GLES hardware converter
Force a "glconv" module.
Colorspace conversion:
--rendering-intent={0 (Perceptual), 1 (Relative colorimetric), 2 (Absolute colorimetric), 3 (饱和度)}
Rendering intent for color conversion
The algorithm used to convert between color spaces
--target-prim={0 (Unknown primaries), 1 (ITU-R Rec. BT.601 (525-line = NTSC, SMPTE-C)), 2 (ITU-R Rec. BT.601 (625-line = PAL, SECAM)), 3 (ITU-R Rec. BT.709 (HD), also sRGB), 4 (ITU-R Rec. BT.470 M), 5 (ITU-R Rec. BT.2020 (UltraHD)), 6 (Apple RGB), 7 (Adobe RGB (1998)), 8 (ProPhoto RGB (ROMM)), 9 (CIE 1931 RGB primaries), 10 (DCI-P3 (Digital Cinema)), 11 (Panasonic V-Gamut (VARICAM)), 12 (Sony S-Gamut)}
Display primaries
The primaries associated with the output display
--target-trc={0 (Unknown gamma), 1 (ITU-R Rec. BT.1886 (CRT emulation + OOTF)), 2 (IEC 61966-2-4 sRGB (CRT emulation)), 3 (Linear light content), 4 (Pure power gamma 1.8), 5 (Pure power gamma 2.2), 6 (Pure power gamma 2.8), 7 (ProPhoto RGB (ROMM)), 8 (ITU-R BT.2100 PQ (perceptual quantizer), aka SMPTE ST2048), 9 (ITU-R BT.2100 HLG (hybrid log-gamma), aka ARIB STD-B67), 10 (Panasonic V-Log (VARICAM)), 11 (Sony S-Log1), 12 (Sony S-Log2)}
Display gamma / transfer function
The gamma/transfer function associated with the output display
Tone mapping:
--tone-mapping={3 (Hable (filmic mapping, recommended)), 1 (Mobius (linear + knee)), 2 (Reinhard (simple non-linear)), 4 (Gamma-Power law), 5 (Linear stretch (peak to peak)), 0 (Hard clip out-of-gamut)}
Tone-mapping algorithm
Algorithm to use when converting from wide gamut to standard gamut,
or from HDR to SDR
--tone-mapping-param=<浮点 [-340282346638528859811704183484516925440.000000 .. 340282346638528859811704183484516925440.000000]>
Tone-mapping parameter
This parameter can be used to tune the tone-mapping curve. Specifics
depend on the curve used.
--tone-mapping-desat=<浮点 [-340282346638528859811704183484516925440.000000 .. 340282346638528859811704183484516925440.000000]>
Tone-mapping desaturation coefficient
How strongly to desaturate overbright colors towards white. 0.0
disables this behavior.
--tone-mapping-warn, --no-tone-mapping-warn
Highlight clipped pixels
(默认禁用)
Debugging tool to indicate which pixels were clipped as part of the
tone mapping process.
Dithering:
--dither-algo={-1 (禁用), 0 (Blue noise), 3 (White noise), 1 (Bayer matrix (ordered dither))}
Dithering algorithm
The algorithm to use when dithering to a lower bit depth (degrades
performance on some platforms).
--dither-depth=<整数 [0 .. 16]>
Dither depth override (0 = framebuffer depth)
Overrides the detected framebuffer depth. Useful to dither to lower
bit depths than otherwise required.
Flaschen-Taschen video output (flaschen)
--flaschen-display=<字符串> Flaschen-Taschen display address
IP address or hostname of the Flaschen-Taschen display. Something
like ft.noise or ftkleine.noise
--flaschen-width=<整数> 宽度
视频宽度
--flaschen-height=<整数> 高度
视频高度
球视频滤镜 (ball)
增强现实球游戏
--ball-color={red,green,blue,white}
球颜色
球颜色
--ball-speed=<整数 [1 .. 15]>
球速
Set ball speed, the displacement value in number of pixels by frame.
--ball-size=<整数 [5 .. 30]> 球大小
Set ball size giving its radius in number of pixels
--ball-gradient-threshold=<整数 [1 .. 200]>
梯度阈值
设置边界计算的梯度阈值。
--ball-edge-visible, --no-ball-edge-visible
边界可见性
(默认启用)
设置边界可见度。
更改基本流的 id (setid)
设置 ES id:
--sout-setid-id=<整数> 基本流 ID
为基本流指定标识性整数(ID)
--sout-setid-new-id=<整数> 新建 ES ID
为该基本流指定新的整数 id
设置 ES 语言:
--sout-setlang-id=<整数> 基本流 ID
为基本流指定标识性整数(ID)
--sout-setlang-lang=<字符串> 语言
为该基本流指定 ISO-639 代码 (三个字符)
网络流 (SAP) (sap)
--sap-addr=<字符串> SAP 多播地址
SAP 模块通常会自己选择正确的监听地址。当然您也可以亲自指定特定的地址。
--sap-timeout=<整数> SAP 超时 (秒)
SAP 项目在此延迟后没有收到新的通告则将被删除。
--sap-parse, --no-sap-parse
尝试解析通告
(默认启用)
启用对 SAP 模块通告的严格解析。否则所有通告均由「live555」(RTP/RTSP) 模块解析。
--sap-strict, --no-sap-strict
SAP 严格模式
(默认禁用)
若启用,SAP 解析器将丢弃某些不符规范的通告。