SlotSharingGroup
表示不同的task可以共享slot,但是这是soft的约束,即也可以不在一个slot
默认情况下,整个StreamGraph都会用一个默认的“default” SlotSharingGroup,即所有的JobVertex的task都可以共用一个slot
/** * A slot sharing units defines which different task (from different job vertices) can be * deployed together within a slot. This is a soft permission, in contrast to the hard constraint * defined by a co-location hint. */ public class SlotSharingGroup implements java.io.Serializable { private final Set<JobVertexID> ids = new TreeSet<JobVertexID>(); /** Mapping of tasks to subslots. This field is only needed inside the JobManager, and is not RPCed. */ private transient SlotSharingGroupAssignment taskAssignment;
可以看到,关键的部分
1. TreeSet<JobVertexID>(),用于保存属于这个group的Jobvertexid
2. SlotSharingGroupAssignment
CoLocationGroup
只是hard约束,在group中的JobVertices,需要对应index的subtask跑在一个slot中
/** * A Co-location group is a group of JobVertices, where the <i>i-th</i> subtask of one vertex * has to be executed on the same TaskManager as the <i>i-th</i> subtask of all * other JobVertices in the same group. * * <p>The co-location group is used for example to make sure that the i-th subtasks for iteration * head and iteration tail are scheduled to the same TaskManager.</p> */ public class CoLocationGroup implements java.io.Serializable { /** The ID that describes the slot co-location-constraint as a group */ private final AbstractID id = new AbstractID(); /** The vertices participating in the co-location group */ private final List<JobVertex> vertices = new ArrayList<JobVertex>(); /** The constraints, which hold the shared slots for the co-located operators */ private transient ArrayList<CoLocationConstraint> constraints;
CoLocationConstraint,可以看作一种特殊的SharedSlot
/** * A CoLocationConstraint manages the location of a set of tasks * (Execution Vertices). In co-location groups, the different subtasks of * different JobVertices need to be executed on the same {@link Instance}. * This is realized by creating a special shared slot that holds these tasks. * * <p>This class tracks the location and the shared slot for this set of tasks. */ public class CoLocationConstraint { private final CoLocationGroup group; private volatile SharedSlot sharedSlot; private volatile ResourceID lockedLocation;
几种Slot,
AllocatedSlot ,代表从taskmanager分配出的slot
/** * The {@code AllocatedSlot} represents a slot that the JobManager allocated from a TaskManager. * It represents a slice of allocated resources from the TaskManager. * * <p>To allocate an {@code AllocatedSlot}, the requests a slot from the ResourceManager. The * ResourceManager picks (or starts) a TaskManager that will then allocate the slot to the * JobManager and notify the JobManager. * * <p>Note: Prior to the resource management changes introduced in (Flink Improvement Proposal 6), * an AllocatedSlot was allocated to the JobManager as soon as the TaskManager registered at the * JobManager. All slots had a default unknown resource profile. */ public class AllocatedSlot { /** The ID under which the slot is allocated. Uniquely identifies the slot. */ private final AllocationID slotAllocationId; /** The ID of the job this slot is allocated for */ private final JobID jobID; /** The location information of the TaskManager to which this slot belongs */ private final TaskManagerLocation taskManagerLocation; /** The resource profile of the slot provides */ private final ResourceProfile resourceProfile; /** RPC gateway to call the TaskManager that holds this slot */ private final TaskManagerGateway taskManagerGateway; /** The number of the slot on the TaskManager to which slot belongs. Purely informational. */ private final int slotNumber;
Slot,可以看作对AllocatedSlot的封装
/** * Base class for slots that the Scheduler / ExecutionGraph take from the SlotPool and use to place * tasks to execute into. A slot corresponds to an AllocatedSlot (a slice of a TaskManager's resources), * plus additional fields to track what is currently executed in that slot, or if the slot is still * used or disposed (ExecutionGraph gave it back to the pool). * * <p>In the simplest case, a slot holds a single task ({@link SimpleSlot}). In the more complex * case, a slot is shared ({@link SharedSlot}) and contains a set of tasks. Shared slots may contain * other shared slots which in turn can hold simple slots. That way, a shared slot may define a tree * of slots that belong to it. */ public abstract class Slot { /** The allocated slot that this slot represents. */ private final AllocatedSlot allocatedSlot; /** The owner of this slot - the slot was taken from that owner and must be disposed to it */ private final SlotOwner owner; /** The parent of this slot in the hierarchy, or null, if this is the parent */ @Nullable private final SharedSlot parent; /** The id of the group that this slot is allocated to. May be null. */ @Nullable private final AbstractID groupID; /** The number of the slot on which the task is deployed */ private final int slotNumber;
SimpleSlot,放单个task的slot
/** * A SimpleSlot represents a single slot on a TaskManager instance, or a slot within a shared slot. * * <p>If this slot is part of a {@link SharedSlot}, then the parent attribute will point to that shared slot. * If not, then the parent attribute is null. */ public class SimpleSlot extends Slot { /** Task being executed in the slot. Volatile to force a memory barrier and allow for correct double-checking */ private volatile Execution executedTask; //非share,只有一个task /** The locality attached to the slot, defining whether the slot was allocated at the desired location. */ private volatile Locality locality = Locality.UNCONSTRAINED;
SharedSlot ,
/** * This class represents a shared slot. A shared slot can have multiple * {@link SimpleSlot} instances within itself. This allows to * schedule multiple tasks simultaneously to the same resource. Sharing a resource with multiple * tasks is crucial for simple pipelined / streamed execution, where both the sender and the receiver * are typically active at the same time. * * <p><b>IMPORTANT:</b> This class contains no synchronization. Thus, the caller has to guarantee proper * synchronization. In the current implementation, all concurrently modifying operations are * passed through a {@link SlotSharingGroupAssignment} object which is responsible for * synchronization. */ public class SharedSlot extends Slot { /** The assignment group os shared slots that manages the availability and release of the slots */ private final SlotSharingGroupAssignment assignmentGroup; /** The set os sub-slots allocated from this shared slot */ private final Set<Slot> subSlots;
可以看到sharedSlot继承自Slot,而Slot中只有一个
AllocatedSlot allocatedSlot
所以,无论在subSlots有多少slot,但他们都是共用这个allocatedSlot的
从相应的sharedSlot上去分配simpleSlot
SimpleSlot allocateSubSlot(AbstractID groupId) { if (isAlive()) { SimpleSlot slot = new SimpleSlot( getJobID(), getOwner(), getTaskManagerLocation(), subSlots.size(), getTaskManagerGateway(), this, groupId); subSlots.add(slot); return slot; } else { return null; } }
public SimpleSlot( JobID jobID, SlotOwner owner, TaskManagerLocation location, int slotNumber, TaskManagerGateway taskManagerGateway, @Nullable SharedSlot parent, @Nullable AbstractID groupID) { super(parent != null ? //如果有parent,即属于某个sharedSlot parent.getAllocatedSlot() : //使用parent sharedSlot new AllocatedSlot(NO_ALLOCATION_ID, jobID, location, slotNumber, //创建新的AllocatedSlot ResourceProfile.UNKNOWN, taskManagerGateway), owner, slotNumber, parent, groupID); }
SlotSharingGroupAssignment,用于管理一组SharedSlot
注释中的示意图,比较清晰
/** * The SlotSharingGroupAssignment manages a set of shared slots, which are shared between * tasks of a {@link org.apache.flink.runtime.jobmanager.scheduler.SlotSharingGroup}. * * <p>The assignments shares tasks by allowing a shared slot to hold one vertex per * JobVertexID. For example, consider a program consisting of job vertices "source", "map", * "reduce", and "sink". If the slot sharing group spans all four job vertices, then * each shared slot can hold one parallel subtask of the source, the map, the reduce, and the * sink vertex. Each shared slot holds the actual subtasks in child slots, which are (at the leaf level), * the {@link SimpleSlot}s.</p> * * <p>An exception are the co-location-constraints, that define that the i-th subtask of one * vertex needs to be scheduled strictly together with the i-th subtasks of of the vertices * that share the co-location-constraint. To manage that, a co-location-constraint gets its * own shared slot inside the shared slots of a sharing group.</p> * * <p>Consider a job set up like this:</p> * * <pre>{@code * +-------------- Slot Sharing Group --------------+ * | | * | +-- Co Location Group --+ | * | | | | * | (source) ---> (head) ---> (tail) ---> (sink) | * | | | | * | +-----------------------+ | * +------------------------------------------------+ * }</pre> * * <p>The slot hierarchy in the slot sharing group will look like the following</p> * * <pre> * Shared(0)(root) * | * +-- Simple(2)(sink) * | * +-- Shared(1)(co-location-group) * | | * | +-- Simple(0)(tail) * | +-- Simple(1)(head) * | * +-- Simple(0)(source) * </pre> */ public class SlotSharingGroupAssignment { /** All slots currently allocated to this sharing group */ private final Set<SharedSlot> allSlots = new LinkedHashSet<SharedSlot>(); /** The slots available per vertex type (JobVertexId), keyed by TaskManager, to make them locatable */ private final Map<AbstractID, Map<ResourceID, List<SharedSlot>>> availableSlotsPerJid = new LinkedHashMap<>();
核心的结构,
allSlots,用于保存所有的SharedSlot,这些SharedSlot都是可以共享的,被分配给不同的JobVertex下的task
availableSlotsPerJid,用于记录对应关系,AbstractID表示JobVertexID,ResourceID表示TaskManager
最核心的函数,
getSlotForTask,为task分配slot
/** * Gets a slot suitable for the given task vertex. This method will prefer slots that are local * (with respect to {@link ExecutionVertex#getPreferredLocationsBasedOnInputs()}), but will return non local * slots if no local slot is available. The method returns null, when this sharing group has * no slot is available for the given JobVertexID. * * @param vertex The vertex to allocate a slot for. * * @return A slot to execute the given ExecutionVertex in, or null, if none is available. */ public SimpleSlot getSlotForTask(ExecutionVertex vertex) { return getSlotForTask(vertex.getJobvertexId(), vertex.getPreferredLocationsBasedOnInputs()); //默认以input所分配的slot的location信息,作为Preferred } /** * */ SimpleSlot getSlotForTask(JobVertexID vertexID, Iterable<TaskManagerLocation> locationPreferences) { synchronized (lock) { Tuple2<SharedSlot, Locality> p = getSlotForTaskInternal(vertexID, locationPreferences, false); //获取SharedSlot,第三个参数意思是,不是一定要local if (p != null) { SharedSlot ss = p.f0; SimpleSlot slot = ss.allocateSubSlot(vertexID); //从SharedSlot中分配SimpleSlot slot.setLocality(p.f1); return slot; } else { return null; } } }
getSlotForTaskInternal
private Tuple2<SharedSlot, Locality> getSlotForTaskInternal( AbstractID groupId, Iterable<TaskManagerLocation> preferredLocations, boolean localOnly) { // check if there is anything at all in this group assignment if (allSlots.isEmpty()) { //如果没有slots,返回 return null; } // get the available slots for the group Map<ResourceID, List<SharedSlot>> slotsForGroup = availableSlotsPerJid.get(groupId); //取出JobVertex所对应的结构slotsForGroup if (slotsForGroup == null) { //初始化slotsForGroup // we have a new group, so all slots are available slotsForGroup = new LinkedHashMap<>(); availableSlotsPerJid.put(groupId, slotsForGroup); for (SharedSlot availableSlot : allSlots) { //因为allSlots是共享的,所以都可以加到slotsForGroup作为可用slots putIntoMultiMap(slotsForGroup, availableSlot.getTaskManagerID(), availableSlot); //将availableSlot注册到slotsForGroup,也就是放到其location所对应的list里面 } } else if (slotsForGroup.isEmpty()) { //如果slotsForGroup存在,但是没有可用slots // the group exists, but nothing is available for that group return null; } // check whether we can schedule the task to a preferred location boolean didNotGetPreferred = false; if (preferredLocations != null) { //如果有perferred location for (TaskManagerLocation location : preferredLocations) { //对每一个具体的prefer location // set the flag that we failed a preferred location. If one will be found, // we return early anyways and skip the flag evaluation didNotGetPreferred = true; //tricky逻辑,如果下面return,这里的设置也没用;如果没返回,说明没有找到prefer的,所以设为true没有问题 SharedSlot slot = removeFromMultiMap(slotsForGroup, location.getResourceID()); //如果可以在slotsForGroup找到对应prefer location上的slot,为何要remove,因为一个jobvertex不可能有两个task跑在同一个slot上 if (slot != null && slot.isAlive()) { return new Tuple2<>(slot, Locality.LOCAL); //返回,并且满足prefer,所以是local,local的含义是和prefer在同一个taskmanager上 } } } // if we want only local assignments, exit now with a "not found" result if (didNotGetPreferred && localOnly) { //如果没有找到prefer local,并且需要localonly,返回null return null; } Locality locality = didNotGetPreferred ? Locality.NON_LOCAL : Locality.UNCONSTRAINED; //走到这里,并didNotGetPreferred = false,说明preferredLocations = null,即UNCONSTRAINED,没有约束条件 // schedule the task to any available location SharedSlot slot; while ((slot = pollFromMultiMap(slotsForGroup)) != null) { //在不指定taskmanager location的情况下,随意找一个slot if (slot.isAlive()) { return new Tuple2<>(slot, locality); } } // nothing available after all, all slots were dead return null; }
SharedSlot.allocateSubSlot
见上
那么自然有个疑问,allSlots里面的slot哪边来的?
addSharedSlotAndAllocateSubSlot
private SimpleSlot addSharedSlotAndAllocateSubSlot( SharedSlot sharedSlot, Locality locality, JobVertexID groupId, CoLocationConstraint constraint) { final ResourceID location = sharedSlot.getTaskManagerID(); synchronized (lock) { SimpleSlot subSlot; AbstractID groupIdForMap; // add to the total bookkeeping if (!allSlots.add(sharedSlot)) { //加到allSlots中 throw new IllegalArgumentException("Slot was already contained in the assignment group"); } if (constraint == null) { // allocate us a sub slot to return subSlot = sharedSlot.allocateSubSlot(groupId); //简单的allocate一个simpleSlot groupIdForMap = groupId; } else { //如果有CoLocationConstraint } if (subSlot != null) { // preserve the locality information subSlot.setLocality(locality); // let the other groups know that this slot exists and that they // can place a task into this slot. boolean entryForNewJidExists = false; for (Map.Entry<AbstractID, Map<ResourceID, List<SharedSlot>>> entry : availableSlotsPerJid.entrySet()) { // there is already an entry for this groupID if (entry.getKey().equals(groupIdForMap)) { entryForNewJidExists = true; continue; } Map<ResourceID, List<SharedSlot>> available = entry.getValue(); putIntoMultiMap(available, location, sharedSlot); //对于其他的jobVertex,把sharedSlot加上去 } // make sure an empty entry exists for this group, if no other entry exists if (!entryForNewJidExists) { //如果存在参数中的groupId,那么就把它的slot信息清空 availableSlotsPerJid.put(groupIdForMap, new LinkedHashMap<ResourceID, List<SharedSlot>>()); } return subSlot; } } // end synchronized (lock) }
而addSharedSlotAndAllocateSubSlot在Scheduler中被调用,
protected SimpleSlot getNewSlotForSharingGroup(ExecutionVertex vertex, Iterable<TaskManagerLocation> requestedLocations, SlotSharingGroupAssignment groupAssignment, CoLocationConstraint constraint, boolean localOnly) { // we need potentially to loop multiple times, because there may be false positives // in the set-with-available-instances while (true) { Pair<Instance, Locality> instanceLocalityPair = findInstance(requestedLocations, localOnly); //根据locations信息找到local的instance if (instanceLocalityPair == null) { //如果没有可用的instance,返回null // nothing is available return null; } final Instance instanceToUse = instanceLocalityPair.getLeft(); final Locality locality = instanceLocalityPair.getRight(); try { JobVertexID groupID = vertex.getJobvertexId(); // allocate a shared slot from the instance SharedSlot sharedSlot = instanceToUse.allocateSharedSlot(vertex.getJobId(), groupAssignment); //从instance申请一个SharedSlot // if the instance has further available slots, re-add it to the set of available resources. if (instanceToUse.hasResourcesAvailable()) { //如果这个instance还有多余的资源,再加入instancesWithAvailableResources,下次还能继续用来分配 this.instancesWithAvailableResources.put(instanceToUse.getTaskManagerID(), instanceToUse); } if (sharedSlot != null) { // add the shared slot to the assignment group and allocate a sub-slot SimpleSlot slot = constraint == null ? groupAssignment.addSharedSlotAndAllocateSubSlot(sharedSlot, locality, groupID) : //把分配的SharedSlot加到SlotSharingGroup的SlotSharingGroupAssignment中 groupAssignment.addSharedSlotAndAllocateSubSlot(sharedSlot, locality, constraint); if (slot != null) { return slot; } else { // could not add and allocate the sub-slot, so release shared slot sharedSlot.releaseSlot(); } } } catch (InstanceDiedException e) { // the instance died it has not yet been propagated to this scheduler // remove the instance from the set of available instances removeInstance(instanceToUse); } // if we failed to get a slot, fall through the loop } }
getNewSlotForSharingGroup是在当SlotSharingGroup没有可用的slot时,会被调用从instance中分配SharedSlot
参考,http://wuchong.me/blog/2016/05/09/flink-internals-understanding-execution-resources/