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机器人控制、仿真或实验,主要由三个部分组成,机器人、环境和算法。
当然各部分又包含很多子部分和功能,这里主要以仿真为主,为了使得仿真结果能够直接应用到实际机器人上,这里分别以RDS和ROS对比介绍。http://download.csdn.net/detail/zhangrelay/9629847
1 机器人
机器人的控制算法主要基于运动学或动力学设计,使机器人在环境中以期望速度或轨迹运动,当然要避障,这与环境相关,放在第二部分。机器人装备传感器感知环境,由算法做出决策,发送到运动执行机构,在加入学习能力之后,可以依据环境做出有利于自身的动态调整,以便于更好的适应环境和完成任务。
RDS:
以P3DX为例:
配置代码如下:
- <?xml version="1.0"?>
- <Manifest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://schemas.microsoft.com/xw/2004/10/manifest.html">
- <CreateServiceList>
- <ServiceRecordType>
- <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/2006/04/simulationengine.html</Contract>
- <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
- <Partner>
- <Contract>http://schemas.microsoft.com/robotics/2006/04/simulationengine.html</Contract>
- <Service>P3DX.xml</Service>
- <PartnerList />
- <Name>StateService</Name>
- </Partner>
- </PartnerList>
- </ServiceRecordType>
- <ServiceRecordType>
- <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulateddifferentialdrive.html</Contract>
- <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
- <Partner>
- <Service>http://localhost/P3DXMotorBase</Service>
- <PartnerList />
- <Name xmlns:q1="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q1:Entity</Name>
- </Partner>
- </PartnerList>
- </ServiceRecordType>
- <ServiceRecordType>
- <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulatedlrf.html</Contract>
- <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
- <Partner>
- <Service>http://localhost/P3DXLaserRangeFinder</Service>
- <PartnerList />
- <Name xmlns:q2="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q2:Entity</Name>
- </Partner>
- </PartnerList>
- </ServiceRecordType>
- <ServiceRecordType>
- <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulatedbumper.html</Contract>
- <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
- <Partner>
- <Service>http://localhost/P3DXBumpers</Service>
- <PartnerList />
- <Name xmlns:q3="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q3:Entity</Name>
- </Partner>
- </PartnerList>
- </ServiceRecordType>
- <ServiceRecordType>
- <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/2006/09/simulatedwebcam.html</Contract>
- <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
- <Partner>
- <Service>http://localhost/robocam</Service>
- <PartnerList />
- <Name xmlns:q4="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q4:Entity</Name>
- </Partner>
- </PartnerList>
- </ServiceRecordType>
- <ServiceRecordType>
- <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2011/01/simulateddepthcam.html</Contract>
- <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
- <Partner>
- <Service>http://localhost/KinectCamera</Service>
- <PartnerList />
- <Name xmlns:q5="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q5:Entity</Name>
- </Partner>
- </PartnerList>
- </ServiceRecordType>
- <ServiceRecordType>
- <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/2011/01/simulatedwebcamsensor.html</Contract>
- <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
- <Partner>
- <Service>http://localhost/SimulatedWebcam</Service>
- <PartnerList />
- <Name xmlns:q6="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q6:Entity</Name>
- </Partner>
- </PartnerList>
- </ServiceRecordType>
- </CreateServiceList>
- </Manifest>

分别配置了差动底盘、激光传感器、碰撞传感器和深度视觉摄像头等。
- <Pioneer3DX xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <sim:State>
- <sim:Name>P3DXMotorBase</sim:Name>
- <sim:Assets>
- <sim:Mesh>Pioneer3dx.bos</sim:Mesh>
- <sim:Effect>default</sim:Effect>
- </sim:Assets>
- <sim:Pose>
- <physm:Position>
- <physm:X>2</physm:X>
- <physm:Y>0.077099</physm:Y>
- <physm:Z>2</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>2.0103019E-07</physm:Y>
- <physm:Z>-7.260728E-10</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </sim:Pose>
- <sim:Velocity>
- <physm:X>-3.3154862E-07</physm:X>
- <physm:Y>1.32271339E-07</physm:Y>
- <physm:Z>-3.06670131E-07</physm:Z>
- </sim:Velocity>
- <sim:AngularVelocity>
- <physm:X>-4.037088E-06</physm:X>
- <physm:Y>-5.273405E-06</physm:Y>
- <physm:Z>9.124161E-06</physm:Z>
- </sim:AngularVelocity>
- <sim:MassDensity>
- <phys:Mass>11</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- <phys:MassLocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </phys:MassLocalPose>
- </sim:MassDensity>
- <sim:Flags>Dynamic</sim:Flags>
- </sim:State>
- <Flags>None</Flags>
- <ChildCount>4</ChildCount>
- <ReferenceFrame>Global</ReferenceFrame>
- <ServiceContract>http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulateddifferentialdrive.html</ServiceContract>
- <EmbeddedResourceAssemblies />
- <MeshScale>
- <physm:X>1</physm:X>
- <physm:Y>1</physm:Y>
- <physm:Z>1</physm:Z>
- </MeshScale>
- <MeshRotation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshRotation>
- <MeshTranslation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshTranslation>
- <IsEnabled>true</IsEnabled>
- <MotorTorqueScaling>20</MotorTorqueScaling>
- <RightWheel>
- <sim:State>
- <sim:Name>P3DXMotorBase:Right wheel</sim:Name>
- <sim:Assets>
- <sim:Mesh>PioneerWheel.bos</sim:Mesh>
- </sim:Assets>
- <sim:Pose>
- <physm:Position>
- <physm:X>2</physm:X>
- <physm:Y>0.077099</physm:Y>
- <physm:Z>2</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>2.0103019E-07</physm:Y>
- <physm:Z>-7.260728E-10</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </sim:Pose>
- <sim:Velocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:Velocity>
- <sim:AngularVelocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:AngularVelocity>
- <sim:MassDensity>
- <phys:Mass>0</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- <phys:MassLocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:MassLocalPose>
- </sim:MassDensity>
- <sim:Flags>Dynamic</sim:Flags>
- </sim:State>
- <Flags>None</Flags>
- <ChildCount>0</ChildCount>
- <ReferenceFrame>Global</ReferenceFrame>
- <EmbeddedResourceAssemblies />
- <MeshScale>
- <physm:X>1</physm:X>
- <physm:Y>1</physm:Y>
- <physm:Z>1</physm:Z>
- </MeshScale>
- <MeshRotation>
- <physm:X>0</physm:X>
- <physm:Y>180</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshRotation>
- <MeshTranslation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshTranslation>
- <WheelShape>
- <phys:WheelState>
- <phys:Name>P3DXMotorBase/front right wheel</phys:Name>
- <phys:ShapeId>Wheel</phys:ShapeId>
- <phys:Dimensions>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:Dimensions>
- <phys:Radius>0.08</phys:Radius>
- <phys:Material>
- <phys:Name>default wheel material</phys:Name>
- <phys:Restitution>0</phys:Restitution>
- <phys:DynamicFriction>0</phys:DynamicFriction>
- <phys:StaticFriction>0</phys:StaticFriction>
- <phys:MaterialIndex>497</phys:MaterialIndex>
- </phys:Material>
- <phys:MassDensity>
- <phys:Mass>0.1</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- <phys:MassLocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:MassLocalPose>
- </phys:MassDensity>
- <phys:LocalPose>
- <physm:Position>
- <physm:X>0.1565</physm:X>
- <physm:Y>0.08</physm:Y>
- <physm:Z>-0.05</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0.842458248</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0.5387616</physm:W>
- </physm:Orientation>
- </phys:LocalPose>
- <phys:TextureFileName />
- <phys:DiffuseColor>
- <physm:X>0.5</physm:X>
- <physm:Y>0.5</physm:Y>
- <physm:Z>0.5</physm:Z>
- <physm:W>1</physm:W>
- </phys:DiffuseColor>
- <phys:EnableContactNotifications>false</phys:EnableContactNotifications>
- <phys:InnerRadius>0.055999998</phys:InnerRadius>
- <phys:SuspensionTravel>0</phys:SuspensionTravel>
- <phys:Flags>OverrideAxleSpeed</phys:Flags>
- <phys:AxleSpeed>0</phys:AxleSpeed>
- <phys:BrakeTorque>0</phys:BrakeTorque>
- </phys:WheelState>
- </WheelShape>
- <Rotations>-8.31889248</Rotations>
- </RightWheel>
- <LeftWheel>
- <sim:State>
- <sim:Name>P3DXMotorBase:Left wheel</sim:Name>
- <sim:Assets>
- <sim:Mesh>PioneerWheel.bos</sim:Mesh>
- </sim:Assets>
- <sim:Pose>
- <physm:Position>
- <physm:X>2</physm:X>
- <physm:Y>0.077099</physm:Y>
- <physm:Z>2</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>2.0103019E-07</physm:Y>
- <physm:Z>-7.260728E-10</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </sim:Pose>
- <sim:Velocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:Velocity>
- <sim:AngularVelocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:AngularVelocity>
- <sim:MassDensity>
- <phys:Mass>0</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- <phys:MassLocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:MassLocalPose>
- </sim:MassDensity>
- <sim:Flags>Dynamic</sim:Flags>
- </sim:State>
- <Flags>None</Flags>
- <ChildCount>0</ChildCount>
- <ReferenceFrame>Global</ReferenceFrame>
- <EmbeddedResourceAssemblies />
- <MeshScale>
- <physm:X>1</physm:X>
- <physm:Y>1</physm:Y>
- <physm:Z>1</physm:Z>
- </MeshScale>
- <MeshRotation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshRotation>
- <MeshTranslation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshTranslation>
- <WheelShape>
- <phys:WheelState>
- <phys:Name>P3DXMotorBase/front left wheel</phys:Name>
- <phys:ShapeId>Wheel</phys:ShapeId>
- <phys:Dimensions>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:Dimensions>
- <phys:Radius>0.08</phys:Radius>
- <phys:Material>
- <phys:Name>default wheel material</phys:Name>
- <phys:Restitution>0</phys:Restitution>
- <phys:DynamicFriction>0</phys:DynamicFriction>
- <phys:StaticFriction>0</phys:StaticFriction>
- <phys:MaterialIndex>496</phys:MaterialIndex>
- </phys:Material>
- <phys:MassDensity>
- <phys:Mass>0.1</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- <phys:MassLocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:MassLocalPose>
- </phys:MassDensity>
- <phys:LocalPose>
- <physm:Position>
- <physm:X>-0.1565</physm:X>
- <physm:Y>0.08</physm:Y>
- <physm:Z>-0.05</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0.999986649</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0.00517276628</physm:W>
- </physm:Orientation>
- </phys:LocalPose>
- <phys:TextureFileName />
- <phys:DiffuseColor>
- <physm:X>0.5</physm:X>
- <physm:Y>0.5</physm:Y>
- <physm:Z>0.5</physm:Z>
- <physm:W>1</physm:W>
- </phys:DiffuseColor>
- <phys:EnableContactNotifications>false</phys:EnableContactNotifications>
- <phys:InnerRadius>0.055999998</phys:InnerRadius>
- <phys:SuspensionTravel>0</phys:SuspensionTravel>
- <phys:Flags>OverrideAxleSpeed</phys:Flags>
- <phys:AxleSpeed>0</phys:AxleSpeed>
- <phys:BrakeTorque>0</phys:BrakeTorque>
- </phys:WheelState>
- </WheelShape>
- <Rotations>7.50164652</Rotations>
- </LeftWheel>
- <ChassisShape>
- <phys:BoxState>
- <phys:Name>P3DXMotorBase/Chassis</phys:Name>
- <phys:ShapeId>Box</phys:ShapeId>
- <phys:Dimensions>
- <physm:X>0.393</physm:X>
- <physm:Y>0.18</physm:Y>
- <physm:Z>0.4</physm:Z>
- </phys:Dimensions>
- <phys:Radius>0</phys:Radius>
- <phys:Material>
- <phys:Name>high friction</phys:Name>
- <phys:Restitution>0</phys:Restitution>
- <phys:DynamicFriction>1</phys:DynamicFriction>
- <phys:StaticFriction>20</phys:StaticFriction>
- <phys:MaterialIndex>495</phys:MaterialIndex>
- </phys:Material>
- <phys:MassDensity>
- <phys:Mass>9</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
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- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
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- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
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- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
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- <phys:LocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0.14</physm:Y>
- <physm:Z>0</physm:Z>
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- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>-1</physm:W>
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- </phys:LocalPose>
- <phys:TextureFileName />
- <phys:DiffuseColor>
- <physm:X>0.8</physm:X>
- <physm:Y>0.25</physm:Y>
- <physm:Z>0.25</physm:Z>
- <physm:W>1</physm:W>
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- <phys:EnableContactNotifications>false</phys:EnableContactNotifications>
- </phys:BoxState>
- </ChassisShape>
- <CasterWheelShape>
- <phys:SphereState>
- <phys:Name>P3DXMotorBase/Caster wheel</phys:Name>
- <phys:ShapeId>Sphere</phys:ShapeId>
- <phys:Dimensions>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
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- <phys:Radius>0.025</phys:Radius>
- <phys:Material>
- <phys:Name>small friction with anisotropy</phys:Name>
- <phys:Restitution>0.5</phys:Restitution>
- <phys:DynamicFriction>0.5</phys:DynamicFriction>
- <phys:StaticFriction>1</phys:StaticFriction>
- <phys:MaterialIndex>494</phys:MaterialIndex>
- <phys:Advanced>
- <phys:AnisotropicStaticFriction>0.4</phys:AnisotropicStaticFriction>
- <phys:AnisotropicDynamicFriction>0.3</phys:AnisotropicDynamicFriction>
- <phys:AnisotropyDirection>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>1</physm:Z>
- </phys:AnisotropyDirection>
- <phys:RestitutionCombineMode>Unspecified</phys:RestitutionCombineMode>
- <phys:FrictionCombineMode>Unspecified</phys:FrictionCombineMode>
- <phys:Optical />
- </phys:Advanced>
- </phys:Material>
- <phys:MassDensity>
- <phys:Mass>2</phys:Mass>
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- <physm:X>0</physm:X>
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- <phys:CenterOfMass>
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- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0.025</physm:Y>
- <physm:Z>0.175</physm:Z>
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- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>-1</physm:W>
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- </phys:LocalPose>
- <phys:TextureFileName />
- <phys:DiffuseColor>
- <physm:X>0.5</physm:X>
- <physm:Y>0.5</physm:Y>
- <physm:Z>0.5</physm:Z>
- <physm:W>1</physm:W>
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- <phys:EnableContactNotifications>false</phys:EnableContactNotifications>
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- </CasterWheelShape>
- <RotateDegreesAngleThreshold>0</RotateDegreesAngleThreshold>
- <TimeoutSeconds>0</TimeoutSeconds>
- </Pioneer3DX>
- <LaserRangeFinderEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <sim:State>
- <sim:Name>P3DXLaserRangeFinder</sim:Name>
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- <sim:Effect>LaserRangeFinder.fx</sim:Effect>
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- <physm:Position>
- <physm:X>2.00002766</physm:X>
- <physm:Y>0.07709907</physm:Y>
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- <physm:X>6.653897E-05</physm:X>
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- <sim:Velocity>
- <physm:X>3.78771038E-05</physm:X>
- <physm:Y>1.78447647E-06</physm:Y>
- <physm:Z>-1.496551E-05</physm:Z>
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- <sim:AngularVelocity>
- <physm:X>-0.000238511231</physm:X>
- <physm:Y>-9.99704062E-05</physm:Y>
- <physm:Z>-0.0008120631</physm:Z>
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- <sim:MassDensity>
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- <physm:X>0</physm:X>
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- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
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- <physm:X>0</physm:X>
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- </phys:MassLocalPose>
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- <sim:Flags>Dynamic</sim:Flags>
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- <Flags>UsesAlphaBlending DisableViewFrustumCulling</Flags>
- <ChildCount>0</ChildCount>
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- <physm:Name>P3DXLaserRangeFinder's parent joint</physm:Name>
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- <physm:X>1.96775329E-09</physm:X>
- <physm:Y>1</physm:Y>
- <physm:Z>1.40716976E-08</physm:Z>
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- <physm:JointAxis>
- <physm:X>1</physm:X>
- <physm:Y>-1.96768624E-09</physm:Y>
- <physm:Z>-4.76237028E-06</physm:Z>
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- <physm:X>-1.07012754E-08</physm:X>
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- <physm:JointAxis>
- <physm:X>1</physm:X>
- <physm:Y>1.07013234E-08</physm:Y>
- <physm:Z>-4.762509E-06</physm:Z>
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- <physm:JointConnectPoint>
- <physm:X>-7.048179E-14</physm:X>
- <physm:Y>1.51396393E-16</physm:Y>
- <physm:Z>-1.47992978E-08</physm:Z>
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- <physm:MaximumForce>0</physm:MaximumForce>
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- <physm:EnableCollisions>false</physm:EnableCollisions>
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- <physm:ProjectionMode>LinearMinimumDistance</physm:ProjectionMode>
- <physm:ProjectionDistanceThreshold>1.401298E-45</physm:ProjectionDistanceThreshold>
- <physm:ProjectionAngleThreshold>1.401298E-45</physm:ProjectionAngleThreshold>
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- </ParentJoint>
- <ReferenceFrame>Global</ReferenceFrame>
- <ServiceContract>http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulatedlrf.html</ServiceContract>
- <EmbeddedResourceAssemblies />
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- <physm:X>1</physm:X>
- <physm:Y>1</physm:Y>
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- <MeshRotation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
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- <MeshTranslation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
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- <LaserBox>
- <phys:BoxState>
- <phys:Name>P3DXLaserRangeFinder/SickLRF</phys:Name>
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- <physm:X>0.15</physm:X>
- <physm:Y>0.2</physm:Y>
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- <physm:X>0</physm:X>
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- <physm:X>0</physm:X>
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- <physm:Orientation>
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- <physm:X>0</physm:X>
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- <physm:X>0</physm:X>
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- <phys:LocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0.3</physm:Y>
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- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>1</physm:W>
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- </phys:LocalPose>
- <phys:TextureFileName />
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- <physm:X>0.25</physm:X>
- <physm:Y>0.25</physm:Y>
- <physm:Z>0.8</physm:Z>
- <physm:W>1</physm:W>
- </phys:DiffuseColor>
- <phys:EnableContactNotifications>false</phys:EnableContactNotifications>
- </phys:BoxState>
- </LaserBox>
- <ImpactPointEffect>LaserRangeFinder.fx</ImpactPointEffect>
- </LaserRangeFinderEntity>
- <BumperArrayEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <sim:State>
- <sim:Name>P3DXBumpers</sim:Name>
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- <sim:Effect>default</sim:Effect>
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- <physm:Position>
- <physm:X>2.00000525</physm:X>
- <physm:Y>0.077099</physm:Y>
- <physm:Z>1.99999082</physm:Z>
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- <physm:X>9.216944E-05</physm:X>
- <physm:Y>6.625781E-05</physm:Y>
- <physm:Z>5.34090141E-05</physm:Z>
- <physm:W>1</physm:W>
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- </sim:Pose>
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- <physm:X>-8.161184E-08</physm:X>
- <physm:Y>-4.97797E-08</physm:Y>
- <physm:Z>-1.62110337E-06</physm:Z>
- </sim:Velocity>
- <sim:AngularVelocity>
- <physm:X>3.628642E-07</physm:X>
- <physm:Y>2.53038923E-08</physm:Y>
- <physm:Z>8.441286E-07</physm:Z>
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- <sim:MassDensity>
- <phys:Mass>0.002</phys:Mass>
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- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
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- <phys:CenterOfMass>
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- <physm:X>0</physm:X>
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- <physm:Orientation>
- <physm:X>0</physm:X>
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- <phys:Density>0</phys:Density>
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- <physm:X>0</physm:X>
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- <sim:Flags>Dynamic</sim:Flags>
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- <Flags>DisableRendering</Flags>
- <ChildCount>0</ChildCount>
- <ParentJoint>
- <physm:State>
- <physm:Name>P3DXBumpers's parent joint</physm:Name>
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- <physm:X>1.96775329E-09</physm:X>
- <physm:Y>1</physm:Y>
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- <physm:X>1</physm:X>
- <physm:Y>-1.96768624E-09</physm:Y>
- <physm:Z>-4.76237028E-06</physm:Z>
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- <physm:X>0</physm:X>
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- <physm:X>1.96775329E-09</physm:X>
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- <physm:Z>1.40716976E-08</physm:Z>
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- <physm:X>1</physm:X>
- <physm:Y>-1.96768624E-09</physm:Y>
- <physm:Z>-4.76237028E-06</physm:Z>
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- <physm:JointConnectPoint>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
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- <physm:MaximumForce>0</physm:MaximumForce>
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- <physm:ProjectionMode>LinearMinimumDistance</physm:ProjectionMode>
- <physm:ProjectionDistanceThreshold>1.401298E-45</physm:ProjectionDistanceThreshold>
- <physm:ProjectionAngleThreshold>1.401298E-45</physm:ProjectionAngleThreshold>
- </physm:Projection>
- </physm:State>
- </ParentJoint>
- <ReferenceFrame>Global</ReferenceFrame>
- <ServiceContract>http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulatedbumper.html</ServiceContract>
- <EmbeddedResourceAssemblies />
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- <physm:X>1</physm:X>
- <physm:Y>1</physm:Y>
- <physm:Z>1</physm:Z>
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- <MeshRotation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
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- <MeshTranslation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
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- <Shapes>
- <BoxShape>
- <phys:BoxState>
- <phys:Name>/P3DXBumpers/front</phys:Name>
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- <physm:X>0.4</physm:X>
- <physm:Y>0.03</physm:Y>
- <physm:Z>0.03</physm:Z>
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- <phys:Radius>0</phys:Radius>
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- <physm:X>0</physm:X>
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- <physm:Orientation>
- <physm:X>0</physm:X>
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- <physm:X>0</physm:X>
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- <physm:Orientation>
- <physm:X>0</physm:X>
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- <physm:W>0</physm:W>
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- </phys:MassLocalPose>
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- <phys:LocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0.05</physm:Y>
- <physm:Z>-0.25</physm:Z>
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- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>1</physm:W>
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- </phys:LocalPose>
- <phys:TextureFileName />
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- <physm:X>0.1</physm:X>
- <physm:Y>0.1</physm:Y>
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- <physm:W>1</physm:W>
- </phys:DiffuseColor>
- <phys:EnableContactNotifications>true</phys:EnableContactNotifications>
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- </BoxShape>
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- <phys:BoxState>
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- <phys:BoxState>
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- <phys:DynamicFriction>0.5</phys:DynamicFriction>
- <phys:StaticFriction>0.5</phys:StaticFriction>
- <phys:MaterialIndex>501</phys:MaterialIndex>
- </phys:Material>
- <phys:MassDensity>
- <phys:Mass>0.01</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- <phys:MassLocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </phys:MassLocalPose>
- </phys:MassDensity>
- <phys:LocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </phys:LocalPose>
- <phys:TextureFileName />
- <phys:DiffuseColor>
- <physm:X>0.5</physm:X>
- <physm:Y>0.5</physm:Y>
- <physm:Z>0.5</physm:Z>
- <physm:W>1</physm:W>
- </phys:DiffuseColor>
- <phys:EnableContactNotifications>false</phys:EnableContactNotifications>
- </phys:BoxState>
- </BoxShape>
- </KinectEntity>
- <DepthCameraEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/simulation/services/2011/01/simulateddepthcam.html">
- <sim:State>
- <sim:Name>KinectCamera</sim:Name>
- <sim:Assets />
- <sim:Pose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>-0.029</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>8.72664643E-08</physm:X>
- <physm:Y>8.72664643E-08</physm:Y>
- <physm:Z>8.726645E-08</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </sim:Pose>
- <sim:Velocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:Velocity>
- <sim:AngularVelocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:AngularVelocity>
- <sim:MassDensity>
- <phys:Mass>1</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- <phys:MassLocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </phys:MassLocalPose>
- </sim:MassDensity>
- <sim:Flags>Dynamic</sim:Flags>
- </sim:State>
- <Flags xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">None</Flags>
- <ChildCount xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0</ChildCount>
- <ReferenceFrame xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">Local</ReferenceFrame>
- <ServiceContract xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">http://schemas.microsoft.com/robotics/simulation/services/2011/01/simulateddepthcam.html</ServiceContract>
- <EmbeddedResourceAssemblies xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html" />
- <MeshScale xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <physm:X>1</physm:X>
- <physm:Y>1</physm:Y>
- <physm:Z>1</physm:Z>
- </MeshScale>
- <MeshRotation xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshRotation>
- <MeshTranslation xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshTranslation>
- <IsRealTimeCamera xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">true</IsRealTimeCamera>
- <UpdateInterval xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">67</UpdateInterval>
- <ShadowDisplay xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">ShowShadows</ShadowDisplay>
- <CameraModel xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">FirstPerson</CameraModel>
- <Near xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">5E-05</Near>
- <Far xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">12</Far>
- <ViewSizeX xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">640</ViewSizeX>
- <ViewSizeY xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">480</ViewSizeY>
- <ViewAngle xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0.780699968</ViewAngle>
- <IsPhysicsVisible xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">false</IsPhysicsVisible>
- <LookAt xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <X>2</X>
- <Y>0.53</Y>
- <Z>0.71</Z>
- </LookAt>
- <Location xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <X>2</X>
- <Y>0.53</Y>
- <Z>1.71</Z>
- </Location>
- <DepthRange>4</DepthRange>
- </DepthCameraEntity>
- <CameraEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <sim:State>
- <sim:Name>SimulatedWebcam</sim:Name>
- <sim:Assets />
- <sim:Pose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>-0.029</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>8.72664643E-08</physm:X>
- <physm:Y>8.72664643E-08</physm:Y>
- <physm:Z>8.726645E-08</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </sim:Pose>
- <sim:Velocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:Velocity>
- <sim:AngularVelocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:AngularVelocity>
- <sim:MassDensity>
- <phys:Mass>1</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- <phys:MassLocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </phys:MassLocalPose>
- </sim:MassDensity>
- <sim:Flags>Dynamic</sim:Flags>
- </sim:State>
- <Flags>None</Flags>
- <ChildCount>0</ChildCount>
- <ReferenceFrame>Local</ReferenceFrame>
- <ServiceContract>http://schemas.microsoft.com/robotics/2011/01/simulatedwebcamsensor.html</ServiceContract>
- <EmbeddedResourceAssemblies />
- <MeshScale>
- <physm:X>1</physm:X>
- <physm:Y>1</physm:Y>
- <physm:Z>1</physm:Z>
- </MeshScale>
- <MeshRotation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshRotation>
- <MeshTranslation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshTranslation>
- <IsRealTimeCamera>true</IsRealTimeCamera>
- <UpdateInterval>67</UpdateInterval>
- <ShadowDisplay>ShowShadows</ShadowDisplay>
- <CameraModel>FirstPerson</CameraModel>
- <Near>0.001</Near>
- <Far>50</Far>
- <ViewSizeX>640</ViewSizeX>
- <ViewSizeY>480</ViewSizeY>
- <ViewAngle>0.780699968</ViewAngle>
- <IsPhysicsVisible>false</IsPhysicsVisible>
- <LookAt>
- <X>2</X>
- <Y>0.53</Y>
- <Z>0.97</Z>
- </LookAt>
- <Location>
- <X>2</X>
- <Y>0.53</Y>
- <Z>1.97</Z>
- </Location>
- </CameraEntity>
- <PursuitCameraEntity xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns="http://schemas.microsoft.com/robotics/entity/2008/04/pursuitcamera.html">
- <sim:State>
- <sim:Name>PursuitCamera</sim:Name>
- <sim:Assets />
- <sim:Pose>
- <physm:Position>
- <physm:X>3.34445143</physm:X>
- <physm:Y>2.002601</physm:Y>
- <physm:Z>9.239522</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>-0.00700437</physm:X>
- <physm:Y>0.9677629</physm:Y>
- <physm:Z>0.2503048</physm:Z>
- <physm:W>0.02708126</physm:W>
- </physm:Orientation>
- </sim:Pose>
- <sim:Velocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:Velocity>
- <sim:AngularVelocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:AngularVelocity>
- <sim:MassDensity>
- <phys:Mass>1</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- <phys:MassLocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </phys:MassLocalPose>
- </sim:MassDensity>
- <sim:Flags>Dynamic</sim:Flags>
- </sim:State>
- <Flags xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">None</Flags>
- <ChildCount xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0</ChildCount>
- <ReferenceFrame xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">Global</ReferenceFrame>
- <MeshScale xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <physm:X>1</physm:X>
- <physm:Y>1</physm:Y>
- <physm:Z>1</physm:Z>
- </MeshScale>
- <MeshRotation xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshRotation>
- <MeshTranslation xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshTranslation>
- <IsRealTimeCamera xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">false</IsRealTimeCamera>
- <UpdateInterval xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">67</UpdateInterval>
- <ShadowDisplay xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">ShowShadows</ShadowDisplay>
- <CameraModel xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">FirstPerson</CameraModel>
- <Near xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0.1</Near>
- <Far xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">5000</Far>
- <ViewSizeX xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">800</ViewSizeX>
- <ViewSizeY xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">600</ViewSizeY>
- <ViewAngle xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0.7853982</ViewAngle>
- <IsPhysicsVisible xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">false</IsPhysicsVisible>
- <LookAt xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <X>3.14</X>
- <Y>0</Y>
- <Z>12.84</Z>
- </LookAt>
- <Location xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <X>3.34</X>
- <Y>2</Y>
- <Z>9.24</Z>
- </Location>
- <TargetName>P3DXMotorBase</TargetName>
- <MinDistance>4</MinDistance>
- <MaxDistance>6</MaxDistance>
- <Altitude>2</Altitude>
- <PreventOcclusion>true</PreventOcclusion>
- <OcclusionThreshold>0.5</OcclusionThreshold>
- </PursuitCameraEntity>

包含各模型,非常详细和具体的配置。
ROS:
如果用Gazebo进行机器人三维仿真,可以参考:
机器人模型:http://blog.csdn.net/zhangrelay/article/details/52839752
-----------------------------------------------------------------------------
两者其实没有本质区别,逼真的机器人模型可以用blender等三维软件设计然后导入到环境中,这些文件主要用来配置机器人属性,包括位姿等,以及传感器、电机的具体位姿和其他参数等。
2 环境
机器人运动空间中其他对象共同组成的场景,就是机器人的环境。下面以一个简单环境为例:
环境中有天空、光源、大地和障碍物等,也包括重力、摩擦力的配置,当然也可以设计更为逼真的起伏地形环境。
具体配置文件如下:
- <?xml version="1.0" encoding="utf-8"?>
- <SimulationState xmlns:s="http://www.w3.org/2003/05/soap-envelope" xmlns:wsa="http://schemas.xmlsoap.org/ws/2004/08/addressing" xmlns:d="http://schemas.microsoft.com/xw/2004/10/dssp.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulation.html">
- <Gravity>
- <X xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">0</X>
- <Y xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">-9.81</Y>
- <Z xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">0</Z>
- </Gravity>
- <RenderMode>Full</RenderMode>
- <FramesPerSecond>62.8144646</FramesPerSecond>
- <Pause>false</Pause>
- <CameraPosition>
- <X xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">1.66</X>
- <Y xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">2.22</Y>
- <Z xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">3.6</Z>
- </CameraPosition>
- <CameraLookAt>
- <X xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">1.2</X>
- <Y xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">1.96</Y>
- <Z xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">2.75</Z>
- </CameraLookAt>
- <CameraFieldOfView>0.781</CameraFieldOfView>
- <CameraNearPlane>0.1</CameraNearPlane>
- <CameraFarPlane>5000</CameraFarPlane>
- <Lights />
- <SerializedEntities>
- <LightSourceEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
- <sim:State>
- <sim:Name>Sun</sim:Name>
- <sim:Assets />
- <sim:Pose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>1</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>-0.04912025</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0.491202474</physm:Z>
- <physm:W>0.8696593</physm:W>
- </physm:Orientation>
- </sim:Pose>
- <sim:Velocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:Velocity>
- <sim:AngularVelocity>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </sim:AngularVelocity>
- <sim:MassDensity>
- <phys:Mass>0</phys:Mass>
- <phys:InertiaTensor>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </phys:InertiaTensor>
- <phys:CenterOfMass>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- </sim:MassDensity>
- <sim:Flags>Dynamic</sim:Flags>
- </sim:State>
- <Flags>DisableRendering</Flags>
- <ChildCount>0</ChildCount>
- <ReferenceFrame>Global</ReferenceFrame>
- <MeshScale>
- <physm:X>1</physm:X>
- <physm:Y>1</physm:Y>
- <physm:Z>1</physm:Z>
- </MeshScale>
- <MeshRotation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </MeshRotation>
- <MeshTranslation>
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- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>0</physm:W>
- </physm:Orientation>
- </phys:CenterOfMass>
- <phys:Density>0</phys:Density>
- <phys:LinearDamping>0</phys:LinearDamping>
- <phys:AngularDamping>0</phys:AngularDamping>
- </phys:MassDensity>
- <phys:LocalPose>
- <physm:Position>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- </physm:Position>
- <physm:Orientation>
- <physm:X>0</physm:X>
- <physm:Y>0</physm:Y>
- <physm:Z>0</physm:Z>
- <physm:W>1</physm:W>
- </physm:Orientation>
- </phys:LocalPose>
- <phys:TextureFileName />
- <phys:DiffuseColor>
- <physm:X>0.4</physm:X>
- <physm:Y>0.3</physm:Y>
- <physm:Z>0.7</physm:Z>
- <physm:W>1</physm:W>
- </phys:DiffuseColor>
- <phys:EnableContactNotifications>false</phys:EnableContactNotifications>
- </phys:SphereState>
- </SphereShape>
- </SingleShapeEntity>
- </SerializedEntities>
- </SimulationState>

1 http://blog.csdn.net/zhangrelay/article/details/52842627
2 http://blog.csdn.net/ZhangRelay/article/details/52842761
3 算法
算法是机器人设计的核心,由编程语言实现。不论RDS和ROS都提供了非常丰富的接口,可以使用几乎所有主流语言进行算法设计,同时,都提供了图形化编程方式,极大降低入门难度。
这里不涉及算法具体实现和说明,依据用途不同,有环境建模功能的,如SLAM等;也包括任务规划算法,还有物体分类识别,语音交互等,差别太大,依据需要自学。
RDS:
ROS:
http://blog.csdn.net/zhangrelay/article/details/53020569
依靠可视化图形编程,机器人编程能立刻普及到小学和幼儿园!
除此之外,RDS推荐C#和SPL,ROS推荐C++和Python,分别为编译型和解释型。
ROS indigo: http://blog.csdn.net/column/details/13335.html
ROS Kinetic: http://blog.csdn.net/column/details/13113.html
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