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浅谈机器人控制与仿真设计----RDS和ROS_rds机器人调度系统

rds机器人调度系统

机器人控制、仿真或实验,主要由三个部分组成,机器人环境算法

当然各部分又包含很多子部分和功能,这里主要以仿真为主,为了使得仿真结果能够直接应用到实际机器人上,这里分别以RDSROS对比介绍。http://download.csdn.net/detail/zhangrelay/9629847

1 机器人

机器人的控制算法主要基于运动学或动力学设计,使机器人在环境中以期望速度或轨迹运动,当然要避障,这与环境相关,放在第二部分。机器人装备传感器感知环境,由算法做出决策,发送到运动执行机构,在加入学习能力之后,可以依据环境做出有利于自身的动态调整,以便于更好的适应环境和完成任务。

RDS:


    

以P3DX为例:


配置代码如下:

  1. <?xml version="1.0"?>
  2. <Manifest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://schemas.microsoft.com/xw/2004/10/manifest.html">
  3. <CreateServiceList>
  4. <ServiceRecordType>
  5. <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/2006/04/simulationengine.html</Contract>
  6. <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
  7. <Partner>
  8. <Contract>http://schemas.microsoft.com/robotics/2006/04/simulationengine.html</Contract>
  9. <Service>P3DX.xml</Service>
  10. <PartnerList />
  11. <Name>StateService</Name>
  12. </Partner>
  13. </PartnerList>
  14. </ServiceRecordType>
  15. <ServiceRecordType>
  16. <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulateddifferentialdrive.html</Contract>
  17. <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
  18. <Partner>
  19. <Service>http://localhost/P3DXMotorBase</Service>
  20. <PartnerList />
  21. <Name xmlns:q1="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q1:Entity</Name>
  22. </Partner>
  23. </PartnerList>
  24. </ServiceRecordType>
  25. <ServiceRecordType>
  26. <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulatedlrf.html</Contract>
  27. <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
  28. <Partner>
  29. <Service>http://localhost/P3DXLaserRangeFinder</Service>
  30. <PartnerList />
  31. <Name xmlns:q2="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q2:Entity</Name>
  32. </Partner>
  33. </PartnerList>
  34. </ServiceRecordType>
  35. <ServiceRecordType>
  36. <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulatedbumper.html</Contract>
  37. <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
  38. <Partner>
  39. <Service>http://localhost/P3DXBumpers</Service>
  40. <PartnerList />
  41. <Name xmlns:q3="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q3:Entity</Name>
  42. </Partner>
  43. </PartnerList>
  44. </ServiceRecordType>
  45. <ServiceRecordType>
  46. <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/2006/09/simulatedwebcam.html</Contract>
  47. <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
  48. <Partner>
  49. <Service>http://localhost/robocam</Service>
  50. <PartnerList />
  51. <Name xmlns:q4="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q4:Entity</Name>
  52. </Partner>
  53. </PartnerList>
  54. </ServiceRecordType>
  55. <ServiceRecordType>
  56. <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/simulation/services/2011/01/simulateddepthcam.html</Contract>
  57. <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
  58. <Partner>
  59. <Service>http://localhost/KinectCamera</Service>
  60. <PartnerList />
  61. <Name xmlns:q5="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q5:Entity</Name>
  62. </Partner>
  63. </PartnerList>
  64. </ServiceRecordType>
  65. <ServiceRecordType>
  66. <Contract xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">http://schemas.microsoft.com/robotics/2011/01/simulatedwebcamsensor.html</Contract>
  67. <PartnerList xmlns="http://schemas.microsoft.com/xw/2004/10/dssp.html">
  68. <Partner>
  69. <Service>http://localhost/SimulatedWebcam</Service>
  70. <PartnerList />
  71. <Name xmlns:q6="http://schemas.microsoft.com/robotics/2006/04/simulation.html">q6:Entity</Name>
  72. </Partner>
  73. </PartnerList>
  74. </ServiceRecordType>
  75. </CreateServiceList>
  76. </Manifest>
分别配置了差动底盘、激光传感器、碰撞传感器和深度视觉摄像头等。
完整版本配置如下:

  1. <Pioneer3DX xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
  2. <sim:State>
  3. <sim:Name>P3DXMotorBase</sim:Name>
  4. <sim:Assets>
  5. <sim:Mesh>Pioneer3dx.bos</sim:Mesh>
  6. <sim:Effect>default</sim:Effect>
  7. </sim:Assets>
  8. <sim:Pose>
  9. <physm:Position>
  10. <physm:X>2</physm:X>
  11. <physm:Y>0.077099</physm:Y>
  12. <physm:Z>2</physm:Z>
  13. </physm:Position>
  14. <physm:Orientation>
  15. <physm:X>0</physm:X>
  16. <physm:Y>2.0103019E-07</physm:Y>
  17. <physm:Z>-7.260728E-10</physm:Z>
  18. <physm:W>1</physm:W>
  19. </physm:Orientation>
  20. </sim:Pose>
  21. <sim:Velocity>
  22. <physm:X>-3.3154862E-07</physm:X>
  23. <physm:Y>1.32271339E-07</physm:Y>
  24. <physm:Z>-3.06670131E-07</physm:Z>
  25. </sim:Velocity>
  26. <sim:AngularVelocity>
  27. <physm:X>-4.037088E-06</physm:X>
  28. <physm:Y>-5.273405E-06</physm:Y>
  29. <physm:Z>9.124161E-06</physm:Z>
  30. </sim:AngularVelocity>
  31. <sim:MassDensity>
  32. <phys:Mass>11</phys:Mass>
  33. <phys:InertiaTensor>
  34. <physm:X>0</physm:X>
  35. <physm:Y>0</physm:Y>
  36. <physm:Z>0</physm:Z>
  37. </phys:InertiaTensor>
  38. <phys:CenterOfMass>
  39. <physm:Position>
  40. <physm:X>0</physm:X>
  41. <physm:Y>0</physm:Y>
  42. <physm:Z>0</physm:Z>
  43. </physm:Position>
  44. <physm:Orientation>
  45. <physm:X>0</physm:X>
  46. <physm:Y>0</physm:Y>
  47. <physm:Z>0</physm:Z>
  48. <physm:W>0</physm:W>
  49. </physm:Orientation>
  50. </phys:CenterOfMass>
  51. <phys:Density>0</phys:Density>
  52. <phys:LinearDamping>0</phys:LinearDamping>
  53. <phys:AngularDamping>0</phys:AngularDamping>
  54. <phys:MassLocalPose>
  55. <physm:Position>
  56. <physm:X>0</physm:X>
  57. <physm:Y>0</physm:Y>
  58. <physm:Z>0</physm:Z>
  59. </physm:Position>
  60. <physm:Orientation>
  61. <physm:X>0</physm:X>
  62. <physm:Y>0</physm:Y>
  63. <physm:Z>0</physm:Z>
  64. <physm:W>1</physm:W>
  65. </physm:Orientation>
  66. </phys:MassLocalPose>
  67. </sim:MassDensity>
  68. <sim:Flags>Dynamic</sim:Flags>
  69. </sim:State>
  70. <Flags>None</Flags>
  71. <ChildCount>4</ChildCount>
  72. <ReferenceFrame>Global</ReferenceFrame>
  73. <ServiceContract>http://schemas.microsoft.com/robotics/simulation/services/2006/05/simulateddifferentialdrive.html</ServiceContract>
  74. <EmbeddedResourceAssemblies />
  75. <MeshScale>
  76. <physm:X>1</physm:X>
  77. <physm:Y>1</physm:Y>
  78. <physm:Z>1</physm:Z>
  79. </MeshScale>
  80. <MeshRotation>
  81. <physm:X>0</physm:X>
  82. <physm:Y>0</physm:Y>
  83. <physm:Z>0</physm:Z>
  84. </MeshRotation>
  85. <MeshTranslation>
  86. <physm:X>0</physm:X>
  87. <physm:Y>0</physm:Y>
  88. <physm:Z>0</physm:Z>
  89. </MeshTranslation>
  90. <IsEnabled>true</IsEnabled>
  91. <MotorTorqueScaling>20</MotorTorqueScaling>
  92. <RightWheel>
  93. <sim:State>
  94. <sim:Name>P3DXMotorBase:Right wheel</sim:Name>
  95. <sim:Assets>
  96. <sim:Mesh>PioneerWheel.bos</sim:Mesh>
  97. </sim:Assets>
  98. <sim:Pose>
  99. <physm:Position>
  100. <physm:X>2</physm:X>
  101. <physm:Y>0.077099</physm:Y>
  102. <physm:Z>2</physm:Z>
  103. </physm:Position>
  104. <physm:Orientation>
  105. <physm:X>0</physm:X>
  106. <physm:Y>2.0103019E-07</physm:Y>
  107. <physm:Z>-7.260728E-10</physm:Z>
  108. <physm:W>1</physm:W>
  109. </physm:Orientation>
  110. </sim:Pose>
  111. <sim:Velocity>
  112. <physm:X>0</physm:X>
  113. <physm:Y>0</physm:Y>
  114. <physm:Z>0</physm:Z>
  115. </sim:Velocity>
  116. <sim:AngularVelocity>
  117. <physm:X>0</physm:X>
  118. <physm:Y>0</physm:Y>
  119. <physm:Z>0</physm:Z>
  120. </sim:AngularVelocity>
  121. <sim:MassDensity>
  122. <phys:Mass>0</phys:Mass>
  123. <phys:InertiaTensor>
  124. <physm:X>0</physm:X>
  125. <physm:Y>0</physm:Y>
  126. <physm:Z>0</physm:Z>
  127. </phys:InertiaTensor>
  128. <phys:CenterOfMass>
  129. <physm:Position>
  130. <physm:X>0</physm:X>
  131. <physm:Y>0</physm:Y>
  132. <physm:Z>0</physm:Z>
  133. </physm:Position>
  134. <physm:Orientation>
  135. <physm:X>0</physm:X>
  136. <physm:Y>0</physm:Y>
  137. <physm:Z>0</physm:Z>
  138. <physm:W>0</physm:W>
  139. </physm:Orientation>
  140. </phys:CenterOfMass>
  141. <phys:Density>0</phys:Density>
  142. <phys:LinearDamping>0</phys:LinearDamping>
  143. <phys:AngularDamping>0</phys:AngularDamping>
  144. <phys:MassLocalPose>
  145. <physm:Position>
  146. <physm:X>0</physm:X>
  147. <physm:Y>0</physm:Y>
  148. <physm:Z>0</physm:Z>
  149. </physm:Position>
  150. <physm:Orientation>
  151. <physm:X>0</physm:X>
  152. <physm:Y>0</physm:Y>
  153. <physm:Z>0</physm:Z>
  154. <physm:W>0</physm:W>
  155. </physm:Orientation>
  156. </phys:MassLocalPose>
  157. </sim:MassDensity>
  158. <sim:Flags>Dynamic</sim:Flags>
  159. </sim:State>
  160. <Flags>None</Flags>
  161. <ChildCount>0</ChildCount>
  162. <ReferenceFrame>Global</ReferenceFrame>
  163. <EmbeddedResourceAssemblies />
  164. <MeshScale>
  165. <physm:X>1</physm:X>
  166. <physm:Y>1</physm:Y>
  167. <physm:Z>1</physm:Z>
  168. </MeshScale>
  169. <MeshRotation>
  170. <physm:X>0</physm:X>
  171. <physm:Y>180</physm:Y>
  172. <physm:Z>0</physm:Z>
  173. </MeshRotation>
  174. <MeshTranslation>
  175. <physm:X>0</physm:X>
  176. <physm:Y>0</physm:Y>
  177. <physm:Z>0</physm:Z>
  178. </MeshTranslation>
  179. <WheelShape>
  180. <phys:WheelState>
  181. <phys:Name>P3DXMotorBase/front right wheel</phys:Name>
  182. <phys:ShapeId>Wheel</phys:ShapeId>
  183. <phys:Dimensions>
  184. <physm:X>0</physm:X>
  185. <physm:Y>0</physm:Y>
  186. <physm:Z>0</physm:Z>
  187. </phys:Dimensions>
  188. <phys:Radius>0.08</phys:Radius>
  189. <phys:Material>
  190. <phys:Name>default wheel material</phys:Name>
  191. <phys:Restitution>0</phys:Restitution>
  192. <phys:DynamicFriction>0</phys:DynamicFriction>
  193. <phys:StaticFriction>0</phys:StaticFriction>
  194. <phys:MaterialIndex>497</phys:MaterialIndex>
  195. </phys:Material>
  196. <phys:MassDensity>
  197. <phys:Mass>0.1</phys:Mass>
  198. <phys:InertiaTensor>
  199. <physm:X>0</physm:X>
  200. <physm:Y>0</physm:Y>
  201. <physm:Z>0</physm:Z>
  202. </phys:InertiaTensor>
  203. <phys:CenterOfMass>
  204. <physm:Position>
  205. <physm:X>0</physm:X>
  206. <physm:Y>0</physm:Y>
  207. <physm:Z>0</physm:Z>
  208. </physm:Position>
  209. <physm:Orientation>
  210. <physm:X>0</physm:X>
  211. <physm:Y>0</physm:Y>
  212. <physm:Z>0</physm:Z>
  213. <physm:W>0</physm:W>
  214. </physm:Orientation>
  215. </phys:CenterOfMass>
  216. <phys:Density>0</phys:Density>
  217. <phys:LinearDamping>0</phys:LinearDamping>
  218. <phys:AngularDamping>0</phys:AngularDamping>
  219. <phys:MassLocalPose>
  220. <physm:Position>
  221. <physm:X>0</physm:X>
  222. <physm:Y>0</physm:Y>
  223. <physm:Z>0</physm:Z>
  224. </physm:Position>
  225. <physm:Orientation>
  226. <physm:X>0</physm:X>
  227. <physm:Y>0</physm:Y>
  228. <physm:Z>0</physm:Z>
  229. <physm:W>0</physm:W>
  230. </physm:Orientation>
  231. </phys:MassLocalPose>
  232. </phys:MassDensity>
  233. <phys:LocalPose>
  234. <physm:Position>
  235. <physm:X>0.1565</physm:X>
  236. <physm:Y>0.08</physm:Y>
  237. <physm:Z>-0.05</physm:Z>
  238. </physm:Position>
  239. <physm:Orientation>
  240. <physm:X>0.842458248</physm:X>
  241. <physm:Y>0</physm:Y>
  242. <physm:Z>0</physm:Z>
  243. <physm:W>0.5387616</physm:W>
  244. </physm:Orientation>
  245. </phys:LocalPose>
  246. <phys:TextureFileName />
  247. <phys:DiffuseColor>
  248. <physm:X>0.5</physm:X>
  249. <physm:Y>0.5</physm:Y>
  250. <physm:Z>0.5</physm:Z>
  251. <physm:W>1</physm:W>
  252. </phys:DiffuseColor>
  253. <phys:EnableContactNotifications>false</phys:EnableContactNotifications>
  254. <phys:InnerRadius>0.055999998</phys:InnerRadius>
  255. <phys:SuspensionTravel>0</phys:SuspensionTravel>
  256. <phys:Flags>OverrideAxleSpeed</phys:Flags>
  257. <phys:AxleSpeed>0</phys:AxleSpeed>
  258. <phys:BrakeTorque>0</phys:BrakeTorque>
  259. </phys:WheelState>
  260. </WheelShape>
  261. <Rotations>-8.31889248</Rotations>
  262. </RightWheel>
  263. <LeftWheel>
  264. <sim:State>
  265. <sim:Name>P3DXMotorBase:Left wheel</sim:Name>
  266. <sim:Assets>
  267. <sim:Mesh>PioneerWheel.bos</sim:Mesh>
  268. </sim:Assets>
  269. <sim:Pose>
  270. <physm:Position>
  271. <physm:X>2</physm:X>
  272. <physm:Y>0.077099</physm:Y>
  273. <physm:Z>2</physm:Z>
  274. </physm:Position>
  275. <physm:Orientation>
  276. <physm:X>0</physm:X>
  277. <physm:Y>2.0103019E-07</physm:Y>
  278. <physm:Z>-7.260728E-10</physm:Z>
  279. <physm:W>1</physm:W>
  280. </physm:Orientation>
  281. </sim:Pose>
  282. <sim:Velocity>
  283. <physm:X>0</physm:X>
  284. <physm:Y>0</physm:Y>
  285. <physm:Z>0</physm:Z>
  286. </sim:Velocity>
  287. <sim:AngularVelocity>
  288. <physm:X>0</physm:X>
  289. <physm:Y>0</physm:Y>
  290. <physm:Z>0</physm:Z>
  291. </sim:AngularVelocity>
  292. <sim:MassDensity>
  293. <phys:Mass>0</phys:Mass>
  294. <phys:InertiaTensor>
  295. <physm:X>0</physm:X>
  296. <physm:Y>0</physm:Y>
  297. <physm:Z>0</physm:Z>
  298. </phys:InertiaTensor>
  299. <phys:CenterOfMass>
  300. <physm:Position>
  301. <physm:X>0</physm:X>
  302. <physm:Y>0</physm:Y>
  303. <physm:Z>0</physm:Z>
  304. </physm:Position>
  305. <physm:Orientation>
  306. <physm:X>0</physm:X>
  307. <physm:Y>0</physm:Y>
  308. <physm:Z>0</physm:Z>
  309. <physm:W>0</physm:W>
  310. </physm:Orientation>
  311. </phys:CenterOfMass>
  312. <phys:Density>0</phys:Density>
  313. <phys:LinearDamping>0</phys:LinearDamping>
  314. <phys:AngularDamping>0</phys:AngularDamping>
  315. <phys:MassLocalPose>
  316. <physm:Position>
  317. <physm:X>0</physm:X>
  318. <physm:Y>0</physm:Y>
  319. <physm:Z>0</physm:Z>
  320. </physm:Position>
  321. <physm:Orientation>
  322. <physm:X>0</physm:X>
  323. <physm:Y>0</physm:Y>
  324. <physm:Z>0</physm:Z>
  325. <physm:W>0</physm:W>
  326. </physm:Orientation>
  327. </phys:MassLocalPose>
  328. </sim:MassDensity>
  329. <sim:Flags>Dynamic</sim:Flags>
  330. </sim:State>
  331. <Flags>None</Flags>
  332. <ChildCount>0</ChildCount>
  333. <ReferenceFrame>Global</ReferenceFrame>
  334. <EmbeddedResourceAssemblies />
  335. <MeshScale>
  336. <physm:X>1</physm:X>
  337. <physm:Y>1</physm:Y>
  338. <physm:Z>1</physm:Z>
  339. </MeshScale>
  340. <MeshRotation>
  341. <physm:X>0</physm:X>
  342. <physm:Y>0</physm:Y>
  343. <physm:Z>0</physm:Z>
  344. </MeshRotation>
  345. <MeshTranslation>
  346. <physm:X>0</physm:X>
  347. <physm:Y>0</physm:Y>
  348. <physm:Z>0</physm:Z>
  349. </MeshTranslation>
  350. <WheelShape>
  351. <phys:WheelState>
  352. <phys:Name>P3DXMotorBase/front left wheel</phys:Name>
  353. <phys:ShapeId>Wheel</phys:ShapeId>
  354. <phys:Dimensions>
  355. <physm:X>0</physm:X>
  356. <physm:Y>0</physm:Y>
  357. <physm:Z>0</physm:Z>
  358. </phys:Dimensions>
  359. <phys:Radius>0.08</phys:Radius>
  360. <phys:Material>
  361. <phys:Name>default wheel material</phys:Name>
  362. <phys:Restitution>0</phys:Restitution>
  363. <phys:DynamicFriction>0</phys:DynamicFriction>
  364. <phys:StaticFriction>0</phys:StaticFriction>
  365. <phys:MaterialIndex>496</phys:MaterialIndex>
  366. </phys:Material>
  367. <phys:MassDensity>
  368. <phys:Mass>0.1</phys:Mass>
  369. <phys:InertiaTensor>
  370. <physm:X>0</physm:X>
  371. <physm:Y>0</physm:Y>
  372. <physm:Z>0</physm:Z>
  373. </phys:InertiaTensor>
  374. <phys:CenterOfMass>
  375. <physm:Position>
  376. <physm:X>0</physm:X>
  377. <physm:Y>0</physm:Y>
  378. <physm:Z>0</physm:Z>
  379. </physm:Position>
  380. <physm:Orientation>
  381. <physm:X>0</physm:X>
  382. <physm:Y>0</physm:Y>
  383. <physm:Z>0</physm:Z>
  384. <physm:W>0</physm:W>
  385. </physm:Orientation>
  386. </phys:CenterOfMass>
  387. <phys:Density>0</phys:Density>
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  1776. </physm:Position>
  1777. <physm:Orientation>
  1778. <physm:X>0</physm:X>
  1779. <physm:Y>0</physm:Y>
  1780. <physm:Z>0</physm:Z>
  1781. <physm:W>0</physm:W>
  1782. </physm:Orientation>
  1783. </phys:CenterOfMass>
  1784. <phys:Density>0</phys:Density>
  1785. <phys:LinearDamping>0</phys:LinearDamping>
  1786. <phys:AngularDamping>0</phys:AngularDamping>
  1787. <phys:MassLocalPose>
  1788. <physm:Position>
  1789. <physm:X>0</physm:X>
  1790. <physm:Y>0</physm:Y>
  1791. <physm:Z>0</physm:Z>
  1792. </physm:Position>
  1793. <physm:Orientation>
  1794. <physm:X>0</physm:X>
  1795. <physm:Y>0</physm:Y>
  1796. <physm:Z>0</physm:Z>
  1797. <physm:W>1</physm:W>
  1798. </physm:Orientation>
  1799. </phys:MassLocalPose>
  1800. </sim:MassDensity>
  1801. <sim:Flags>Dynamic</sim:Flags>
  1802. </sim:State>
  1803. <Flags>None</Flags>
  1804. <ChildCount>0</ChildCount>
  1805. <ReferenceFrame>Local</ReferenceFrame>
  1806. <ServiceContract>http://schemas.microsoft.com/robotics/2011/01/simulatedwebcamsensor.html</ServiceContract>
  1807. <EmbeddedResourceAssemblies />
  1808. <MeshScale>
  1809. <physm:X>1</physm:X>
  1810. <physm:Y>1</physm:Y>
  1811. <physm:Z>1</physm:Z>
  1812. </MeshScale>
  1813. <MeshRotation>
  1814. <physm:X>0</physm:X>
  1815. <physm:Y>0</physm:Y>
  1816. <physm:Z>0</physm:Z>
  1817. </MeshRotation>
  1818. <MeshTranslation>
  1819. <physm:X>0</physm:X>
  1820. <physm:Y>0</physm:Y>
  1821. <physm:Z>0</physm:Z>
  1822. </MeshTranslation>
  1823. <IsRealTimeCamera>true</IsRealTimeCamera>
  1824. <UpdateInterval>67</UpdateInterval>
  1825. <ShadowDisplay>ShowShadows</ShadowDisplay>
  1826. <CameraModel>FirstPerson</CameraModel>
  1827. <Near>0.001</Near>
  1828. <Far>50</Far>
  1829. <ViewSizeX>640</ViewSizeX>
  1830. <ViewSizeY>480</ViewSizeY>
  1831. <ViewAngle>0.780699968</ViewAngle>
  1832. <IsPhysicsVisible>false</IsPhysicsVisible>
  1833. <LookAt>
  1834. <X>2</X>
  1835. <Y>0.53</Y>
  1836. <Z>0.97</Z>
  1837. </LookAt>
  1838. <Location>
  1839. <X>2</X>
  1840. <Y>0.53</Y>
  1841. <Z>1.97</Z>
  1842. </Location>
  1843. </CameraEntity>
  1844. <PursuitCameraEntity xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns="http://schemas.microsoft.com/robotics/entity/2008/04/pursuitcamera.html">
  1845. <sim:State>
  1846. <sim:Name>PursuitCamera</sim:Name>
  1847. <sim:Assets />
  1848. <sim:Pose>
  1849. <physm:Position>
  1850. <physm:X>3.34445143</physm:X>
  1851. <physm:Y>2.002601</physm:Y>
  1852. <physm:Z>9.239522</physm:Z>
  1853. </physm:Position>
  1854. <physm:Orientation>
  1855. <physm:X>-0.00700437</physm:X>
  1856. <physm:Y>0.9677629</physm:Y>
  1857. <physm:Z>0.2503048</physm:Z>
  1858. <physm:W>0.02708126</physm:W>
  1859. </physm:Orientation>
  1860. </sim:Pose>
  1861. <sim:Velocity>
  1862. <physm:X>0</physm:X>
  1863. <physm:Y>0</physm:Y>
  1864. <physm:Z>0</physm:Z>
  1865. </sim:Velocity>
  1866. <sim:AngularVelocity>
  1867. <physm:X>0</physm:X>
  1868. <physm:Y>0</physm:Y>
  1869. <physm:Z>0</physm:Z>
  1870. </sim:AngularVelocity>
  1871. <sim:MassDensity>
  1872. <phys:Mass>1</phys:Mass>
  1873. <phys:InertiaTensor>
  1874. <physm:X>0</physm:X>
  1875. <physm:Y>0</physm:Y>
  1876. <physm:Z>0</physm:Z>
  1877. </phys:InertiaTensor>
  1878. <phys:CenterOfMass>
  1879. <physm:Position>
  1880. <physm:X>0</physm:X>
  1881. <physm:Y>0</physm:Y>
  1882. <physm:Z>0</physm:Z>
  1883. </physm:Position>
  1884. <physm:Orientation>
  1885. <physm:X>0</physm:X>
  1886. <physm:Y>0</physm:Y>
  1887. <physm:Z>0</physm:Z>
  1888. <physm:W>0</physm:W>
  1889. </physm:Orientation>
  1890. </phys:CenterOfMass>
  1891. <phys:Density>0</phys:Density>
  1892. <phys:LinearDamping>0</phys:LinearDamping>
  1893. <phys:AngularDamping>0</phys:AngularDamping>
  1894. <phys:MassLocalPose>
  1895. <physm:Position>
  1896. <physm:X>0</physm:X>
  1897. <physm:Y>0</physm:Y>
  1898. <physm:Z>0</physm:Z>
  1899. </physm:Position>
  1900. <physm:Orientation>
  1901. <physm:X>0</physm:X>
  1902. <physm:Y>0</physm:Y>
  1903. <physm:Z>0</physm:Z>
  1904. <physm:W>1</physm:W>
  1905. </physm:Orientation>
  1906. </phys:MassLocalPose>
  1907. </sim:MassDensity>
  1908. <sim:Flags>Dynamic</sim:Flags>
  1909. </sim:State>
  1910. <Flags xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">None</Flags>
  1911. <ChildCount xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0</ChildCount>
  1912. <ReferenceFrame xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">Global</ReferenceFrame>
  1913. <MeshScale xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
  1914. <physm:X>1</physm:X>
  1915. <physm:Y>1</physm:Y>
  1916. <physm:Z>1</physm:Z>
  1917. </MeshScale>
  1918. <MeshRotation xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
  1919. <physm:X>0</physm:X>
  1920. <physm:Y>0</physm:Y>
  1921. <physm:Z>0</physm:Z>
  1922. </MeshRotation>
  1923. <MeshTranslation xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
  1924. <physm:X>0</physm:X>
  1925. <physm:Y>0</physm:Y>
  1926. <physm:Z>0</physm:Z>
  1927. </MeshTranslation>
  1928. <IsRealTimeCamera xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">false</IsRealTimeCamera>
  1929. <UpdateInterval xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">67</UpdateInterval>
  1930. <ShadowDisplay xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">ShowShadows</ShadowDisplay>
  1931. <CameraModel xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">FirstPerson</CameraModel>
  1932. <Near xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0.1</Near>
  1933. <Far xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">5000</Far>
  1934. <ViewSizeX xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">800</ViewSizeX>
  1935. <ViewSizeY xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">600</ViewSizeY>
  1936. <ViewAngle xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">0.7853982</ViewAngle>
  1937. <IsPhysicsVisible xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">false</IsPhysicsVisible>
  1938. <LookAt xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
  1939. <X>3.14</X>
  1940. <Y>0</Y>
  1941. <Z>12.84</Z>
  1942. </LookAt>
  1943. <Location xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
  1944. <X>3.34</X>
  1945. <Y>2</Y>
  1946. <Z>9.24</Z>
  1947. </Location>
  1948. <TargetName>P3DXMotorBase</TargetName>
  1949. <MinDistance>4</MinDistance>
  1950. <MaxDistance>6</MaxDistance>
  1951. <Altitude>2</Altitude>
  1952. <PreventOcclusion>true</PreventOcclusion>
  1953. <OcclusionThreshold>0.5</OcclusionThreshold>
  1954. </PursuitCameraEntity>
包含各模型,非常详细和具体的配置。

ROS:

如果用Gazebo进行机器人三维仿真,可以参考:

机器人模型:http://blog.csdn.net/zhangrelay/article/details/52839752

-----------------------------------------------------------------------------

两者其实没有本质区别,逼真的机器人模型可以用blender等三维软件设计然后导入到环境中,这些文件主要用来配置机器人属性,包括位姿等,以及传感器、电机的具体位姿和其他参数等。


2 环境

机器人运动空间中其他对象共同组成的场景,就是机器人的环境。下面以一个简单环境为例:


环境中有天空、光源、大地和障碍物等,也包括重力、摩擦力的配置,当然也可以设计更为逼真的起伏地形环境。

具体配置文件如下:

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SimulationState xmlns:s="http://www.w3.org/2003/05/soap-envelope" xmlns:wsa="http://schemas.xmlsoap.org/ws/2004/08/addressing" xmlns:d="http://schemas.microsoft.com/xw/2004/10/dssp.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulation.html">
  3. <Gravity>
  4. <X xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">0</X>
  5. <Y xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">-9.81</Y>
  6. <Z xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">0</Z>
  7. </Gravity>
  8. <RenderMode>Full</RenderMode>
  9. <FramesPerSecond>62.8144646</FramesPerSecond>
  10. <Pause>false</Pause>
  11. <CameraPosition>
  12. <X xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">1.66</X>
  13. <Y xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">2.22</Y>
  14. <Z xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">3.6</Z>
  15. </CameraPosition>
  16. <CameraLookAt>
  17. <X xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">1.2</X>
  18. <Y xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">1.96</Y>
  19. <Z xmlns="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html">2.75</Z>
  20. </CameraLookAt>
  21. <CameraFieldOfView>0.781</CameraFieldOfView>
  22. <CameraNearPlane>0.1</CameraNearPlane>
  23. <CameraFarPlane>5000</CameraFarPlane>
  24. <Lights />
  25. <SerializedEntities>
  26. <LightSourceEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
  27. <sim:State>
  28. <sim:Name>Sun</sim:Name>
  29. <sim:Assets />
  30. <sim:Pose>
  31. <physm:Position>
  32. <physm:X>0</physm:X>
  33. <physm:Y>1</physm:Y>
  34. <physm:Z>0</physm:Z>
  35. </physm:Position>
  36. <physm:Orientation>
  37. <physm:X>-0.04912025</physm:X>
  38. <physm:Y>0</physm:Y>
  39. <physm:Z>0.491202474</physm:Z>
  40. <physm:W>0.8696593</physm:W>
  41. </physm:Orientation>
  42. </sim:Pose>
  43. <sim:Velocity>
  44. <physm:X>0</physm:X>
  45. <physm:Y>0</physm:Y>
  46. <physm:Z>0</physm:Z>
  47. </sim:Velocity>
  48. <sim:AngularVelocity>
  49. <physm:X>0</physm:X>
  50. <physm:Y>0</physm:Y>
  51. <physm:Z>0</physm:Z>
  52. </sim:AngularVelocity>
  53. <sim:MassDensity>
  54. <phys:Mass>0</phys:Mass>
  55. <phys:InertiaTensor>
  56. <physm:X>0</physm:X>
  57. <physm:Y>0</physm:Y>
  58. <physm:Z>0</physm:Z>
  59. </phys:InertiaTensor>
  60. <phys:CenterOfMass>
  61. <physm:Position>
  62. <physm:X>0</physm:X>
  63. <physm:Y>0</physm:Y>
  64. <physm:Z>0</physm:Z>
  65. </physm:Position>
  66. <physm:Orientation>
  67. <physm:X>0</physm:X>
  68. <physm:Y>0</physm:Y>
  69. <physm:Z>0</physm:Z>
  70. <physm:W>0</physm:W>
  71. </physm:Orientation>
  72. </phys:CenterOfMass>
  73. <phys:Density>0</phys:Density>
  74. <phys:LinearDamping>0</phys:LinearDamping>
  75. <phys:AngularDamping>0</phys:AngularDamping>
  76. </sim:MassDensity>
  77. <sim:Flags>Dynamic</sim:Flags>
  78. </sim:State>
  79. <Flags>DisableRendering</Flags>
  80. <ChildCount>0</ChildCount>
  81. <ReferenceFrame>Global</ReferenceFrame>
  82. <MeshScale>
  83. <physm:X>1</physm:X>
  84. <physm:Y>1</physm:Y>
  85. <physm:Z>1</physm:Z>
  86. </MeshScale>
  87. <MeshRotation>
  88. <physm:X>0</physm:X>
  89. <physm:Y>0</physm:Y>
  90. <physm:Z>0</physm:Z>
  91. </MeshRotation>
  92. <MeshTranslation>
  93. <physm:X>0</physm:X>
  94. <physm:Y>0</physm:Y>
  95. <physm:Z>0</physm:Z>
  96. </MeshTranslation>
  97. <Type>Directional</Type>
  98. <Color>
  99. <physm:X>1</physm:X>
  100. <physm:Y>1</physm:Y>
  101. <physm:Z>1</physm:Z>
  102. <physm:W>1</physm:W>
  103. </Color>
  104. <SpotUmbra>90</SpotUmbra>
  105. <FalloffStart>0</FalloffStart>
  106. <FalloffEnd>30</FalloffEnd>
  107. <CastsShadows>false</CastsShadows>
  108. </LightSourceEntity>
  109. <CameraEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
  110. <sim:State>
  111. <sim:Name>MainCamera</sim:Name>
  112. <sim:Assets />
  113. <sim:Pose>
  114. <physm:Position>
  115. <physm:X>2.02951932</physm:X>
  116. <physm:Y>0.5932036</physm:Y>
  117. <physm:Z>0.571604133</physm:Z>
  118. </physm:Position>
  119. <physm:Orientation>
  120. <physm:X>0.115347572</physm:X>
  121. <physm:Y>-0.524591148</physm:Y>
  122. <physm:Z>-0.07199961</physm:Z>
  123. <physm:W>0.840425551</physm:W>
  124. </physm:Orientation>
  125. </sim:Pose>
  126. <sim:Velocity>
  127. <physm:X>0</physm:X>
  128. <physm:Y>0</physm:Y>
  129. <physm:Z>0</physm:Z>
  130. </sim:Velocity>
  131. <sim:AngularVelocity>
  132. <physm:X>0</physm:X>
  133. <physm:Y>0</physm:Y>
  134. <physm:Z>0</physm:Z>
  135. </sim:AngularVelocity>
  136. <sim:MassDensity>
  137. <phys:Mass>1</phys:Mass>
  138. <phys:InertiaTensor>
  139. <physm:X>0</physm:X>
  140. <physm:Y>0</physm:Y>
  141. <physm:Z>0</physm:Z>
  142. </phys:InertiaTensor>
  143. <phys:CenterOfMass>
  144. <physm:Position>
  145. <physm:X>0</physm:X>
  146. <physm:Y>0</physm:Y>
  147. <physm:Z>0</physm:Z>
  148. </physm:Position>
  149. <physm:Orientation>
  150. <physm:X>0</physm:X>
  151. <physm:Y>0</physm:Y>
  152. <physm:Z>0</physm:Z>
  153. <physm:W>0</physm:W>
  154. </physm:Orientation>
  155. </phys:CenterOfMass>
  156. <phys:Density>0</phys:Density>
  157. <phys:LinearDamping>0</phys:LinearDamping>
  158. <phys:AngularDamping>0</phys:AngularDamping>
  159. </sim:MassDensity>
  160. <sim:Flags>Dynamic</sim:Flags>
  161. </sim:State>
  162. <Flags>None</Flags>
  163. <ChildCount>0</ChildCount>
  164. <ReferenceFrame>Global</ReferenceFrame>
  165. <MeshScale>
  166. <physm:X>1</physm:X>
  167. <physm:Y>1</physm:Y>
  168. <physm:Z>1</physm:Z>
  169. </MeshScale>
  170. <MeshRotation>
  171. <physm:X>0</physm:X>
  172. <physm:Y>0</physm:Y>
  173. <physm:Z>0</physm:Z>
  174. </MeshRotation>
  175. <MeshTranslation>
  176. <physm:X>0</physm:X>
  177. <physm:Y>0</physm:Y>
  178. <physm:Z>0</physm:Z>
  179. </MeshTranslation>
  180. <IsRealTimeCamera>false</IsRealTimeCamera>
  181. <UpdateInterval>67</UpdateInterval>
  182. <ShadowDisplay>ShowShadows</ShadowDisplay>
  183. <CameraModel>FirstPerson</CameraModel>
  184. <Near>0.1</Near>
  185. <Far>5000</Far>
  186. <ViewSizeX>1010</ViewSizeX>
  187. <ViewSizeY>566</ViewSizeY>
  188. <ViewAngle>0.781</ViewAngle>
  189. <IsPhysicsVisible>false</IsPhysicsVisible>
  190. <LookAt>
  191. <X>1.16</X>
  192. <Y>0.32</Y>
  193. <Z>0.15</Z>
  194. </LookAt>
  195. <Location>
  196. <X>2.03</X>
  197. <Y>0.59</Y>
  198. <Z>0.57</Z>
  199. </Location>
  200. </CameraEntity>
  201. <Pioneer3DX xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
  202. <sim:State>
  203. <sim:Name>P3DXMotorBase</sim:Name>
  204. <sim:Assets>
  205. <sim:Mesh>Pioneer3dx.bos</sim:Mesh>
  206. <sim:Effect>default</sim:Effect>
  207. </sim:Assets>
  208. <sim:Pose>
  209. <physm:Position>
  210. <physm:X>1.000001</physm:X>
  211. <physm:Y>-0.001000002</physm:Y>
  212. <physm:Z>0.000236000444</physm:Z>
  213. </physm:Position>
  214. <physm:Orientation>
  215. <physm:X>-8.578354E-09</physm:X>
  216. <physm:Y>-2.3919597E-06</physm:Y>
  217. <physm:Z>2.3672917E-09</physm:Z>
  218. <physm:W>1</physm:W>
  219. </physm:Orientation>
  220. </sim:Pose>
  221. <sim:Velocity>
  222. <physm:X>-2.208526E-09</physm:X>
  223. <physm:Y>1.24457666E-09</physm:Y>
  224. <physm:Z>-1.82712565E-08</physm:Z>
  225. </sim:Velocity>
  226. <sim:AngularVelocity>
  227. <physm:X>1.14104509E-07</physm:X>
  228. <physm:Y>-3.471582E-09</physm:Y>
  229. <physm:Z>2.01171826E-08</physm:Z>
  230. </sim:AngularVelocity>
  231. <sim:MassDensity>
  232. <phys:Mass>9.001</phys:Mass>
  233. <phys:InertiaTensor>
  234. <physm:X>0</physm:X>
  235. <physm:Y>0</physm:Y>
  236. <physm:Z>0</physm:Z>
  237. </phys:InertiaTensor>
  238. <phys:CenterOfMass>
  239. <physm:Position>
  240. <physm:X>0</physm:X>
  241. <physm:Y>0</physm:Y>
  242. <physm:Z>0</physm:Z>
  243. </physm:Position>
  244. <physm:Orientation>
  245. <physm:X>0</physm:X>
  246. <physm:Y>0</physm:Y>
  247. <physm:Z>0</physm:Z>
  248. <physm:W>0</physm:W>
  249. </physm:Orientation>
  250. </phys:CenterOfMass>
  251. <phys:Density>0</phys:Density>
  252. <phys:LinearDamping>0</phys:LinearDamping>
  253. <phys:AngularDamping>0</phys:AngularDamping>
  254. </sim:MassDensity>
  255. <sim:Flags>Dynamic</sim:Flags>
  256. </sim:State>
  257. <Flags>None</Flags>
  258. <ChildCount>3</ChildCount>
  259. <ReferenceFrame>Global</ReferenceFrame>
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  2194. </phys:CenterOfMass>
  2195. <phys:Density>0</phys:Density>
  2196. <phys:LinearDamping>0</phys:LinearDamping>
  2197. <phys:AngularDamping>0</phys:AngularDamping>
  2198. </sim:MassDensity>
  2199. <sim:Flags>Dynamic</sim:Flags>
  2200. </sim:State>
  2201. <Flags>None</Flags>
  2202. <ChildCount>0</ChildCount>
  2203. <ReferenceFrame>Global</ReferenceFrame>
  2204. <MeshScale>
  2205. <physm:X>1</physm:X>
  2206. <physm:Y>1</physm:Y>
  2207. <physm:Z>1</physm:Z>
  2208. </MeshScale>
  2209. <MeshRotation>
  2210. <physm:X>0</physm:X>
  2211. <physm:Y>0</physm:Y>
  2212. <physm:Z>0</physm:Z>
  2213. </MeshRotation>
  2214. <MeshTranslation>
  2215. <physm:X>0</physm:X>
  2216. <physm:Y>0</physm:Y>
  2217. <physm:Z>0</physm:Z>
  2218. </MeshTranslation>
  2219. <BoxShape>
  2220. <phys:BoxState>
  2221. <phys:Name>greybox</phys:Name>
  2222. <phys:ShapeId>Box</phys:ShapeId>
  2223. <phys:Dimensions>
  2224. <physm:X>1</physm:X>
  2225. <physm:Y>1.5</physm:Y>
  2226. <physm:Z>0.5</physm:Z>
  2227. </phys:Dimensions>
  2228. <phys:Radius>0</phys:Radius>
  2229. <phys:Material>
  2230. <phys:Name>gbox</phys:Name>
  2231. <phys:Restitution>0.5</phys:Restitution>
  2232. <phys:DynamicFriction>0.4</phys:DynamicFriction>
  2233. <phys:StaticFriction>0.5</phys:StaticFriction>
  2234. <phys:MaterialIndex>2</phys:MaterialIndex>
  2235. </phys:Material>
  2236. <phys:MassDensity>
  2237. <phys:Mass>10</phys:Mass>
  2238. <phys:InertiaTensor>
  2239. <physm:X>0</physm:X>
  2240. <physm:Y>0</physm:Y>
  2241. <physm:Z>0</physm:Z>
  2242. </phys:InertiaTensor>
  2243. <phys:CenterOfMass>
  2244. <physm:Position>
  2245. <physm:X>0</physm:X>
  2246. <physm:Y>0</physm:Y>
  2247. <physm:Z>0</physm:Z>
  2248. </physm:Position>
  2249. <physm:Orientation>
  2250. <physm:X>0</physm:X>
  2251. <physm:Y>0</physm:Y>
  2252. <physm:Z>0</physm:Z>
  2253. <physm:W>0</physm:W>
  2254. </physm:Orientation>
  2255. </phys:CenterOfMass>
  2256. <phys:Density>0</phys:Density>
  2257. <phys:LinearDamping>0</phys:LinearDamping>
  2258. <phys:AngularDamping>0</phys:AngularDamping>
  2259. </phys:MassDensity>
  2260. <phys:LocalPose>
  2261. <physm:Position>
  2262. <physm:X>0</physm:X>
  2263. <physm:Y>0</physm:Y>
  2264. <physm:Z>0</physm:Z>
  2265. </physm:Position>
  2266. <physm:Orientation>
  2267. <physm:X>0</physm:X>
  2268. <physm:Y>0</physm:Y>
  2269. <physm:Z>0</physm:Z>
  2270. <physm:W>1</physm:W>
  2271. </physm:Orientation>
  2272. </phys:LocalPose>
  2273. <phys:TextureFileName />
  2274. <phys:DiffuseColor>
  2275. <physm:X>0.5</physm:X>
  2276. <physm:Y>0.5</physm:Y>
  2277. <physm:Z>0.5</physm:Z>
  2278. <physm:W>1</physm:W>
  2279. </phys:DiffuseColor>
  2280. <phys:EnableContactNotifications>false</phys:EnableContactNotifications>
  2281. </phys:BoxState>
  2282. </BoxShape>
  2283. </SingleShapeEntity>
  2284. <SingleShapeEntity xmlns:sim="http://schemas.microsoft.com/robotics/2006/04/simulation.html" xmlns:physm="http://schemas.microsoft.com/robotics/2006/07/physicalmodel.html" xmlns:phys="http://schemas.microsoft.com/robotics/2006/04/simulation/physics.html" xmlns="http://schemas.microsoft.com/robotics/2006/04/simulationengine.html">
  2285. <sim:State>
  2286. <sim:Name>bluesphere</sim:Name>
  2287. <sim:Assets>
  2288. <sim:Effect>default</sim:Effect>
  2289. </sim:Assets>
  2290. <sim:Pose>
  2291. <physm:Position>
  2292. <physm:X>-2</physm:X>
  2293. <physm:Y>0.799</physm:Y>
  2294. <physm:Z>-3</physm:Z>
  2295. </physm:Position>
  2296. <physm:Orientation>
  2297. <physm:X>0</physm:X>
  2298. <physm:Y>0</physm:Y>
  2299. <physm:Z>-9.713688E-08</physm:Z>
  2300. <physm:W>1</physm:W>
  2301. </physm:Orientation>
  2302. </sim:Pose>
  2303. <sim:Velocity>
  2304. <physm:X>0</physm:X>
  2305. <physm:Y>0</physm:Y>
  2306. <physm:Z>0</physm:Z>
  2307. </sim:Velocity>
  2308. <sim:AngularVelocity>
  2309. <physm:X>0</physm:X>
  2310. <physm:Y>0</physm:Y>
  2311. <physm:Z>0</physm:Z>
  2312. </sim:AngularVelocity>
  2313. <sim:MassDensity>
  2314. <phys:Mass>10</phys:Mass>
  2315. <phys:InertiaTensor>
  2316. <physm:X>0</physm:X>
  2317. <physm:Y>0</physm:Y>
  2318. <physm:Z>0</physm:Z>
  2319. </phys:InertiaTensor>
  2320. <phys:CenterOfMass>
  2321. <physm:Position>
  2322. <physm:X>0</physm:X>
  2323. <physm:Y>0</physm:Y>
  2324. <physm:Z>0</physm:Z>
  2325. </physm:Position>
  2326. <physm:Orientation>
  2327. <physm:X>0</physm:X>
  2328. <physm:Y>0</physm:Y>
  2329. <physm:Z>0</physm:Z>
  2330. <physm:W>0</physm:W>
  2331. </physm:Orientation>
  2332. </phys:CenterOfMass>
  2333. <phys:Density>0</phys:Density>
  2334. <phys:LinearDamping>0</phys:LinearDamping>
  2335. <phys:AngularDamping>0</phys:AngularDamping>
  2336. </sim:MassDensity>
  2337. <sim:Flags>Dynamic</sim:Flags>
  2338. </sim:State>
  2339. <Flags>None</Flags>
  2340. <ChildCount>0</ChildCount>
  2341. <ReferenceFrame>Global</ReferenceFrame>
  2342. <MeshScale>
  2343. <physm:X>1</physm:X>
  2344. <physm:Y>1</physm:Y>
  2345. <physm:Z>1</physm:Z>
  2346. </MeshScale>
  2347. <MeshRotation>
  2348. <physm:X>0</physm:X>
  2349. <physm:Y>0</physm:Y>
  2350. <physm:Z>0</physm:Z>
  2351. </MeshRotation>
  2352. <MeshTranslation>
  2353. <physm:X>0</physm:X>
  2354. <physm:Y>0</physm:Y>
  2355. <physm:Z>0</physm:Z>
  2356. </MeshTranslation>
  2357. <SphereShape>
  2358. <phys:SphereState>
  2359. <phys:Name>bluesphere</phys:Name>
  2360. <phys:ShapeId>Sphere</phys:ShapeId>
  2361. <phys:Dimensions>
  2362. <physm:X>0</physm:X>
  2363. <physm:Y>0</physm:Y>
  2364. <physm:Z>0</physm:Z>
  2365. </phys:Dimensions>
  2366. <phys:Radius>0.8</phys:Radius>
  2367. <phys:Material>
  2368. <phys:Name>bphere</phys:Name>
  2369. <phys:Restitution>0.5</phys:Restitution>
  2370. <phys:DynamicFriction>0.4</phys:DynamicFriction>
  2371. <phys:StaticFriction>0.5</phys:StaticFriction>
  2372. <phys:MaterialIndex>3</phys:MaterialIndex>
  2373. </phys:Material>
  2374. <phys:MassDensity>
  2375. <phys:Mass>10</phys:Mass>
  2376. <phys:InertiaTensor>
  2377. <physm:X>0</physm:X>
  2378. <physm:Y>0</physm:Y>
  2379. <physm:Z>0</physm:Z>
  2380. </phys:InertiaTensor>
  2381. <phys:CenterOfMass>
  2382. <physm:Position>
  2383. <physm:X>0</physm:X>
  2384. <physm:Y>0</physm:Y>
  2385. <physm:Z>0</physm:Z>
  2386. </physm:Position>
  2387. <physm:Orientation>
  2388. <physm:X>0</physm:X>
  2389. <physm:Y>0</physm:Y>
  2390. <physm:Z>0</physm:Z>
  2391. <physm:W>0</physm:W>
  2392. </physm:Orientation>
  2393. </phys:CenterOfMass>
  2394. <phys:Density>0</phys:Density>
  2395. <phys:LinearDamping>0</phys:LinearDamping>
  2396. <phys:AngularDamping>0</phys:AngularDamping>
  2397. </phys:MassDensity>
  2398. <phys:LocalPose>
  2399. <physm:Position>
  2400. <physm:X>0</physm:X>
  2401. <physm:Y>0</physm:Y>
  2402. <physm:Z>0</physm:Z>
  2403. </physm:Position>
  2404. <physm:Orientation>
  2405. <physm:X>0</physm:X>
  2406. <physm:Y>0</physm:Y>
  2407. <physm:Z>0</physm:Z>
  2408. <physm:W>1</physm:W>
  2409. </physm:Orientation>
  2410. </phys:LocalPose>
  2411. <phys:TextureFileName />
  2412. <phys:DiffuseColor>
  2413. <physm:X>0.4</physm:X>
  2414. <physm:Y>0.3</physm:Y>
  2415. <physm:Z>0.7</physm:Z>
  2416. <physm:W>1</physm:W>
  2417. </phys:DiffuseColor>
  2418. <phys:EnableContactNotifications>false</phys:EnableContactNotifications>
  2419. </phys:SphereState>
  2420. </SphereShape>
  2421. </SingleShapeEntity>
  2422. </SerializedEntities>
  2423. </SimulationState>

ROS:请参考:

http://blog.csdn.net/zhangrelay/article/details/52842627

http://blog.csdn.net/ZhangRelay/article/details/52842761


3 算法

算法是机器人设计的核心,由编程语言实现。不论RDS和ROS都提供了非常丰富的接口,可以使用几乎所有主流语言进行算法设计,同时,都提供了图形化编程方式,极大降低入门难度。

这里不涉及算法具体实现和说明,依据用途不同,有环境建模功能的,如SLAM等;也包括任务规划算法,还有物体分类识别,语音交互等,差别太大,依据需要自学。

RDS:


ROS:

http://blog.csdn.net/zhangrelay/article/details/53020569

依靠可视化图形编程,机器人编程能立刻普及到小学和幼儿园!

除此之外,RDS推荐C#和SPL,ROS推荐C++和Python,分别为编译型和解释型。

ROS indigo: http://blog.csdn.net/column/details/13335.html

ROS Kinetic: http://blog.csdn.net/column/details/13113.html



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