赞
踩
http://www.cnblogs.com/GmrBrian/p/3777074.html
https://www.zhihu.com/question/29779732
https://www.zhihu.com/question/24266506/answer/31541997
//whatapp架构分析
https://www.zhihu.com/question/22805720
//whatapp架构变迁
http://liudanking.me/arch/whatsapp_arch_note/
//万人同服游戏服务器架构设计
http://wenku.baidu.com/link?url=dGNmmrh2UYrfK6XDoA8GakIcujMSdvupT6LlmgtpAOIexFq6MNmpKHVMa9Fh2dD-moaSq8F864DrqLIdNJM15xyzmSlW87r9Wj9hHUCX8fq
//MMORPG服务器架构
http://www.blogjava.net/landon/archive/2012/07/14/383092.html
//梦幻西游 手游主程服务器架构
http://mt.sohu.com/20150630/n415900454.shtml
//征途分布式服务器设计理念
http://blog.sina.com.cn/s/blog_ae4d86c801017yxs.html
//RTS游戏网络同步
http://www.gameres.com/657543.html
//实时动作游戏同步方式和传输协议选择
http://www.gameres.com/478430.html
//影子跟随算法
http://www.gameres.com/msg_454350.html
//对抗网络延迟
http://bbs.gameres.com/thread_491443.html
//AI技术在游戏开发中的五种有效尝试
http://bbs.gameres.com/thread_653915.html
//网络游戏服务器架构设计
http://www.cnblogs.com/ychellboy/archive/2012/09/17/2675347.html
//服务器架构变迁你历史
http://www.gameres.com/336666.html
//简单实用的网游服务器架构
http://www.360doc.com/content/10/0927/11/3060981_56743919.shtml
//全球同服 服务器架构
http://blog.csdn.net/w174504744/article/details/50560892
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