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哈喽!大家好,我是木木子!
又到了每日游戏更新系列,看到这么如下.gif是不是让你想起来了童年吖~
植物大战僵尸的人气可谓是经久不衰,晃着脑袋生产阳光的向日葵,突突突吐着子弹的豌豆射手!
行动迟缓种类丰富的僵尸……印象最深的是“僵尸吃掉了你的脑子!”还有疯狂的戴夫,无一不唤醒着我们的童年记忆
山民们闯到哪一关了?解锁了哪些植物?
对!没错,就是这个大工程今天带大家做一款Python版本的植物大战僵尸游戏!
首先准备好相应的素材如下:【超多仅展示小部分】
定义所有的植物卡片的名称和属性都保存在单独的list中,每个list index都对应一种植物,每个植物卡片是一个单独的Card类,用来显示这个植物,然后每个植设置植物的卡片栏目。
- import pygame as pg
- from .. import tool
- from .. import constants as c
-
- PANEL_Y_START = 87
- PANEL_X_START = 22
- PANEL_Y_INTERNAL = 74
- PANEL_X_INTERNAL = 53
- CARD_LIST_NUM = 8
-
- card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
- c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
- c.CARD_PUFFMUSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH]
- plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
- c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
- c.PUFFMUSHROOM, c.POTATOMINE, c.SQUASH]
- plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50]
- plant_frozen_time_list = [0, 5000, 5000, 10000, 5000, 5000, 5000, 5000, 8000, 8000, 8000]
- all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
-
- def getSunValueImage(sun_value):
- font = pg.font.SysFont(None, 22)
- width = 32
- msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
- msg_rect = msg_image.get_rect()
- msg_w = msg_rect.width
-
- image = pg.Surface([width, 17])
- x = width - msg_w
-
- image.fill(c.LIGHTYELLOW)
- image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
- image.set_colorkey(c.BLACK)
- return image
-
- class Card():
- def __init__(self, x, y, name_index, scale=0.78):
- self.loadFrame(card_name_list[name_index], scale)
- self.rect = self.image.get_rect()
- self.rect.x = x
- self.rect.y = y
-
- self.name_index = name_index
- self.sun_cost = plant_sun_list[name_index]
- self.frozen_time = plant_frozen_time_list[name_index]
- self.frozen_timer = -self.frozen_time
- self.select = True
-
- def loadFrame(self, name, scale):
- frame = tool.GFX[name]
- rect = frame.get_rect()
- width, height = rect.w, rect.h
-
- self.image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)
-
- def checkMouseClick(self, mouse_pos):
- x, y = mouse_pos
- if(x >= self.rect.x and x <= self.rect.right and
- y >= self.rect.y and y <= self.rect.bottom):
- return True
- return False
-
- def canClick(self, sun_value, current_time):
- if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:
- return True
- return False
-
- def canSelect(self):
- return self.select
-
- def setSelect(self, can_select):
- self.select = can_select
- if can_select:
- self.image.set_alpha(255)
- else:
- self.image.set_alpha(128)
-
- def setFrozenTime(self, current_time):
- self.frozen_timer = current_time
-
- def update(self, sun_value, current_time):
- if (self.sun_cost > sun_value or
- (current_time - self.frozen_timer) <= self.frozen_time):
- self.image.set_alpha(128)
- else:
- self.image.set_alpha(255)
-
- def draw(self, surface):
- surface.blit(self.image, self.rect)
-
- class MenuBar():
- def __init__(self, card_list, sun_value):
- self.loadFrame(c.MENUBAR_BACKGROUND)
- self.rect = self.image.get_rect()
- self.rect.x = 10
- self.rect.y = 0
-
- self.sun_value = sun_value
- self.card_offset_x = 32
- self.setupCards(card_list)
-
- def loadFrame(self, name):
- frame = tool.GFX[name]
- rect = frame.get_rect()
- frame_rect = (rect.x, rect.y, rect.w, rect.h)
-
- self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
-
- def update(self, current_time):
- self.current_time = current_time
- for card in self.card_list:
- card.update(self.sun_value, self.current_time)
-
- def createImage(self, x, y, num):
- if num == 1:
- return
- img = self.image
- rect = self.image.get_rect()
- width = rect.w
- height = rect.h
- self.image = pg.Surface((width * num, height)).convert()
- self.rect = self.image.get_rect()
- self.rect.x = x
- self.rect.y = y
- for i in range(num):
- x = i * width
- self.image.blit(img, (x,0))
- self.image.set_colorkey(c.BLACK)
-
- def setupCards(self, card_list):
- self.card_list = []
- x = self.card_offset_x
- y = 8
- for index in card_list:
- x += 55
- self.card_list.append(Card(x, y, index))
-
- def checkCardClick(self, mouse_pos):
- result = None
- for card in self.card_list:
- if card.checkMouseClick(mouse_pos):
- if card.canClick(self.sun_value, self.current_time):
- result = (plant_name_list[card.name_index], card.sun_cost)
- break
- return result
-
- def checkMenuBarClick(self, mouse_pos):
- x, y = mouse_pos
- if(x >= self.rect.x and x <= self.rect.right and
- y >= self.rect.y and y <= self.rect.bottom):
- return True
- return False
-
- def decreaseSunValue(self, value):
- self.sun_value -= value
-
- def increaseSunValue(self, value):
- self.sun_value += value
-
- def setCardFrozenTime(self, plant_name):
- for card in self.card_list:
- if plant_name_list[card.name_index] == plant_name:
- card.setFrozenTime(self.current_time)
- break
-
- def drawSunValue(self):
- self.value_image = getSunValueImage(self.sun_value)
- self.value_rect = self.value_image.get_rect()
- self.value_rect.x = 21
- self.value_rect.y = self.rect.bottom - 21
-
- self.image.blit(self.value_image, self.value_rect)
-
- def draw(self, surface):
- self.drawSunValue()
- surface.blit(self.image, self.rect)
- for card in self.card_list:
- card.draw(surface)
-
- class Panel():
- def __init__(self, card_list, sun_value):
- self.loadImages(sun_value)
- self.selected_cards = []
- self.selected_num = 0
- self.setupCards(card_list)
-
- def loadFrame(self, name):
- frame = tool.GFX[name]
- rect = frame.get_rect()
- frame_rect = (rect.x, rect.y, rect.w, rect.h)
-
- return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
-
- def loadImages(self, sun_value):
- self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND)
- self.menu_rect = self.menu_image.get_rect()
- self.menu_rect.x = 0
- self.menu_rect.y = 0
-
- self.panel_image = self.loadFrame(c.PANEL_BACKGROUND)
- self.panel_rect = self.panel_image.get_rect()
- self.panel_rect.x = 0
- self.panel_rect.y = PANEL_Y_START
-
-
- self.value_image = getSunValueImage(sun_value)
- self.value_rect = self.value_image.get_rect()
- self.value_rect.x = 21
- self.value_rect.y = self.menu_rect.bottom - 21
-
- self.button_image = self.loadFrame(c.START_BUTTON)
- self.button_rect = self.button_image.get_rect()
- self.button_rect.x = 155
- self.button_rect.y = 547
-
- def setupCards(self, card_list):
- self.card_list = []
- x = PANEL_X_START - PANEL_X_INTERNAL
- y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL
- for i, index in enumerate(card_list):
- if i % 8 == 0:
- x = PANEL_X_START - PANEL_X_INTERNAL
- y += PANEL_Y_INTERNAL
- x += PANEL_X_INTERNAL
- self.card_list.append(Card(x, y, index, 0.75))
-
- def checkCardClick(self, mouse_pos):
- delete_card = None
- for card in self.selected_cards:
- if delete_card: # when delete a card, move right cards to left
- card.rect.x -= 55
- elif card.checkMouseClick(mouse_pos):
- self.deleteCard(card.name_index)
- delete_card = card
-
- if delete_card:
- self.selected_cards.remove(delete_card)
- self.selected_num -= 1
-
- if self.selected_num == CARD_LIST_NUM:
- return
-
- for card in self.card_list:
- if card.checkMouseClick(mouse_pos):
- if card.canSelect():
- self.addCard(card)
- break
-
- def addCard(self, card):
- card.setSelect(False)
- y = 8
- x = 78 + self.selected_num * 55
- self.selected_cards.append(Card(x, y, card.name_index))
- self.selected_num += 1
-
- def deleteCard(self, index):
- self.card_list[index].setSelect(True)
-
- def checkStartButtonClick(self, mouse_pos):
- if self.selected_num < CARD_LIST_NUM:
- return False
-
- x, y = mouse_pos
- if (x >= self.button_rect.x and x <= self.button_rect.right and
- y >= self.button_rect.y and y <= self.button_rect.bottom):
- return True
- return False
-
- def getSelectedCards(self):
- card_index_list = []
- for card in self.selected_cards:
- card_index_list.append(card.name_index)
- return card_index_list
-
- def draw(self, surface):
- self.menu_image.blit(self.value_image, self.value_rect)
- surface.blit(self.menu_image, self.menu_rect)
- surface.blit(self.panel_image, self.panel_rect)
- for card in self.card_list:
- card.draw(surface)
- for card in self.selected_cards:
- card.draw(surface)
-
- if self.selected_num == CARD_LIST_NUM:
- surface.blit(self.button_image, self.button_rect)
植物卡片栏目截图如下:
设置的几种植物截图如下:
然后使用setupMouseImage 函数实现鼠标图片切换为选中的植物。
- def setupMouseImage(self, plant_name, plant_cost):
- frame_list = tool.GFX[plant_name]
- if plant_name in tool.PLANT_RECT:
- data = tool.PLANT_RECT[plant_name]
- x, y, width, height = data['x'], data['y'], data['width'], data['height']
- else:
- x, y = 0, 0
- rect = frame_list[0].get_rect()
- width, height = rect.w, rect.h
-
- if plant_name == c.POTATOMINE or plant_name == c.SQUASH:
- color = c.WHITE
- else:
- color = c.BLACK
- self.mouse_image = tool.get_image(frame_list[0], x, y, width, height, color, 1)
- self.mouse_rect = self.mouse_image.get_rect()
- pg.mouse.set_visible(False)
- self.drag_plant = True
- self.plant_name = plant_name
- self.plant_cost = plant_cost
-
- def removeMouseImage(self):
- pg.mouse.set_visible(True)
- self.drag_plant = False
- self.mouse_image = None
- self.hint_image = None
- self.hint_plant = False
效果图如下:开始界面只有一个关卡,but一个关卡有不同的关。
嗯哼~好啦其实后面关卡有惊喜的啦~这里就不透露了~
这款植物大战僵尸游戏界面还是蛮不错的啦 还原度很高~
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