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#include "CoreMinimal.h" //包含主要核心代码
#include "MyCharacter.generated.h" //包含反射机制生成的代码
#include "Components/StaticMeshComponent.h" //静态网格体
UStaticMeshComponent
#include "Components/BoxComponent.h" //碰撞体
UBoxComponent
#include "Components/AudioComponent.h" //声音
UKAudioComponent
#include "Particles/ParticleSystemComponent.h" //粒子
UparticleSystemComponent
#include "Components/CapsuleComponent.h" //胶囊体
UCapsuleComponent
#include "Components/SkeletalMeshComponent.h" //骨骼网络体
USkeletalMeshComponent
#include "GameFramework/SpringArmComponent.h" //弹簧臂
USpringArmComponent
#include "Camera/CameraComponent.h" //相机
UCameraComponent
#include "GameFramework/InputSettings.h" //默认输入设置
FInputAxisKeyMapping
#include "Components/InputComponent.h"//输入组件
#include "BlueprintGameplayTagLibrary.h" //GameplayTag的蓝图库
#include "Kismet/GameplayStatics.h" //静态蓝图库包含了蓝图函数库
#include "Kismet/KismetSystemLibrary.h" //系统蓝图库(包含静态库)
#include "Kismet/KismetMathLibrary.h" //数学蓝图库
#include "Blueprint/WidgetLayoutLibrary.h" //控件布局库
#include "Editor.h" //编辑器 加入模块UnrealEd
#include "UObject/ObjectMacros.h" //UPARAM宏用,让该变量变成输入
#include "GameplayTagContainer.h" //加模块GameplayTags FGameplayTagContainer用
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