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边玩边学,13个Python小游戏(含源码)_python 13个游戏

python 13个游戏

经常听到有朋友说,学习编程是一件非常枯燥无味的事情。其实,大家有没有认真想过,可能是我们的学习方法不对?

比方说,你有没有想过,可以通过打游戏来学编程?

今天我想跟大家分享几个Python小游戏,教你如何通过边打游戏边学编程!

1、吃金币

源码分享:

  1. import os
  2. import cfg
  3. import sys
  4. import pygame
  5. import random
  6. from modules import *
  7.  
  8.  
  9. '''游戏初始化'''
  10. def initGame():
  11.     # 初始化pygame, 设置展示窗口
  12.     pygame.init()
  13.     screen = pygame.display.set_mode(cfg.SCREENSIZE)
  14.     pygame.display.set_caption('catch coins —— 九歌')
  15.     # 加载必要的游戏素材
  16.     game_images = {}
  17.     for keyvalue in cfg.IMAGE_PATHS.items():
  18.         if isinstance(value, list):
  19.             images = []
  20.             for item in value: images.append(pygame.image.load(item))
  21.             game_images[key= images
  22.         else:
  23.             game_images[key= pygame.image.load(value)
  24.     game_sounds = {}
  25.     for keyvalue in cfg.AUDIO_PATHS.items():
  26.         if key == 'bgm'continue
  27.         game_sounds[key= pygame.mixer.Sound(value)
  28.     # 返回初始化数据
  29.     return screen, game_images, game_sounds
  30.  
  31.  
  32. '''主函数'''
  33. def main():
  34.     # 初始化
  35.     screen, game_images, game_sounds = initGame()
  36.     # 播放背景音乐
  37.     pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])
  38.     pygame.mixer.music.play(-10.0)
  39.     # 字体加载
  40.     font = pygame.font.Font(cfg.FONT_PATH, 40)
  41.     # 定义hero
  42.     hero = Hero(game_images['hero'], position=(375520))
  43.     # 定义食物组
  44.     food_sprites_group = pygame.sprite.Group()
  45.     generate_food_freq = random.randint(1020)
  46.     generate_food_count = 0
  47.     # 当前分数/历史最高分
  48.     score = 0
  49.     highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())
  50.     # 游戏主循环
  51.     clock = pygame.time.Clock()
  52.     while True:
  53.         # --填充背景
  54.         screen.fill(0)
  55.         screen.blit(game_images['background'], (00))
  56.         # --倒计时信息
  57.         countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000+ ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)
  58.         countdown_text = font.render(countdown_text, True, (000))
  59.         countdown_rect = countdown_text.get_rect()
  60.         countdown_rect.topright = [cfg.SCREENSIZE[0]-305]
  61.         screen.blit(countdown_text, countdown_rect)
  62.         # --按键检测
  63.         for event in pygame.event.get():
  64.             if event.type == pygame.QUIT:
  65.                 pygame.quit()
  66.                 sys.exit()
  67.         key_pressed = pygame.key.get_pressed()
  68.         if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
  69.             hero.move(cfg.SCREENSIZE, 'left')
  70.         if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
  71.             hero.move(cfg.SCREENSIZE, 'right')
  72.         # --随机生成食物
  73.         generate_food_count += 1
  74.         if generate_food_count > generate_food_freq:
  75.             generate_food_freq = random.randint(1020)
  76.             generate_food_count = 0
  77.             food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)
  78.             food_sprites_group.add(food)
  79.         # --更新食物
  80.         for food in food_sprites_group:
  81.             if food.update(): food_sprites_group.remove(food)
  82.         # --碰撞检测
  83.         for food in food_sprites_group:
  84.             if pygame.sprite.collide_mask(food, hero):
  85.                 game_sounds['get'].play()
  86.                 food_sprites_group.remove(food)
  87.                 score += food.score
  88.                 if score > highest_score: highest_score = score
  89.         # --画hero
  90.         hero.draw(screen)
  91.         # --画食物
  92.         food_sprites_group.draw(screen)
  93.         # --显示得分
  94.         score_text = f'Score: {score}, Highest: {highest_score}'
  95.         score_text = font.render(score_text, True, (000))
  96.         score_rect = score_text.get_rect()
  97.         score_rect.topleft = [55]
  98.         screen.blit(score_text, score_rect)
  99.         # --判断游戏是否结束
  100.         if pygame.time.get_ticks() >= 90000:
  101.             break
  102.         # --更新屏幕
  103.         pygame.display.flip()
  104.         clock.tick(cfg.FPS)
  105.     # 游戏结束, 记录最高分并显示游戏结束画面
  106.     fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')
  107.     fp.write(str(highest_score))
  108.     fp.close()
  109.     return showEndGameInterface(screen, cfg, score, highest_score)
  110.  
  111.  
  112. '''run'''
  113. if __name__ == '__main__':
  114.     while main():
  115.         pass

 

2、打乒乓

源码分享:

  1.  
  2. import sys
  3. import cfg
  4. import pygame
  5. from modules import *
  6.  
  7.  
  8. '''定义按钮'''
  9. def Button(screen, position, text, button_size=(20050)):
  10.     lefttop = position
  11.     bwidth, bheight = button_size
  12.     pygame.draw.line(screen, (150150150), (lefttop), (left+bwidth, top), 5)
  13.     pygame.draw.line(screen, (150150150), (lefttop-2), (lefttop+bheight), 5)
  14.     pygame.draw.line(screen, (505050), (lefttop+bheight), (left+bwidth, top+bheight), 5)
  15.     pygame.draw.line(screen, (505050), (left+bwidth, top+bheight), (left+bwidth, top), 5)
  16.     pygame.draw.rect(screen, (100100100), (lefttop, bwidth, bheight))
  17.     font = pygame.font.Font(cfg.FONTPATH, 30)
  18.     text_render = font.render(text, 1, (255235205))
  19.     return screen.blit(text_render, (left+50top+10))
  20.  
  21.  
  22. '''
  23. Function:
  24.     开始界面
  25. Input:
  26.     --screen: 游戏界面
  27. Return:
  28.     --game_mode: 1(单人模式)/2(双人模式)
  29. '''
  30. def startInterface(screen):
  31.     clock = pygame.time.Clock()
  32.     while True:
  33.         screen.fill((413633))
  34.         button_1 = Button(screen, (150175), '1 Player')
  35.         button_2 = Button(screen, (150275), '2 Player')
  36.         for event in pygame.event.get():
  37.             if event.type == pygame.QUIT:
  38.                 pygame.quit()
  39.                 sys.exit()
  40.             if event.type == pygame.MOUSEBUTTONDOWN:
  41.                 if button_1.collidepoint(pygame.mouse.get_pos()):
  42.                     return 1
  43.                 elif button_2.collidepoint(pygame.mouse.get_pos()):
  44.                     return 2
  45.         clock.tick(10)
  46.         pygame.display.update()
  47.  
  48.  
  49. '''结束界面'''
  50. def endInterface(screen, score_left, score_right):
  51.     clock = pygame.time.Clock()
  52.     font1 = pygame.font.Font(cfg.FONTPATH, 30)
  53.     font2 = pygame.font.Font(cfg.FONTPATH, 20)
  54.     msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'
  55.     texts = [font1.render(msg, True, cfg.WHITE),
  56.             font2.render('Press ESCAPE to quit.'True, cfg.WHITE),
  57.             font2.render('Press ENTER to continue or play again.'True, cfg.WHITE)]
  58.     positions = [[120200], [155270], [80300]]
  59.     while True:
  60.         screen.fill((413633))
  61.         for event in pygame.event.get():
  62.             if event.type == pygame.QUIT:
  63.                 pygame.quit()
  64.                 sys.exit()
  65.             if event.type == pygame.KEYDOWN:
  66.                 if event.key == pygame.K_RETURN:
  67.                     return
  68.                 elif event.key == pygame.K_ESCAPE:
  69.                     sys.exit()
  70.                     pygame.quit()
  71.         for text, pos in zip(texts, positions):
  72.             screen.blit(text, pos)
  73.         clock.tick(10)
  74.         pygame.display.update()
  75.  
  76.  
  77. '''运行游戏Demo'''
  78. def runDemo(screen):
  79.     # 加载游戏素材
  80.     hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)
  81.     goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)
  82.     pygame.mixer.music.load(cfg.BGMPATH)
  83.     pygame.mixer.music.play(-10.0)
  84.     font = pygame.font.Font(cfg.FONTPATH, 50)
  85.     # 开始界面
  86.     game_mode = startInterface(screen)
  87.     # 游戏主循环
  88.     # --左边球拍(ws控制, 仅双人模式时可控制)
  89.     score_left = 0
  90.     racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)
  91.     # --右边球拍(↑↓控制)
  92.     score_right = 0
  93.     racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)
  94.     # --球
  95.     ball = Ball(cfg.BALLPICPATH, cfg)
  96.     clock = pygame.time.Clock()
  97.     while True:
  98.         for event in pygame.event.get():
  99.             if event.type == pygame.QUIT:
  100.                 pygame.quit()
  101.                 sys.exit(-1)
  102.         screen.fill((413633))
  103.         # 玩家操作
  104.         pressed_keys = pygame.key.get_pressed()
  105.         if pressed_keys[pygame.K_UP]:
  106.             racket_right.move('UP')
  107.         elif pressed_keys[pygame.K_DOWN]:
  108.             racket_right.move('DOWN')
  109.         if game_mode == 2:
  110.             if pressed_keys[pygame.K_w]:
  111.                 racket_left.move('UP')
  112.             elif pressed_keys[pygame.K_s]:
  113.                 racket_left.move('DOWN')
  114.         else:
  115.             racket_left.automove(ball)
  116.         # 球运动
  117.         scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
  118.         score_left += scores[0]
  119.         score_right += scores[1]
  120.         # 显示
  121.         # --分隔线
  122.         pygame.draw.rect(screen, cfg.WHITE, (24706500))
  123.         # --球
  124.         ball.draw(screen)
  125.         # --拍
  126.         racket_left.draw(screen)
  127.         racket_right.draw(screen)
  128.         # --得分
  129.         screen.blit(font.render(str(score_left), False, cfg.WHITE), (15010))
  130.         screen.blit(font.render(str(score_right), False, cfg.WHITE), (30010))
  131.         if score_left == 11 or score_right == 11:
  132.             return score_left, score_right
  133.         clock.tick(100)
  134.         pygame.display.update()
  135.  
  136.  
  137. '''主函数'''
  138. def main():
  139.     # 初始化
  140.     pygame.init()
  141.     pygame.mixer.init()
  142.     screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))
  143.     pygame.display.set_caption('pingpong —— 九歌')
  144.     # 开始游戏
  145.     while True:
  146.         score_left, score_right = runDemo(screen)
  147.         endInterface(screen, score_left, score_right)
  148.  
  149.  
  150. '''run'''
  151. if __name__ == '__main__':
  152.     main()

 

3、滑雪

源码分享:

  1.  
  2. import sys
  3. import cfg
  4. import pygame
  5. import random
  6.  
  7.  
  8. '''滑雪者类'''
  9. class SkierClass(pygame.sprite.Sprite):
  10.     def __init__(self):
  11.         pygame.sprite.Sprite.__init__(self)
  12.         # 滑雪者的朝向(-2到2)
  13.         self.direction = 0
  14.         self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
  15.         self.image = pygame.image.load(self.imagepaths[self.direction])
  16.         self.rect = self.image.get_rect()
  17.         self.rect.center = [320100]
  18.         self.speed = [self.direction, 6-abs(self.direction)*2]
  19.     '''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''
  20.     def turn(self, num):
  21.         self.direction += num
  22.         self.direction = max(-2, self.direction)
  23.         self.direction = min(2, self.direction)
  24.         center = self.rect.center
  25.         self.image = pygame.image.load(self.imagepaths[self.direction])
  26.         self.rect = self.image.get_rect()
  27.         self.rect.center = center
  28.         self.speed = [self.direction, 6-abs(self.direction)*2]
  29.         return self.speed
  30.     '''移动滑雪者'''
  31.     def move(self):
  32.         self.rect.centerx += self.speed[0]
  33.         self.rect.centerx = max(20, self.rect.centerx)
  34.         self.rect.centerx = min(620, self.rect.centerx)
  35.     '''设置为摔倒状态'''
  36.     def setFall(self):
  37.         self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])
  38.     '''设置为站立状态'''
  39.     def setForward(self):
  40.         self.direction = 0
  41.         self.image = pygame.image.load(self.imagepaths[self.direction])
  42.  
  43.  
  44. '''
  45. Function:
  46.     障碍物类
  47. Input:
  48.     img_path: 障碍物图片路径
  49.     location: 障碍物位置
  50.     attribute: 障碍物类别属性
  51. '''
  52. class ObstacleClass(pygame.sprite.Sprite):
  53.     def __init__(self, img_path, location, attribute):
  54.         pygame.sprite.Sprite.__init__(self)
  55.         self.img_path = img_path
  56.         self.image = pygame.image.load(self.img_path)
  57.         self.location = location
  58.         self.rect = self.image.get_rect()
  59.         self.rect.center = self.location
  60.         self.attribute = attribute
  61.         self.passed = False
  62.     '''移动'''
  63.     def move(self, num):
  64.         self.rect.centery = self.location[1] - num
  65.  
  66.  
  67. '''创建障碍物'''
  68. def createObstacles(s, e, num=10):
  69.     obstacles = pygame.sprite.Group()
  70.     locations = []
  71.     for i in range(num):
  72.         row = random.randint(s, e)
  73.         col = random.randint(09)
  74.         location  = [col*64+20, row*64+20]
  75.         if location not in locations:
  76.             locations.append(location)
  77.             attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
  78.             img_path = cfg.OBSTACLE_PATHS[attribute]
  79.             obstacle = ObstacleClass(img_path, location, attribute)
  80.             obstacles.add(obstacle)
  81.     return obstacles
  82.  
  83.  
  84. '''合并障碍物'''
  85. def AddObstacles(obstacles0, obstacles1):
  86.     obstacles = pygame.sprite.Group()
  87.     for obstacle in obstacles0:
  88.         obstacles.add(obstacle)
  89.     for obstacle in obstacles1:
  90.         obstacles.add(obstacle)
  91.     return obstacles
  92.  
  93.  
  94. ''&#
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