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前一篇博客介绍了如何在OpenLayers
中使用WebGLPoints
加载海量数据点的方法,这篇博客就来介绍一下WebGLPoints
图层的样式设置问题。
在VectorLayer
图层中,我们只需要创建一个ol.style.Style
对象即可,WebGLPoints
则不同,它并不是基于Canvas
进行绘制,因此其样式渲染不能直接使用ol.style.Style
,取而代之的是使用样式表达式进行渲染。
['get', 'attributeName']
['var', 'varName']
['time']
['zoom']
['resolution']
['*', value1, value2]
['/', value1, value2]
['+', value1, value2]
['-', value1, value2]
['clamp', value, low, high]
['%', value1, value2]
['^', value1, value2]
['case', condition1, output1, ...conditionN, outputN, fallback]
['match', input, match1, output1, ...matchN, outputN, fallback]
['interpolate', interpolation, input, stop1, output1, ...stopN, outputN]
['<', value1, value2]
['<=', value1, value2]
['>', value1, value2]
['>=', value1, value2]
['==', value1, value2]
['!=', value1, value2]
['!', value1]
['between', value1, value2, value3]
['array', value1, ...valueN]
['color', red, green, blue, alpha]
简单颜色渲染很简单,只需要使用['color', red, green, blue, alpha]
即可,第一个参数为固定值‘color’
,后面的参数依次为红、绿、蓝、透明度。下面的代码会将要素渲染为红色点:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>WebGL</title> <style> html, body, #map { width: 100%; height: 100%; margin: 0; padding: 0; } </style> <link rel="stylesheet" href="ol/ol.css" /> <script src="ol/ol.js"></script> </head> <body> <div id="map"></div> <script> // 创建图层 var layer = new ol.layer.WebGLPoints({ source: new ol.source.Vector({ features: [ new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.0]), "type": "学校", "dbm": 1 }), new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.1]), "type": "学校", "dbm": 2 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.0]), "type": "超市", "dbm": 3 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.1]), "type": "超市", "dbm": 4 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.0]), "type": "医院", "dbm": 5 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.1]), "type": "医院", "dbm": 6 }), ] }), style: { symbol: { symbolType: 'circle', size: 40, color: ['color', 255, 0, 0, 1] } } }); // 创建地图 var map = new ol.Map({ target: 'map', layers: [ layer ], view: new ol.View({ projection: 'EPSG:4326', center: [120, 30], zoom: 10 }) }); </script> </body> </html>
运行结果如下图所示:
测试数据中的type
字段将要素分成了3
类,即:学校、超市、医院
。现在要求将学校渲染为红色、超市渲染为绿色、医院渲染为蓝色。此时需要使用match
表达式,其形式如下所示:
['match', type的值, '学校', 红色, '超市', 绿色, '医院', 蓝色, 默认颜色]
那么type
的值又该如何获取?其实很简单,使用['get', 'attributeName']
表达式即可,所以最后的样式表达式如下所示:
['match', ['get', 'type'], '学校', 红色, '超市', 绿色, '医院', 蓝色, 默认颜色]
代码如下所示:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>WebGL</title> <style> html, body, #map { width: 100%; height: 100%; margin: 0; padding: 0; } </style> <link rel="stylesheet" href="ol/ol.css" /> <script src="ol/ol.js"></script> </head> <body> <div id="map"></div> <script> // 创建图层 var layer = new ol.layer.WebGLPoints({ source: new ol.source.Vector({ features: [ new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.0]), "type": "学校", "dbm": 1 }), new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.1]), "type": "学校", "dbm": 2 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.0]), "type": "超市", "dbm": 3 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.1]), "type": "超市", "dbm": 4 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.0]), "type": "医院", "dbm": 5 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.1]), "type": "医院", "dbm": 6 }), ] }), style: { symbol: { symbolType: 'circle', size: 40, color: [ 'match', ['get', 'type'], '学校', ['color', 255, 0, 0, 1], '超市', ['color', 0, 255, 0, 1], '医院', ['color', 0, 0, 255, 1], ['color', 255, 0, 0, 1] ] } } }); // 创建地图 var map = new ol.Map({ target: 'map', layers: [ layer ], view: new ol.View({ projection: 'EPSG:4326', center: [120, 30], zoom: 10 }) }); </script> </body> </html>
运行结果如下图所示:
测试数据中包含一个dbm
字段,现在根据dbm
的范围进行分级渲染,规定如下:
1、dbm∈[1, 2]
,渲染为红色
2、dbm == 3
,渲染为绿色
3、dbm == 4
,渲染为蓝色
4、dbm∈[5, 6]
,渲染为黄色
此时需要使用case
表达式,其形式如下所示:
['case', 'dbm∈[1,2]', 红色, 'dbm==3', 绿色, 'dbm==4', 蓝色, 'dbm∈[5,6]', 红色, 默认颜色]
在判断dbm
的值的范围时,需要使用逻辑表达式:
['==', dbm, 3]
['==', dbm, 4]
['between', dbm, 1, 2]
['between', dbm, 5, 6]
最后,使用['get', 'attributeName']
表达式获取字段值:
['get', 'dbm']
代码如下所示:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>WebGL</title> <style> html, body, #map { width: 100%; height: 100%; margin: 0; padding: 0; } </style> <link rel="stylesheet" href="ol/ol.css" /> <script src="ol/ol.js"></script> </head> <body> <div id="map"></div> <script> // 创建图层 var layer = new ol.layer.WebGLPoints({ source: new ol.source.Vector({ features: [ new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.0]), "type": "学校", "dbm": 1 }), new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.1]), "type": "学校", "dbm": 2 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.0]), "type": "超市", "dbm": 3 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.1]), "type": "超市", "dbm": 4 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.0]), "type": "医院", "dbm": 5 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.1]), "type": "医院", "dbm": 6 }), ] }), style: { symbol: { symbolType: 'circle', size: 40, color: [ 'case', ['between', ['get', 'dbm'], 1, 2], ['color', 255, 0, 0, 1], ['==', ['get', 'dbm'], 3], ['color', 0, 255, 0, 1], ['==', ['get', 'dbm'], 4], ['color', 0, 0, 255, 1], ['between', ['get', 'dbm'], 5, 6], ['color', 255, 255, 0, 1], ['color', 255, 0, 0, 1] ] } } }); // 创建地图 var map = new ol.Map({ target: 'map', layers: [ layer ], view: new ol.View({ projection: 'EPSG:4326', center: [120, 30], zoom: 10 }) }); </script> </body> </html>
运行结果如下图所示:
现做如下规定:
1、地图缩放等级zoom∈(0, 10]
,渲染为红色
2、地图缩放等级zoom∈(10, 12]
,渲染为绿色
3、地图缩放等级zoom∈(12, 14]
,渲染为蓝色
4、其余缩放等级,渲染为黄色
看了上面的例子之后,相信同志们应该想到了:利用['zoom']
获取地图缩放等级,然后利用case
表达式进行情况分类,最后每种情况利用逻辑表达式判断即可。代码如下:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>WebGL</title> <style> html, body, #map { width: 100%; height: 100%; margin: 0; padding: 0; } </style> <link rel="stylesheet" href="ol/ol.css" /> <script src="ol/ol.js"></script> </head> <body> <div id="map"></div> <script> // 创建图层 var layer = new ol.layer.WebGLPoints({ source: new ol.source.Vector({ features: [ new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.0]), "type": "学校", "dbm": 1 }), new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.1]), "type": "学校", "dbm": 2 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.0]), "type": "超市", "dbm": 3 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.1]), "type": "超市", "dbm": 4 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.0]), "type": "医院", "dbm": 5 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.1]), "type": "医院", "dbm": 6 }), ] }), style: { symbol: { symbolType: 'circle', size: 40, color: [ 'case', ['<=', ['zoom'], 10], ['color', 255, 0, 0, 1], ['<=', ['zoom'], 12], ['color', 0, 255, 0, 1], ['<=', ['zoom'], 14], ['color', 0, 0, 255, 1], ['color', 255, 255, 0, 1] ] } } }); // 创建地图 var map = new ol.Map({ target: 'map', layers: [ layer ], view: new ol.View({ projection: 'EPSG:4326', center: [120, 30], zoom: 10 }) }); </script> </body> </html>
运行结果如下图所示:
根据地图分辨率渲染也很简单,只需要把上面的['zoom']
替换成['resolution']
即可。不过考虑到resolution
值是一个小数,因此这里将resolution
乘以10000
之后再进行判断,代码如下:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>WebGL</title> <style> html, body, #map { width: 100%; height: 100%; margin: 0; padding: 0; } </style> <link rel="stylesheet" href="ol/ol.css" /> <script src="ol/ol.js"></script> </head> <body> <div id="map"></div> <script> // 创建图层 var layer = new ol.layer.WebGLPoints({ source: new ol.source.Vector({ features: [ new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.0]), "type": "学校", "dbm": 1 }), new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.1]), "type": "学校", "dbm": 2 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.0]), "type": "超市", "dbm": 3 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.1]), "type": "超市", "dbm": 4 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.0]), "type": "医院", "dbm": 5 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.1]), "type": "医院", "dbm": 6 }), ] }), style: { symbol: { symbolType: 'circle', size: 40, color: [ 'case', ['<=', ['*', ['resolution'], 10000], 2], ['color', 255, 0, 0, 1], ['<=', ['*', ['resolution'], 10000], 3], ['color', 0, 255, 0, 1], ['<=', ['*', ['resolution'], 10000], 4], ['color', 0, 0, 255, 1], ['<=', ['*', ['resolution'], 10000], 5], ['color', 255, 255, 0, 1], ['<=', ['*', ['resolution'], 10000], 6], ['color', 255, 0, 255, 1], ['<=', ['*', ['resolution'], 10000], 7], ['color', 0, 255, 255, 1], ['color', 300, 200, 100, 1] ] } } }); // 创建地图 var map = new ol.Map({ target: 'map', layers: [ layer ], view: new ol.View({ projection: 'EPSG:4326', center: [120, 30], zoom: 10 }) }); </script> </body> </html>
运行结果如下图所示:
在symbol
对象中,symbolType
参数用于定义要素的形状,它可以设置为circle、triangle、square、image
。例如将symbolType
设置为triangle
:
symbol: {
symbolType: 'circle',
size: 40,
color: ['color', 255, 0, 0, 1]
}
此时要素会被渲染为三角形,如下图所示:
将symbolType
设置为square
:
symbol: {
symbolType: 'square',
size: 40,
color: ['color', 255, 0, 0, 1]
}
此时要素会被渲染为正方形,如下图所示:
如果希望设置透明度,只需要添加opacity
属性即可,例如将透明度设置为0.3
:
symbol: {
symbolType: 'circle',
size: 40,
color: ['color', 255, 0, 0, 1],
opacity: 0.3
}
如下图所示:
上面的代码主要针对color
属性进行设置,其实不仅仅是color
,size
属性同样可以使用样式表达式。现在根据dbm
值生成不同大小的要素,代码如下:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>WebGL</title> <style> html, body, #map { width: 100%; height: 100%; margin: 0; padding: 0; } </style> <link rel="stylesheet" href="ol/ol.css" /> <script src="ol/ol.js"></script> </head> <body> <div id="map"></div> <script> // 创建图层 var layer = new ol.layer.WebGLPoints({ source: new ol.source.Vector({ features: [ new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.0]), "type": "学校", "dbm": 1 }), new ol.Feature({ geometry: new ol.geom.Point([120.0, 30.1]), "type": "学校", "dbm": 2 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.0]), "type": "超市", "dbm": 3 }), new ol.Feature({ geometry: new ol.geom.Point([120.1, 30.1]), "type": "超市", "dbm": 4 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.0]), "type": "医院", "dbm": 5 }), new ol.Feature({ geometry: new ol.geom.Point([120.2, 30.1]), "type": "医院", "dbm": 6 }), ] }), style: { symbol: { symbolType: 'circle', size: [ 'case', ['==', ['get', 'dbm'], 1], 10, ['==', ['get', 'dbm'], 2], 20, ['==', ['get', 'dbm'], 3], 30, ['==', ['get', 'dbm'], 4], 40, ['==', ['get', 'dbm'], 5], 50, ['==', ['get', 'dbm'], 6], 60, 20 ], color: ['color', 255, 0, 0, 1], } } }); // 创建地图 var map = new ol.Map({ target: 'map', layers: [ layer ], view: new ol.View({ projection: 'EPSG:4326', center: [120, 30], zoom: 10 }) }); </script> </body> </html>
运行结果如下图所示:
本文主要介绍了OpenLayers
中WebGLPoints
图层的样式设置方法。其实刚接触样式表达式的时候觉得这种方法很反人类,但是习惯之后发现它的灵活度很高,本文也只列举了一些常见的用法,有兴趣的同志可以去官网查看更详细的文档。
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