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深度Q网络(Deep Q-Network,DQN)是一种强化学习算法,通过结合深度神经网络和Q-learning算法,用于解决具有高维状态空间的强化学习问题。DQN是由DeepMind提出的,并在解决Atari游戏中取得了显著的成功。
在传统的Q-learning算法中,我们使用一个Q表来存储每个状态动作对的动作值函数。然而,当状态空间非常大时,使用Q表变得非常困难,甚至不可行。DQN通过使用一个深度神经网络来逼近动作值函数,解决了这一问题。
DQN的核心思想是使用深度神经网络来近似动作值函数Q(s, a)。深度神经网络接受状态作为输入,并输出每个动作的动作值。然后,智能体根据当前策略选择动作,并根据环境的反馈进行更新。
DQN算法的训练过程如下(以Q-learning算法为例):
DQN算法的关键创新之一是使用经验回放缓冲区。通过将样本保存在回放缓冲区中,并随机抽样进行训练,DQN能够减少样本之间的相关性,提高训练的效率和稳定性。
另一个创新是使用目标网络(Target Network)。DQN使用两个神经网络:一个是用于选择动作的行动策略网络(Policy Network),另一个是用于计算目标Q值的目标网络。目标网络的参数定期从行动策略网络中复制,以保持目标Q值的稳定性。
通过结合深度神经网络、经验回放和目标网络,DQN能够处理高维状态空间的强化学习问题,并在许多任务上取得了优秀的性能。
下面是使用PyTorch实现的深度Q网络(DQN)的示例代码:
import gym import random import numpy as np from collections import deque import torch import torch.nn as nn import torch.optim as optim # 定义DQN网络 class DQN(nn.Module): def __init__(self, state_size, action_size): super(DQN, self).__init__() self.state_size = state_size self.action_size = action_size self.fc1 = nn.Linear(state_size, 24) self.fc2 = nn.Linear(24, 24) self.fc3 = nn.Linear(24, action_size) def forward(self, x): x = torch.relu(self.fc1(x)) x = torch.relu(self.fc2(x)) x = self.fc3(x) return x # 定义DQN Agent class DQNAgent: def __init__(self, state_size, action_size): self.state_size = state_size self.action_size = action_size self.memory = deque(maxlen=2000) self.gamma = 0.95 self.epsilon = 1.0 self.epsilon_decay = 0.995 self.epsilon_min = 0.01 self.batch_size = 32 self.model = DQN(state_size, action_size) self.optimizer = optim.Adam(self.model.parameters(), lr=0.001) def remember(self, state, action, reward, next_state, done): self.memory.append((state, action, reward, next_state, done)) def act(self, state): if np.random.rand() <= self.epsilon: return random.randrange(self.action_size) state = torch.Tensor(state) q_values = self.model(state) return torch.argmax(q_values).item() def replay(self): if len(self.memory) < self.batch_size: return minibatch = random.sample(self.memory, self.batch_size) for state, action, reward, next_state, done in minibatch: state = torch.Tensor(state) next_state = torch.Tensor(next_state) target = reward if not done: next_q_values = self.model(next_state) target = reward + self.gamma * torch.max(next_q_values).item() q_values = self.model(state) target_f = q_values.clone().detach() target_f[action] = target loss = nn.MSELoss()(q_values, target_f.unsqueeze(0)) self.optimizer.zero_grad() loss.backward() self.optimizer.step() if self.epsilon > self.epsilon_min: self.epsilon *= self.epsilon_decay # 创建强化学习环境 env = gym.make('CartPole-v1') state_size = env.observation_space.shape[0] action_size = env.action_space.n # 创建DQN Agent agent = DQNAgent(state_size, action_size) # 训练DQN num_episodes = 1000 for episode in range(num_episodes): state = env.reset() done = False t = 0 while not done: env.render() action = agent.act(state) next_state, reward, done, _ = env.step(action) reward = reward if not done else -10 agent.remember(state, action, reward, next_state, done) state = next_state t += 1 if done: print("Episode: {}, score: {}".format(episode, t)) break agent.replay() env.close()
这个示例代码使用了PyTorch库来构建和训练DQN模型。代码中的DQN类定义了一个三层的全连接神经网络作为动作值函数的近似器。DQNAgent类定义了DQN Agent的相关方法,包括存储经验、选择动作、经验回放和更新模型等。在训练过程中,智能体与环境交互,通过经验回放和模型更新来逐步学习最优的动作值函数。
此外,代码中使用了OpenAI Gym来创建强化学习环境,并使用了CartPole-v1问题作为示例环境。如果需要尝试其他环境,可以根据需要更改gym.make()
函数的参数。
以下是一个简单的示例代码,演示了如何使用深度Q网络(DQN)来解决一个简单的强化学习问题:
import gym import random import numpy as np from collections import deque from keras.models import Sequential from keras.layers import Dense from keras.optimizers import Adam # 定义DQN类 class DQN: def __init__(self, state_size, action_size): self.state_size = state_size self.action_size = action_size self.memory = deque(maxlen=2000) # 经验回放缓冲区 self.gamma = 0.95 # 折扣因子 self.epsilon = 1.0 # ε-greedy策略的ε值 self.epsilon_decay = 0.995 # ε衰减因子 self.epsilon_min = 0.01 # ε的最小值 self.learning_rate = 0.001 # 学习率 self.model = self.build_model() # 构建DQN模型 def build_model(self): model = Sequential() model.add(Dense(24, input_dim=self.state_size, activation='relu')) model.add(Dense(24, activation='relu')) model.add(Dense(self.action_size, activation='linear')) model.compile(loss='mse', optimizer=Adam(lr=self.learning_rate)) return model def remember(self, state, action, reward, next_state, done): self.memory.append((state, action, reward, next_state, done)) def act(self, state): if np.random.rand() <= self.epsilon: return random.randrange(self.action_size) # 随机选择一个动作 q_values = self.model.predict(state) return np.argmax(q_values[0]) # 选择具有最大Q值的动作 def replay(self, batch_size): minibatch = random.sample(self.memory, batch_size) for state, action, reward, next_state, done in minibatch: target = reward if not done: target = (reward + self.gamma * np.amax(self.model.predict(next_state)[0])) target_f = self.model.predict(state) target_f[0][action] = target self.model.fit(state, target_f, epochs=1, verbose=0) if self.epsilon > self.epsilon_min: self.epsilon *= self.epsilon_decay # 定义强化学习环境 env = gym.make('CartPole-v1') state_size = env.observation_space.shape[0] action_size = env.action_space.n # 创建DQN agent = DQN(state_size, action_size) # 训练DQN batch_size = 32 num_episodes = 1000 for episode in range(num_episodes): state = env.reset() state = np.reshape(state, [1, state_size]) done = False t = 0 while not done: action = agent.act(state) next_state, reward, done, _ = env.step(action) reward = reward if not done else -10 next_state = np.reshape(next_state, [1, state_size]) agent.remember(state, action, reward, next_state, done) state = next_state t += 1 if done: print("Episode: {}, score: {}".format(episode, t)) break if len(agent.memory) > batch_size: agent.replay(batch_size)
这个示例代码使用DQN算法来解决OpenAI Gym中的CartPole-v1问题,该问题涉及控制杆的平衡。代码中的DQN类定义了DQN算法的相关方法,包括构建模型、存储经验、选择动作、回放经验和更新模型等。在训练过程中,智能体与环境交互,通过经验回放和模型更新逐步学习到最优的动作值函数。训练过程中的每个回合结束后,会输出当前回合的得分(即平衡的时间步数)。
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